Idili the level 23 Cornac Archmage by sebsebeleb

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.1
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassArchmage
Level / Exp23 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 10)
Dexterity10 (base 10)
Constitution39 (base 39)
Magic49 (base 42)
Willpower44 (base 29)
Cunning11 (base 11)

Resources

Life392/392
Mana305/305
Healing Factor1.5
Regeneration0.6

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision4
ESP Range10
ESP Kindsdemon/minor, demon/major, animal/canine

Offense: Mainhand

Damage27
Accuracy11
Crit Chance11%
APR11
Speed1.00

Offense: Spell

Spellpower44
Crit Chance15%
Speed1

Offense: Mind

Mindpower27.6
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)8 (30%)
Defense22.5
Ranged Defense24.5
Fatigue0
Physical Save34
Spell Save29.275
Mental Save19.25

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance24%

Inscriptions (4/4)

Infusions
Runes
Runes
Infusions

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Ice1.30
3/5
1/5
1/5
1/5
Spell / Water1.40
4/5
1/5
1/5
4/5
Spell / Temporal1.30
1/5
5/5
1/5
0/5
Spell / Air1.30
5/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.47
1/5
5/5
1/5
1/5
Spell / Divination1.30
2/5
1/5
1/5
1/5
Spell / Conveyance1.30
4/5
4/5
3/5
1/5

Effects

talent
talent
talent

Quests

done
done
done
done
done
done
active
done
active
done
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A different point of view (Nightmare (Adventure) difficulty) Learned the five chapters of Orc history through loremaster Hadak's tales.
By Idili the Cornac Archmage level 22
59th Haze 122nd year of Ascendancy at 23:36
see stats
Bringer of Doom (Nightmare (Adventure) difficulty) Killed a Bringer of Doom.
By Idili the Cornac Archmage level 19
2nd Haze 122nd year of Ascendancy at 07:58
see stats
Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Idili the Cornac Archmage level 17
67th Dusk 122nd year of Ascendancy at 05:33
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Idili the Cornac Archmage level 21
43rd Haze 122nd year of Ascendancy at 13:48
see stats
Home sweet home (Nightmare (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Idili the Cornac Archmage level 22
59th Haze 122nd year of Ascendancy at 20:09
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Idili the Cornac Archmage level 10
4th Flare 122nd year of Ascendancy at 04:01
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Idili the Cornac Archmage level 20
9th Haze 122nd year of Ascendancy at 10:33
see stats
Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Idili the Cornac Archmage level 4
74th Pyre 122nd year of Ascendancy at 22:07
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Idili the Cornac Archmage level 20
26th Haze 122nd year of Ascendancy at 08:34
see stats
Tales of the Spellblaze (Nightmare (Adventure) difficulty) Learned the eight chapters of the Spellblaze Chronicles.
By Idili the Cornac Archmage level 22
59th Haze 122nd year of Ascendancy at 23:36
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Idili the Cornac Archmage level 12
14th Dusk 122nd year of Ascendancy at 04:44
see stats
The Legend of Garkul (Nightmare (Adventure) difficulty) Learned the five chapters of the Legend of Garkul.
By Idili the Cornac Archmage level 22
59th Haze 122nd year of Ascendancy at 23:36
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Idili the Cornac Archmage level 22
59th Haze 122nd year of Ascendancy at 15:04
see stats

Log

There is nowhere left to explore.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 5.50 gold from the transmogrification of
dwarven-steel shield 'Alyyon' (8 def, 2 armour, 80 block).
You gain 1.27 gold from the transmogrification of
hardened leather armour of fire resistance (3 def, 6 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 2.19 gold from the transmogrification of
iron helm of the depths (0 def, 3 armour).
You gain 4.85 gold from the transmogrification of
hardened leather cap 'Islalle' (0 def, 3 armour).
You gain 2.10 gold from the transmogrification of
thick linen cloak of battle (1 def, 6 armour).
You gain 9.97 gold from the transmogrification of
thick cashmere cloak of the voidstalker (2 def, 7 armour).
You gain 0.75 gold from the transmogrification of
dwarven-steel waraxe (19.5-27.3 power, 4 apr).
You gain 0.75 gold from the transmogrification of
thorny mindstar (8-8.8 power, 24 apr, nature damage).
You gain 4.40 gold from the transmogrification of
insidious dwarven-steel longsword of vileness (22.5-31.5 power, 4 apr).
You gain 0.95 gold from the transmogrification of
dwarven-steel longsword of massacre (30.5-42.7 power, 4 apr).
You gain 1.68 gold from the transmogrification of
ash longbow of power.
You gain 1.92 gold from the transmogrification of
slime-covered dwarven-steel greatsword (35-56 power, 2 apr).
You gain 1.35 gold from the transmogrification of
iron greatsword of projection (18.5-29.6 power, 1 apr).
You gain 4.22 gold from the transmogrification of
flaming dwarven-steel greatsword of crippling (32.5-52 power, 2 apr).
You gain 1.85 gold from the transmogrification of
grounding copper amulet of constitution (+2).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.