












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Female |
Race | Orc |
Class | Psyshot |
Level / Exp | 50 / 1177% |
Size | big |
Lifes / Deaths | Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 06:40 / 325Killed by yeti at level 7 on the 20th Retaking 124th year of Ascendancy at 01:02 Killed by steam giant gunslinger at level 10 on the 36th Retaking 124th year of Ascendancy at 04:04 Killed by steam giant gunslinger at level 10 on the 36th Retaking 124th year of Ascendancy at 21:46 Killed by steam giant berserker at level 10 on the 37th Retaking 124th year of Ascendancy at 00:05 Killed by steam giant guard at level 10 on the 37th Retaking 124th year of Ascendancy at 20:51 Killed by steam giant guard at level 11 on the 37th Retaking 124th year of Ascendancy at 22:01 Killed by High Guard Talosis at level 11 on the 38th Retaking 124th year of Ascendancy at 00:49 Killed by High Guard Talosis at level 11 on the 38th Retaking 124th year of Ascendancy at 01:34 Killed by sun paladin at level 12 on the 45th Retaking 124th year of Ascendancy at 17:00 Killed by sun-mage at level 12 on the 45th Retaking 124th year of Ascendancy at 18:08 Killed by sun paladin at level 12 on the 45th Retaking 124th year of Ascendancy at 18:41 Killed by sun paladin recruit at level 12 on the 45th Retaking 124th year of Ascendancy at 19:31 Killed by sun paladin at level 12 on the 46th Retaking 124th year of Ascendancy at 13:07 Killed by Outpost Leader John at level 12 on the 48th Retaking 124th year of Ascendancy at 15:48 Killed by Outpost Leader John at level 12 on the 48th Retaking 124th year of Ascendancy at 16:13 Killed by Outpost Leader John at level 12 on the 48th Retaking 124th year of Ascendancy at 16:51 Killed by Outpost Leader John at level 12 on the 48th Retaking 124th year of Ascendancy at 17:57 Killed by Rreon the human at level 14 on the 18th Revenge 124th year of Ascendancy at 01:26 Killed by golem (servant of Delonre the human) at level 14 on the 18th Revenge 124th year of Ascendancy at 02:28 Killed by Rreon the human at level 14 on the 18th Revenge 124th year of Ascendancy at 03:14 Killed by Rreon the human at level 14 on the 18th Revenge 124th year of Ascendancy at 04:01 Killed by multi-hued drake hatchling at level 14 on the 20th Revenge 124th year of Ascendancy at 06:58 Killed by shadow at level 14 on the 20th Revenge 124th year of Ascendancy at 10:30 Killed by multi-hued drake hatchling at level 14 on the 20th Revenge 124th year of Ascendancy at 11:32 Killed by mass of parasitic leeches at level 14 on the 21st Revenge 124th year of Ascendancy at 04:34 Killed by multi-hued drake hatchling at level 15 on the 21st Revenge 124th year of Ascendancy at 07:07 Killed by fire wyrm at level 15 on the 21st Revenge 124th year of Ascendancy at 08:00 Killed by fire wyrm at level 15 on the 21st Revenge 124th year of Ascendancy at 12:25 Killed by multi-hued drake at level 15 on the 21st Revenge 124th year of Ascendancy at 13:27 Killed by multi-hued drake at level 15 on the 21st Revenge 124th year of Ascendancy at 14:19 Killed by blade horror at level 15 on the 21st Revenge 124th year of Ascendancy at 16:17 Killed by luminous horror at level 15 on the 21st Revenge 124th year of Ascendancy at 17:14 Killed by shadow at level 15 on the 21st Revenge 124th year of Ascendancy at 18:04 Killed by luminous horror at level 15 on the 21st Revenge 124th year of Ascendancy at 18:11 Killed by luminous horror at level 15 on the 21st Revenge 124th year of Ascendancy at 18:26 Killed by fearful symmetry at level 15 on the 21st Revenge 124th year of Ascendancy at 19:00 Killed by umbral horror at level 15 on the 21st Revenge 124th year of Ascendancy at 19:46 Killed by luminous horror at level 15 on the 21st Revenge 124th year of Ascendancy at 20:28 Killed by luminous horror at level 15 on the 21st Revenge 124th year of Ascendancy at 21:11 Killed by luminous horror at level 15 on the 21st Revenge 124th year of Ascendancy at 22:23 Killed by luminous horror at level 15 on the 21st Revenge 124th year of Ascendancy at 23:20 Killed by luminous horror at level 15 on the 22nd Revenge 124th year of Ascendancy at 00:11 Killed by fire drake hatchling at level 15 on the 22nd Revenge 124th year of Ascendancy at 04:21 Killed by devourer at level 15 on the 22nd Revenge 124th year of Ascendancy at 09:28 Killed by devourer at level 15 on the 22nd Revenge 124th year of Ascendancy at 10:17 Killed by worm that walks at level 16 on the 22nd Revenge 124th year of Ascendancy at 19:22 Killed by worm that walks at level 16 on the 22nd Revenge 124th year of Ascendancy at 20:14 Killed by worm that walks at level 16 on the 22nd Revenge 124th year of Ascendancy at 21:06 Killed by worm that walks at level 16 on the 22nd Revenge 124th year of Ascendancy at 21:54 Killed by ritch hive mother at level 16 on the 23rd Revenge 124th year of Ascendancy at 01:23 Killed by ritch hive mother at level 16 on the 23rd Revenge 124th year of Ascendancy at 03:11 Killed by devourer at level 17 on the 25th Revenge 124th year of Ascendancy at 19:46 Killed by shadow at level 17 on the 26th Revenge 124th year of Ascendancy at 10:45 Killed by whitehoof invoker at level 17 on the 32nd Revenge 124th year of Ascendancy at 04:50 Killed by whitehoof ghoul at level 18 on the 32nd Revenge 124th year of Ascendancy at 08:04 Killed by Xerinne the whitehoof hailstorm at level 18 on the 33rd Revenge 124th year of Ascendancy at 09:50 Killed by Xerinne the whitehoof hailstorm at level 18 on the 33rd Revenge 124th year of Ascendancy at 11:03 Killed by Bethovena the whitehoof ghoul at level 18 on the 33rd Revenge 124th year of Ascendancy at 19:12 Killed by Bethovena the whitehoof ghoul at level 18 on the 33rd Revenge 124th year of Ascendancy at 20:09 Killed by Isitha the whitehoof ghoul at level 18 on the 34th Revenge 124th year of Ascendancy at 01:29 Killed by Isitha the whitehoof ghoul at level 18 on the 34th Revenge 124th year of Ascendancy at 02:18 Killed by Isaretha the whitehoof maulotaur at level 18 on the 34th Revenge 124th year of Ascendancy at 08:28 Killed by Gliwe the whitehoof ghoul at level 19 on the 35th Revenge 124th year of Ascendancy at 02:04 Killed by Emelylranne at level 19 on the 35th Revenge 124th year of Ascendancy at 14:17 Killed by Yvoldamira the whitehoof ghoul at level 19 on the 35th Revenge 124th year of Ascendancy at 15:42 Killed by Yvoldamira the whitehoof ghoul at level 19 on the 35th Revenge 124th year of Ascendancy at 16:40 Killed by Emelylranne at level 19 on the 35th Revenge 124th year of Ascendancy at 19:55 Killed by whitehoof maulotaur at level 19 on the 36th Revenge 124th year of Ascendancy at 01:57 Killed by Nektosh the One-Horned at level 19 on the 36th Revenge 124th year of Ascendancy at 03:15 Killed by troll captain at level 21 on the 6th Pain 124th year of Ascendancy at 16:01 Killed by troll guard at level 21 on the 7th Pain 124th year of Ascendancy at 15:15 Killed by troll guard at level 22 on the 7th Pain 124th year of Ascendancy at 21:35 Killed by Admiral Korbek at level 22 on the 7th Pain 124th year of Ascendancy at 22:46 Killed by troll pirate at level 22 on the 8th Pain 124th year of Ascendancy at 00:19 Killed by troll guard at level 22 on the 8th Pain 124th year of Ascendancy at 01:06 Killed by Layinne the honey tree at level 23 on the 29th Pain 124th year of Ascendancy at 21:39 Killed by Layinne the honey tree at level 23 on the 29th Pain 124th year of Ascendancy at 22:41 Killed by Aeregawe the panther at level 23 on the 30th Pain 124th year of Ascendancy at 03:09 Killed by Aeregawe the panther at level 23 on the 30th Pain 124th year of Ascendancy at 03:22 Killed by luminous horror at level 23 on the 30th Pain 124th year of Ascendancy at 13:54 Killed by Astral-Infused Yeti at level 23 on the 30th Pain 124th year of Ascendancy at 22:24 Killed by Gloralaith the sunwall vindicator at level 24 on the 31st Pain 124th year of Ascendancy at 07:45 Killed by astral conjurer at level 24 on the 31st Pain 124th year of Ascendancy at 08:36 Killed by Gloralaith the sunwall vindicator at level 24 on the 31st Pain 124th year of Ascendancy at 09:22 Killed by Star Gazer at level 24 on the 32nd Pain 124th year of Ascendancy at 00:30 Killed by Star Gazer at level 24 on the 32nd Pain 124th year of Ascendancy at 01:19 Killed by Star Gazer at level 24 on the 32nd Pain 124th year of Ascendancy at 02:09 Killed by Star Gazer at level 24 on the 32nd Pain 124th year of Ascendancy at 03:09 Killed by Star Gazer at level 24 on the 32nd Pain 124th year of Ascendancy at 04:25 Killed by Itar the human at level 24 on the 32nd Pain 124th year of Ascendancy at 20:17 Killed by giant spider at level 24 on the 36th Pain 124th year of Ascendancy at 19:28 Killed by Mindwall at level 24 on the 10th Dearth 124th year of Ascendancy at 13:31 Killed by Mindwall at level 24 on the 10th Dearth 124th year of Ascendancy at 14:18 Killed by Mindwall at level 24 on the 10th Dearth 124th year of Ascendancy at 15:10 Killed by Mindwall at level 24 on the 10th Dearth 124th year of Ascendancy at 16:14 Killed by Mindwall at level 24 on the 10th Dearth 124th year of Ascendancy at 17:11 Killed by Mindwall at level 24 on the 10th Dearth 124th year of Ascendancy at 17:58 Killed by Mindwall at level 24 on the 10th Dearth 124th year of Ascendancy at 18:14 Killed by Mindwall at level 24 on the 10th Dearth 124th year of Ascendancy at 19:15 Killed by orc cryomancer (subdued) at level 26 on the 11st Dearth 124th year of Ascendancy at 03:00 Killed by orc high cryomancer (subdued) at level 26 on the 11st Dearth 124th year of Ascendancy at 04:10 Killed by orc cryomancer (subdued) at level 26 on the 11st Dearth 124th year of Ascendancy at 06:23 Killed by orc cryomancer (subdued) at level 26 on the 11st Dearth 124th year of Ascendancy at 06:55 Killed by orc cryomancer (subdued) at level 26 on the 11st Dearth 124th year of Ascendancy at 08:53 Killed by ogre guard at level 26 on the 11st Dearth 124th year of Ascendancy at 09:46 Killed by orc high pyromancer (subdued) at level 26 on the 11st Dearth 124th year of Ascendancy at 10:36 Killed by orc high pyromancer (subdued) at level 26 on the 11st Dearth 124th year of Ascendancy at 11:24 Killed by orc high pyromancer (subdued) at level 26 on the 11st Dearth 124th year of Ascendancy at 11:38 Killed by orc high pyromancer (subdued) at level 26 on the 11st Dearth 124th year of Ascendancy at 12:19 Killed by Ce'Noth the ogre guard at level 26 on the 11st Dearth 124th year of Ascendancy at 12:28 Killed by orc pyromancer (subdued) at level 26 on the 11st Dearth 124th year of Ascendancy at 13:24 Killed by orc high pyromancer (subdued) at level 26 on the 11st Dearth 124th year of Ascendancy at 17:24 Killed by orc high pyromancer (subdued) at level 26 on the 11st Dearth 124th year of Ascendancy at 18:11 Killed by orc high pyromancer (subdued) at level 26 on the 11st Dearth 124th year of Ascendancy at 18:38 Killed by orc high pyromancer (subdued) at level 26 on the 11st Dearth 124th year of Ascendancy at 19:00 Killed by orc high pyromancer (subdued) at level 27 on the 12nd Dearth 124th year of Ascendancy at 05:35 Killed by orc high pyromancer (subdued) at level 27 on the 12nd Dearth 124th year of Ascendancy at 06:35 Killed by orc cryomancer (subdued) at level 27 on the 12nd Dearth 124th year of Ascendancy at 07:50 Killed by Mindcontrol Pillar at level 27 on the 13rd Dearth 124th year of Ascendancy at 00:55 Killed by ogre rune-spinner at level 28 on the 13rd Dearth 124th year of Ascendancy at 02:52 Killed by orc grand summoner (subdued) at level 28 on the 13rd Dearth 124th year of Ascendancy at 14:20 Killed by ritch flamespitter at level 28 on the 13rd Dearth 124th year of Ascendancy at 15:31 Killed by orc summoner (subdued) at level 28 on the 13rd Dearth 124th year of Ascendancy at 16:39 Killed by Mindcontrol Pillar at level 28 on the 13rd Dearth 124th year of Ascendancy at 17:36 Killed by Emeleyana the ogre warmaster at level 28 on the 13rd Dearth 124th year of Ascendancy at 20:47 Killed by Emeleyana the ogre warmaster at level 28 on the 13rd Dearth 124th year of Ascendancy at 21:46 Killed by orc blood mage (subdued) at level 28 on the 14th Dearth 124th year of Ascendancy at 09:34 Killed by orc corruptor (subdued) at level 28 on the 14th Dearth 124th year of Ascendancy at 09:54 Killed by orc corruptor (subdued) at level 28 on the 14th Dearth 124th year of Ascendancy at 10:22 Killed by orc corruptor (subdued) at level 28 on the 14th Dearth 124th year of Ascendancy at 10:45 Killed by armoured skeleton warrior at level 28 on the 14th Dearth 124th year of Ascendancy at 11:04 Killed by armoured skeleton warrior at level 28 on the 14th Dearth 124th year of Ascendancy at 11:27 Killed by Xanileda the orc necromancer (subdued) at level 28 on the 14th Dearth 124th year of Ascendancy at 11:44 Killed by ghoulking at level 28 on the 14th Dearth 124th year of Ascendancy at 12:01 Killed by armoured skeleton warrior at level 28 on the 14th Dearth 124th year of Ascendancy at 12:34 Killed by orc necromancer (subdued) at level 28 on the 14th Dearth 124th year of Ascendancy at 13:17 Killed by ghoulking at level 29 on the 14th Dearth 124th year of Ascendancy at 23:26 Killed by armoured skeleton warrior at level 29 on the 14th Dearth 124th year of Ascendancy at 23:55 Killed by armoured skeleton warrior at level 29 on the 15th Dearth 124th year of Ascendancy at 00:39 Killed by armoured skeleton warrior at level 29 on the 15th Dearth 124th year of Ascendancy at 00:52 Killed by skeleton mage at level 29 on the 15th Dearth 124th year of Ascendancy at 01:13 Killed by Fianne the human at level 29 on the 17th Dearth 124th year of Ascendancy at 01:07 Killed by Lliona the human at level 29 on the 25th Dearth 124th year of Ascendancy at 05:07 Killed by Beinhau the human at level 29 on the 25th Dearth 124th year of Ascendancy at 06:00 Killed by Beinhau the human at level 29 on the 25th Dearth 124th year of Ascendancy at 06:27 Killed by Beinhau the human at level 29 on the 25th Dearth 124th year of Ascendancy at 06:36 Killed by Beinhau the human at level 29 on the 25th Dearth 124th year of Ascendancy at 06:45 Killed by Orar the human at level 29 on the 25th Dearth 124th year of Ascendancy at 06:54 Killed by Beinhau the human at level 29 on the 25th Dearth 124th year of Ascendancy at 07:05 Killed by Beinhau the human at level 29 on the 25th Dearth 124th year of Ascendancy at 07:27 Killed by Beinhau the human at level 29 on the 25th Dearth 124th year of Ascendancy at 07:49 Killed by Beinhau the human at level 29 on the 25th Dearth 124th year of Ascendancy at 08:29 Killed by Beinhau the human at level 29 on the 25th Dearth 124th year of Ascendancy at 08:43 Killed by Beinhau the human at level 29 on the 25th Dearth 124th year of Ascendancy at 09:28 Killed by Beinhau the human at level 29 on the 25th Dearth 124th year of Ascendancy at 09:40 Killed by larvae bloated ritch mother at level 29 on the 27th Dearth 124th year of Ascendancy at 18:55 Killed by ritch centipede at level 29 on the 27th Dearth 124th year of Ascendancy at 19:40 Killed by ritch hive mother at level 29 on the 28th Dearth 124th year of Ascendancy at 03:44 Killed by Lisiba the ritch larva at level 29 on the 28th Dearth 124th year of Ascendancy at 16:38 Killed by ritch larva at level 29 on the 29th Dearth 124th year of Ascendancy at 10:26 Killed by ritch hunter at level 29 on the 29th Dearth 124th year of Ascendancy at 16:52 Killed by ritch centipede at level 29 on the 29th Dearth 124th year of Ascendancy at 17:16 Killed by ritch larva at level 29 on the 29th Dearth 124th year of Ascendancy at 17:54 Killed by Velildamina the ritch larva at level 29 on the 29th Dearth 124th year of Ascendancy at 20:51 Killed by Velildamina the ritch larva at level 29 on the 29th Dearth 124th year of Ascendancy at 21:22 Killed by Velildamina the ritch larva at level 29 on the 29th Dearth 124th year of Ascendancy at 22:26 Killed by ritch centipede at level 29 on the 29th Dearth 124th year of Ascendancy at 23:42 Killed by ritch centipede at level 29 on the 30th Dearth 124th year of Ascendancy at 00:50 Killed by ritch centipede at level 29 on the 30th Dearth 124th year of Ascendancy at 09:19 Killed by Voramira the ritch hunter at level 29 on the 30th Dearth 124th year of Ascendancy at 10:19 Killed by Voramira the ritch hunter at level 29 on the 30th Dearth 124th year of Ascendancy at 11:10 Killed by Beluratta the ritch hunter at level 29 on the 30th Dearth 124th year of Ascendancy at 15:32 Killed by ritch centipede at level 29 on the 30th Dearth 124th year of Ascendancy at 19:26 Killed by ritch hunter at level 29 on the 30th Dearth 124th year of Ascendancy at 21:49 Killed by ritch hunter at level 30 on the 30th Dearth 124th year of Ascendancy at 22:07 Killed by Bethobeth the ritch hive mother at level 30 on the 30th Dearth 124th year of Ascendancy at 23:42 Killed by ritch hunter at level 30 on the 31st Dearth 124th year of Ascendancy at 07:09 Killed by ritch centipede at level 30 on the 31st Dearth 124th year of Ascendancy at 10:08 Killed by ritch hunter at level 30 on the 31st Dearth 124th year of Ascendancy at 14:11 Killed by ritch hive mother at level 30 on the 31st Dearth 124th year of Ascendancy at 18:49 Killed by ritch hunter at level 30 on the 31st Dearth 124th year of Ascendancy at 20:05 Killed by Ce'Nitta the steam giant guard at level 31 on the 38th Dearth 124th year of Ascendancy at 15:23 Killed by Glebeth the steam giant guard at level 31 on the 38th Dearth 124th year of Ascendancy at 16:18 Killed by Glebeth the steam giant guard at level 31 on the 38th Dearth 124th year of Ascendancy at 17:13 Killed by Glebeth the steam giant guard at level 31 on the 38th Dearth 124th year of Ascendancy at 18:35 Killed by retaliator of Atmos at level 31 on the 38th Dearth 124th year of Ascendancy at 23:17 Killed by retaliator of Atmos at level 31 on the 39th Dearth 124th year of Ascendancy at 00:17 Killed by retaliator of Atmos at level 31 on the 39th Dearth 124th year of Ascendancy at 01:12 Killed by Yrai the human at level 31 on the 51st Dearth 124th year of Ascendancy at 17:25 Killed by 3-headed hydra at level 31 on the 4th Loss 124th year of Ascendancy at 11:54 Killed by skeleton master archer at level 32 on the 4th Loss 124th year of Ascendancy at 16:56 Killed by Xydhena the lesser vampire at level 32 on the 4th Loss 124th year of Ascendancy at 17:12 Killed by forest wight at level 32 on the 5th Loss 124th year of Ascendancy at 04:26 Killed by Glorewen the Guardian at level 32 on the 5th Loss 124th year of Ascendancy at 09:58 Killed by skeleton magus at level 32 on the 5th Loss 124th year of Ascendancy at 14:05 Killed by Adybrema the Guardian at level 32 on the 5th Loss 124th year of Ascendancy at 19:32 Killed by Emynne the Guardian at level 32 on the 6th Loss 124th year of Ascendancy at 04:26 Killed by orc necromancer at level 33 on the 6th Loss 124th year of Ascendancy at 08:38 Killed by 3-headed hydra at level 33 on the 6th Loss 124th year of Ascendancy at 09:32 Killed by fire drake at level 33 on the 6th Loss 124th year of Ascendancy at 10:40 Killed by Bethomiwen the rattlesnake at level 33 on the 6th Loss 124th year of Ascendancy at 17:49 Killed by Nerebeth the mountain troll thunderer at level 33 on the 6th Loss 124th year of Ascendancy at 18:37 Killed by Bethomiwen the rattlesnake at level 33 on the 6th Loss 124th year of Ascendancy at 19:37 Killed by Bethomiwen the rattlesnake at level 33 on the 6th Loss 124th year of Ascendancy at 20:27 Killed by Bethomiwen the rattlesnake at level 33 on the 6th Loss 124th year of Ascendancy at 20:40 Killed by Bethomiwen the rattlesnake at level 33 on the 6th Loss 124th year of Ascendancy at 21:10 Killed by Andcon the human at level 34 on the 12nd Loss 124th year of Ascendancy at 20:23 Killed by Rowannaho the human at level 34 on the 26th Loss 124th year of Ascendancy at 17:47 Killed by red crystal at level 34 on the 37th Loss 124th year of Ascendancy at 17:15 Killed by Gemira the giant yellow ant at level 34 on the 37th Loss 124th year of Ascendancy at 18:50 Killed by Yvoldama the crystalbark at level 34 on the 37th Loss 124th year of Ascendancy at 19:50 Killed by Yvoldama the crystalbark at level 34 on the 37th Loss 124th year of Ascendancy at 20:47 Killed by Siluna the treant at level 34 on the 37th Loss 124th year of Ascendancy at 22:47 Killed by giant acid ant at level 34 on the 37th Loss 124th year of Ascendancy at 23:59 Killed by Siluna the treant at level 34 on the 38th Loss 124th year of Ascendancy at 01:12 Killed by Siluna the treant at level 34 on the 38th Loss 124th year of Ascendancy at 02:28 Killed by Bern the human at level 34 on the 44th Loss 124th year of Ascendancy at 20:29 Killed by High Sun Paladin Aeryn at level 34 on the 46th Loss 124th year of Ascendancy at 09:36 Killed by High Sun Paladin Aeryn at level 34 on the 46th Loss 124th year of Ascendancy at 10:46 Killed by High Sun Paladin Aeryn at level 34 on the 46th Loss 124th year of Ascendancy at 11:49 Killed by High Sun Paladin Aeryn at level 34 on the 46th Loss 124th year of Ascendancy at 12:54 Killed by High Sun Paladin Aeryn at level 34 on the 46th Loss 124th year of Ascendancy at 14:09 Killed by war hound at level 34 on the 46th Loss 124th year of Ascendancy at 15:37 Killed by war hound at level 34 on the 46th Loss 124th year of Ascendancy at 16:56 Killed by stone golem at level 34 on the 46th Loss 124th year of Ascendancy at 18:08 Killed by stone golem at level 34 on the 46th Loss 124th year of Ascendancy at 19:19 Killed by minotaur at level 34 on the 46th Loss 124th year of Ascendancy at 20:07 Killed by minotaur at level 34 on the 46th Loss 124th year of Ascendancy at 21:10 Killed by minotaur at level 34 on the 46th Loss 124th year of Ascendancy at 22:18 Killed by stone golem at level 34 on the 46th Loss 124th year of Ascendancy at 23:11 Killed by minotaur at level 34 on the 46th Loss 124th year of Ascendancy at 23:33 Killed by Ce'Nulrawyn the halfling pyremaster at level 34 on the 47th Loss 124th year of Ascendancy at 02:27 Killed by Ce'Nulrawyn the halfling pyremaster at level 34 on the 47th Loss 124th year of Ascendancy at 03:29 Killed by Poremina the sun paladin at level 35 on the 47th Loss 124th year of Ascendancy at 11:13 Killed by Poremina the sun paladin at level 35 on the 47th Loss 124th year of Ascendancy at 12:20 Killed by Emelerialle the shalore liberator at level 35 on the 47th Loss 124th year of Ascendancy at 21:58 Killed by Emelerialle the shalore liberator at level 35 on the 47th Loss 124th year of Ascendancy at 23:36 Killed by Emelerialle the shalore liberator at level 35 on the 48th Loss 124th year of Ascendancy at 01:13 Killed by Emelerialle the shalore liberator at level 35 on the 48th Loss 124th year of Ascendancy at 04:14 Killed by Emelerialle the shalore liberator at level 35 on the 48th Loss 124th year of Ascendancy at 05:58 Killed by Emelerialle the shalore liberator at level 35 on the 48th Loss 124th year of Ascendancy at 07:12 Killed by sun paladin at level 35 on the 48th Loss 124th year of Ascendancy at 23:48 Killed by anorithil at level 35 on the 49th Loss 124th year of Ascendancy at 02:01 Killed by Ivelaith the sunwall guard at level 35 on the 49th Loss 124th year of Ascendancy at 04:37 Killed by sun-mage at level 35 on the 49th Loss 124th year of Ascendancy at 16:31 Killed by shalore liberator at level 36 on the 50th Loss 124th year of Ascendancy at 19:39 Killed by Gloryra the halfling pyremaster at level 36 on the 51st Loss 124th year of Ascendancy at 16:38 Killed by Gloryra the halfling pyremaster at level 36 on the 51st Loss 124th year of Ascendancy at 17:28 Killed by Layura the halfling pyremaster at level 36 on the 52nd Loss 124th year of Ascendancy at 08:44 Killed by Layura the halfling pyremaster at level 36 on the 52nd Loss 124th year of Ascendancy at 09:38 Killed by Layara the halfling pyremaster at level 36 on the 1st Destruction 124th year of Ascendancy at 04:04 Killed by anorithil at level 37 on the 1st Destruction 124th year of Ascendancy at 16:35 Killed by anorithil at level 37 on the 1st Destruction 124th year of Ascendancy at 18:17 Killed by sun-mage at level 37 on the 1st Destruction 124th year of Ascendancy at 22:38 Killed by High Sun Paladin Aeryn at level 37 on the 2nd Destruction 124th year of Ascendancy at 11:25 Killed by High Sun Paladin Aeryn at level 37 on the 2nd Destruction 124th year of Ascendancy at 12:12 Killed by High Sun Paladin Aeryn at level 37 on the 2nd Destruction 124th year of Ascendancy at 12:58 Killed by High Sun Paladin Aeryn at level 37 on the 2nd Destruction 124th year of Ascendancy at 13:55 Killed by High Sun Paladin Aeryn at level 37 on the 2nd Destruction 124th year of Ascendancy at 14:52 Killed by High Sun Paladin Aeryn at level 37 on the 2nd Destruction 124th year of Ascendancy at 15:39 Killed by High Sun Paladin Aeryn at level 37 on the 2nd Destruction 124th year of Ascendancy at 16:53 Killed by High Sun Paladin Aeryn at level 37 on the 2nd Destruction 124th year of Ascendancy at 17:10 Killed by High Sun Paladin Aeryn at level 37 on the 2nd Destruction 124th year of Ascendancy at 17:47 Killed by High Sun Paladin Aeryn at level 37 on the 2nd Destruction 124th year of Ascendancy at 18:39 Killed by worm that walks at level 38 on the 4th Destruction 124th year of Ascendancy at 00:54 Killed by Cyruvea the mecharachnid warrior at level 38 on the 4th Destruction 124th year of Ascendancy at 10:01 Killed by retaliator of Atmos at level 39 on the 5th Destruction 124th year of Ascendancy at 09:15 Killed by mecharachnid warrior at level 40 on the 7th Destruction 124th year of Ascendancy at 21:23 Killed by Haze Commander Parmor at level 40 on the 7th Destruction 124th year of Ascendancy at 22:29 Killed by steam giant flameshot at level 40 on the 7th Destruction 124th year of Ascendancy at 23:31 Killed by retaliator of Atmos at level 40 on the 8th Destruction 124th year of Ascendancy at 00:18 Killed by steam giant flameshot at level 40 on the 8th Destruction 124th year of Ascendancy at 01:04 Killed by steam giant flameshot at level 40 on the 8th Destruction 124th year of Ascendancy at 01:51 Killed by Haze Commander Parmor at level 40 on the 8th Destruction 124th year of Ascendancy at 02:38 Killed by retaliator of Atmos at level 40 on the 8th Destruction 124th year of Ascendancy at 03:24 Killed by retaliator of Atmos at level 40 on the 8th Destruction 124th year of Ascendancy at 04:09 Killed by Voryma the great wolf at level 41 on the 46th Destruction 124th year of Ascendancy at 19:51 Killed by mecharachnid flame thrower at level 41 on the 19th Remembrance 125th year of Ascendancy at 12:09 Killed by retaliator of Atmos at level 41 on the 19th Remembrance 125th year of Ascendancy at 22:59 Killed by steam giant guard at level 42 on the 20th Remembrance 125th year of Ascendancy at 22:00 Killed by retaliator of Atmos at level 42 on the 21st Remembrance 125th year of Ascendancy at 04:21 Killed by Automated Defense System at level 42 on the 21st Remembrance 125th year of Ascendancy at 22:01 Killed by Automated Defense System at level 42 on the 21st Remembrance 125th year of Ascendancy at 22:51 Killed by Automated Defense System at level 42 on the 23rd Remembrance 125th year of Ascendancy at 03:03 Killed by steam giant flameshot at level 43 on the 23rd Remembrance 125th year of Ascendancy at 10:02 Killed by Automated Defense System at level 43 on the 23rd Remembrance 125th year of Ascendancy at 23:23 Killed by steamgun turret at level 43 on the 29th Remembrance 125th year of Ascendancy at 20:43 Killed by Adinor the sunwall guard at level 43 on the 29th Remembrance 125th year of Ascendancy at 22:05 Killed by Adinor the sunwall guard at level 43 on the 29th Remembrance 125th year of Ascendancy at 23:13 Killed by multi-hued drake at level 44 on the 39th Remembrance 125th year of Ascendancy at 14:42 Killed by shadow at level 45 on the 41st Remembrance 125th year of Ascendancy at 22:03 Killed by Ureslak the Eternal at level 45 on the 41st Remembrance 125th year of Ascendancy at 23:21 Killed by Emelylranne at level 45 on the 42nd Remembrance 125th year of Ascendancy at 11:03 Killed by Aerrus the shalore at level 45 on the 52nd Remembrance 125th year of Ascendancy at 15:16 Killed by retaliator of Atmos at level 45 on the 21st Retaking 125th year of Ascendancy at 11:55 Killed by retaliator of Atmos at level 45 on the 21st Retaking 125th year of Ascendancy at 12:09 Killed by retaliator of Atmos at level 46 on the 37th Retaking 125th year of Ascendancy at 04:32 Killed by retaliator of Atmos at level 46 on the 48th Retaking 125th year of Ascendancy at 19:43 Killed by Emelarabeth the retaliator of Atmos at level 46 on the 48th Retaking 125th year of Ascendancy at 23:34 Killed by Eilinulrayawen the Guardian at level 47 on the 50th Retaking 125th year of Ascendancy at 09:23 Killed by Eilinulrayawen the Guardian at level 47 on the 50th Retaking 125th year of Ascendancy at 10:28 Killed by Eilinulrayawen the Guardian at level 47 on the 50th Retaking 125th year of Ascendancy at 11:38 Killed by champion of Urh'Rok at level 48 on the 50th Retaking 125th year of Ascendancy at 19:16 Killed by Council Member Tormak at level 48 on the 51st Retaking 125th year of Ascendancy at 21:46 Killed by Council Member Tormak at level 48 on the 51st Retaking 125th year of Ascendancy at 23:13 Killed by Council Member Palaquie at level 49 on the 52nd Retaking 125th year of Ascendancy at 00:38 Killed by bloated horror at level 50 on the 2nd Revenge 125th year of Ascendancy at 10:14 Killed by titan battlesmasher at level 50 on the 2nd Revenge 125th year of Ascendancy at 10:54 Killed by shadow at level 50 on the 3rd Revenge 125th year of Ascendancy at 06:30 Killed by radiant horror at level 50 on the 3rd Revenge 125th year of Ascendancy at 08:55 Killed by umbral horror at level 50 on the 4th Revenge 125th year of Ascendancy at 16:11 Killed by Emelylranne's Inner Demon at level 50 on the 4th Revenge 125th year of Ascendancy at 17:12 Killed by archlich at level 50 on the 11st Revenge 125th year of Ascendancy at 17:13 Killed by luminous horror at level 50 on the 12nd Revenge 125th year of Ascendancy at 04:17 Killed by dreaming horror at level 50 on the 12nd Revenge 125th year of Ascendancy at 07:35 Killed by Sher'Tul High Priest at level 50 on the 12nd Revenge 125th year of Ascendancy at 11:59 Killed by Sher'Tul High Priest at level 50 on the 12nd Revenge 125th year of Ascendancy at 13:23 Killed by Sher'Tul High Priest at level 50 on the 12nd Revenge 125th year of Ascendancy at 15:55 Killed by Sher'Tul High Priest at level 50 on the 12nd Revenge 125th year of Ascendancy at 17:37 Killed by Anateg the shalore at level 50 on the 25th Revenge 125th year of Ascendancy at 23:36 Killed by Bilmen the shalore at level 50 on the 25th Revenge 125th year of Ascendancy at 23:45 Killed by Ruszimen the shalore at level 50 on the 36th Revenge 125th year of Ascendancy at 12:53 Killed by Ruszimen the shalore at level 50 on the 36th Revenge 125th year of Ascendancy at 13:03 Killed by Evaron the shalore at level 50 on the 36th Revenge 125th year of Ascendancy at 13:18 |
Primary Stats
Strength | 71 (base 13) |
Dexterity | 99 (base 60) |
Constitution | 56 (base 26) |
Magic | 15 (base 10) |
Willpower | 84 (base 60) |
Cunning | 75 (base 60) |
Resources
Life | 1217/1217 |
Psi | 149/149 |
Steam | 115/115 |
Healing Factor | 1.4600460901467 |
Regeneration | 14.965472424004 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
See Stealth | 10 |
Offense: Mainhand
Damage | 116 |
Accuracy | 78 |
Crit Chance | 54% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | 69 |
Accuracy | 74 |
Crit Chance | 38% |
APR | 40 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 89 |
Crit Chance | 36% |
Speed | 1 |
Offense: Damage Bonus
Light | +28% |
Temporal | +28% |
Fire | +28% |
Physical | +36% |
Mind | +18% |
All | +8% |
Offense: Damage Penetration
Physical | +17% |
Mind | +17% |
All | +7% |
Defense: Base
Armour (hardiness) | 95.139431127222 (100%) |
Defense | 61 |
Ranged Defense | 61 |
Fatigue | 15 |
Physical Save | 79 |
Spell Save | 38 |
Mental Save | 50 |
Defense: Resistances
Blight | + 28%( 70%) |
Physical | + 19%( 70%) |
Cold | + 28%( 70%) |
All | + 10%( 70%) |
Lightning | + 60%( 70%) |
Temporal | + 41%( 80%) |
Mind | + 15%( 70%) |
Fire | + 24%( 70%) |
Nature | + 28%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 90% |
Poison Resistance | 70% |
Blind Resistance | 100% |
Disarm Resistance | 100% |
Bleed Resistance | 70% |
Teleport Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.5 steam per turn. Can be activated for an instant burst of 78 steam. Its effects scale with your Magic stat. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 142% efficiency and cooldown mod of 99%. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 223% efficiency and cooldown mod of 77%. Its effects scale with your Dexterity stat. |
Class Talents
Steamtech / Psytech gunnery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Psionic / Psionic fog | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Dread | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Avoidance | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Psionic / Action at a distance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Mechstar | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Gestalt | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Thoughts of iron | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Blacksmith | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Engineering | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Steam Powered Armour |
talent | Gestalt |
talent | Mechanical Arms |
talent | Automated Cloak Tessellation |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! The set is complete. When wielded/worn: Armour: +15 Defense: +8 (+2 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Physical save: +15 (+3 eff.) Pinning immunity: +125% Knockback immunity: +25% Teleport immunity: +100% Generate 7 steam each time you walk. Boots. But with steam power! |
Quiver | ![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 67.0 - 80.4 Uses stats: 40% Wil, 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +21.0% Capacity: 50 Turns elapse between self-loadings: 3 On weapon hit: * 20% chance to slow global speed by 75% * 25% chance for lightning to strike from the target to a second target dealing 76 damage On weapon crit: * Wound the target dealing 281 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +4 arcane Damage (radius 2) on crit: +20 nature When wielded/worn: Talent granted: +5 Saw Shell Shots are used with slings to pummel your foes to death. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes damage: +20% light Light radius: +8 See stealth: +10 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 3.5 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 161.33 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 161.33 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | ![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! The set is complete. When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +10 Cun / +5 Con Changes resistances: +10% all Mental save: +15 (+5 eff.) Blindness immunity: +100% A Helmet. But with steam power! |
On hands | ![]() Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! The set is complete. When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Talent granted: +5 Iron Grip Critical mult.: +30.00% Disarm immunity: +200% Steam crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
Tool | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 6.5 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+3 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+2 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Around neck | ![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+9 eff.) Spellpower: +40 (+13 eff.) Mindpower: +40 (+8 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+10 eff.) "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
In main hand | ![]() Requires: - Willpower 20 - Dexterity 25 - Talent Shoot - Talent Steam Pool Infused by psionic forces Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Psyshot Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% Dam. multiplier: 110% Firing range: +10 On weapon hit: * deal 105.02 mind damage (based on Mindpower) in a radius 1 around the target On weapon crit: * project a beam of lightning Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Talents cooldown: Vacuum Shot (-2 turns) Blunt Shot (-3 turns) Mindpower: +15 (+3 eff.) Mental crit. chance: +5% Steampower: +15 (+3 eff.) Steam crit. chance: +5% On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target. From body, mind. From mind, body. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% Slows Projectiles: +25% A belt rumoured to have been worn by the Conclave healers. |
In off hand | ![]() Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 100% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * flashes light on your target dealing 123 damage When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+3 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Critical mult.: +15.00% Mindpower: +16 (+3 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 5.4 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 65.91 mind damage, 71.49 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 5.94 mind and 6.44 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +30% lightning / +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+4 eff.) Spell save: +20 (+7 eff.) Mental save: +20 (+7 eff.) Confusion immunity: +40% Stun/Freeze immunity: +50% Spellpower: +8 (+3 eff.) It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 2.8 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 5 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Main armor | ![]() Requires: - Massive armour training - Strength 60 Powered by steamtech 22.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 It is part of a set of items. The more steam the better! The set is complete. When wielded/worn: Physical power: +22 (+6 eff.) Armour: +25 Defense: +23 (+6 eff.) Fatigue: +12% Changes stats: +9 Str / +6 Dex Changes resistances: +25% lightning Talent granted: +5 Steam Powered Armour Physical save: +55 (+11 eff.) Poison immunity: +70% Disease immunity: +70% Cut immunity: +70% Stun/Freeze immunity: +50% Life regen: +10.00 Steampower: +22 (+5 eff.) Maximum steam: +15.00 Using small steam engines and the miracles of the latest automation discoveries you are able to create Steam Powered Armour. A full plate armour that helps your movement and has intrinsic protection mechanisms. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 175 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+4 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: -10 Lck / +6 Wil Changes resistances: +25% mind You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+4 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 5.5 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 167.92 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 40% Wil, 55% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+4 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 3.5 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 14.10 acid and 14.10 blight damage. If not cleared after five turns it will inflict 80.06 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 69% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
![]() Requires: - Strength 40 Powered by unknown forces Powered by steamtech 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 80.0 - 120.0 Uses stats: 40% Wil, 130% Str Damage type: Light Accuracy bonus: +0.2% base dam (max 20%) Crit. chance: +25.0% Attack speed: 100% Damage (Melee): +20 lightning / +20 fire When wielded/worn: Damage against: +10% Humanoid / +10% Giant Talent granted: +1 Laser Powered Smash Confusion immunity: +100% Fear immunity: +100% The Laser Powered Giant Smasher, nicknamed the Gloryhammer. You can feel it vibrating with untold power in your hands. |
![]() Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stats: 40% Wil, 100% Str Damage type: Acid Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +20% acid Changes damage: +20% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 5.5 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 22% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 38 acid damage in a 4 radius ball. This damage will increase by 27% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
![]() Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +15% darkness Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
![]() Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 70% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% physical / +8% cold / +8% fire Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+3 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
![]() Requires: - Dexterity 30 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Psyshot Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 67% Dam. multiplier: 100% Firing range: +8 On weapon hit: * 50% chance to reload 1 ammo Travel speed: +600% Attacks use: 1.0 Steam Fire rate increases while firing, up to 5 shots per turn. Resets after 5 turns without firing. This gun features a wheel with several barrels attached and seems to be powered by an engine. It looks... impressive. |
![]() Requires: - Dexterity 28 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Psyshot Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Ammo reloads per turn: +1 Damage against: +15% Humanoid / +15% Giant Talents cooldown: Supercharge Bullets (-3 turns) Overheat Bullets (-3 turns) Percussive Bullets (-3 turns) Combustive Bullets (-3 turns) A finely crafted gun, designed specifically to kill orcs. And giants somehow! |
![]() Requires: - Willpower 18 - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by psionic forces Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 4 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Psyshot Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% Dam. multiplier: 110% Firing range: +7 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Mindpower: +15 (+3 eff.) Mental crit. chance: +7% Steampower: +5 (+1 eff.) It can be used to throw the gun and cause it to explode, dealing by 309 mind damage (based on Cunning and Willpower) to all targets in an area, attempting to put them to sleep, and disarming yourself for 3 turns Activation costs 20 power out of 20/20. This isn't so much a gun, as it is the idea of a gun. You'll be able to remember it pretty easily if you lose it. |
![]() Requires: - Dexterity 28 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 4 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Psyshot Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Attack speed: 100% Dam. multiplier: 130% Firing range: +7 On weapon hit: * deal cold damage equal to 100 + the higher of your steam or spellpower, and attempt to freeze the target (20% chance). Travel speed: +1000% Attacks use: 2.0 Steam When wielded/worn: Ice block penetration: +20% Strange coils encircle this extremely cold gun. |
![]() Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Psyshot Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +15 physical Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +4.0% Changes stats: +2 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
![]() Requires: - Dexterity 30 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Psyshot Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +25 Attack speed: 67% Dam. multiplier: 250% Firing range: +10 Travel speed: +600% Shots beam through all targets. Attacks use: 6.0 Steam Activating this item is instant. It can be used to Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10% Activation costs 20 power out of 20/20. This gun has an absurdly long barrel. You wonder for whom it may have been designed. |
![]() Requires: - Strength 25 - Dexterity 40 - Talent Shoot - Talent Steam Pool Powered by steamtech 9.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Mastery: Psyshot Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Dam. multiplier: 125% Firing range: +6 Travel speed: +600% Attacks use: 4.0 Steam When fired, shoots up to 4 extra shots at random foes with a radius 4 cone centered on the target. This huge steamgun can be loaded with more than one bullet so that multiple shots can be fired in a nasty cone of death. It also seems to have been carefully balanced to work like a dual gun set. |
![]() Requires: - Strength 32 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stats: 40% Wil, 110% Str Damage type: Fire Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +27 Crit. chance: +6.0% Attack speed: 100% Block value: +80 On weapon crit: * deal a melee attack against all other enemies in a circle around you Attacks use: 1.0 Steam When wielded/worn: Armour: +15 Defense: +12 (+3 eff.) Fatigue: +9% Changes stats: +8 Cun / +10 Str Talent mastery: +0.30 Steamtech / Sawmaiming Talent granted: +3 Block Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him. His naming skills have not improved. |
![]() Requires: - Strength 30 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 40.0 - 60.0 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +180 Attacks use: 1.0 Steam When wielded/worn: Armour: +19 Defense: +14 (+3 eff.) Talent granted: +5 Block Moving builds up a stacking movement speed (caps at 25%) and damage bonus (caps at double). Hitting removes the bonus. "So we were thinking. You know what's better than saws? Really BIG saws. Unfortunately, no one could lift them. So we came up with an innovative new solution: Mount them on a motorized platform, allowing easy transportation and unparalleled cutting power!" |
![]() Requires: - Dexterity 27 - Talent Steam Pool Powered by unknown forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 50.0 - 75.0 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +150 On weapon kill: * Fully heal yourself. (15 turn cooldown) Lifesteal (this weapon only): +10% Attacks use: 1.0 Steam When wielded/worn: Armour: +18 Defense: +14 (+3 eff.) Fatigue: +15% Talent granted: +5 Block You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister... |
![]() Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Physical power: +5 (+2 eff.) Defense: +10 (+2 eff.) Changes stats: +6 Cun Physical save: +10 (+2 eff.) Has a 50% chance each turn to slash an adjacent enemy for 207 physical damage (based on Cunning), making them bleed. This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 4.5 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 103 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 3.5 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 105.49 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+5 eff.) Changes stats: +4 Dex / +4 Cun / +4 Wil Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +10% lightning / +10% darkness / +10% cold / +10% fire / -30% arcane / +10% nature It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 50 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +6 (+1 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+9 eff.) Blindness immunity: +50% Spellpower: +30 (+10 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 57% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+1 eff.) Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +25% nature Changes damage: +25% nature Spell save: +15 (+5 eff.) Maximum life: +100.00 Mindpower: +12 (+3 eff.) Mental crit. chance: +15% Light radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 204.12 arcane damage and stunned) Activation costs 100 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-3 eff.) Mindpower: -10 (-2 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +15 Mag / +13 Wil Changes damage: +21% blight / +19% arcane Maximum vim: +25.00 Spell crit. chance: +3% Infravision radius: +2 It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 3.5 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 14% and all saves by 23, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +40 (+9 eff.) Armour penetration: +15 Physical crit. chance: +10.0% Defense: +15 (+4 eff.) Changes stats: +12 Cun / +18 Dex Changes resistances penetration: +15% physical Changes damage: +10% physical Talent masteries: +0.20 Steamtech / Gunslinging +0.20 Steamtech / Bullets mastery Blindness immunity: +100% Steam crit. chance: +15% This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
![]() Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+2 eff.) Mental save: -25 (-8 eff.) Confusion immunity: -30% Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Maximum psi: +50.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +10% Infravision radius: +5 They are out to get you. This is not real this is not real this is not real. By all accounts, just an ordinary cooking pot with an array of antennae haphazardly soldered onto it. An attached manual contains nothing but fifty pages of deranged gibberish, nonsensical diagrams and lines upon lines of numbers with no apparent pattern or reason to them. Putting this on your head may not be the best idea. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+3 eff.) Mindpower: +8 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 2.5 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 3 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
![]() Powered by unknown forces Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +10 (+2 eff.) Changes stats: +10 Cun Blindness immunity: +100% It can be used to see everything. EVERYTHING. For 5 turns, anyway Activation costs 30 power out of 30/30. How do these even work? |
![]() Requires: - Shield usage training - Strength 38 Powered by steamtech 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +11 Defense: +22 (+5 eff.) Fatigue: +8% Talent granted: +4 Block Physical save: +20 (+4 eff.) Knocks melee attackers away. Distance scales with damage incoming. The front plate of this shield vibrates at all times, covering some strange assembly you can't quite make sense of. |
![]() Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 40% Wil, 50% Dex, 70% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +100 Crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: herbs / herbs ; tier 2 A little stockpile of herbs, whomever left them there should be thanked. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces Powered by unknown forces Powered by steamtech 2.00 Encumbrance. [Unique] Type: tool / injector ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Activating this item is instant. It can be used to Gain a random beneficial effect Activation costs 30 power out of 30/30. A hypospray full of ...something. There is no telling what you're injecting yourself with. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
great healing salve [power 632] great healing salve [power 632]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 Using medical injector with 223% efficiency and 77% cooldown modifier. It can be used to heal 632 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
simple frost salve [power 26] simple frost salve [power 26]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 223% efficiency and 77% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (26% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 326] simple healing salve [power 326]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 223% efficiency and 77% cooldown modifier. It can be used to heal 326 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
![]() Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Ice Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
![]() Requires: - Dexterity 24 Infused by nature Powered by steamtech 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 22.0 - 26.4 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Nature Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +2.0% Capacity: 20 On weapon crit: * bursts into an cloud of spydric poison, pinning those inside (with a 10 turn cooldown) When wielded/worn: Ready to trigger! A dedicated technician seems to have built pockets of spider venom into these rounds. It's not clear how happy the spiders were about this. |
Brain Cap Brain CapPowered by steamtech 0.00 Encumbrance. [Unique] Type: tinker / steamtech ; tier 4 When attach to an other item: Changes resistances: +35% mind Talent granted: +4 Arcane Disruption Wave Mental save: +20 (+7 eff.) Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. [Unique] Type: tinker / steamtech ; tier 4 When attach to an other item: Changes resistances: +35% mind Talent granted: +4 Mind Crush Mental save: +20 (+7 eff.) Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
By Emelylranne the Orc Psyshot level 41
18th Remembrance 125th year of Ascendancy at 19:07 see stats
By Emelylranne the Orc Psyshot level 12
48th Retaking 124th year of Ascendancy at 18:41 see stats
By Emelylranne the Orc Psyshot level 29
30th Dearth 124th year of Ascendancy at 01:48 see stats
By Emelylranne the Orc Psyshot level 19
36th Revenge 124th year of Ascendancy at 01:42 see stats
By Emelylranne the Orc Psyshot level 50
13rd Revenge 125th year of Ascendancy at 16:23 see stats
By Emelylranne the Orc Psyshot level 10
20th Retaking 124th year of Ascendancy at 10:19 see stats
By Emelylranne the Orc Psyshot level 20
36th Revenge 124th year of Ascendancy at 04:41 see stats
By Emelylranne the Orc Psyshot level 30
30th Dearth 124th year of Ascendancy at 21:58 see stats
By Emelylranne the Orc Psyshot level 40
7th Destruction 124th year of Ascendancy at 14:23 see stats
By Emelylranne the Orc Psyshot level 50
52nd Retaking 125th year of Ascendancy at 01:57 see stats
By Emelylranne the Orc Psyshot level 50
34th Revenge 125th year of Ascendancy at 00:42 see stats
By Emelylranne the Orc Psyshot level 50
52nd Retaking 125th year of Ascendancy at 03:57 see stats
By Emelylranne the Orc Psyshot level 28
14th Dearth 124th year of Ascendancy at 13:49 see stats
By Emelylranne the Orc Psyshot level 49
52nd Retaking 125th year of Ascendancy at 01:47 see stats
By Emelylranne the Orc Psyshot level 26
10th Dearth 124th year of Ascendancy at 19:15 see stats
By Emelylranne the Orc Psyshot level 11
37th Retaking 124th year of Ascendancy at 21:58 see stats
By Emelylranne the Orc Psyshot level 50
12nd Revenge 125th year of Ascendancy at 18:58 see stats
By Emelylranne the Orc Psyshot level 37
2nd Destruction 124th year of Ascendancy at 19:36 see stats
By Emelylranne the Orc Psyshot level 45
42nd Remembrance 125th year of Ascendancy at 05:15 see stats
By Emelylranne the Orc Psyshot level 21
6th Pain 124th year of Ascendancy at 19:56 see stats
Log
Burning from Emelylranne hits Amakthel's Eye for 7 fire damage.
Bleeding from Emelylranne hits Amakthel's Mouth for 3 physical damage.
Burning from Emelylranne hits Amakthel's Mouth for 8 fire damage.
Mechanical Arms performs a melee critical strike against Amakthel's Eye!
Emelylranne's tinker attains critical power!
Mechanical Arms hits Amakthel's Eye for 33 mind, 12 fire, 5 mind, 2 fire, 9 physical, 19 light (79 total damage).
Thoughtcaster hits Amakthel's Eye for 24 physical damage.
Lava floor hits Emelylranne for (18 flat reduction), 0 fire (0 total damage).
Amakthel's Mouth stops burning.
Bleeding from Emelylranne hits Amakthel's Eye for 2 physical damage.
Burning from Emelylranne hits Amakthel's Eye for 9 fire damage.
Bleeding from Emelylranne hits Amakthel's Mouth for 3 physical damage.
Bleeding from Emelylranne hits Amakthel's Eye for 2 physical damage.
Burning from Emelylranne hits Amakthel's Eye for 9 fire damage.
Bleeding from Emelylranne hits Amakthel's Mouth for 3 physical damage.
Emelylranne's tinker attains critical power!
Amakthel's Mouth stops bleeding.
Bleeding from Emelylranne hits Amakthel's Eye for 2 physical damage.
Burning from Emelylranne hits Amakthel's Eye for 9 fire damage.
Amakthel's Eye stops burning.
Bleeding from Emelylranne hits Amakthel's Eye for 2 physical damage.
Bleeding from Emelylranne hits Amakthel's Eye for 2 physical damage.
Amakthel's Eye stops bleeding.