perse the level 7 Thalore Archer by Neemuska

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceThalore
ClassArcher
Level / Exp7 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity36 (base 28)
Constitution19 (base 15)
Magic8 (base 10)
Willpower11 (base 10)
Cunning15 (base 15)

Resources

Life226/226
Stamina120/120
Healing Factor1.0791723257555
Regeneration0.26979308143889

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage41
Accuracy41
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%
Lightning+10%

Defense: Base

Armour (hardiness)2 (63.914983985962%)
Defense38
Ranged Defense38
Fatigue0
Physical Save11
Spell Save12
Mental Save14

Defense: Resistances

Lightning+ 10%( 70%)
Light+ 11%( 70%)
Darkness+ 10%( 70%)
Physical+ 5%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
2/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
2/5
0/5
0/5
Technique / Marksmanship1.30
4/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
2/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5
Race / Thalore1.00
2/5
0/5
0/5
0/5

Effects

Quests

done
active
done

Equipment

Tool
Quiver
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 24 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 4.24 gold from the transmogrification of
Cloudhunter (0 def, 7 armour).
You gain 0.87 gold from the transmogrification of
rough leather armour of cold resistance (3 def, 2 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.10 gold from the transmogrification of
insulating linen wizard hat of nature (+6%) (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.74 gold from the transmogrification of
linen robe of protection (3 def, 2 armour).
You gain 8.27 gold from the transmogrification of
Sulfurwrack (11-15 power, 2 apr).
You gain 15.00 gold from the transmogrification of
River's Fury (23-32 power, 8 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (18-24 power, 2 apr).
You gain 2.30 gold from the transmogrification of
balanced iron dagger (10-13 power, 5 apr).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.