Nomemancer the level 9 Cornac Necromancer by Nome

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassNecromancer
Level / Exp9 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic45 (base 33)
Willpower22 (base 22)
Cunning11 (base 11)

Resources

Life104/104
Mana247/247
Soul12/12
Healing Factor1.2000003099961
Regeneration1.3800003564956

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage15
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower36
Crit Chance7%
Speed1

Offense: Mind

Mindpower19
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+4%
Light+14%
Temporal+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save7
Spell Save29
Mental Save20

Defense: Resistances

Lightning+ 17%( 70%)
Light+ 40%( 70%)
Cold+ 12%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance20%
Bleed Resistance10%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
1/5
0/5
0/5
Spell / Master of bones1.30
4/5
1/5
1/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
1/5
1/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
3/5
0/5
0/5
0/5
Spell / Glacial waste1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
3/5
2/5
1/5
0/5
Spell / Necrosis1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

Quests

done
done
active
done
active
done

Equipment

Tool
On hands
Around neck
Main armor
Around waist
Light source
On head
In main hand

Inventory

Achievements

That was close Killed your target while having only 1 life left.
By Nomemancer the Cornac Necromancer level 1
75th Pyre 122nd year of Ascendancy at 22:49
see stats

Log


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Nomemancer wears (replacing
Zanybar the Quenchtitan (10-12 power, 2 apr, light element)): Beluriamira the Thundergore (10-12 power, 2 apr, temporal element).

You gain 5.00 gold from the transmogrification of
iron torque of gale force [power 110] (15 cooldown).
You gain 0.85 gold from the transmogrification of
iron plate armour of resilience (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.81 gold from the transmogrification of
linen wizard hat of light (+16%) (1 def, 0 armour).
You gain 5.72 gold from the transmogrification of
Glowmoon (0 def, 5 armour).
You gain 1.79 gold from the transmogrification of
surging elm magestaff (10-12 power, 2 apr, lightning element).
You gain 1.24 gold from the transmogrification of
potent elm magestaff (13-16 power, 2 apr, cold element).
You gain 1.31 gold from the transmogrification of
elm vilestaff of might (10-12 power, 2 apr, fire element).
You gain 3.90 gold from the transmogrification of
Surefire.
You gain 5.60 gold from the transmogrification of
Gutta the iron greatsword (16-26 power, 1 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Resting starts...

Talent Command Staff is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Saving game...

Saving done.