Karl the level 5 Higher Arcane Blade by Jittio

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArcane Blade
Level / Exp5 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 24)
Dexterity11 (base 10)
Constitution12 (base 12)
Magic18 (base 15)
Willpower14 (base 10)
Cunning13 (base 13)

Resources

Life170/170
Mana0/144
Stamina112/112
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage36
Accuracy24
Crit Chance1%
APR1
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+4%
All0%

Defense: Base

Armour (hardiness)6 (30%)
Defense13
Ranged Defense13
Fatigue9
Physical Save12
Spell Save11
Mental Save15

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance28%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
2/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.00
3/5
0/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

active
active

Equipment

Tool
On fingers
Main armor
On feet
Light source
On hands
In main hand

Inventory

Achievements

Log

Karl hits Something for 53 physical, 10 light, 107 fire (171 total damage).

You pickup 0.45 gold pieces.

You pickup 0.65 gold pieces.

You pickup 0.55 gold pieces.

You pickup 0.95 gold pieces.

You pickup 0.85 gold pieces.

You pickup 0.85 gold pieces.

Karl feels pain again.


Karl's aura of power vanishes.

Karl stops regenerating health quickly.


Karl picks up (a.):
healing infusion of the duelist (heal 62; cd 10).

Karl picks up (b.):
movement infusion of the psychic (speed 442%; cd 14).

Karl picks up (i.):
fungal rough leather sling of dampening.

Resting starts...

Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Wrath of the Highborn is ready to use.
Rested for 37 turns (stop reason: all resources and life at maximum).


There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 31 turns (stop reason: at exit).


Saving game...

Saving done.