Skelmar the level 10 Skeleton Necromancer by Plorterial

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceSkeleton
ClassNecromancer
Level / Exp10 / 76%
Sizebig
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity17 (base 10)
Constitution10 (base 10)
Magic28 (base 23)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life107/107
Mana178/178
Soul14/14
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision7
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage14
Accuracy11
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance6%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+10%
Cold+10%
Darkness+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)2 (30%)
Defense23
Ranged Defense23
Fatigue0
Physical Save15
Spell Save19
Mental Save8

Defense: Resistances

Darkness+ 21%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
2/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
1/5
1/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.60
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
5/5
0/5
0/5
0/5
Spell / Glacial waste1.60
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
1/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
3/5
1/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

done
done
done
active
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Skelmar the Skeleton Necromancer level 10
2nd Summertide 122nd year of Ascendancy at 13:11
see stats
The secret city Discovered the truth about mages.
By Skelmar the Skeleton Necromancer level 8
8th Mirth 122nd year of Ascendancy at 08:09
see stats

Log

Your summoned ghoul disappears.
There is a way to the next level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 87 turns (stop reason: at exit).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 87 turns (stop reason: at exit).


--------------------------------

You gain 0.75 gold from the transmogrification of
rough leather cap of constitution (+3) (0 def, 1 armour).
You gain 0.76 gold from the transmogrification of
linen wizard hat of frost (+15%) (1 def, 0 armour).
You gain 2.13 gold from the transmogrification of
iron waraxe of vileness (104% power, 2 apr).
You gain 1.86 gold from the transmogrification of
hateful iron waraxe of massacre (113% power, 2 apr).
You gain 1.11 gold from the transmogrification of
rough leather sling of lightning.
You gain 3.13 gold from the transmogrification of
balanced iron greatsword (110% power, 1 apr).
You gain 0.75 gold from the transmogrification of
arcing iron greatmaul (121% power, 1 apr).
An illusion appears around Skeleton master archer making him appear human.
An illusion appears around Armoured skeleton warrior making him appear human.
An illusion appears around Armoured skeleton warrior making him appear human.
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.