










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Redeemed - Music Mod - 1 of 2 1.7.6New Versions: These are the legacy versions of this mod which were split into two/three parts and made on Suno v3-v4. If for any reason you prefer the old versions of these tracks, or need these versions to support old in-progress saves, here they are.
This mod replaces 99% of the music in the game with original covers of classic RPG scores.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
OldRPG Redeemed - Music Mod - 2 of 2 1.7.6New Versions: These are the legacy versions of this mod which were split into two/three parts and made on Suno v3-v4. If for any reason you prefer the old versions of these tracks, or need these versions to support old in-progress saves, here they are.
This mod replaces 99% of the music in the game with original covers of classic RPG scores.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Archer |
Level / Exp | 48 / 32% |
Size | medium |
Lifes / Deaths | Killed by Arama the hornet swarm at level 14 on the 40th Dusk 122nd year of Ascendancy at 15:06 / 160Killed by Lisema the green ooze at level 17 on the 52nd Dusk 122nd year of Ascendancy at 22:04 Killed by corrupted sand-drake at level 17 on the 53rd Dusk 122nd year of Ascendancy at 18:38 Killed by Silumina the gigantic sandworm tunneler at level 18 on the 54th Dusk 122nd year of Ascendancy at 02:30 Killed by Weirdling Beast at level 18 on the 59th Dusk 122nd year of Ascendancy at 11:11 Killed by Weirdling Beast at level 18 on the 59th Dusk 122nd year of Ascendancy at 19:23 Killed by Weirdling Beast at level 18 on the 59th Dusk 122nd year of Ascendancy at 21:47 Killed by Velysemira the brecklorn at level 19 on the 65th Dusk 122nd year of Ascendancy at 02:47 Killed by Aeriselaith the shadowblade at level 20 on the 65th Dusk 122nd year of Ascendancy at 23:10 Killed by Neruvena the cutpurse at level 21 on the 67th Haze 122nd year of Ascendancy at 06:08 Killed by Layyyalaith the greater shivgoroth at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 22:27 Killed by Riciog the halfling at level 22 on the 17th Regrowth 123rd year of Ascendancy at 04:07 Killed by Glerin the umber hulk at level 23 on the 20th Regrowth 123rd year of Ascendancy at 02:59 Killed by snow giant boulder thrower at level 24 on the 21st Regrowth 123rd year of Ascendancy at 15:37 Killed by Emelralaith the elven blood mage at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 05:54 Killed by Emelralaith the elven blood mage at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 08:13 Killed by Emelralaith the elven blood mage at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 08:20 Killed by Emelralaith the elven blood mage at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 10:16 Killed by Porarikira the elven guard at level 26 on the 73rd Regrowth 123rd year of Ascendancy at 23:10 Killed by corrupted elven cultist at level 26 on the 75th Regrowth 123rd year of Ascendancy at 04:11 Killed by elven blood mage at level 26 on the 75th Regrowth 123rd year of Ascendancy at 15:46 Killed by Urkis, the High Tempest at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 09:21 Killed by Urkis, the High Tempest at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 11:00 Killed by Chronolith Twin at level 28 on the 12nd Pyre 123rd year of Ascendancy at 22:28 Killed by Chronolith Clone at level 28 on the 13rd Pyre 123rd year of Ascendancy at 00:11 Killed by Bommaomb the krog at level 28 on the 13rd Pyre 123rd year of Ascendancy at 11:43 Killed by elven cultist at level 28 on the 25th Pyre 123rd year of Ascendancy at 22:02 Killed by elven cultist at level 28 on the 26th Pyre 123rd year of Ascendancy at 19:54 Killed by elven blood mage at level 28 on the 26th Pyre 123rd year of Ascendancy at 21:52 Killed by Amael the Bringer of Doom at level 29 on the 27th Pyre 123rd year of Ascendancy at 14:09 Killed by Baie the thalore at level 29 on the 52nd Pyre 123rd year of Ascendancy at 00:35 Killed by Toran the krog at level 29 on the 1st Mirth 123rd year of Ascendancy at 02:53 Killed by venom drake at level 29 on the 27th Dusk 123rd year of Ascendancy at 08:37 Killed by Aeryna the Guardian at level 29 on the 27th Dusk 123rd year of Ascendancy at 17:45 Killed by Aeryna the Guardian at level 29 on the 27th Dusk 123rd year of Ascendancy at 19:41 Killed by Eilinyda the elder vampire at level 29 on the 47th Dusk 123rd year of Ascendancy at 20:30 Killed by Islerinor the skeleton warrior at level 29 on the 48th Dusk 123rd year of Ascendancy at 04:11 Killed by Voryyath the lesser vampire at level 29 on the 48th Dusk 123rd year of Ascendancy at 08:26 Killed by Celia at level 29 on the 48th Dusk 123rd year of Ascendancy at 15:44 Killed by armoured skeleton warrior at level 29 on the 48th Dusk 123rd year of Ascendancy at 16:55 Killed by skeleton mage at level 29 on the 48th Dusk 123rd year of Ascendancy at 18:06 Killed by Porildawe the awoken tentacle tree at level 30 on the 60th Dusk 123rd year of Ascendancy at 00:24 Killed by awoken tentacle tree at level 30 on the 60th Dusk 123rd year of Ascendancy at 18:33 Killed by Aerusethra the scourge wyrm at level 30 on the 60th Dusk 123rd year of Ascendancy at 20:12 Killed by fire wyrm at level 30 on the 68th Dusk 123rd year of Ascendancy at 13:20 Killed by fire wyrm at level 30 on the 68th Dusk 123rd year of Ascendancy at 15:41 Killed by saw horror at level 31 on the 70th Dusk 123rd year of Ascendancy at 02:13 Killed by saw horror at level 31 on the 70th Dusk 123rd year of Ascendancy at 04:21 Killed by venom wyrm at level 31 on the 70th Dusk 123rd year of Ascendancy at 06:06 Killed by orc cryomancer at level 31 on the 70th Dusk 123rd year of Ascendancy at 10:05 Killed by blade horror at level 31 on the 70th Dusk 123rd year of Ascendancy at 11:36 Killed by ghast at level 31 on the 70th Dusk 123rd year of Ascendancy at 20:40 Killed by cutpurse at level 31 on the 70th Dusk 123rd year of Ascendancy at 23:28 Killed by nightshade trap at level 31 on the 71st Dusk 123rd year of Ascendancy at 01:58 Killed by rogue sapper at level 31 on the 71st Dusk 123rd year of Ascendancy at 03:23 Killed by orc pyromancer at level 31 on the 71st Dusk 123rd year of Ascendancy at 05:17 Killed by orc elite fighter at level 31 on the 71st Dusk 123rd year of Ascendancy at 08:17 Killed by orc corruptor at level 31 on the 71st Dusk 123rd year of Ascendancy at 12:45 Killed by nightmare horror at level 31 on the 71st Dusk 123rd year of Ascendancy at 21:30 Killed by nightmare horror at level 31 on the 71st Dusk 123rd year of Ascendancy at 23:01 Killed by saw horror at level 31 on the 72nd Dusk 123rd year of Ascendancy at 01:30 Killed by saw horror at level 31 on the 72nd Dusk 123rd year of Ascendancy at 03:25 Killed by saw horror at level 31 on the 72nd Dusk 123rd year of Ascendancy at 05:36 Killed by uruivellas at level 31 on the 72nd Dusk 123rd year of Ascendancy at 11:11 Killed by rogue sapper at level 31 on the 72nd Dusk 123rd year of Ascendancy at 13:15 Killed by rogue sapper at level 31 on the 72nd Dusk 123rd year of Ascendancy at 15:30 Killed by Xanigara the Guardian at level 31 on the 72nd Dusk 123rd year of Ascendancy at 16:54 Killed by Xanigara the Guardian at level 31 on the 72nd Dusk 123rd year of Ascendancy at 18:39 Killed by Xanigara the Guardian at level 31 on the 72nd Dusk 123rd year of Ascendancy at 21:20 Killed by stone golem at level 31 on the 72nd Dusk 123rd year of Ascendancy at 23:49 Killed by Xanigara the Guardian at level 31 on the 73rd Dusk 123rd year of Ascendancy at 02:31 Killed by barrow wight at level 32 on the 75th Dusk 123rd year of Ascendancy at 06:28 Killed by ruin banshee at level 32 on the 76th Dusk 123rd year of Ascendancy at 17:57 Killed by ruin banshee at level 32 on the 76th Dusk 123rd year of Ascendancy at 19:33 Killed by Aletta Soultorn at level 32 on the 76th Dusk 123rd year of Ascendancy at 23:00 Killed by ruin banshee at level 32 on the 77th Dusk 123rd year of Ascendancy at 01:50 Killed by forest wight at level 32 on the 78th Dusk 123rd year of Ascendancy at 22:11 Killed by worm that walks at level 32 on the 79th Dusk 123rd year of Ascendancy at 11:12 Killed by nethergate at level 33 on the 79th Dusk 123rd year of Ascendancy at 17:07 Killed by luminous horror at level 33 on the 79th Dusk 123rd year of Ascendancy at 20:11 Killed by saw horror at level 33 on the 1st Time of Equilibrium 123rd year of Ascendancy at 19:18 Killed by Zubiribrethra the Guardian at level 33 on the 1st Haze 123rd year of Ascendancy at 21:13 Killed by Zubiribrethra the Guardian at level 33 on the 1st Haze 123rd year of Ascendancy at 23:16 Killed by Zubiribrethra the Guardian at level 33 on the 2nd Haze 123rd year of Ascendancy at 01:16 Killed by master vampire at level 33 on the 2nd Haze 123rd year of Ascendancy at 13:10 Killed by forest wight at level 33 on the 2nd Haze 123rd year of Ascendancy at 15:05 Killed by Arynne the forest wight at level 33 on the 2nd Haze 123rd year of Ascendancy at 18:17 Killed by Poliriada the skeleton warrior at level 33 on the 3rd Haze 123rd year of Ascendancy at 06:50 Killed by forge-giant at level 34 on the 5th Haze 123rd year of Ascendancy at 00:48 Killed by umbral horror at level 34 on the 5th Haze 123rd year of Ascendancy at 02:29 Killed by uruivellas at level 34 on the 5th Haze 123rd year of Ascendancy at 09:31 Killed by daelach at level 34 on the 5th Haze 123rd year of Ascendancy at 10:38 Killed by daelach at level 34 on the 5th Haze 123rd year of Ascendancy at 12:44 Killed by champion of Urh'Rok at level 34 on the 5th Haze 123rd year of Ascendancy at 21:22 Killed by elder vampire at level 34 on the 7th Haze 123rd year of Ascendancy at 01:18 Killed by armoured skeleton warrior at level 34 on the 7th Haze 123rd year of Ascendancy at 04:16 Killed by The Master at level 34 on the 7th Haze 123rd year of Ascendancy at 05:50 Killed by elder vampire at level 34 on the 7th Haze 123rd year of Ascendancy at 06:47 Killed by armoured skeleton warrior at level 34 on the 7th Haze 123rd year of Ascendancy at 10:03 Killed by The Master at level 34 on the 7th Haze 123rd year of Ascendancy at 12:01 Killed by elder vampire at level 34 on the 7th Haze 123rd year of Ascendancy at 14:27 Killed by The Master at level 34 on the 7th Haze 123rd year of Ascendancy at 16:35 Killed by The Master at level 34 on the 7th Haze 123rd year of Ascendancy at 18:47 Killed by elder vampire at level 34 on the 7th Haze 123rd year of Ascendancy at 21:13 Killed by The Master at level 34 on the 8th Haze 123rd year of Ascendancy at 00:13 Killed by Polina the brown bear at level 35 on the 21st Haze 123rd year of Ascendancy at 19:36 Killed by Xureda the brown bear at level 35 on the 21st Haze 123rd year of Ascendancy at 22:15 Killed by Elakira the cave bear at level 35 on the 22nd Haze 123rd year of Ascendancy at 07:50 Killed by Eliba the brown bear at level 35 on the 22nd Haze 123rd year of Ascendancy at 13:13 Killed by Eliba the brown bear at level 35 on the 22nd Haze 123rd year of Ascendancy at 16:15 Killed by Porassra the brown bear at level 35 on the 22nd Haze 123rd year of Ascendancy at 19:35 Killed by giant spider at level 35 on the 23rd Haze 123rd year of Ascendancy at 02:11 Killed by Saemon's Inner Demon at level 35 on the 23rd Haze 123rd year of Ascendancy at 10:08 Killed by Eilinada the brown bear at level 35 on the 24th Haze 123rd year of Ascendancy at 06:31 Killed by ritch flamespitter at level 36 on the 25th Haze 123rd year of Ascendancy at 18:20 Killed by Glidherin the polar bear at level 36 on the 26th Haze 123rd year of Ascendancy at 07:46 Killed by Vorurinor the black bear at level 36 on the 26th Haze 123rd year of Ascendancy at 11:55 Killed by Nerowen the ghoul at level 37 on the 68th Haze 123rd year of Ascendancy at 20:32 Killed by Betherenne the stone troll at level 37 on the 69th Haze 123rd year of Ascendancy at 21:17 Killed by Betherenne the stone troll at level 37 on the 69th Haze 123rd year of Ascendancy at 23:45 Killed by Zubalratta the snow giant boulder thrower at level 37 on the 70th Haze 123rd year of Ascendancy at 06:55 Killed by Zubalratta the snow giant boulder thrower at level 37 on the 70th Haze 123rd year of Ascendancy at 09:26 Killed by Voromina the patchwork troll at level 38 on the 71st Haze 123rd year of Ascendancy at 18:10 Killed by Golbug the Destroyer at level 38 on the 72nd Haze 123rd year of Ascendancy at 23:39 Killed by Golbug the Destroyer at level 38 on the 73rd Haze 123rd year of Ascendancy at 02:52 Killed by faerlhing at level 39 on the 73rd Haze 123rd year of Ascendancy at 11:56 Killed by Bethyma the storm drake hatchling at level 39 on the 73rd Haze 123rd year of Ascendancy at 14:15 Killed by eldritch eye at level 39 on the 78th Haze 123rd year of Ascendancy at 22:19 Killed by orc pyromancer at level 40 on the 9th Decay 123rd year of Ascendancy at 14:53 Killed by void horror at level 40 on the 9th Decay 123rd year of Ascendancy at 18:14 Killed by Warmaster Gnarg at level 40 on the 9th Decay 123rd year of Ascendancy at 21:03 Killed by void horror at level 40 on the 10th Decay 123rd year of Ascendancy at 00:00 Killed by Eloldatta the orc pyromancer at level 40 on the 10th Decay 123rd year of Ascendancy at 14:08 Killed by multi-hued drake at level 40 on the 1st Wintertide 124th year of Ascendancy at 03:51 Killed by multi-hued drake at level 40 on the 1st Wintertide 124th year of Ascendancy at 07:30 Killed by overpowered greater multi-hued wyrm at level 40 on the 1st Wintertide 124th year of Ascendancy at 10:30 Killed by multi-hued drake at level 40 on the 1st Wintertide 124th year of Ascendancy at 12:20 Killed by overpowered greater multi-hued wyrm at level 40 on the 1st Wintertide 124th year of Ascendancy at 14:29 Killed by overpowered greater multi-hued wyrm at level 40 on the 1st Wintertide 124th year of Ascendancy at 16:37 Killed by overpowered greater multi-hued wyrm at level 40 on the 1st Wintertide 124th year of Ascendancy at 19:35 Killed by orc cryomancer at level 40 on the 11st Regrowth 124th year of Ascendancy at 21:30 Killed by gigantic corrosive tunneler at level 40 on the 15th Regrowth 124th year of Ascendancy at 15:10 Killed by Layewe the gigantic corrosive tunneler at level 41 on the 15th Regrowth 124th year of Ascendancy at 19:02 Killed by Kor's Fury at level 41 on the 30th Regrowth 124th year of Ascendancy at 11:27 Killed by Caris the human at level 41 on the 47th Regrowth 124th year of Ascendancy at 02:50 Killed by Shasshhiy'Kaish at level 41 on the 55th Regrowth 124th year of Ascendancy at 19:41 Killed by Ysarckel the halfling at level 42 on the 71st Regrowth 124th year of Ascendancy at 11:06 Killed by onilug at level 43 on the 75th Pyre 124th year of Ascendancy at 01:37 Killed by Tannen at level 44 on the 5th Mirth 124th year of Ascendancy at 09:34 Killed by treant at level 44 on the 10th Mirth 124th year of Ascendancy at 14:53 Killed by Greater Mummy Lord at level 45 on the 3rd Dusk 124th year of Ascendancy at 03:10 Killed by Greater Mummy Lord at level 45 on the 3rd Dusk 124th year of Ascendancy at 06:00 Killed by orc high pyromancer at level 45 on the 73rd Dusk 124th year of Ascendancy at 13:58 Killed by Doomed Shade of Saemon at level 45 on the 16th Haze 124th year of Ascendancy at 11:54 Killed by orc cryomancer at level 47 on the 21st Haze 124th year of Ascendancy at 11:08 Killed by Lord of Skulls (warrior) at level 47 on the 21st Haze 124th year of Ascendancy at 13:28 Killed by Aeryrath the orc cryomancer at level 47 on the 21st Haze 124th year of Ascendancy at 15:15 Killed by orc high cryomancer at level 47 on the 21st Haze 124th year of Ascendancy at 22:16 Killed by orc high pyromancer at level 47 on the 22nd Haze 124th year of Ascendancy at 08:31 Killed by Emotha the orc pyromancer at level 48 on the 24th Haze 124th year of Ascendancy at 06:35 |
Primary Stats
Strength | 85 (base 60) |
Dexterity | 111 (base 60) |
Constitution | 53 (base 10) |
Magic | 118 (base 25) |
Willpower | 66 (base 10) |
Cunning | 115 (base 48) |
Resources
Life | 664/1128 |
Stamina | 170/291 |
Healing Factor | 1.4445784192901 |
Regeneration | 0.36114460482253 |
Speed
Mental | -9.9999999999999% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13 |
Lite | 12 |
Infravision | 11 |
See Stealth | 87.812641529265 |
See Invisible | 101.81264152927 |
Offense: Mainhand
Damage | 293 |
Accuracy | 82 |
Crit Chance | 108% |
APR | 24 |
Speed | 1.11 |
Offense: Spell
Spellpower | 77 |
Crit Chance | 44% |
Speed | 1 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 41% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +16% |
Physical | +55% |
Temporal | +42% |
Fire | +17% |
Arcane | +11% |
Mind | +11% |
All | +2% |
Offense: Damage Penetration
Temporal | +34% |
Physical | +31% |
Arcane | +25% |
Fire | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 29 (69.687909656376%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 0 |
Physical Save | 44 |
Spell Save | 47 |
Mental Save | 47 |
Defense: Resistances
Blight | -2%( 70%) |
Physical | + 8%( 70%) |
Cold | + 12%( 70%) |
All | -7%( 70%) |
Darkness | + 30%( 70%) |
Light | -1%( 70%) |
Temporal | + 4%( 70%) |
Fire | + 12%( 70%) |
Mind | -1%( 70%) |
Defense: Immunities
Stun Resistance | 56% |
Confusion Resistance | 48% |
Teleport Resistance | 20% |
Blind Resistance | 100% |
Silence Resistance | 32% |
Disarm Resistance | 91% |
Pinning Resistance | 35% |
Instadeath Resistance | 100% |
Knockback Resistance | 60% |
Inscriptions (4/5)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -863 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1217 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 133 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 295 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Archery prowess | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Aim |
talent | Apply Poison |
talent | Precise Strikes |
talent | Trained Reactions |
talent | Numbing Poison |
talent | Crippling Poison |
beneficial effect | All stats increased by 42. Pain Enhancement System |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | The target is concealed, increasing sight and attack range by 3 and chance to avoid damage by 17%. Concealment |
detrimental effect | Target is marked, leaving them vulnerable to marked shots. Marked |
beneficial effect | The target is surrounded by a fell aura, granting 40% critical damage bonus but -20% to all resistances. Fell Aura |
detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects (except Wet and Frozen Feet). The target cannot teleport or heal while frozen. 391 HP on the iceblock remaining. Frozen |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Ivythra the giant red ant. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 969. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +12 Cun -12 Con dps ---------- Spell.pwr +6 (+2 eff.) Melee Ret 6 blight 6 arcane ----- def ----- Armour +4 Defense +10 (+0 eff.) Fatigue -3% Phys.save +8 (+2 eff.) Silence- +32% Confus- +33% Stun/Frz- +26% ---------- misc Max.enc +26 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 T5 arrow ammo [Ego++] Master Power 73.5 - 102.9 Physical Uses 70% Dex, 50% Mag, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +26.0% Capacity 21 Proj.spd +200% On Crit: * Wound the target dealing 365 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) ----- def ----- Resists +5% blight +7% darkness Blind- +25% Confus- +15% ---------- misc Light +8 Infravis +4 See.Stealth +10 See.Invis +14 The wearer is treated as an undead. The wearer no longer has to breathe. Track: Puts all charms on 34 cooldown Level 5.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +6 Con dps ---------- Spell.crit +6% Spell.pwr +25 (+6 eff.) Dmg.mod +9% mind +15% fire Res.pen +25% arcane +20% fire Melee Ret 10 mind ----- def ----- Armour +5 Fatigue +5% Phys.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Battle Cry: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 2.0 T2 totem charm [Rare] Nature While equipped: ----- def ----- Resists +6% light Mind.save +3 (+1 eff.) Heal.mod +15% Disarm- +20% Knockbk- +10% Teleport- +20% Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 426 Base Damage: 211 Armor: 8 All Resist: 12 Puts all charms on 22 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Str +6 Mag +11 Wil +4 Cun dps ---------- Crit.mult +15.00% Spell.pwr +8 (+2 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +9% arcane ----- def ----- Max.HP +35.00 Disarm- +31% Pinning- +35% Knockbk- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +14% darkness Phasing +20% ----- def ----- Resists +28% darkness +6% mind Spell.save +18 (+6 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +10.0% Mind.crit +7% ----- def ----- Fatigue -6% ---------- misc Max.enc +26 A belt that goes around your waist. |
In main hand | ![]() 4.0 T5 longbow 2H weapon [Ego++] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +14.0% Dmg.mod +21% physical +20% temporal Res.pen +11% physical +14% temporal Acc +17 (+4 eff.) ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
On hands | ![]() 1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Main armor | ![]() 2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+5 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+0 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 43 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% physical Acc +30 (+6 eff.) Apr +3 ----- def ----- Armour +9 Defense +2 (+0 eff.) Resists +18% cold +4% physical +18% fire ---------- misc Equi/ret +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 51 power out of 60/60 The evilness of undeath radiates from this amulet. |
Inventory
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 temporal, 3 darkness, 4 blight, 3 fire, 3 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 499.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 568 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() 0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +8 (+1 eff.) ----- def ----- Resists +18% acid +14% fire +18% lightning +20% cold Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +3 Mag +5 Cun dps ---------- Melee+ 23 light Ranged+ 15 light Dmg.mod +11% light Acc +7 (+2 eff.) Rings make your fingers look great! |
![]() 4.0 T4 longbow 2H weapon [Ego+] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: dps ---------- Res.pen +17% physical Longbows are used to shoot arrows at your foes. |
![]() 4.0 T3 longbow 2H weapon [Ego++] Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Proj.spd +200% While equipped: Stats +11 Wil +5 Cun +9 Con dps ---------- Phys.spd +10% ----- def ----- Max.HP +41.00 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T4 longbow 2H weapon [Ego+] Disrupt/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +24 nature On Crit: * silences the target While equipped: Stats +3 Dex dps ---------- Res.pen +8% nature +9% physical Longbows are used to shoot arrows at your foes. |
![]() 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% light Melee Ret 4 lightning ----- def ----- Armour +7 Defense +2 (+0 eff.) Resists +12% acid +20% cold +5% arcane ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Rare] Psionic While equipped: Stats +3 Dex +2 Mag +4 Wil +4 Cun dps ---------- Mind.crit +6% Dmg.mod +6% nature ----- def ----- Defense +3 (+0 eff.) Resists +5% arcane Spell.save +15 (+5 eff.) ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.crit +5% ----- def ----- Defense +10 (+0 eff.) Phys.save +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +10 (+0 eff.) Resists +16% darkness +16% temporal Phys.save +6 (+2 eff.) Def/telep +12 Res/telep +11% Dur/telep +15% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T2 cloth armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +13% acid ----- def ----- Resists +31% acid +6% temporal +5% arcane +9% all Poison- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+5 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
![]() 2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +11% darkness ----- def ----- Resists +16% darkness +7% all Spell.save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather. |
![]() 1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Dex +3 Con dps ---------- Phys.crit +2.0% Crit.mult +20.00% Acc +15 (+3 eff.) ----- def ----- Armour +2 Confus- +20% ---------- misc Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 21 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 224.95 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +10% arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +5% arcane +12% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning Cut- +20% ---------- misc Hate/m.crit +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+0 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 51 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
![]() 2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +5% darkness +5% nature Melee Ret 6 nature ----- def ----- Armour +1 Fatigue +1% Resists +3% fire +11% light +17% darkness A cap made of leather. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +6 Str +3 Con dps ---------- Crit.mult +10.00% ----- def ----- Armour +3 Fatigue +3% Resists +5% arcane ---------- misc Psi/ret +0.32 A cap made of leather. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +10% nature Spell.save +6 (+2 eff.) Max.HP +62.00 Heal.mod +11% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil ----- def ----- Armour +1 Defense +5 (+0 eff.) Fatigue +1% Resists +6% blight +1% physical +3% light +9% darkness Mind.save +6 (+2 eff.) Max.HP +60.00 Cut- +10% A cap made of leather. |
![]() 9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+6 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 22 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 49.51 to 148.54 lightning damage (99.03 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
![]() 9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+0 eff.) Fatigue +7% Resists +35% nature Crit.chn- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
![]() 9.0 T3 light armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str dps ---------- Res.pen +5% temporal ----- def ----- Armour +6 Defense +9 (+0 eff.) Fatigue +8% Resists +6% temporal +15% light +16% fire +6% mind +12% darkness Mind.save +10 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of leather. |
![]() 9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() 9.0 T5 light armor [Rare] Arcane While equipped: dps ---------- Melee+ 16 acid 13 fire Melee Ret 10 acid 11 fire 4 temporal ----- def ----- Armour +8 Defense +30 (+20 eff.) Fatigue +8% Resists +24% acid +18% fire +4% physical Mind.save +12 (+4 eff.) HP.reg +4.00 A suit of armour made of leather. |
![]() 6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+2 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+0 eff.) Rng.Def +8 (+0 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
![]() 7.0 T1 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+0 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
![]() 7.0 T2 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Defense +9 (+0 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
![]() 3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 100/100 The very essence of bearness! |
![]() 3.0 T5 arrow ammo [Unique] Master Power 68.0 - 95.2 Physical Uses 50% Dex, 50% Mag, 70% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
![]() 3.0 T3 arrow ammo [Rare] Nature Power 33.0 - 46.2 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 14 Proj.spd +200% Ranged+ +20 light +20 arcane On Hit.r1 +20 acid On Crit.r2 +20 arcane On Hit: * 20% chance to reduce armor by 44% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 260 physical damage Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T3 arrow ammo [Random Unique] Arcane/Master Power 51.0 - 71.4 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +11.0% Capacity 19 Ranged+ +8 mind On Crit.r2 +12 arcane +20 mind On Crit: * Splash the target with acid dealing 205 damage over 5 turns and reducing armor and accuracy by 26 * Wound the target dealing 365 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T4 arrow ammo [Ego+] Master Power 57.0 - 79.8 Physical Uses 70% Dex, 50% Mag, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +14 Crit +14.5% Capacity 18 On Crit: * Wound the target dealing 365 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T3 arrow ammo [Ego+] Nature/Master Power 49.5 - 69.3 Physical Uses 70% Dex, 50% Mag, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +16.0% Capacity 19 Ranged+ +11 nature On Crit: * Wound the target dealing 365 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T3 arrow ammo [Random Unique] Arcane/Psionic Power 29.0 - 40.6 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 23 Ranged+ +24 darkness +14 light Against +21% Undead +15% Living On Crit.r2 +8 darkness On Hit: * 20% chance to reduce damage dealt by 26% * Create an explosion dealing 137 cold damage (1/turn) Arrows are used with bows to pierce your foes to death. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 43 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 blood corpse [Plot Item] Nature Drink the vile fluid. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+0 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+0 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+0 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +5 (+0 eff.) Resists +3% acid Spell.save +6 (+2 eff.) Cut- +20% Stun/Frz- +20% Knockbk- +20% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.0 T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2025/2025 A set of 2025 tiny explosive spheres. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 1.0 T3 lite [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +9% light Res.pen +25% cold +10% light +7% all Apr +10 Melee Ret 17 fire ----- def ----- Resists +6% light +8% fire Phys.save +8 (+2 eff.) Heal.mod +18% ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 22 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 150.11 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 150.11 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 0.0 T3 lite [Random Unique] Arcane/Psionic While equipped: Stats +4 Wil +5 Mag dps ---------- Spell.pwr +20 (+5 eff.) Melee Ret 8 arcane 12 fire ----- def ----- Resists +7% fire Mind.save +8 (+3 eff.) ---------- misc Light +6 See.Stealth +7 See.Invis +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T3 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +8 (+3 eff.) Blind- +33% Confus- +16% ---------- misc Light +7 See.Stealth +8 See.Invis +12 Track: Puts all charms on 34 cooldown Level 3.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 168% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 582.62 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 3.0 Pwr.cost 16 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 89 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+0 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+0 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Saemon the Cornac Archer level 35
10th Haze 123rd year of Ascendancy at 14:31 see stats
By Saemon the Cornac Archer level 39
2nd Decay 123rd year of Ascendancy at 18:03 see stats
By Saemon the Cornac Archer level 40
1st Wintertide 124th year of Ascendancy at 03:49 see stats
By Saemon the Cornac Archer level 44
5th Mirth 124th year of Ascendancy at 12:45 see stats
By Saemon the Cornac Archer level 39
78th Haze 123rd year of Ascendancy at 00:03 see stats
By Saemon the Cornac Archer level 29
27th Pyre 123rd year of Ascendancy at 15:20 see stats
By Saemon the Cornac Archer level 36
25th Haze 123rd year of Ascendancy at 20:46 see stats
By Saemon the Cornac Archer level 45
16th Haze 124th year of Ascendancy at 13:45 see stats
By Saemon the Cornac Archer level 14
33rd Dusk 122nd year of Ascendancy at 11:14 see stats
By Saemon the Cornac Archer level 38
73rd Haze 123rd year of Ascendancy at 04:55 see stats
By Saemon the Cornac Archer level 36
53rd Haze 123rd year of Ascendancy at 18:08 see stats
By Saemon the Cornac Archer level 38
72nd Haze 123rd year of Ascendancy at 18:56 see stats
By Saemon the Cornac Archer level 18
62nd Dusk 122nd year of Ascendancy at 10:49 see stats
By Saemon the Cornac Archer level 27
4th Pyre 123rd year of Ascendancy at 17:54 see stats
By Saemon the Cornac Archer level 28
26th Pyre 123rd year of Ascendancy at 23:05 see stats
By Saemon the Cornac Archer level 21
78th Haze 122nd year of Ascendancy at 02:57 see stats
By Saemon the Cornac Archer level 47
20th Haze 124th year of Ascendancy at 20:55 see stats
By Saemon the Cornac Archer level 35
16th Haze 123rd year of Ascendancy at 12:34 see stats
By Saemon the Cornac Archer level 10
10th Mirth 122nd year of Ascendancy at 01:40 see stats
By Saemon the Cornac Archer level 20
65th Dusk 122nd year of Ascendancy at 15:24 see stats
By Saemon the Cornac Archer level 30
50th Dusk 123rd year of Ascendancy at 21:59 see stats
By Saemon the Cornac Archer level 40
8th Decay 123rd year of Ascendancy at 10:38 see stats
By Saemon the Cornac Archer level 22
2nd Allure 123rd year of Ascendancy at 00:56 see stats
By Saemon the Cornac Archer level 20
71st Dusk 122nd year of Ascendancy at 02:13 see stats
By Saemon the Cornac Archer level 26
76th Regrowth 123rd year of Ascendancy at 17:12 see stats
By Saemon the Cornac Archer level 41
55th Regrowth 124th year of Ascendancy at 21:42 see stats
By Saemon the Cornac Archer level 38
72nd Haze 123rd year of Ascendancy at 05:33 see stats
By Saemon the Cornac Archer level 20
66th Dusk 122nd year of Ascendancy at 04:17 see stats
By Saemon the Cornac Archer level 38
73rd Haze 123rd year of Ascendancy at 07:13 see stats
By Saemon the Cornac Archer level 27
1st Pyre 123rd year of Ascendancy at 02:00 see stats
By Saemon the Cornac Archer level 7
78th Pyre 122nd year of Ascendancy at 06:55 see stats
By Saemon the Cornac Archer level 27
1st Pyre 123rd year of Ascendancy at 02:17 see stats
By Saemon the Cornac Archer level 18
61st Dusk 122nd year of Ascendancy at 20:48 see stats
By Saemon the Cornac Archer level 41
22nd Regrowth 124th year of Ascendancy at 21:17 see stats
By Saemon the Cornac Archer level 20
18th Haze 122nd year of Ascendancy at 18:09 see stats
By Saemon the Cornac Archer level 28
12nd Pyre 123rd year of Ascendancy at 06:33 see stats
By Saemon the Cornac Archer level 19
65th Dusk 122nd year of Ascendancy at 13:31 see stats
By Saemon the Cornac Archer level 34
8th Haze 123rd year of Ascendancy at 03:13 see stats
Log
Orc cryomancer hits Saemon for (97 reacted , -5 stam), 0 cold (0 total damage).
Deep Wound from Saemon hits Zubirera the orc pyromancer for 159 physical damage.
Orc cryomancer casts Rune: Blink.
Orc cryomancer is out of phase.
Orc cryomancer casts Phase Door.
Zubirera the orc pyromancer uses Orcish Fury.
Zubirera the orc pyromancer enters a state of bloodlust.
Saemon shoots!
Zubirera the orc pyromancer casts Flame.
Saemon's Shoot performs a ranged critical strike against Saemon!
Saemon forces the iceblock to shatter.
Zubirera the orc pyromancer hits Saemon for (53 to ice), 80 fire (80 total damage).
Saemon is free from the ice.
Orc cryomancer uses Orcish Fury.
Orc cryomancer enters a state of bloodlust.
Orc cryomancer casts Freeze.
Saemon reacts to damage from Orc cryomancer, mitigating the blow!.
Saemon is encased in ice!
Orc cryomancer casts Freeze.
Saemon resists!
Orc cryomancer uses Pride of the Orcs.
Orc cryomancer receives 256 healing from Pride of the Orcs.
Orc cryomancer hits Saemon for (107 reacted , -5 stam), 216 cold (216 total damage).
Orc cryomancer hits Saemon for 0 cold damage.
Zubirera the orc pyromancer uses Unstoppable.
Orc cryomancer casts Phase Door.
Saving game...
Saving done.