Dauth the level 13 Higher Alchemist by Dauthdeart

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassAlchemist
Level / Exp13 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 12)
Dexterity18 (base 16)
Constitution21 (base 18)
Magic50 (base 34)
Willpower16 (base 15)
Cunning11 (base 10)

Resources

Life-38/328
Mana214/214
Healing Factor1.0948044672221
Regeneration0.27370111680551

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite6
See Stealth6
See Invisible6

Offense: Mainhand

Damage62
Accuracy19
Crit Chance4%
APR11
Speed1.00

Offense: Spell

Spellpower20
Crit Chance9%
Speed1

Offense: Mind

Mindpower17
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+15%
Temporal+15%
Darkness+15%
Physical+15%
Cold+10%
All0%

Offense: Damage Penetration

Light+25%

Defense: Base

Armour (hardiness)11 (30%)
Defense13
Ranged Defense13
Fatigue0
Physical Save18
Spell Save24
Mental Save25

Defense: Resistances

Acid+ 15%( 70%)
Cold+ 29%( 70%)
Mind+ 20%( 70%)
Lightning+ 24%( 70%)
Fire+ 20%( 70%)
All+ 10%( 70%)

Defense: Immunities

Confusion Resistance51%
Knockback Resistance40%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
1/5
2/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
5/5
1/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.40
2/5
1/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
5/5
5/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5

Effects

Quests

done
done
failed
done
done
done
done
active
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Dauth the Higher Alchemist level 10
8th Flare 122nd year of Ascendancy at 11:15
see stats
The secret city Discovered the truth about mages.
By Dauth the Higher Alchemist level 9
5th Mirth 122nd year of Ascendancy at 05:34
see stats

Log

Dauth casts Refit Golem.
Refitting starts...

Refitted for 8 turns (stop reason: hostile spotted to the southeast (Horned Horror)).

You have been interrupted!


Horned Horror lashes out with a spinning backhand.
Horned Horror hits Dauth for 134 physical, 17 lightning (152 total damage).

Horned Horror uses
Tentacle Grab.
Dauth is being strangled.


You are unable to move!

You are unable to move!

You are unable to move!

You are unable to move!

You are unable to move!

You are unable to move!

You are unable to move!

You are unable to move!

You are unable to move!

Dauth uses
Infusion: Regeneration.
Dauth starts regenerating health quickly.

Dauth slows down.

Strangle Hold from Horned Horror hits
Dauth for 11 nature damage.
Horned Horror throws a finishing uppercut.
Horned Horror casts
Chain Lightning.
Dauth is stunned!

Horned Horror hits Dauth for 124 physical, 17 lightning, 83 lightning (225 total damage).
Dauth the level 13 higher alchemist was electrocuted to death by Horned Horror and revived as a mindless horror on level 4 of The Maze.
Space restabilizes around you.