Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Inventory Keys 1.0.4 Inventory Sort Order 1.0.4 Plenum Tooltip: Enhanced actor tooltip display for TOME v1.10 1.0.4 Inventory Show All Tabs By Default 1.0.4 Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.4 Items Vault 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 50 / 186% |
| Size | small |
| Lifes / Deaths | Killed by overpowered greater multi-hued wyrm at level 50 on the 47th Regrowth 124th year of Ascendancy at 00:07 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 22 (base 25) |
| Dexterity | 19 (base 9) |
| Constitution | 85 (base 60) |
| Magic | 21 (base 12) |
| Willpower | 128.84970484641 (base 60) |
| Cunning | 118.92485242321 (base 65) |
Resources
| Life | -92/549 |
| Equilibrium | 63 |
| Psi | 0/613 |
| Psi_feedback | 110/110 |
| Healing Factor | 1.7 |
| Regeneration | 224.17525880245 |
Speed
| Mental | 0% |
| Attack | +8.4719408641037% |
| Movement | +25% |
| Spell | 0% |
| Global | +162% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 7 |
| See Invisible | 14 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
| Damage | 97 |
| Accuracy | 61 |
| Crit Chance | 42% |
| APR | 45 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 71 |
| Accuracy | 61 |
| Crit Chance | 42% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 92.686083436628 |
| Crit Chance | 66% |
| Speed | 0.9218973976439 |
Offense: Damage Bonus
| Mind | +67% |
| Acid | +27% |
| Light | +38% |
| Darkness | +32% |
| Nature | +47% |
| Physical | +23% |
| Fire | +27% |
| All | +17% |
Offense: Damage Penetration
| Darkness | +10% |
| Mind | +20% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 27.45078717826 (70%) |
| Defense | 29.30039358913 |
| Ranged Defense | 29.30039358913 |
| Fatigue | 0 |
| Physical Save | 62.59530723758 |
| Spell Save | 62.745177072392 |
| Mental Save | 65.151297133141 |
Defense: Resistances
| Blight | + 36%( 70%) |
| Physical | + 24%( 70%) |
| Cold | + 24%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 20%( 70%) |
| Mind | + 50%( 70%) |
| Darkness | + 49%( 70%) |
| Arcane | + 19%( 70%) |
| Fire | + 40%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Silence Resistance | 12% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 77% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 39% for 6 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 651 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 482 life. Its effects scale with your Constitution stat. |
Class Talents
| Psionic / Solipsism | 1.50 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Distortion | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Discharge | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Slumber | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Dream Forge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.10 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Race / Yeek | 1.20 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Psionic / Dreaming | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Dreamforge |
| talent | Wild Growth |
| talent | Forge Shield |
| talent | Psiblades |
| talent | Lucid Dreamer |
| talent | Thought-Form: Bowman |
| talent | Antimagic Shield |
| beneficial effect | Absorbs 17 damage from the next blockable attack. Currently Blocking: Physical. Forge Shield |
| beneficial effect | A flow of life spins around the target, regenerating 130.22 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+50% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1088. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Requires: - Level 15 Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. This item has been sent to the Item's Vault. |
| Quiver | Venomwrither (19/19, 8.5-10.2 power, 1 apr) Venomwrither (19/19, 8.5-10.2 power, 1 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 8.5 - 10.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 19 Burst (radius 2) on crit: +4 nature / +4 light Damage conversion: 20% light Shots are used with slings to pummel your foes to death. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Crown of Slumber (3 def, 0 armour) Crown of Slumber (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +15 Cun / +5 Wil Changes resistances: +5% arcane / +12% fire / +6% lightning / +6% mind Changes damage: +20% mind / +6% light Mana each turn: +0.40 Psi each turn: +0.35 Maximum psi: +40.00 Mindpower: +16 Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
| On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 121.06 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 132 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Leluthel LeluthelInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Grants telepathy: All Mindpower: +2 Rings can have magical properties. This item has been sent to the Item's Vault. |
| On fingers | solipsist's voratun ring of life solipsist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Life regen: +1.40 Maximum life: +60.00 Mindpower: +9 Healing mod.: +20% Rings can have magical properties. |
| Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the MoonRequires: - Level 35 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +12 Changes stats: +25 Con Damage when the wearer is hit: 34 darkness Changes resistances: +25% nature / +10% cold / +10% darkness Changes damage: +17% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 Spell crit. chance: +4% Mental crit. chance: +4% Infravision radius: +3 See invisible: +14 Healing mod.: +50% Amulets can have magical properties. This item has been sent to the Item's Vault. |
| In main hand | Nexus of the Way (22-24.2 power, 45 apr, mind damage) Nexus of the Way (22-24.2 power, 45 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 83% Wil, 28% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +45 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +8 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Talent mastery: +0.20 Race / Yeek Mental save: +15 Confusion immunity: +30% Mindpower: +33 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 75 power out of 75/75) : Effective talent level: 1.2 Power cost: 75 out of 75/75. Range: 4.00 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. This item has been sent to the Item's Vault. |
| Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. This item has been sent to the Item's Vault. |
| In off hand | Eyal's Will (22-24.2 power, 21 apr, nature damage) Eyal's Will (22-24.2 power, 21 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 55% Wil, 18% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +21 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Damage when the wearer is hit: 20 nature Changes resistances: +15% nature / +25% blight Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Mindstar mastery +0.10 Wild-gift / Antimagic Talent granted: +3 Ooze Spit Disease immunity: +30% Mindpower: +18 Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 60 power out of 60/60) : Effective talent level: 3.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 116.09 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. This item has been sent to the Item's Vault. |
| Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid-Dreamer:This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 4.2 Power cost: 10 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 104 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +4 Wil / +5 Con Damage when the wearer is hit: 20 slime / 20 poison Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
insidious poison infusion of the psychic (103 nature damage, 56% healing reduction) insidious poison infusion of the psychic (103 nature damage, 56% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 82.18 nature damage per turns for 7 turns, and reducing the target's healing received by 56%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
wanderer's stralite amulet of the fish wanderer's stralite amulet of the fishInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -5% Changes stats: +6 Cun / +3 Con Changes resistances: +20% cold Allows you to breathe in: water Amulets can have magical properties. |
marksman's steel ring of lightning (+24%) marksman's steel ring of lightning (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Changes resistances: +24% lightning Changes damage: +12% lightning Rings can have magical properties. This item has been sent to the Item's Vault. |
painweaver's steel ring of the mind (+10%) painweaver's steel ring of the mind (+10%)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 Changes resistances: +10% mind Changes damage: +10% mind Spellpower: +7 Mindpower: +5 Rings can have magical properties. This item has been sent to the Item's Vault. |
psionicist's steel ring of nature (+20%) psionicist's steel ring of nature (+20%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% nature Changes damage: +10% nature Mental save: +8 Rings can have magical properties. |
steel ring of fire (+24%) steel ring of fire (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% fire Changes damage: +12% fire Rings can have magical properties. |
gold ring 'Layuwen' gold ring 'Layuwen'Requires: - Level 15 Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 Changes stats: +5 Cun / +9 Wil Mental save: +36 Rings can have magical properties. This item has been sent to the Item's Vault. |
Poxbile (18/18, 55-66 power, 6 apr) Poxbile (18/18, 55-66 power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 55.0 - 66.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 18 Damage when this weapon hits(ranged): +50 insidious poison / +8 acid / +4 acid blind Burst (radius 1) on hit: +4 acid Burst (radius 2) on crit: +8 nature Shots are used with slings to pummel your foes to death. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
restorative pair of voratun boots of strife (0 def, 5 armour) restorative pair of voratun boots of strife (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Wil Life regen: +0.80 Mindpower: +5 Healing mod.: +21% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6.00 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. reinforced voratun shield (12 def, 9 armour, 239 block)reinforced voratun shield (12 def, 9 armour, 239 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +9 Defense: +12 Ranged Defense: +12 Fatigue: +14% Talent granted: +5 Block Handheld deflection devices |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
6 diamond 6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
103 alchemist agate 103 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. This item has been sent to the Item's Vault. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Kelenzes the Yeek Solipsist level 34
19th Pyre 123rd year of Ascendancy at 19:32 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Kelenzes the Yeek Solipsist level 36
7th Mirth 123rd year of Ascendancy at 04:17 see stats
Against all odds
Killed Ukruk in the ambush.By Kelenzes the Yeek Solipsist level 33
11st Pyre 123rd year of Ascendancy at 12:51 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Kelenzes the Yeek Solipsist level 12
7th Flare 122nd year of Ascendancy at 06:59 see stats
Arachnophobia
Destroyed the spydric menace.By Kelenzes the Yeek Solipsist level 40
26th Dusk 123rd year of Ascendancy at 02:59 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Kelenzes the Yeek Solipsist level 50
47th Regrowth 124th year of Ascendancy at 00:06 see stats
Brave new world
Went to the Far East and took part in the war.By Kelenzes the Yeek Solipsist level 39
8th Dusk 123rd year of Ascendancy at 02:13 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Kelenzes the Yeek Solipsist level 12
3rd Flare 122nd year of Ascendancy at 07:06 see stats
Destroyer of the creation
Killed Slasul.By Kelenzes the Yeek Solipsist level 50
19th Regrowth 124th year of Ascendancy at 15:14 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Kelenzes the Yeek Solipsist level 38
10th Flare 123rd year of Ascendancy at 04:36 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Kelenzes the Yeek Solipsist level 41
43rd Dusk 123rd year of Ascendancy at 04:19 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Kelenzes the Yeek Solipsist level 19
40th Dusk 122nd year of Ascendancy at 13:38 see stats
Exterminator
Killed 1000 creatures.By Kelenzes the Yeek Solipsist level 19
53rd Dusk 122nd year of Ascendancy at 18:24 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Kelenzes the Yeek Solipsist level 18
40th Dusk 122nd year of Ascendancy at 13:10 see stats
Fear me not!
Survived the Fearscape!By Kelenzes the Yeek Solipsist level 26
3rd Decay 122nd year of Ascendancy at 21:19 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Kelenzes the Yeek Solipsist level 50
19th Regrowth 124th year of Ascendancy at 08:20 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Kelenzes the Yeek Solipsist level 50
33rd Regrowth 124th year of Ascendancy at 23:37 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Kelenzes the Yeek Solipsist level 45
29th Haze 123rd year of Ascendancy at 02:03 see stats
Guiding Hand
Saved all escorted adventurers.By Kelenzes the Yeek Solipsist level 32
9th Pyre 123rd year of Ascendancy at 15:40 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kelenzes the Yeek Solipsist level 17
24th Dusk 122nd year of Ascendancy at 18:09 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Kelenzes the Yeek Solipsist level 49
14th Regrowth 124th year of Ascendancy at 16:10 see stats
Level 10
Got a character to level 10.By Kelenzes the Yeek Solipsist level 10
4th Mirth 122nd year of Ascendancy at 15:32 see stats
Level 20
Got a character to level 20.By Kelenzes the Yeek Solipsist level 20
67th Dusk 122nd year of Ascendancy at 10:58 see stats
Level 30
Got a character to level 30.By Kelenzes the Yeek Solipsist level 30
4th Pyre 123rd year of Ascendancy at 11:36 see stats
Level 40
Got a character to level 40.By Kelenzes the Yeek Solipsist level 40
24th Dusk 123rd year of Ascendancy at 17:57 see stats
Level 50
Got a character to level 50.By Kelenzes the Yeek Solipsist level 50
16th Regrowth 124th year of Ascendancy at 02:10 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Kelenzes the Yeek Solipsist level 20
5th Haze 122nd year of Ascendancy at 18:30 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Kelenzes the Yeek Solipsist level 26
75th Haze 122nd year of Ascendancy at 04:54 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Kelenzes the Yeek Solipsist level 37
8th Flare 123rd year of Ascendancy at 02:52 see stats
Size matters
Did over 600 damage in one attack.By Kelenzes the Yeek Solipsist level 17
28th Dusk 122nd year of Ascendancy at 12:19 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Kelenzes the Yeek Solipsist level 38
10th Flare 123rd year of Ascendancy at 07:07 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Kelenzes the Yeek Solipsist level 36
7th Mirth 123rd year of Ascendancy at 04:17 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Kelenzes the Yeek Solipsist level 26
10th Decay 122nd year of Ascendancy at 15:38 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Kelenzes the Yeek Solipsist level 26
3rd Decay 122nd year of Ascendancy at 12:37 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Kelenzes the Yeek Solipsist level 42
64th Dusk 123rd year of Ascendancy at 19:54 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Kelenzes the Yeek Solipsist level 26
10th Decay 122nd year of Ascendancy at 02:49 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Kelenzes the Yeek Solipsist level 26
4th Decay 122nd year of Ascendancy at 09:46 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Kelenzes the Yeek Solipsist level 22
60th Haze 122nd year of Ascendancy at 02:40 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Kelenzes the Yeek Solipsist level 32
10th Pyre 123rd year of Ascendancy at 13:22 see stats
Log
Kelenzes's mind surges with critical power!
Overpowered greater multi-hued wyrm breathes sand!
Kelenzes forges a dream shield to block the attack!
Kelenzes's mind surges with critical power!
Overpowered greater multi-hued wyrm shrugs off the critical damage!
Kelenzes's mind suffers 159 psi damage from the attack.
Kelenzes shrugs off the effect 'Blinded'!
Overpowered greater multi-hued wyrm resists the sandstorm!
Overpowered greater multi-hued wyrm breathes sand!
Kelenzes's mind suffers 158 psi damage from the attack.
Kelenzes shrugs off the effect 'Blinded'!
Overpowered greater multi-hued wyrm resists the sandstorm!
Overpowered greater multi-hued wyrm resists the sandstorm!
Overpowered greater multi-hued wyrm hits overpowered greater multi-hued wyrm for 209 physical damage.
Overpowered greater multi-hued wyrm hits overpowered greater multi-hued wyrm for 209 physical damage.
Overpowered greater multi-hued wyrm hits Kelenzes for 143 physical damage.
Overpowered greater multi-hued wyrm hits overpowered greater multi-hued wyrm for 211 physical damage.
Overpowered greater multi-hued wyrm hits Kelenzes for 144 physical damage.
Kelenzes hits overpowered greater multi-hued wyrm for 157 mind damage.
Kelenzes hits overpowered greater multi-hued wyrm for 157 mind damage.
Overpowered greater multi-hued wyrm breathes sand!
Kelenzes's mind surges with critical power!
Kelenzes's mind suffers 159 psi damage from the attack.
Kelenzes shrugs off the effect 'Blinded'!
Overpowered greater multi-hued wyrm breathes sand!
Kelenzes's mind surges with critical power!
Kelenzes's mind suffers 96 psi damage from the attack.
Saving done.
Saving done.
Saving game...
