









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Halfling |
Class | Rogue |
Level / Exp | 20 / 93% |
Size | small |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:05 / 97Killed by Forest Troll Hedge-Wizard at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:22 Killed by poison ivy at level 5 on the 75th Pyre 122nd year of Ascendancy at 03:39 Killed by skeleton magus at level 5 on the 75th Pyre 122nd year of Ascendancy at 08:09 Killed by skeleton magus at level 5 on the 75th Pyre 122nd year of Ascendancy at 08:21 Killed by skeleton archer at level 7 on the 77th Pyre 122nd year of Ascendancy at 05:19 Killed by The Shade at level 7 on the 77th Pyre 122nd year of Ascendancy at 11:53 Killed by Xerylaith the orc soldier at level 9 on the 1st Mirth 122nd year of Ascendancy at 02:06 Killed by minotaur at level 9 on the 1st Mirth 122nd year of Ascendancy at 14:37 Killed by thief at level 9 on the 2nd Mirth 122nd year of Ascendancy at 05:59 Killed by Bethymina the cutpurse at level 10 on the 2nd Mirth 122nd year of Ascendancy at 12:41 Killed by losgoroth at level 10 on the 8th Flare 122nd year of Ascendancy at 19:41 Killed by red crystal at level 11 on the 9th Flare 122nd year of Ascendancy at 09:06 Killed by Shardskin at level 11 on the 10th Flare 122nd year of Ascendancy at 06:40 Killed by onilug at level 12 on the 10th Flare 122nd year of Ascendancy at 09:28 Killed by Fisty at level 12 on the 10th Flare 122nd year of Ascendancy at 21:32 Killed by devourer at level 12 on the 1st Dusk 122nd year of Ascendancy at 05:44 Killed by Lrodika the thalore at level 13 on the 6th Dusk 122nd year of Ascendancy at 09:28 Killed by snow giant boulder thrower at level 13 on the 9th Dusk 122nd year of Ascendancy at 00:32 Killed by snow giant boulder thrower at level 13 on the 9th Dusk 122nd year of Ascendancy at 00:46 Killed by fire drake hatchling at level 13 on the 9th Dusk 122nd year of Ascendancy at 23:49 Killed by snow giant boulder thrower at level 14 on the 10th Dusk 122nd year of Ascendancy at 04:00 Killed by snow giant thunderer at level 14 on the 10th Dusk 122nd year of Ascendancy at 11:27 Killed by snow giant thunderer at level 14 on the 10th Dusk 122nd year of Ascendancy at 11:55 Killed by The Fragmented Essence of Harkor'Zun at level 14 on the 10th Dusk 122nd year of Ascendancy at 15:24 Killed by Varsha the Writhing at level 14 on the 10th Dusk 122nd year of Ascendancy at 15:32 Killed by The Fragmented Essence of Harkor'Zun at level 14 on the 10th Dusk 122nd year of Ascendancy at 15:47 Killed by Harkor'Zun at level 14 on the 10th Dusk 122nd year of Ascendancy at 16:25 Killed by Varsha the Writhing at level 14 on the 10th Dusk 122nd year of Ascendancy at 16:45 Killed by Varsha the Writhing at level 14 on the 10th Dusk 122nd year of Ascendancy at 17:06 Killed by Fegam the halfling at level 15 on the 12nd Dusk 122nd year of Ascendancy at 10:19 Killed by Ondot the dwarf at level 15 on the 20th Dusk 122nd year of Ascendancy at 21:34 Killed by Barunoma the thalore at level 15 on the 20th Dusk 122nd year of Ascendancy at 21:53 Killed by greater gwelgoroth at level 15 on the 23rd Dusk 122nd year of Ascendancy at 07:49 Killed by cutpurse at level 16 on the 4th Haze 122nd year of Ascendancy at 03:03 Killed by skeleton warrior at level 16 on the 4th Haze 122nd year of Ascendancy at 03:09 Killed by skeleton warrior at level 16 on the 4th Haze 122nd year of Ascendancy at 07:10 Killed by orc pyromancer at level 16 on the 4th Haze 122nd year of Ascendancy at 13:15 Killed by orc pyromancer at level 16 on the 4th Haze 122nd year of Ascendancy at 13:20 Killed by greater mummy at level 16 on the 4th Haze 122nd year of Ascendancy at 13:42 Killed by snow giant chieftain at level 16 on the 4th Haze 122nd year of Ascendancy at 14:09 Killed by greater mummy at level 16 on the 4th Haze 122nd year of Ascendancy at 14:22 Killed by greater mummy at level 16 on the 4th Haze 122nd year of Ascendancy at 14:43 Killed by Baroluyl the Invoker at level 16 on the 4th Haze 122nd year of Ascendancy at 15:50 Killed by Baroluyl the Invoker at level 16 on the 4th Haze 122nd year of Ascendancy at 15:58 Killed by Itia the Invoker at level 16 on the 4th Haze 122nd year of Ascendancy at 16:58 Killed by Itia the Invoker at level 16 on the 4th Haze 122nd year of Ascendancy at 17:06 Killed by Itia the Invoker at level 16 on the 4th Haze 122nd year of Ascendancy at 17:11 Killed by luminous horror at level 16 on the 4th Haze 122nd year of Ascendancy at 17:51 Killed by Shionma the Invoker at level 16 on the 4th Haze 122nd year of Ascendancy at 18:54 Killed by Shionma the Invoker at level 16 on the 4th Haze 122nd year of Ascendancy at 19:10 Killed by Shionma the Invoker at level 16 on the 4th Haze 122nd year of Ascendancy at 19:20 Killed by Shionma the Invoker at level 16 on the 4th Haze 122nd year of Ascendancy at 19:30 Killed by Duzrosto the Bringer of Doom at level 16 on the 4th Haze 122nd year of Ascendancy at 19:43 Killed by Duzrosto the Bringer of Doom at level 16 on the 4th Haze 122nd year of Ascendancy at 19:51 Killed by Duzrosto the Bringer of Doom at level 16 on the 4th Haze 122nd year of Ascendancy at 20:01 Killed by Duzrosto the Bringer of Doom at level 16 on the 4th Haze 122nd year of Ascendancy at 20:13 Killed by Duzrosto the Bringer of Doom at level 16 on the 4th Haze 122nd year of Ascendancy at 20:20 Killed by Ethkon the thalore at level 17 on the 28th Haze 122nd year of Ascendancy at 02:04 Killed by skeleton archer at level 17 on the 33rd Haze 122nd year of Ascendancy at 16:02 Killed by orc necromancer at level 18 on the 34th Haze 122nd year of Ascendancy at 04:20 Killed by skeleton warrior at level 18 on the 34th Haze 122nd year of Ascendancy at 04:39 Killed by lesser vampire at level 18 on the 34th Haze 122nd year of Ascendancy at 04:50 Killed by orc necromancer at level 18 on the 34th Haze 122nd year of Ascendancy at 04:58 Killed by skeleton master archer at level 18 on the 34th Haze 122nd year of Ascendancy at 05:12 Killed by orc necromancer at level 18 on the 34th Haze 122nd year of Ascendancy at 05:20 Killed by orc necromancer at level 18 on the 34th Haze 122nd year of Ascendancy at 05:34 Killed by skeleton magus at level 18 on the 34th Haze 122nd year of Ascendancy at 12:57 Killed by skeleton magus at level 18 on the 34th Haze 122nd year of Ascendancy at 13:08 Killed by naga myrmidon at level 18 on the 34th Haze 122nd year of Ascendancy at 17:53 Killed by Aletta Soultorn at level 19 on the 35th Haze 122nd year of Ascendancy at 08:56 Killed by Aletta Soultorn at level 19 on the 35th Haze 122nd year of Ascendancy at 10:03 Killed by orc necromancer at level 19 on the 35th Haze 122nd year of Ascendancy at 23:54 Killed by orc blood mage at level 19 on the 36th Haze 122nd year of Ascendancy at 00:32 Killed by ghast at level 19 on the 36th Haze 122nd year of Ascendancy at 00:57 Killed by orc corruptor at level 19 on the 36th Haze 122nd year of Ascendancy at 01:06 Killed by orc corruptor at level 19 on the 36th Haze 122nd year of Ascendancy at 01:12 Killed by orc blood mage at level 19 on the 36th Haze 122nd year of Ascendancy at 01:23 Killed by orc corruptor at level 19 on the 36th Haze 122nd year of Ascendancy at 01:31 Killed by ghoulking at level 19 on the 36th Haze 122nd year of Ascendancy at 01:42 Killed by orc blood mage at level 19 on the 36th Haze 122nd year of Ascendancy at 01:49 Killed by ghast at level 19 on the 36th Haze 122nd year of Ascendancy at 01:58 Killed by ghast at level 19 on the 36th Haze 122nd year of Ascendancy at 02:05 Killed by ghoulking at level 19 on the 36th Haze 122nd year of Ascendancy at 02:16 Killed by orc high pyromancer at level 19 on the 36th Haze 122nd year of Ascendancy at 03:19 Killed by orc high pyromancer at level 19 on the 36th Haze 122nd year of Ascendancy at 03:31 Killed by orc high pyromancer at level 19 on the 36th Haze 122nd year of Ascendancy at 07:15 Killed by orc high pyromancer at level 19 on the 36th Haze 122nd year of Ascendancy at 07:21 Killed by ghast at level 19 on the 36th Haze 122nd year of Ascendancy at 11:48 Killed by skeleton mage at level 19 on the 36th Haze 122nd year of Ascendancy at 22:52 Killed by grave wight at level 19 on the 36th Haze 122nd year of Ascendancy at 23:16 Killed by Nerussra the skeleton magus at level 20 on the 37th Haze 122nd year of Ascendancy at 08:36 Killed by orc pyromancer at level 20 on the 37th Haze 122nd year of Ascendancy at 16:40 Killed by armoured skeleton warrior at level 20 on the 37th Haze 122nd year of Ascendancy at 16:55 Killed by armoured skeleton warrior at level 20 on the 37th Haze 122nd year of Ascendancy at 17:04 Killed by armoured skeleton warrior at level 20 on the 37th Haze 122nd year of Ascendancy at 17:18 Killed by armoured skeleton warrior at level 20 on the 37th Haze 122nd year of Ascendancy at 17:34 |
Primary Stats
Strength | 21 (base 18) |
Dexterity | 60 (base 48) |
Constitution | 31 (base 27) |
Magic | 10 (base 10) |
Willpower | 15 (base 10) |
Cunning | 46 (base 16) |
Resources
Life | 640/640 |
Stamina | 194/194 |
Healing Factor | 1.5558714593978 |
Regeneration | 10.502132350935 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 79 |
Accuracy | 50 |
Crit Chance | 45% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | 67 |
Accuracy | 50 |
Crit Chance | 45% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Darkness | +13% |
Fire | +5% |
Cold | +10% |
All | 0% |
Offense: Damage Penetration
Blight | +15% |
Mind | +10% |
Defense: Base
Armour (hardiness) | 7 (30%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 0 |
Physical Save | 25 |
Spell Save | 18 |
Mental Save | 31 |
Defense: Resistances
Lightning | + 10%( 70%) |
Cold | + 10%( 70%) |
Fire | + 10%( 70%) |
Mind | + 10%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Poison Resistance | 0% |
Confusion Resistance | 25% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Duelist | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 4/5 |
Effects
Quests
You failed to protect the injured seer from death by white crystal. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by giant brown ant. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed sandworm tooth. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 2 darkness Changes stats: +2 Str / +3 Con Changes resistances penetration: +10% mind Changes damage: +3% darkness Hate when firing a critical mind attack: +3.00 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | ![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+3 eff.) Maximum life: +41.00 Light radius: +3 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 28.61 to 85.84 lightning damage (57.22 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all damage taken by 25 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +5.00 Maximum life: +50.00 Healing mod.: +16% Rings make your fingers look great! |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around waist | ![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Changes stats: +4 Dex / +2 Wil / +4 Cun Changes resistances penetration: +15% blight Spell save: +9 (+5 eff.) Mental save: +7 (+3 eff.) Life regen: +1.50 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +52.00 Maximum vim: +30.00 Spellpower: +10 (+5 eff.) Mental crit. chance: +10% Healing mod.: +12% A belt that goes around your waist. |
In main hand | ![]() Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 5). When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 12% chance to reduce strength, dexterity, and constitution by 12 Damage (Melee): +20 blight When wielded/worn: Disease immunity: +24% Sharp, short and deadly. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 35.13 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
In off hand | ![]() Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +13 darkness Damage against: +15% Living When wielded/worn: Physical crit. chance: +9.0% Physical power: +11 (+4 eff.) Sharp, short and deadly. |
Main armor | ![]() Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +9 (+4 eff.) Fatigue: +7% Changes stats: +4 Str / +3 Dex Physical save: +7 (+4 eff.) A suit of armour made of leather. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Dex Changes resistances: +10% mind Confusion immunity: +25% Amulets make your neck look great! |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 28% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 temporal, 3 physical, 4 arcane, 5 fire It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 164.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 41 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 188 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Changes resistances: +10% blight Changes damage: +10% blight Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Stun/Freeze immunity: +21% Life regen: +3.00 Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+3 eff.) Rings make your fingers look great! |
![]() Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex, 15% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 70.41 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 48 damage over 5 turns and reducing armor and accuracy by 6 Sharp, short and deadly. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+5 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Movement speed: +25% A pair of boots made of leather. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+4 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Dex Life regen: +2.00 Stamina each turn: +0.50 Maximum stamina: +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con Changes resistances: +5% fire / +5% cold A cap made of leather. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +2 Dex Changes resistances: +5% fire / +6% cold A cap made of leather. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Armour: +5 Fatigue: +5% Changes stats: +4 Dex / +4 Wil / +3 Cun Changes resistances: +9% blight Mental save: +5 (+2 eff.) A cap made of leather. |
![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+6 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
![]() Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Life regen: +3.40 Maximum life: +30.00 Healing mod.: +12% A suit of armour made of leather. |
![]() Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +6 Defense: +9 (+4 eff.) Fatigue: +8% Critical mult.: +12.00% Life regen: +3.10 Maximum life: +30.00 Healing mod.: +12% A suit of armour made of leather. |
![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+5 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 251/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+6 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+6 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Fisty the Halfling Rogue level 14
10th Dusk 122nd year of Ascendancy at 16:38 see stats
By Fisty the Halfling Rogue level 19
35th Haze 122nd year of Ascendancy at 12:49 see stats
By Fisty the Halfling Rogue level 12
10th Flare 122nd year of Ascendancy at 21:32 see stats
By Fisty the Halfling Rogue level 13
1st Dusk 122nd year of Ascendancy at 15:24 see stats
By Fisty the Halfling Rogue level 10
2nd Mirth 122nd year of Ascendancy at 12:11 see stats
By Fisty the Halfling Rogue level 20
36th Haze 122nd year of Ascendancy at 23:22 see stats
By Fisty the Halfling Rogue level 5
75th Pyre 122nd year of Ascendancy at 12:13 see stats
By Fisty the Halfling Rogue level 10
8th Flare 122nd year of Ascendancy at 19:31 see stats
By Fisty the Halfling Rogue level 18
34th Haze 122nd year of Ascendancy at 20:22 see stats
Log
Today is the 47th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Space around you starts to dissolve...
You are yanked out of this place!
Ran for 7 turns (stop reason: dialog is displayed).
Fisty wears (replacing pair of rough leather boots of speed (0 def, 1 armour)): Duathelrupture the pair of rough leather boots (0 def, 1 armour).
You gain 2.50 gold from the transmogrification of Tooth of the Mouth (dig speed 12 turns).
You gain 1.11 gold from the transmogrification of iron mail armour of fire resistance (2 def, 4 armour).
You gain 7.73 gold from the transmogrification of Noonstrike the pair of rough leather boots (0 def, 1 armour).
You gain 0.46 gold from the transmogrification of rough leather belt of the mystic.
You gain 0.05 gold from the transmogrification of rough leather belt.
You gain 1.28 gold from the transmogrification of insulating rough leather belt of carrying.
You gain 2.69 gold from the transmogrification of cruel elm magestaff of might (10-12 power, 2 apr, arcane element).
You gain 0.25 gold from the transmogrification of rough leather sling.
You gain 0.25 gold from the transmogrification of iron mace (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of elm longbow.
You gain 2.62 gold from the transmogrification of balanced iron dagger of massacre (14-19 power, 5 apr).
You gain 0.25 gold from the transmogrification of iron battleaxe (12-18 power, 1 apr).
You gain 1.52 gold from the transmogrification of movement infusion (speed 468%; cd 17).
You gain 1.11 gold from the transmogrification of healing infusion of the wizard (heal 60; cd 15).
There is a Stairway into the Rhaloren Camp here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 48th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:35.