










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 21 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by investigator at level 2 on the 75th Pyre 122nd year of Ascendancy at 21:12 / 73Killed by skeleton magus at level 6 on the 78th Pyre 122nd year of Ascendancy at 09:39 Killed by arcane crystal at level 8 on the 79th Pyre 122nd year of Ascendancy at 18:27 Killed by skeleton mage at level 10 on the 3rd Mirth 122nd year of Ascendancy at 12:51 Killed by Robur the dwarf at level 11 on the 19th Dusk 122nd year of Ascendancy at 13:28 Killed by Laubru the halfling at level 11 on the 22nd Dusk 122nd year of Ascendancy at 02:53 Killed by armoured skeleton warrior at level 11 on the 22nd Dusk 122nd year of Ascendancy at 03:59 Killed by Maekda the thalore at level 11 on the 32nd Dusk 122nd year of Ascendancy at 23:38 Killed by Dadur the thalore at level 12 on the 59th Dusk 122nd year of Ascendancy at 17:53 Killed by Nerobreth the rogue at level 12 on the 67th Dusk 122nd year of Ascendancy at 13:24 Killed by worm that walks at level 15 on the 71st Dusk 122nd year of Ascendancy at 14:20 Killed by worm that walks at level 15 on the 71st Dusk 122nd year of Ascendancy at 16:24 Killed by radiant horror at level 16 on the 73rd Dusk 122nd year of Ascendancy at 13:26 Killed by radiant horror at level 16 on the 73rd Dusk 122nd year of Ascendancy at 14:37 Killed by radiant horror at level 16 on the 73rd Dusk 122nd year of Ascendancy at 17:13 Killed by radiant horror at level 16 on the 73rd Dusk 122nd year of Ascendancy at 19:10 Killed by radiant horror at level 16 on the 73rd Dusk 122nd year of Ascendancy at 21:41 Killed by radiant horror at level 16 on the 73rd Dusk 122nd year of Ascendancy at 23:21 Killed by radiant horror at level 16 on the 74th Dusk 122nd year of Ascendancy at 00:41 Killed by radiant horror at level 16 on the 74th Dusk 122nd year of Ascendancy at 02:10 Killed by Urkis, the High Tempest at level 16 on the 77th Dusk 122nd year of Ascendancy at 13:15 Killed by Urkis, the High Tempest at level 16 on the 77th Dusk 122nd year of Ascendancy at 14:41 Killed by radiant horror at level 17 on the 1st Haze 122nd year of Ascendancy at 05:24 Killed by radiant horror at level 17 on the 1st Haze 122nd year of Ascendancy at 06:38 Killed by radiant horror at level 17 on the 1st Haze 122nd year of Ascendancy at 07:53 Killed by Motgan's Inner Demon at level 19 on the 16th Haze 122nd year of Ascendancy at 21:32 Killed by Sthbear the quasit at level 19 on the 22nd Haze 122nd year of Ascendancy at 04:30 Killed by radiant horror at level 21 on the 27th Haze 122nd year of Ascendancy at 00:14 Killed by radiant horror at level 21 on the 27th Haze 122nd year of Ascendancy at 01:38 Killed by radiant horror at level 21 on the 27th Haze 122nd year of Ascendancy at 02:47 Killed by radiant horror at level 21 on the 27th Haze 122nd year of Ascendancy at 03:46 Killed by Vorileldanne the eternal bone giant at level 21 on the 66th Haze 122nd year of Ascendancy at 13:40 Killed by Celia at level 21 on the 66th Haze 122nd year of Ascendancy at 14:32 Killed by Vorileldanne the eternal bone giant at level 21 on the 66th Haze 122nd year of Ascendancy at 15:36 Killed by Vorileldanne the eternal bone giant at level 21 on the 66th Haze 122nd year of Ascendancy at 16:20 Killed by Xeraminn the master vampire at level 21 on the 66th Haze 122nd year of Ascendancy at 16:49 Killed by Vorileldanne the eternal bone giant at level 21 on the 66th Haze 122nd year of Ascendancy at 17:40 Killed by Vorileldanne the eternal bone giant at level 21 on the 66th Haze 122nd year of Ascendancy at 18:25 Killed by Eluta the heavy bone giant at level 21 on the 66th Haze 122nd year of Ascendancy at 19:23 Killed by Vorileldanne the eternal bone giant at level 21 on the 66th Haze 122nd year of Ascendancy at 19:54 Killed by bloated horror at level 21 on the 66th Haze 122nd year of Ascendancy at 20:30 Killed by Adata the eternal bone giant at level 21 on the 66th Haze 122nd year of Ascendancy at 21:13 Killed by Yvedheba the elder vampire at level 21 on the 66th Haze 122nd year of Ascendancy at 22:14 Killed by Adata the eternal bone giant at level 21 on the 66th Haze 122nd year of Ascendancy at 23:14 Killed by bloated horror at level 21 on the 67th Haze 122nd year of Ascendancy at 00:13 Killed by bloated horror at level 21 on the 67th Haze 122nd year of Ascendancy at 01:04 Killed by Adata the eternal bone giant at level 21 on the 67th Haze 122nd year of Ascendancy at 02:27 Killed by Eluta the heavy bone giant at level 21 on the 67th Haze 122nd year of Ascendancy at 02:59 Killed by bloated horror at level 21 on the 67th Haze 122nd year of Ascendancy at 03:42 Killed by Vorileldanne the eternal bone giant at level 21 on the 67th Haze 122nd year of Ascendancy at 04:46 Killed by Adata the eternal bone giant at level 21 on the 67th Haze 122nd year of Ascendancy at 06:17 Killed by Xiba the vampire lord at level 21 on the 67th Haze 122nd year of Ascendancy at 07:01 Killed by Vorileldanne the eternal bone giant at level 21 on the 67th Haze 122nd year of Ascendancy at 08:11 Killed by Vorileldanne the eternal bone giant at level 21 on the 67th Haze 122nd year of Ascendancy at 09:13 Killed by Eluta the heavy bone giant at level 21 on the 67th Haze 122nd year of Ascendancy at 10:01 Killed by Eluta the heavy bone giant at level 21 on the 67th Haze 122nd year of Ascendancy at 11:33 Killed by Vorileldanne the eternal bone giant at level 21 on the 67th Haze 122nd year of Ascendancy at 13:08 Killed by Vorileldanne the eternal bone giant at level 21 on the 67th Haze 122nd year of Ascendancy at 14:14 Killed by Vorileldanne the eternal bone giant at level 21 on the 67th Haze 122nd year of Ascendancy at 15:01 Killed by Vorileldanne the eternal bone giant at level 21 on the 67th Haze 122nd year of Ascendancy at 16:12 Killed by Vorileldanne the eternal bone giant at level 21 on the 67th Haze 122nd year of Ascendancy at 18:06 Killed by Vorileldanne the eternal bone giant at level 21 on the 67th Haze 122nd year of Ascendancy at 19:43 Killed by Vorileldanne the eternal bone giant at level 21 on the 67th Haze 122nd year of Ascendancy at 20:45 Killed by Vorileldanne the eternal bone giant at level 21 on the 67th Haze 122nd year of Ascendancy at 22:43 Killed by Vorileldanne the eternal bone giant at level 21 on the 68th Haze 122nd year of Ascendancy at 00:02 Killed by Vorileldanne the eternal bone giant at level 21 on the 68th Haze 122nd year of Ascendancy at 02:00 Killed by Vorileldanne the eternal bone giant at level 21 on the 68th Haze 122nd year of Ascendancy at 02:16 Killed by Vorileldanne the eternal bone giant at level 21 on the 68th Haze 122nd year of Ascendancy at 03:34 Killed by Vorileldanne the eternal bone giant at level 21 on the 68th Haze 122nd year of Ascendancy at 05:26 Killed by Vorileldanne the eternal bone giant at level 21 on the 68th Haze 122nd year of Ascendancy at 06:37 Killed by Vorileldanne the eternal bone giant at level 21 on the 68th Haze 122nd year of Ascendancy at 08:18 Killed by Vorileldanne the eternal bone giant at level 21 on the 68th Haze 122nd year of Ascendancy at 09:47 Killed by Vorileldanne the eternal bone giant at level 21 on the 68th Haze 122nd year of Ascendancy at 11:11 |
Primary Stats
| Strength | 55 (base 49) |
| Dexterity | 20 (base 15) |
| Constitution | 25 (base 12) |
| Magic | 55 (base 34) |
| Willpower | 16 (base 11) |
| Cunning | 16 (base 11) |
Resources
| Life | 603/603 |
| Stamina | 175/175 |
| Vim | 210/210 |
| Healing Factor | 1.124517824337 |
| Regeneration | 4.4220402678005 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 80 |
| Accuracy | 44 |
| Crit Chance | 20% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 58 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +15% |
| Temporal | +10% |
| Blight | +5% |
| Darkness | +11% |
| Mind | +3% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 60.595614111717 (89.749889547741%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 29 |
| Physical Save | 31 |
| Spell Save | 44 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 7%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 5%( 70%) |
| All | 0%( 70%) |
| Darkness | + 37%( 70%) |
| Temporal | + 10%( 70%) |
| Physical | + 6%( 70%) |
| Fire | + 6%( 70%) |
| Lightning | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 40% |
| Pinning Resistance | 22% |
| Knockback Resistance | 80% |
| Disarm Resistance | 47% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Corruption / Torture | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Abyssal Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You failed to protect the worried loremaster from death by midge swarm. Escort: worried loremaster (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 17. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed snow giant kidney. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed warg claw. * You've found the needed orc heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | scholar's pair of iron boots of speed (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Spellpower: +4 (+1 eff.) Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm of dexterity (+2) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 2 mind Changes stats: +3 Mag / +2 Cun / +3 Con Changes resistances: +10% temporal Changes damage: +3% mind / +10% temporal Disarm immunity: +24% Pinning immunity: +22% Knockback immunity: +20% Maximum life: +22.00 Spellpower: +6 (+2 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | wizard's copper ring of darkness (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +22% darkness Changes damage: +11% darkness Spell save: +4 (+1 eff.) Rings make your fingers look great! |
| Around waist | Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
| In main hand | Drake's Bane (45-68 power, 21 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+4 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+3 eff.) Spell crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Main armor | steel plate armour 'Xeramiwen' (22 def, 14 armour)Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Defense: +22 (+11 eff.) Fatigue: +22% Changes stats: +2 Cun / +2 Dex Changes resistances: +7% acid / +6% physical / +22% lightning / +6% fire / +5% arcane / +5% cold Talent cooldown: Rush (-5 turns) Mental save: +13 (+6 eff.) Disarm immunity: +23% Stun/Freeze immunity: +20% Knockback immunity: +20% Light radius: +3 A suit of armour made of metal plates. |
| Cloak | murderer's kruk cloak of implacability (0 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Changes stats: +1 Cun / +1 Dex Physical save: +5 (+2 eff.) Mental save: +6 (+3 eff.) Only die when reaching: -50.00 life A stylish kruk-style cloak, to look awesome. |
| Around neck | The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+2 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+8 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Tirakai's Maul (32-42 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +12 blinding light When wielded/worn: Changes stats: +2 Dex / +2 Mag / +2 Cun Changes damage: +4% light Light radius: +4 Infravision radius: +4 Citrine: Light It can be used to imbue the hammer with a gem of your choice Activation costs 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
iron greatsword (18-28 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.5 - 28.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
noble's rough leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun / +4 Wil Damage against: +19% Summoned Reduced damage from: +17% Summoned Physical save: +6 (+3 eff.) Disease immunity: +15% Mindpower: +2 (+2 eff.) A belt that goes around your waist. It was changed by the digestive sack. |
rough leather belt of transcendenceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Mindpower: +2 (+2 eff.) A belt that goes around your waist. |
Barurin (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Str / +2 Dex / +1 Wil / +2 Cun Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal kruk cloak of protection (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Changes stats: +3 Wil Spell save: +6 (+2 eff.) Mental save: +12 (+6 eff.) A stylish kruk-style cloak, to look awesome. |
Silorin the hardened leather gloves (5 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Defense: +5 (+3 eff.) Changes stats: +1 Cun / +2 Wil Changes resistances: +6% darkness Physical save: +12 (+6 eff.) Mental save: +3 (+1 eff.) Life regen: +4.00 Stamina each turn: +0.60 Maximum stamina: +17.00 Healing mod.: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
impenetrable iron mail armour of temporal resistance (2 def, 9 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +17% temporal A suit of armour made of mail. |
impenetrable steel mail armour of stability (2 def, 13 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +13 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +6% physical Physical save: +11 (+5 eff.) A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
56 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Naldil the alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 6 arcane Changes resistances penetration: +10% blight / +10% arcane Psi when hit: +0.04 Spell crit. chance: +3% Light radius: +7 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Motgan the Cornac Doombringer level 21
27th Haze 122nd year of Ascendancy at 10:17 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Motgan the Cornac Doombringer level 11
47th Dusk 122nd year of Ascendancy at 04:17 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Motgan the Cornac Doombringer level 19
16th Haze 122nd year of Ascendancy at 19:06 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Motgan the Cornac Doombringer level 17
79th Dusk 122nd year of Ascendancy at 02:54 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Motgan the Cornac Doombringer level 5
77th Pyre 122nd year of Ascendancy at 16:09 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Motgan the Cornac Doombringer level 21
27th Haze 122nd year of Ascendancy at 09:54 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Motgan the Cornac Doombringer level 10
3rd Mirth 122nd year of Ascendancy at 10:10 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Motgan the Cornac Doombringer level 20
22nd Haze 122nd year of Ascendancy at 12:24 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Motgan the Cornac Doombringer level 21
24th Haze 122nd year of Ascendancy at 01:44 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Motgan the Cornac Doombringer level 11
19th Dusk 122nd year of Ascendancy at 13:27 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Motgan the Cornac Doombringer level 16
75th Dusk 122nd year of Ascendancy at 18:37 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Motgan the Cornac Doombringer level 21
27th Haze 122nd year of Ascendancy at 10:17 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Motgan the Cornac Doombringer level 11
2nd Summertide 122nd year of Ascendancy at 06:01 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Motgan the Cornac Doombringer level 14
69th Dusk 122nd year of Ascendancy at 02:11 see stats
Log
You gain 0.88 gold from the transmogrification of cashmere robe of protection (2 def, 3 armour).
You gain 5.09 gold from the transmogrification of thought-forged dwarven-steel waraxe of the mystic (22-30 power, 4 apr).
You gain 1.46 gold from the transmogrification of chilling dwarven-steel waraxe (22-31 power, 4 apr).
You gain 8.47 gold from the transmogrification of strafer's dwarven-steel steamgun of piercing.
You gain 8.83 gold from the transmogrification of steady dwarven-steel steamgun of enduring.
You gain 3.97 gold from the transmogrification of surging yew starstaff of might (20-24 power, 4 apr, darkness element).
You gain 1.99 gold from the transmogrification of potent ash starstaff (21-25 power, 3 apr, physical element).
You gain 1.95 gold from the transmogrification of potent ash magestaff (21-25 power, 3 apr, cold element).
You gain 2.06 gold from the transmogrification of earthen ash starstaff (15-18 power, 3 apr, darkness element).
You gain 3.74 gold from the transmogrification of thorny mindstar of flames (7-8 power, 24 apr, mind damage).
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
You gain 2.00 gold from the transmogrification of Eye of Winter (8-9 power, 18 apr, cold damage).
You gain 3.70 gold from the transmogrification of chilling dwarven-steel mace of corruption (26-36 power, 4 apr).
You gain 3.18 gold from the transmogrification of dwarven-steel longsword of rage (25-35 power, 4 apr).
You gain 2.60 gold from the transmogrification of hateful dwarven-steel greatsword (38-62 power, 2 apr).
You gain 0.95 gold from the transmogrification of dwarven-steel greatsword of massacre (45-72 power, 2 apr).
You gain 3.26 gold from the transmogrification of elemental dwarven-steel dagger (16-21 power, 7 apr).
You gain 1.50 gold from the transmogrification of dwarven-steel dagger of projection (16-21 power, 7 apr).
You gain 1.45 gold from the transmogrification of acidic dwarven-steel dagger of massacre (27-35 power, 7 apr).
You gain 5.39 gold from the transmogrification of plaguebringer's dwarven-steel battleaxe of massacre (43-64 power, 2 apr).
You gain 0.54 gold from the transmogrification of teleportation rune (range 27; cd 14).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Motgan activates Abyssal Shield.
Today is the 69th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Saving game...
Saving done.






























































































