Tarpinator the level 5 Skeleton Archer by Tarpin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceSkeleton
ClassArcher
Level / Exp5 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 12)
Dexterity30 (base 21)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life167/167
Stamina112/112
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision7
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage42
Accuracy31
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Temporal+3%
Lightning+14%

Defense: Base

Armour (hardiness)4 (38.594633868923%)
Defense33
Ranged Defense33
Fatigue0
Physical Save20
Spell Save7
Mental Save7

Defense: Resistances

Darkness+ 11%( 70%)
Light+ 11%( 70%)
Temporal+ 5%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

On feet
Quiver
On hands
Tool
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Ran for 34 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


Tarpinator wears (replacing
blurring rough leather belt): blurring rough leather belt of transcendence.

You gain 0.26 gold from the transmogrification of
iron shield of cold resistance (+15%) (0 def, 2 armour, 22 block).
You gain 1.30 gold from the transmogrification of
iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.47 gold from the transmogrification of
rough leather belt of the mystic.
You gain 0.47 gold from the transmogrification of
rough leather belt of the mystic.
You gain 2.74 gold from the transmogrification of
potent elm magestaff of illumination (13-16 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 1.09 gold from the transmogrification of
horrifying mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 2.12 gold from the transmogrification of
arcing iron longsword of daylight (11-15 power, 2 apr).
You gain 1.40 gold from the transmogrification of
flaming steel dagger of massacre (17-22 power, 6 apr).
You gain 2.12 gold from the transmogrification of
arcing iron dagger of daylight (10-14 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (15-22 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.17 gold from the transmogrification of
shielding rune (absorb 59; dur 3; cd 16).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (res 20%; mental; dur 3; cd 12).
You feel very confident walking into this place.