











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Cornac | 
| Class | Bulwark | 
| Level / Exp | 18 / 7% | 
| Size | big | 
| Lifes / Deaths | Killed by worm that walks at level 15 on the 10th Pyre 123rd year of Ascendancy at 03:390 / 7 Killed by worm that walks at level 15 on the 10th Pyre 123rd year of Ascendancy at 05:36 Killed by worm that walks at level 15 on the 10th Pyre 123rd year of Ascendancy at 07:23 Killed by worm that walks at level 15 on the 10th Pyre 123rd year of Ascendancy at 08:36 Killed by worm that walks at level 15 on the 10th Pyre 123rd year of Ascendancy at 10:03 Killed by Celia at level 17 on the 57th Pyre 123rd year of Ascendancy at 05:07 Killed by Belynor the snow giant chieftain at level 18 on the 73rd Pyre 123rd year of Ascendancy at 16:58 | 
Primary Stats
| Strength | 51 (base 38) | 
| Dexterity | 15 (base 13) | 
| Constitution | 30 (base 29) | 
| Magic | 26 (base 26) | 
| Willpower | 10 (base 10) | 
| Cunning | 11 (base 10) | 
Resources
| Life | -21/598 | 
| Positive | 101/101 | 
| Stamina | 204/204 | 
| Healing Factor | 1.2592147729954 | 
| Regeneration | 2.8332332392396 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
Offense: Mainhand
| Damage | 92 | 
| Accuracy | 52 | 
| Crit Chance | 12% | 
| APR | 31 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 23 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 11 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +9% | 
| Light | +22% | 
| Blight | +5% | 
| Cold | +11% | 
| Mind | +6% | 
| All | 0% | 
Offense: Damage Penetration
| Blight | +5% | 
| Physical | +9% | 
| Fire | +10% | 
| Cold | +5% | 
Defense: Base
| Armour (hardiness) | 40.317011280365 (72.903125182002%) | 
| Defense | 26 | 
| Ranged Defense | 26 | 
| Fatigue | 23 | 
| Physical Save | 30 | 
| Spell Save | 36 | 
| Mental Save | 12 | 
Defense: Resistances
| Lightning | + 17%( 70%) | 
| Light | + 39%( 70%) | 
| Nature | + 12%( 70%) | 
| Darkness | + 3%( 70%) | 
| Cold | + 70%( 70%) | 
| Mind | + 16%( 70%) | 
| All | 0%( 70%) | 
Defense: Immunities
| Stun Resistance | 28% | 
| Disarm Resistance | 23% | 
| Instadeath Resistance | 100% | 
| Confusion Resistance | 24% | 
Inscriptions (4/4)
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 112 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 230 damage for 3 turns. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 143 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. | 
Class Talents
| Technique / Combat veteran | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Shield offense | 1.30 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Shield defense | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Conditioning | 1.30 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Chants | 1.00 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active | 
| You failed to protect the lone alchemist from death by white wolf.Escort: lone alchemist (level 3 of Trollmire) | failed | 
| You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves.Escort: lost sun paladin (level 2 of Scintillating Caves) As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done | 
| You failed to protect the lost warrior from death by Aerelramina the giant ice ant.Escort: lost warrior (level 1 of Old Forest) | failed | 
| You failed to protect the lost warrior from death by midge swarm.Escort: lost warrior (level 2 of Old Forest) | failed | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed sandworm tooth. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed bear paw. * You've found the needed honey tree root. | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 2 lumberjacks have died. | done | 
Equipment
| On feet |  Blazemarrow the pair of hardened leather boots (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Damage when hit (Melee): 2 light Changes resistances: +6% light / +9% cold Changes resistances penetration: +5% cold / +10% fire Changes damage: +12% light Stamina each turn: +0.60 Maximum stamina: +21.00 A pair of boots made of leather. | 
| Light source |  Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(50 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. | 
| On head |  hardened leather cap 'Niyon' (20 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +4.0% Physical power: +10 (+3 eff.) Armour: +3 Defense: +20 (+10 eff.) Fatigue: +3% Changes stats: +5 Str / +2 Dex Maximum stamina: +10.00 A cap made of leather. | 
| On hands |  Brodeblek (0 def, 2 armour) Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Fatigue: +3% Effects on melee hit: * 10 arcane resource burn * 20% chance to reduce all saves and defense by 6 Changes resistances: +3% darkness / +6% cold Changes damage: +9% acid Physical save: +7 (+4 eff.) Spell save: +18 (+7 eff.) Mental save: +5 (+5 eff.) Disarm immunity: +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Tool |  Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
| On fingers |  savage's steel ring of frost (+22%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Con Changes resistances: +22% cold Changes damage: +11% cold Spell save: +12 (+5 eff.) Maximum stamina: +12.00 Rings make your fingers look great! | 
| On fingers |  warrior's steel ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Stun/Freeze immunity: +28% Life regen: +2.00 Rings make your fingers look great! | 
| Around neck |  clarifying gold amulet of strength (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Str Changes resistances: +16% mind Confusion immunity: +24% Amulets make your neck look great! | 
| In main hand |  Noonpeal the voratun waraxe (41-57 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 14 Damage (Melee): +9 nature / +16 light Damage (radius 1) on hit: +12 fire When wielded/worn: Accuracy: +16 (+5 eff.) Armour penetration: +10 Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 14 Changes resistances: +3% light Changes resistances penetration: +5% blight / +9% physical One-handed war axes. | 
| Around waist |  Frostjam Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +1 Cun / +2 Str Changes resistances: +3% nature / +15% cold Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. | 
| In off hand |  flaming dwarven-steel shield of lightning resistance (+17%) (0 def, 6 armour, 26-32 power, 78.5 block) Requires: - Shield usage training - Strength 24 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 26.5 - 31.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +78 Damage (radius 1) on hit: +10 fire When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 7 fire Damage when hit (Melee): 4 fire Changes resistances: +17% lightning Talent granted: +1 Block Handheld deflection devices. | 
| Cloak |  resilient linen cloak of battle (1 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 (+0 eff.) Defense: +1 (+0 eff.) Fatigue: -3% Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  dwarven-steel mail armour 'Dairugen' (8 def, 12 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +12 Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +9% nature / +23% cold Changes damage: +6% mind Maximum stamina: +10.00 A suit of armour made of mail. | 
Inventory
|  This item will automatically be transmogrified when you leave the level. biting gale rune (damage 46; dur 4; cd 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 45.51 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  This item will automatically be transmogrified when you leave the level. balanced steel dagger of dampening (10-14 power, 6 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +6 (+3 eff.) Changes resistances: +7% acid / +7% lightning / +9% cold / +8% fire / +2% all Spell save: +6 (+3 eff.) Disarm immunity: +22% Sharp, short and deadly. | 
|  This item will automatically be transmogrified when you leave the level. cured leather sling Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 Slings are used to hurl stones or metal shots at your foes. | 
|  This item will automatically be transmogrified when you leave the level. earthen yew magestaff of fate (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +4 Armour Hardiness: +4% Changes damage: +20% fire Talent granted: +1 Command Staff Physical save: +9 (+5 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+8 eff.) Spellpower: +9 (+4 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. | 
|  noble's rough leather belt of dampening Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun / +4 Wil Changes resistances: +5% acid / +6% fire / +5% lightning / +6% cold Damage against: +17% Summoned Reduced damage from: +16% Summoned A belt that goes around your waist. | 
|  hardened iron mail armour of the deep (2 def, 12 armour) Requires: - Heavy armour training - Strength 14 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +12 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +13% acid / +5% physical / +6% fire / +6% lightning / +11% cold Allows you to breathe in: water A suit of armour made of mail. | 
|  reinforced dwarven-steel shield of cold resistance (+19%) (0 def, 7 armour, 28-34 power, 99 block) Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.5 - 34.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +99 When wielded/worn: Armour: +7 Fatigue: +8% Changes resistances: +19% cold Talent granted: +1 Block Handheld deflection devices. | 
|  This item will automatically be transmogrified when you leave the level. self-loading quiver of yew arrows of wind (20/20, 34-48 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 34.5 - 48.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 20 Turns elapse between self-loadings: 4 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 148 physical damage Travel speed: +200% Arrows are used with bows to pierce your foes to death. | 
|  77 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  Eye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+9 eff.) Mindpower: +5 (+5 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 4 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. | 
|  Scrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
|  Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
Achievements
 Curse Lifter
			Killed Ben Cruthdar the Cursed.
			Curse Lifter
			Killed Ben Cruthdar the Cursed.By Bear the Cornac Bulwark level 10
1st Decay 122nd year of Ascendancy at 13:00 see stats
 Level 10
			Got a character to level 10.
			Level 10
			Got a character to level 10.By Bear the Cornac Bulwark level 10
1st Decay 122nd year of Ascendancy at 12:58 see stats
 The Arena
			Unlocked Arena mode.
			The Arena
			Unlocked Arena mode.By Bear the Cornac Bulwark level 7
15th Dusk 122nd year of Ascendancy at 14:49 see stats
 Treasure Hunter
			Amassed 1000 gold pieces.
			Treasure Hunter
			Amassed 1000 gold pieces.By Bear the Cornac Bulwark level 17
34th Pyre 123rd year of Ascendancy at 14:35 see stats
 Unstoppable
			Returned from the dead.
			Unstoppable
			Returned from the dead.By Bear the Cornac Bulwark level 17
57th Pyre 123rd year of Ascendancy at 05:07 see stats
Log
Snow giant thunderer hits Snow giant chieftain for 63 lightning damage.
Snow giant thunderer hits Snow giant boulder thrower for 63 lightning damage.
Snow giant thunderer hits Bear for 53 lightning damage.
Snow giant thunderer hits Snow giant chieftain for 57 lightning damage.
Snow giant chieftain uses Infusion: Wild.
Snow giant chieftain lessens the pain.
Snow giant feels pain again.
Belynor the snow giant chieftain uses Warding Weapon.
Belynor the snow giant chieftain shoves Snow giant aside.
Bear seems more focused.
Bear has recovered!
Belynor the snow giant chieftain's Beyond the Flesh hits Bear for 53 physical, 11 temporal, 4 cold, 4 healing, 17 physical, 14 fire (100 total damage) [4 healing].
Melee retaliation hits Belynor the snow giant chieftain for 8 blight, 2 light, 4 fire (14 total damage).
Snow giant boulder thrower feels pain again.
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Bear!
Bear is knocked back!
Belynor the snow giant chieftain is knocked back!
Snow giant is knocked back!
Melee retaliation hits Snow giant for 10 blight, 2 light, 4 fire (17 total damage).
Snow giant hits Bear for 14 physical, 3 cold, 5 healing (17 total damage) [5 healing].
Snow giant boulder thrower hits Bear for 152 physical damage.
Snow giant boulder thrower hits Snow giant for 121 physical damage.
Snow giant boulder thrower hits Belynor the snow giant chieftain for (44 to psi shield), 66 physical (66 total damage).
Belynor the snow giant chieftain uses Telekinetic Smash.
Belynor the snow giant chieftain hits Bear for 100 physical, 5 cold, 4 cold, 4 healing, 17 physical, 14 fire, 29 physical (170 total damage) [4 healing].
Melee retaliation hits Belynor the snow giant chieftain for 8 blight, 2 light, 4 fire, 8 blight, 2 light, 4 fire (28 total damage).
Bear the level 18 cornac bulwark was cleaved to death by Belynor the snow giant chieftain on level 1 of Daikara.


































