











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Reaver |
Level / Exp | 50 / 1768% |
Size | huge |
Lifes / Deaths | Killed by Cyrodhethra the drem at level 10 on the 5th Mirth 122nd year of Ascendancy at 09:08 / 463Killed by Horned Horror at level 10 on the 5th Mirth 122nd year of Ascendancy at 15:59 Killed by Horned Horror at level 10 on the 5th Mirth 122nd year of Ascendancy at 17:15 Killed by rogue at level 12 on the 41st Dusk 122nd year of Ascendancy at 18:30 Killed by rogue at level 12 on the 41st Dusk 122nd year of Ascendancy at 18:46 Killed by thief at level 12 on the 41st Dusk 122nd year of Ascendancy at 21:35 Killed by armoured skeleton warrior at level 12 on the 57th Dusk 122nd year of Ascendancy at 15:15 Killed by Glorugathra the Guardian at level 13 on the 58th Dusk 122nd year of Ascendancy at 10:29 Killed by Glorugathra the Guardian at level 13 on the 58th Dusk 122nd year of Ascendancy at 11:45 Killed by war hound at level 13 on the 58th Dusk 122nd year of Ascendancy at 21:46 Killed by Lord of Skulls (warrior) at level 13 on the 59th Dusk 122nd year of Ascendancy at 09:06 Killed by Cyryna the orc necromancer at level 13 on the 59th Dusk 122nd year of Ascendancy at 10:25 Killed by Cyryna the orc necromancer at level 13 on the 59th Dusk 122nd year of Ascendancy at 11:36 Killed by armoured skeleton warrior at level 13 on the 59th Dusk 122nd year of Ascendancy at 12:53 Killed by armoured skeleton warrior at level 13 on the 59th Dusk 122nd year of Ascendancy at 15:23 Killed by armoured skeleton warrior at level 13 on the 59th Dusk 122nd year of Ascendancy at 16:36 Killed by armoured skeleton warrior at level 13 on the 59th Dusk 122nd year of Ascendancy at 18:07 Killed by armoured skeleton warrior at level 13 on the 59th Dusk 122nd year of Ascendancy at 19:04 Killed by faerlhing at level 13 on the 59th Dusk 122nd year of Ascendancy at 20:56 Killed by Ivokira the snow giant at level 13 on the 59th Dusk 122nd year of Ascendancy at 23:03 Killed by Ivokira the snow giant at level 13 on the 60th Dusk 122nd year of Ascendancy at 00:25 Killed by Emelanne the venom drake hatchling at level 13 on the 60th Dusk 122nd year of Ascendancy at 01:51 Killed by Emelanne the venom drake hatchling at level 13 on the 60th Dusk 122nd year of Ascendancy at 03:28 Killed by Emelanne the venom drake hatchling at level 13 on the 60th Dusk 122nd year of Ascendancy at 04:40 Killed by Emelanne the venom drake hatchling at level 13 on the 60th Dusk 122nd year of Ascendancy at 06:21 Killed by Emelanne the venom drake hatchling at level 13 on the 60th Dusk 122nd year of Ascendancy at 07:37 Killed by Emelanne the venom drake hatchling at level 13 on the 60th Dusk 122nd year of Ascendancy at 08:52 Killed by Emelanne the venom drake hatchling at level 13 on the 60th Dusk 122nd year of Ascendancy at 10:09 Killed by Emelanne the venom drake hatchling at level 13 on the 60th Dusk 122nd year of Ascendancy at 11:34 Killed by Emelanne the venom drake hatchling at level 13 on the 60th Dusk 122nd year of Ascendancy at 12:33 Killed by Ivokira the snow giant at level 13 on the 60th Dusk 122nd year of Ascendancy at 12:41 Killed by Emelanne the venom drake hatchling at level 13 on the 60th Dusk 122nd year of Ascendancy at 12:47 Killed by Zubusenn the eternal bone giant at level 13 on the 60th Dusk 122nd year of Ascendancy at 14:05 Killed by Emelanne the venom drake hatchling at level 13 on the 60th Dusk 122nd year of Ascendancy at 14:22 Killed by Emelanne the venom drake hatchling at level 13 on the 60th Dusk 122nd year of Ascendancy at 15:16 Killed by Silita the ritch larva at level 13 on the 60th Dusk 122nd year of Ascendancy at 16:58 Killed by Ce'Nuba the gwelgoroth at level 13 on the 60th Dusk 122nd year of Ascendancy at 18:11 Killed by Mayith the giant fire ant at level 13 on the 60th Dusk 122nd year of Ascendancy at 19:21 Killed by Silita the ritch larva at level 13 on the 60th Dusk 122nd year of Ascendancy at 20:23 Killed by Thdir the krog at level 13 on the 78th Dusk 122nd year of Ascendancy at 23:25 Killed by ravaging entropic rip at level 13 on the 27th Haze 122nd year of Ascendancy at 11:09 Killed by ravaging entropic rip at level 13 on the 27th Haze 122nd year of Ascendancy at 12:36 Killed by bursting entropic shard at level 13 on the 27th Haze 122nd year of Ascendancy at 14:46 Killed by ravaging entropic rip at level 13 on the 27th Haze 122nd year of Ascendancy at 16:02 Killed by ravaging entropic rip at level 13 on the 27th Haze 122nd year of Ascendancy at 16:59 Killed by bursting entropic shard at level 13 on the 27th Haze 122nd year of Ascendancy at 17:39 Killed by ravaging entropic rip at level 13 on the 27th Haze 122nd year of Ascendancy at 17:57 Killed by bursting entropic shard at level 13 on the 27th Haze 122nd year of Ascendancy at 18:06 Killed by bursting entropic shard at level 13 on the 27th Haze 122nd year of Ascendancy at 18:18 Killed by bursting entropic shard at level 13 on the 27th Haze 122nd year of Ascendancy at 19:21 Killed by Nisoma the Invoker at level 13 on the 28th Haze 122nd year of Ascendancy at 00:42 Killed by Nisoma the Invoker at level 13 on the 28th Haze 122nd year of Ascendancy at 01:56 Killed by Nisoma the Invoker at level 13 on the 28th Haze 122nd year of Ascendancy at 03:15 Killed by Nisoma the Invoker at level 13 on the 28th Haze 122nd year of Ascendancy at 04:12 Killed by Nisoma the Invoker at level 13 on the 28th Haze 122nd year of Ascendancy at 05:42 Killed by Nisoma the Invoker at level 13 on the 28th Haze 122nd year of Ascendancy at 06:41 Killed by Nisoma the Invoker at level 13 on the 28th Haze 122nd year of Ascendancy at 07:40 Killed by Tomondo the Invoker at level 14 on the 28th Haze 122nd year of Ascendancy at 09:29 Killed by treant at level 14 on the 28th Haze 122nd year of Ascendancy at 12:21 Killed by treant at level 14 on the 28th Haze 122nd year of Ascendancy at 13:26 Killed by treant at level 14 on the 28th Haze 122nd year of Ascendancy at 14:48 Killed by Tomondo the Invoker at level 14 on the 28th Haze 122nd year of Ascendancy at 16:56 Killed by Kobid the Invoker at level 14 on the 28th Haze 122nd year of Ascendancy at 21:00 Killed by Anzeuar the Bringer of Doom at level 14 on the 28th Haze 122nd year of Ascendancy at 23:35 Killed by Anzeuar the Bringer of Doom at level 14 on the 29th Haze 122nd year of Ascendancy at 00:54 Killed by Anzeuar the Bringer of Doom at level 14 on the 29th Haze 122nd year of Ascendancy at 02:03 Killed by Omilbo the dwarf at level 14 on the 34th Haze 122nd year of Ascendancy at 15:22 Killed by skeleton assassin at level 15 on the 60th Haze 122nd year of Ascendancy at 01:43 Killed by naga myrmidon at level 15 on the 60th Haze 122nd year of Ascendancy at 05:31 Killed by skeleton magus at level 16 on the 61st Haze 122nd year of Ascendancy at 11:29 Killed by blade horror at level 16 on the 61st Haze 122nd year of Ascendancy at 16:41 Killed by blinkwyrm at level 16 on the 61st Haze 122nd year of Ascendancy at 21:12 Killed by vampire lord at level 17 on the 61st Haze 122nd year of Ascendancy at 22:33 Killed by blinkwyrm at level 17 on the 61st Haze 122nd year of Ascendancy at 23:54 Killed by blinkwyrm at level 17 on the 62nd Haze 122nd year of Ascendancy at 01:27 Killed by blinkwyrm at level 17 on the 62nd Haze 122nd year of Ascendancy at 02:53 Killed by hottsteppa at level 17 on the 62nd Haze 122nd year of Ascendancy at 04:39 Killed by blinkwyrm at level 17 on the 62nd Haze 122nd year of Ascendancy at 06:41 Killed by blinkwyrm at level 17 on the 62nd Haze 122nd year of Ascendancy at 08:45 Killed by blinkwyrm at level 17 on the 62nd Haze 122nd year of Ascendancy at 09:43 Killed by netherworm mass at level 17 on the 63rd Haze 122nd year of Ascendancy at 11:09 Killed by assassin at level 18 on the 64th Haze 122nd year of Ascendancy at 00:55 Killed by ghoul at level 18 on the 64th Haze 122nd year of Ascendancy at 05:08 Killed by barrow wight at level 18 on the 64th Haze 122nd year of Ascendancy at 13:08 Killed by barrow wight at level 18 on the 64th Haze 122nd year of Ascendancy at 14:53 Killed by orc warrior at level 18 on the 64th Haze 122nd year of Ascendancy at 16:38 Killed by skeleton warrior at level 18 on the 64th Haze 122nd year of Ascendancy at 17:53 Killed by skeleton warrior at level 18 on the 64th Haze 122nd year of Ascendancy at 18:53 Killed by radiant horror at level 18 on the 64th Haze 122nd year of Ascendancy at 21:06 Killed by emperor wight at level 19 on the 65th Haze 122nd year of Ascendancy at 01:19 Killed by headless horror at level 20 on the 66th Haze 122nd year of Ascendancy at 17:02 Killed by The Master at level 20 on the 66th Haze 122nd year of Ascendancy at 18:25 Killed by Lord of Skulls (warrior) at level 20 on the 66th Haze 122nd year of Ascendancy at 19:31 Killed by elder vampire at level 20 on the 67th Haze 122nd year of Ascendancy at 03:25 Killed by war hound at level 21 on the 15th Regrowth 123rd year of Ascendancy at 19:09 Killed by Jacfal the halfling at level 21 on the 31st Regrowth 123rd year of Ascendancy at 06:59 Killed by ritch flamespitter at level 21 on the 73rd Regrowth 123rd year of Ascendancy at 08:32 Killed by Mayith the giant fire ant at level 21 on the 73rd Regrowth 123rd year of Ascendancy at 09:56 Killed by ritch flamespitter at level 21 on the 73rd Regrowth 123rd year of Ascendancy at 11:18 Killed by Ce'Nuba the gwelgoroth at level 21 on the 73rd Regrowth 123rd year of Ascendancy at 13:08 Killed by Grand Corruptor at level 22 on the 37th Pyre 123rd year of Ascendancy at 17:52 Killed by Grand Corruptor at level 22 on the 37th Pyre 123rd year of Ascendancy at 19:17 Killed by Urkis, the High Tempest at level 22 on the 48th Pyre 123rd year of Ascendancy at 18:21 Killed by blinkwyrm at level 23 on the 50th Pyre 123rd year of Ascendancy at 04:01 Killed by blinkwyrm at level 23 on the 50th Pyre 123rd year of Ascendancy at 05:48 Killed by blinkwyrm at level 23 on the 50th Pyre 123rd year of Ascendancy at 06:57 Killed by blinkwyrm at level 23 on the 50th Pyre 123rd year of Ascendancy at 07:55 Killed by blinkwyrm at level 23 on the 50th Pyre 123rd year of Ascendancy at 08:36 Killed by blinkwyrm at level 23 on the 50th Pyre 123rd year of Ascendancy at 09:39 Killed by blinkwyrm at level 23 on the 50th Pyre 123rd year of Ascendancy at 09:56 Killed by blinkwyrm at level 23 on the 50th Pyre 123rd year of Ascendancy at 10:21 Killed by blinkwyrm at level 23 on the 50th Pyre 123rd year of Ascendancy at 12:58 Killed by blinkwyrm at level 23 on the 50th Pyre 123rd year of Ascendancy at 15:17 Killed by Neruna the multi-hued drake hatchling at level 23 on the 60th Pyre 123rd year of Ascendancy at 03:23 Killed by Elymina the ultimate telugoroth at level 24 on the 61st Pyre 123rd year of Ascendancy at 19:46 Killed by Chronolith Twin at level 24 on the 62nd Pyre 123rd year of Ascendancy at 14:49 Killed by Chronolith Twin at level 24 on the 62nd Pyre 123rd year of Ascendancy at 16:13 Killed by Chronolith Twin at level 24 on the 62nd Pyre 123rd year of Ascendancy at 19:53 Killed by Chronolith Twin at level 24 on the 62nd Pyre 123rd year of Ascendancy at 21:10 Killed by hottsteppa at level 25 on the 65th Pyre 123rd year of Ascendancy at 06:58 Killed by Layeyassra the elven corruptor at level 25 on the 76th Pyre 123rd year of Ascendancy at 07:51 Killed by elven cultist at level 25 on the 76th Pyre 123rd year of Ascendancy at 13:19 Killed by elven mage at level 25 on the 77th Pyre 123rd year of Ascendancy at 16:52 Killed by Silita the ritch larva at level 26 on the 1st Flare 123rd year of Ascendancy at 00:11 Killed by Ce'Nuba the gwelgoroth at level 26 on the 1st Flare 123rd year of Ascendancy at 01:43 Killed by Ce'Nuba the gwelgoroth at level 26 on the 1st Flare 123rd year of Ascendancy at 03:01 Killed by Zubusenn the eternal bone giant at level 26 on the 1st Flare 123rd year of Ascendancy at 04:24 Killed by Mayith the giant fire ant at level 26 on the 1st Flare 123rd year of Ascendancy at 05:41 Killed by ghoulking at level 26 on the 28th Dusk 123rd year of Ascendancy at 06:23 Killed by enthralled slave at level 27 on the 46th Dusk 123rd year of Ascendancy at 04:13 Killed by enthralled slave at level 27 on the 46th Dusk 123rd year of Ascendancy at 05:49 Killed by corrupted mastocytic feeder at level 27 on the 69th Dusk 123rd year of Ascendancy at 18:26 Killed by Bethulle the devourer at level 28 on the 73rd Dusk 123rd year of Ascendancy at 10:27 Killed by war hound at level 28 on the 2nd Haze 123rd year of Ascendancy at 05:35 Killed by hottsteppa at level 28 on the 5th Haze 123rd year of Ascendancy at 12:11 Killed by hottsteppa at level 28 on the 5th Haze 123rd year of Ascendancy at 13:15 Killed by hottsteppa at level 28 on the 6th Haze 123rd year of Ascendancy at 10:03 Killed by hottsteppa at level 28 on the 6th Haze 123rd year of Ascendancy at 15:26 Killed by orc blood mage at level 28 on the 14th Haze 123rd year of Ascendancy at 10:25 Killed by war hound at level 29 on the 16th Haze 123rd year of Ascendancy at 05:11 Killed by Eilinugatha the dire wolf at level 29 on the 16th Haze 123rd year of Ascendancy at 06:39 Killed by poisoned deep water at level 29 on the 23rd Haze 123rd year of Ascendancy at 20:26 Killed by Xesemira the venom drake hatchling at level 29 on the 24th Haze 123rd year of Ascendancy at 01:50 Killed by Mindworm at level 29 on the 24th Haze 123rd year of Ascendancy at 10:48 Killed by Abebomat the krog at level 29 on the 30th Haze 123rd year of Ascendancy at 18:39 Killed by Aludir the thalore at level 29 on the 30th Haze 123rd year of Ascendancy at 20:00 Killed by orc soldier at level 30 on the 40th Haze 123rd year of Ascendancy at 05:20 Killed by Godhetha the forest troll at level 30 on the 40th Haze 123rd year of Ascendancy at 09:05 Killed by Forest Troll Hedge-Wizard at level 30 on the 41st Haze 123rd year of Ascendancy at 08:06 Killed by orc assassin at level 30 on the 42nd Haze 123rd year of Ascendancy at 05:37 Killed by corrupted mastocytic feeder at level 31 on the 42nd Haze 123rd year of Ascendancy at 22:48 Killed by thought-forged bowman at level 31 on the 43rd Haze 123rd year of Ascendancy at 08:25 Killed by thought-forged bowman at level 31 on the 43rd Haze 123rd year of Ascendancy at 09:49 Killed by thought-forged bowman at level 31 on the 43rd Haze 123rd year of Ascendancy at 11:06 Killed by Cyrath the Blightborn at level 31 on the 43rd Haze 123rd year of Ascendancy at 12:36 Killed by Cyrath the Blightborn at level 31 on the 43rd Haze 123rd year of Ascendancy at 13:49 Killed by Cyrath the Blightborn at level 31 on the 43rd Haze 123rd year of Ascendancy at 15:20 Killed by thought-forged bowman at level 31 on the 43rd Haze 123rd year of Ascendancy at 16:50 Killed by Golbug the Destroyer at level 31 on the 44th Haze 123rd year of Ascendancy at 04:34 Killed by orc necromancer at level 32 on the 60th Haze 123rd year of Ascendancy at 23:11 Killed by orc necromancer at level 32 on the 61st Haze 123rd year of Ascendancy at 01:31 Killed by orc necromancer at level 32 on the 61st Haze 123rd year of Ascendancy at 03:09 Killed by orc blood mage at level 32 on the 61st Haze 123rd year of Ascendancy at 05:05 Killed by orc corruptor at level 32 on the 63rd Haze 123rd year of Ascendancy at 22:06 Killed by orc warrior at level 32 on the 10th Decay 123rd year of Ascendancy at 09:42 Killed by orc soldier at level 32 on the 10th Decay 123rd year of Ascendancy at 10:40 Killed by orc blood mage at level 32 on the 10th Decay 123rd year of Ascendancy at 10:51 Killed by orc corruptor at level 32 on the 10th Decay 123rd year of Ascendancy at 11:04 Killed by orc blood mage at level 32 on the 10th Decay 123rd year of Ascendancy at 11:13 Killed by orc blood mage at level 32 on the 10th Decay 123rd year of Ascendancy at 11:23 Killed by orc blood mage at level 32 on the 10th Decay 123rd year of Ascendancy at 11:32 Killed by orc corruptor at level 32 on the 10th Decay 123rd year of Ascendancy at 18:35 Killed by orc corruptor at level 32 on the 10th Decay 123rd year of Ascendancy at 18:54 Killed by orc corruptor at level 32 on the 10th Decay 123rd year of Ascendancy at 20:43 Killed by Ivovea the orc master assassin at level 32 on the 10th Decay 123rd year of Ascendancy at 21:12 Killed by Ivovea the orc master assassin at level 32 on the 10th Decay 123rd year of Ascendancy at 21:27 Killed by orc necromancer at level 32 on the 10th Allure 124th year of Ascendancy at 20:13 Killed by orc necromancer at level 32 on the 10th Allure 124th year of Ascendancy at 21:00 Killed by orc corruptor at level 32 on the 1st Regrowth 124th year of Ascendancy at 02:38 Killed by orc warrior at level 32 on the 19th Regrowth 124th year of Ascendancy at 23:13 Killed by Betylena the orc cryomancer at level 32 on the 19th Regrowth 124th year of Ascendancy at 23:43 Killed by orc cryomancer at level 32 on the 20th Regrowth 124th year of Ascendancy at 00:00 Killed by Betylena the orc cryomancer at level 32 on the 20th Regrowth 124th year of Ascendancy at 00:15 Killed by orc corruptor at level 32 on the 20th Regrowth 124th year of Ascendancy at 03:42 Killed by orc corruptor at level 32 on the 20th Regrowth 124th year of Ascendancy at 04:07 Killed by orc blood mage at level 32 on the 56th Regrowth 124th year of Ascendancy at 23:03 Killed by orc blood mage at level 32 on the 56th Regrowth 124th year of Ascendancy at 23:17 Killed by ritch flamespitter at level 32 on the 57th Regrowth 124th year of Ascendancy at 16:42 Killed by Rak'Shor Cultist at level 32 on the 58th Regrowth 124th year of Ascendancy at 10:06 Killed by Lisama the orc mage-hunter at level 35 on the 23rd Pyre 124th year of Ascendancy at 09:05 Killed by orc master assassin at level 35 on the 23rd Pyre 124th year of Ascendancy at 11:12 Killed by Velalrata the fire wyrm at level 36 on the 23rd Pyre 124th year of Ascendancy at 14:06 Killed by orc master assassin at level 36 on the 23rd Pyre 124th year of Ascendancy at 17:01 Killed by Xoma the orc master wyrmic at level 36 on the 24th Pyre 124th year of Ascendancy at 03:40 Killed by minotaur at level 36 on the 24th Pyre 124th year of Ascendancy at 21:43 Killed by venom drake at level 36 on the 24th Pyre 124th year of Ascendancy at 23:02 Killed by fire drake at level 36 on the 25th Pyre 124th year of Ascendancy at 00:32 Killed by fire drake at level 36 on the 25th Pyre 124th year of Ascendancy at 02:00 Killed by Layuritha the Storm Terror at level 36 on the 25th Pyre 124th year of Ascendancy at 03:31 Killed by Xanuba the Herald at level 36 on the 25th Pyre 124th year of Ascendancy at 05:02 Killed by stone golem at level 36 on the 25th Pyre 124th year of Ascendancy at 06:29 Killed by Mayimikira the Caustic Terror at level 36 on the 25th Pyre 124th year of Ascendancy at 08:54 Killed by Mayimikira the Caustic Terror at level 36 on the 25th Pyre 124th year of Ascendancy at 10:32 Killed by Layuritha the Storm Terror at level 37 on the 25th Pyre 124th year of Ascendancy at 12:10 Killed by minotaur at level 37 on the 25th Pyre 124th year of Ascendancy at 13:44 Killed by The One That Hunts at level 37 on the 25th Pyre 124th year of Ascendancy at 14:54 Killed by The One That Hunts at level 37 on the 25th Pyre 124th year of Ascendancy at 16:14 Killed by stone golem at level 37 on the 25th Pyre 124th year of Ascendancy at 17:54 Killed by Eilineretira the Flame Terror at level 37 on the 25th Pyre 124th year of Ascendancy at 19:37 Killed by Eilineretira the Flame Terror at level 37 on the 25th Pyre 124th year of Ascendancy at 20:57 Killed by minotaur at level 37 on the 25th Pyre 124th year of Ascendancy at 22:29 Killed by Isloma the Frozen Terror at level 37 on the 25th Pyre 124th year of Ascendancy at 23:41 Killed by Eilineretira the Flame Terror at level 37 on the 26th Pyre 124th year of Ascendancy at 00:49 Killed by stone golem at level 37 on the 26th Pyre 124th year of Ascendancy at 01:47 Killed by Isloma the Frozen Terror at level 37 on the 26th Pyre 124th year of Ascendancy at 03:13 Killed by Eilineretira the Flame Terror at level 37 on the 26th Pyre 124th year of Ascendancy at 04:31 Killed by Eilineretira the Flame Terror at level 37 on the 26th Pyre 124th year of Ascendancy at 06:01 Killed by Eilineretira the Flame Terror at level 37 on the 26th Pyre 124th year of Ascendancy at 07:11 Killed by stone golem at level 37 on the 26th Pyre 124th year of Ascendancy at 08:53 Killed by Isloma the Frozen Terror at level 37 on the 26th Pyre 124th year of Ascendancy at 10:20 Killed by Isloma the Frozen Terror at level 37 on the 26th Pyre 124th year of Ascendancy at 11:47 Killed by The One That Hunts at level 37 on the 27th Pyre 124th year of Ascendancy at 01:40 Killed by Veloldariatira the orc master wyrmic at level 38 on the 27th Pyre 124th year of Ascendancy at 22:32 Killed by Veloldariatira the orc master wyrmic at level 38 on the 28th Pyre 124th year of Ascendancy at 00:30 Killed by carrion worm mass at level 38 on the 28th Pyre 124th year of Ascendancy at 02:03 Killed by Dozing Isowyn at level 38 on the 28th Pyre 124th year of Ascendancy at 19:24 Killed by Betabeth the orc summoner at level 38 on the 29th Pyre 124th year of Ascendancy at 06:22 Killed by ritch flamespitter at level 38 on the 29th Pyre 124th year of Ascendancy at 08:04 Killed by rimebark at level 39 on the 29th Pyre 124th year of Ascendancy at 12:40 Killed by Polodatha the venom wyrm at level 39 on the 29th Pyre 124th year of Ascendancy at 20:58 Killed by Polodatha the venom wyrm at level 39 on the 29th Pyre 124th year of Ascendancy at 22:14 Killed by Saluda the spire dragon at level 39 on the 29th Pyre 124th year of Ascendancy at 23:31 Killed by worm that walks at level 40 on the 31st Pyre 124th year of Ascendancy at 11:26 Killed by worm that walks at level 40 on the 34th Pyre 124th year of Ascendancy at 02:39 Killed by ghoulking at level 40 on the 36th Pyre 124th year of Ascendancy at 22:18 Killed by orc blood mage at level 40 on the 38th Pyre 124th year of Ascendancy at 16:15 Killed by ghoul at level 40 on the 38th Pyre 124th year of Ascendancy at 17:29 Killed by Vorolaith the orc blood mage at level 41 on the 38th Pyre 124th year of Ascendancy at 22:31 Killed by Vorolaith the orc blood mage at level 41 on the 39th Pyre 124th year of Ascendancy at 00:47 Killed by The One That Hunts at level 41 on the 41st Pyre 124th year of Ascendancy at 09:42 Killed by ghoulking at level 41 on the 41st Pyre 124th year of Ascendancy at 16:08 Killed by skeleton archer at level 41 on the 42nd Pyre 124th year of Ascendancy at 21:38 Killed by orc corruptor at level 41 on the 43rd Pyre 124th year of Ascendancy at 00:01 Killed by venom wyrm at level 41 on the 43rd Pyre 124th year of Ascendancy at 01:34 Killed by armoured skeleton warrior at level 41 on the 43rd Pyre 124th year of Ascendancy at 03:41 Killed by runed bone giant at level 41 on the 43rd Pyre 124th year of Ascendancy at 05:04 Killed by Nerimiwyn the void horror at level 41 on the 43rd Pyre 124th year of Ascendancy at 06:57 Killed by Lord of Skulls (bone giant) at level 41 on the 43rd Pyre 124th year of Ascendancy at 08:45 Killed by Lord of Skulls (bone giant) at level 41 on the 43rd Pyre 124th year of Ascendancy at 10:08 Killed by skeleton mage at level 41 on the 43rd Pyre 124th year of Ascendancy at 11:20 Killed by skeleton mage at level 42 on the 43rd Pyre 124th year of Ascendancy at 12:40 Killed by skeleton mage at level 42 on the 43rd Pyre 124th year of Ascendancy at 13:09 Killed by ultimate gwelgoroth at level 42 on the 44th Pyre 124th year of Ascendancy at 06:29 Killed by faerlhing at level 42 on the 45th Pyre 124th year of Ascendancy at 00:13 Killed by blade horror at level 42 on the 45th Pyre 124th year of Ascendancy at 01:30 Killed by searing horror at level 42 on the 45th Pyre 124th year of Ascendancy at 02:40 Killed by searing horror at level 42 on the 45th Pyre 124th year of Ascendancy at 04:26 Killed by luminous horror at level 42 on the 45th Pyre 124th year of Ascendancy at 05:40 Killed by radiant horror at level 42 on the 45th Pyre 124th year of Ascendancy at 07:00 Killed by orc high pyromancer at level 42 on the 50th Pyre 124th year of Ascendancy at 22:01 Killed by hottsteppa at level 42 on the 78th Pyre 124th year of Ascendancy at 11:47 Killed by hottsteppa at level 42 on the 78th Pyre 124th year of Ascendancy at 14:37 Killed by hottsteppa at level 42 on the 78th Pyre 124th year of Ascendancy at 17:42 Killed by naga tide huntress at level 42 on the 78th Pyre 124th year of Ascendancy at 19:03 Killed by hottsteppa at level 42 on the 78th Pyre 124th year of Ascendancy at 21:43 Killed by hottsteppa at level 42 on the 79th Pyre 124th year of Ascendancy at 00:21 Killed by Walrog at level 42 on the 79th Pyre 124th year of Ascendancy at 02:53 Killed by hottsteppa at level 42 on the 79th Pyre 124th year of Ascendancy at 05:33 Killed by hottsteppa at level 42 on the 79th Pyre 124th year of Ascendancy at 08:14 Killed by hottsteppa at level 42 on the 79th Pyre 124th year of Ascendancy at 10:36 Killed by electric eel at level 42 on the 79th Pyre 124th year of Ascendancy at 12:27 Killed by naga psyren at level 42 on the 79th Pyre 124th year of Ascendancy at 14:25 Killed by naga myrmidon at level 42 on the 79th Pyre 124th year of Ascendancy at 15:41 Killed by electric eel at level 42 on the 79th Pyre 124th year of Ascendancy at 17:02 Killed by Ukllmswwik the Wise at level 43 on the 79th Pyre 124th year of Ascendancy at 19:38 Killed by hottsteppa at level 43 on the 79th Pyre 124th year of Ascendancy at 22:30 Killed by orc high pyromancer at level 43 on the 1st Mirth 124th year of Ascendancy at 12:43 Killed by orc cryomancer at level 43 on the 1st Mirth 124th year of Ascendancy at 14:02 Killed by orc pyromancer at level 43 on the 1st Mirth 124th year of Ascendancy at 15:21 Killed by orc cryomancer at level 43 on the 1st Mirth 124th year of Ascendancy at 16:39 Killed by Zubuvea the orc pyromancer at level 43 on the 1st Mirth 124th year of Ascendancy at 20:26 Killed by Zubuvea the orc pyromancer at level 43 on the 1st Mirth 124th year of Ascendancy at 22:05 Killed by Zubuvea the orc pyromancer at level 43 on the 1st Mirth 124th year of Ascendancy at 23:21 Killed by The One That Hunts at level 43 on the 2nd Mirth 124th year of Ascendancy at 00:54 Killed by Emirekira the orc pyromancer at level 43 on the 2nd Mirth 124th year of Ascendancy at 02:13 Killed by orc cryomancer at level 43 on the 2nd Mirth 124th year of Ascendancy at 05:21 Killed by Zubiratta the orc pyromancer at level 44 on the 2nd Mirth 124th year of Ascendancy at 11:33 Killed by orc high cryomancer at level 44 on the 2nd Mirth 124th year of Ascendancy at 15:47 Killed by orc pyromancer at level 44 on the 2nd Mirth 124th year of Ascendancy at 18:14 Killed by The One That Hunts at level 44 on the 2nd Mirth 124th year of Ascendancy at 19:50 Killed by orc high pyromancer at level 44 on the 3rd Mirth 124th year of Ascendancy at 02:18 Killed by The One That Hunts at level 44 on the 3rd Mirth 124th year of Ascendancy at 03:37 Killed by The One That Hunts at level 44 on the 3rd Mirth 124th year of Ascendancy at 05:07 Killed by The One That Hunts at level 44 on the 3rd Mirth 124th year of Ascendancy at 17:13 Killed by orc cryomancer at level 44 on the 3rd Mirth 124th year of Ascendancy at 22:35 Killed by orc cryomancer at level 44 on the 3rd Mirth 124th year of Ascendancy at 22:56 Killed by Gikira the orc high cryomancer at level 44 on the 4th Mirth 124th year of Ascendancy at 08:07 Killed by orc high pyromancer at level 44 on the 4th Mirth 124th year of Ascendancy at 09:23 Killed by orc high pyromancer at level 44 on the 4th Mirth 124th year of Ascendancy at 10:38 Killed by orc high pyromancer at level 44 on the 4th Mirth 124th year of Ascendancy at 12:00 Killed by orc high pyromancer at level 44 on the 4th Mirth 124th year of Ascendancy at 17:05 Killed by The One That Hunts at level 44 on the 4th Mirth 124th year of Ascendancy at 20:24 Killed by orc pyromancer at level 44 on the 4th Mirth 124th year of Ascendancy at 23:28 Killed by Adekira the orc cryomancer at level 44 on the 5th Mirth 124th year of Ascendancy at 04:19 Killed by The One That Hunts at level 44 on the 5th Mirth 124th year of Ascendancy at 05:47 Killed by orc high pyromancer at level 44 on the 5th Mirth 124th year of Ascendancy at 07:20 Killed by Emelonne the orc pyromancer at level 44 on the 5th Mirth 124th year of Ascendancy at 08:42 Killed by Isoldavea the orc pyromancer at level 44 on the 5th Mirth 124th year of Ascendancy at 11:40 Killed by orc cryomancer at level 44 on the 6th Mirth 124th year of Ascendancy at 11:58 Killed by orc cryomancer at level 44 on the 6th Mirth 124th year of Ascendancy at 13:21 Killed by orc cryomancer at level 44 on the 6th Mirth 124th year of Ascendancy at 14:40 Killed by The One That Hunts at level 45 on the 6th Mirth 124th year of Ascendancy at 16:46 Killed by orc cryomancer at level 45 on the 6th Mirth 124th year of Ascendancy at 18:38 Killed by bloated horror at level 45 on the 6th Mirth 124th year of Ascendancy at 23:01 Killed by orc cryomancer at level 45 on the 7th Mirth 124th year of Ascendancy at 13:05 Killed by orc cryomancer at level 45 on the 7th Mirth 124th year of Ascendancy at 19:57 Killed by orc high cryomancer at level 45 on the 8th Mirth 124th year of Ascendancy at 06:55 Killed by orc cryomancer at level 45 on the 8th Mirth 124th year of Ascendancy at 09:08 Killed by Poruba the orc high cryomancer at level 45 on the 8th Mirth 124th year of Ascendancy at 10:37 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 8th Mirth 124th year of Ascendancy at 13:54 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 8th Mirth 124th year of Ascendancy at 15:48 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 8th Mirth 124th year of Ascendancy at 17:19 Killed by The One That Hunts at level 45 on the 8th Mirth 124th year of Ascendancy at 18:29 Killed by Poruba the orc high cryomancer at level 45 on the 8th Mirth 124th year of Ascendancy at 20:51 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 8th Mirth 124th year of Ascendancy at 23:01 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 9th Mirth 124th year of Ascendancy at 01:48 Killed by Poruba the orc high cryomancer at level 45 on the 9th Mirth 124th year of Ascendancy at 03:21 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 9th Mirth 124th year of Ascendancy at 04:38 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 9th Mirth 124th year of Ascendancy at 05:59 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 9th Mirth 124th year of Ascendancy at 08:06 Killed by Saluvena the orc cryomancer at level 45 on the 10th Mirth 124th year of Ascendancy at 02:58 Killed by Liserewyn the orc cryomancer at level 45 on the 10th Mirth 124th year of Ascendancy at 04:10 Killed by Liserewyn the orc cryomancer at level 45 on the 10th Mirth 124th year of Ascendancy at 05:55 Killed by Elosena the orc high cryomancer at level 45 on the 10th Mirth 124th year of Ascendancy at 14:39 Killed by worm that walks at level 47 on the 16th Dusk 124th year of Ascendancy at 21:43 Killed by worm that walks at level 47 on the 17th Dusk 124th year of Ascendancy at 01:50 Killed by orc berserker at level 48 on the 19th Dusk 124th year of Ascendancy at 12:58 Killed by Emelimirin the Neverdead at level 48 on the 21st Dusk 124th year of Ascendancy at 05:47 Killed by Emelimirin the Neverdead at level 48 on the 21st Dusk 124th year of Ascendancy at 08:00 Killed by Emelimirin the Neverdead at level 48 on the 21st Dusk 124th year of Ascendancy at 09:34 Killed by Emelimirin the Neverdead at level 48 on the 21st Dusk 124th year of Ascendancy at 15:12 Killed by Emelimirin the Neverdead at level 48 on the 21st Dusk 124th year of Ascendancy at 16:37 Killed by Emelimirin the Neverdead at level 48 on the 21st Dusk 124th year of Ascendancy at 19:16 Killed by Emelimirin the Neverdead at level 48 on the 21st Dusk 124th year of Ascendancy at 20:54 Killed by Emelimirin the Neverdead at level 48 on the 22nd Dusk 124th year of Ascendancy at 00:20 Killed by Emelimirin the Neverdead at level 48 on the 22nd Dusk 124th year of Ascendancy at 03:19 Killed by Emelimirin the Neverdead at level 48 on the 22nd Dusk 124th year of Ascendancy at 05:13 Killed by Emelimirin the Neverdead at level 48 on the 22nd Dusk 124th year of Ascendancy at 07:56 Killed by Emelimirin the Neverdead at level 48 on the 22nd Dusk 124th year of Ascendancy at 10:38 Killed by Emelimirin the Neverdead at level 48 on the 22nd Dusk 124th year of Ascendancy at 12:48 Killed by Emelimirin the Neverdead at level 48 on the 22nd Dusk 124th year of Ascendancy at 15:43 Killed by Emelimirin the Neverdead at level 48 on the 22nd Dusk 124th year of Ascendancy at 19:32 Killed by vampire lord at level 49 on the 26th Dusk 124th year of Ascendancy at 00:06 Killed by elder vampire at level 49 on the 26th Dusk 124th year of Ascendancy at 03:05 Killed by naga psyren at level 49 on the 26th Dusk 124th year of Ascendancy at 15:57 Killed by naga psyren at level 49 on the 26th Dusk 124th year of Ascendancy at 19:39 Killed by orc soldier at level 49 on the 27th Dusk 124th year of Ascendancy at 07:05 Killed by champion of Urh'Rok at level 50 on the 29th Dusk 124th year of Ascendancy at 18:33 Killed by orc corruptor at level 50 on the 32nd Dusk 124th year of Ascendancy at 12:53 Killed by netherworm mass at level 50 on the 32nd Dusk 124th year of Ascendancy at 21:54 Killed by delayed explosion trap at level 50 on the 33rd Dusk 124th year of Ascendancy at 03:48 Killed by Gira the dredgling at level 50 on the 33rd Dusk 124th year of Ascendancy at 15:55 Killed by Grgglck's Tentacle at level 50 on the 33rd Dusk 124th year of Ascendancy at 17:21 Killed by Velumira the necrotic abomination at level 50 on the 33rd Dusk 124th year of Ascendancy at 20:23 Killed by Velumira the necrotic abomination at level 50 on the 33rd Dusk 124th year of Ascendancy at 23:31 Killed by luminous horror at level 50 on the 34th Dusk 124th year of Ascendancy at 09:26 Killed by Ce'Nimira the headless horror at level 50 on the 34th Dusk 124th year of Ascendancy at 09:43 Killed by Xerusebeth the bloated horror at level 50 on the 34th Dusk 124th year of Ascendancy at 18:24 Killed by The One That Writes at level 50 on the 35th Dusk 124th year of Ascendancy at 08:51 Killed by The One That Writes at level 50 on the 35th Dusk 124th year of Ascendancy at 09:58 Killed by The One That Writes at level 50 on the 35th Dusk 124th year of Ascendancy at 12:08 Killed by The One That Writes at level 50 on the 35th Dusk 124th year of Ascendancy at 12:33 Killed by The One That Writes at level 50 on the 35th Dusk 124th year of Ascendancy at 14:24 Killed by The One That Writes at level 50 on the 35th Dusk 124th year of Ascendancy at 15:38 Killed by The One That Writes at level 50 on the 35th Dusk 124th year of Ascendancy at 16:50 Killed by The One That Writes at level 50 on the 35th Dusk 124th year of Ascendancy at 17:40 Killed by The One That Writes at level 50 on the 35th Dusk 124th year of Ascendancy at 18:55 Killed by The One That Writes at level 50 on the 35th Dusk 124th year of Ascendancy at 20:37 Killed by The One That Writes at level 50 on the 35th Dusk 124th year of Ascendancy at 21:38 Killed by The One That Writes at level 50 on the 35th Dusk 124th year of Ascendancy at 23:56 Killed by saw horror at level 50 on the 36th Dusk 124th year of Ascendancy at 01:00 Killed by The One That Writes at level 50 on the 36th Dusk 124th year of Ascendancy at 02:20 Killed by The One That Writes at level 50 on the 36th Dusk 124th year of Ascendancy at 02:38 Killed by The One That Writes at level 50 on the 36th Dusk 124th year of Ascendancy at 03:44 Killed by The One That Writes at level 50 on the 36th Dusk 124th year of Ascendancy at 05:19 Killed by Aerulrathra the devourer at level 50 on the 36th Dusk 124th year of Ascendancy at 06:51 Killed by The One That Writes at level 50 on the 36th Dusk 124th year of Ascendancy at 09:54 Killed by The One That Writes at level 50 on the 36th Dusk 124th year of Ascendancy at 11:01 Killed by The One That Writes at level 50 on the 36th Dusk 124th year of Ascendancy at 12:11 Killed by The One That Writes at level 50 on the 36th Dusk 124th year of Ascendancy at 13:11 Killed by The One That Writes at level 50 on the 36th Dusk 124th year of Ascendancy at 14:17 Killed by The One That Writes at level 50 on the 36th Dusk 124th year of Ascendancy at 14:33 Killed by The One That Writes at level 50 on the 36th Dusk 124th year of Ascendancy at 17:23 Killed by The One That Writes at level 50 on the 36th Dusk 124th year of Ascendancy at 19:27 Killed by The One That Writes at level 50 on the 36th Dusk 124th year of Ascendancy at 21:14 Killed by The One That Writes at level 50 on the 36th Dusk 124th year of Ascendancy at 23:18 Killed by The One That Writes at level 50 on the 36th Dusk 124th year of Ascendancy at 23:54 Killed by The One That Writes at level 50 on the 37th Dusk 124th year of Ascendancy at 04:05 Killed by The One That Writes at level 50 on the 37th Dusk 124th year of Ascendancy at 05:38 Killed by Zubeldatira the bloated horror at level 50 on the 37th Dusk 124th year of Ascendancy at 07:40 Killed by Zubeldatira the bloated horror at level 50 on the 37th Dusk 124th year of Ascendancy at 09:00 Killed by The One That Writes at level 50 on the 37th Dusk 124th year of Ascendancy at 13:45 Killed by The One That Writes at level 50 on the 37th Dusk 124th year of Ascendancy at 16:08 Killed by Voryra the worm that walks at level 50 on the 37th Dusk 124th year of Ascendancy at 17:57 Killed by The One That Writes at level 50 on the 37th Dusk 124th year of Ascendancy at 20:20 Killed by Voryra the worm that walks at level 50 on the 37th Dusk 124th year of Ascendancy at 21:00 Killed by Voryra the worm that walks at level 50 on the 37th Dusk 124th year of Ascendancy at 22:35 Killed by The One That Writes at level 50 on the 38th Dusk 124th year of Ascendancy at 01:31 Killed by The One That Writes at level 50 on the 38th Dusk 124th year of Ascendancy at 04:49 Killed by cold flames trap at level 50 on the 38th Dusk 124th year of Ascendancy at 06:46 Killed by wretchling at level 50 on the 39th Dusk 124th year of Ascendancy at 01:39 Killed by ritch flamespitter at level 50 on the 39th Dusk 124th year of Ascendancy at 05:29 Killed by Ce'Nebeth the runed bone giant at level 50 on the 39th Dusk 124th year of Ascendancy at 17:40 Killed by Xanolrawen the runed bone giant at level 50 on the 41st Dusk 124th year of Ascendancy at 19:17 Killed by Xanolrawen the runed bone giant at level 50 on the 41st Dusk 124th year of Ascendancy at 20:36 Killed by orc cryomancer at level 50 on the 41st Dusk 124th year of Ascendancy at 22:13 Killed by forge-giant at level 50 on the 42nd Dusk 124th year of Ascendancy at 01:20 Killed by Xanolrawen the runed bone giant at level 50 on the 42nd Dusk 124th year of Ascendancy at 02:39 Killed by orc elite fighter at level 50 on the 42nd Dusk 124th year of Ascendancy at 04:50 Killed by forge-giant at level 50 on the 42nd Dusk 124th year of Ascendancy at 06:31 Killed by Xanolrawen the runed bone giant at level 50 on the 42nd Dusk 124th year of Ascendancy at 07:42 Killed by forge-giant at level 50 on the 42nd Dusk 124th year of Ascendancy at 09:21 Killed by forge-giant at level 50 on the 42nd Dusk 124th year of Ascendancy at 09:51 Killed by Xanolrawen the runed bone giant at level 50 on the 42nd Dusk 124th year of Ascendancy at 13:23 Killed by Cyrotha the orc high cryomancer at level 50 on the 44th Dusk 124th year of Ascendancy at 13:20 Killed by forge-giant at level 50 on the 45th Dusk 124th year of Ascendancy at 10:14 Killed by forge-giant at level 50 on the 45th Dusk 124th year of Ascendancy at 13:45 Killed by forge-giant at level 50 on the 45th Dusk 124th year of Ascendancy at 17:12 Killed by forge-giant at level 50 on the 47th Dusk 124th year of Ascendancy at 01:02 Killed by luminous horror at level 50 on the 47th Dusk 124th year of Ascendancy at 07:43 Killed by orc high cryomancer at level 50 on the 50th Dusk 124th year of Ascendancy at 06:07 Killed by orc master assassin at level 50 on the 51st Dusk 124th year of Ascendancy at 12:58 Killed by minotaur at level 50 on the 51st Dusk 124th year of Ascendancy at 15:18 Killed by giant spider at level 50 on the 51st Dusk 124th year of Ascendancy at 16:42 Killed by orc necromancer at level 50 on the 51st Dusk 124th year of Ascendancy at 18:48 Killed by luminous horror at level 50 on the 53rd Dusk 124th year of Ascendancy at 15:38 Killed by radiant horror at level 50 on the 53rd Dusk 124th year of Ascendancy at 16:50 Killed by radiant horror at level 50 on the 53rd Dusk 124th year of Ascendancy at 18:25 Killed by luminous horror at level 50 on the 53rd Dusk 124th year of Ascendancy at 19:34 Killed by bloated horror at level 50 on the 53rd Dusk 124th year of Ascendancy at 21:35 Killed by luminous horror at level 50 on the 53rd Dusk 124th year of Ascendancy at 23:26 Killed by void horror at level 50 on the 53rd Dusk 124th year of Ascendancy at 23:55 Killed by orc necromancer at level 50 on the 54th Dusk 124th year of Ascendancy at 01:29 Killed by orc pyromancer at level 50 on the 54th Dusk 124th year of Ascendancy at 02:29 Killed by luminous horror at level 50 on the 54th Dusk 124th year of Ascendancy at 05:31 Killed by snow giant boulder thrower at level 50 on the 57th Dusk 124th year of Ascendancy at 08:18 Killed by armoured skeleton warrior at level 50 on the 58th Dusk 124th year of Ascendancy at 04:09 Killed by Fallen Sun Paladin Aeryn at level 50 on the 61st Dusk 124th year of Ascendancy at 00:54 Killed by ritch flamespitter at level 50 on the 61st Dusk 124th year of Ascendancy at 22:40 Killed by saw horror at level 50 on the 62nd Dusk 124th year of Ascendancy at 02:46 Killed by orc high cryomancer at level 50 on the 63rd Dusk 124th year of Ascendancy at 08:42 Killed by Argoniel at level 50 on the 64th Dusk 124th year of Ascendancy at 22:31 Killed by multi-hued drake at level 50 on the 64th Dusk 124th year of Ascendancy at 23:54 Killed by Elandar at level 50 on the 65th Dusk 124th year of Ascendancy at 01:01 Killed by Argoniel at level 50 on the 65th Dusk 124th year of Ascendancy at 02:22 Killed by Elandar at level 50 on the 65th Dusk 124th year of Ascendancy at 03:30 Killed by Argoniel at level 50 on the 65th Dusk 124th year of Ascendancy at 05:02 Killed by Argoniel at level 50 on the 65th Dusk 124th year of Ascendancy at 06:28 Killed by Argoniel at level 50 on the 65th Dusk 124th year of Ascendancy at 08:16 Killed by onilug at level 50 on the 65th Dusk 124th year of Ascendancy at 09:41 Killed by Elandar at level 50 on the 65th Dusk 124th year of Ascendancy at 11:20 Killed by Elandar at level 50 on the 65th Dusk 124th year of Ascendancy at 13:23 Killed by hottsteppa at level 50 on the 65th Dusk 124th year of Ascendancy at 18:56 |
Primary Stats
Strength | 178 (base 60) |
Dexterity | 47 (base 19) |
Constitution | 93 (base 60) |
Magic | 113 (base 60) |
Willpower | 46 (base 17) |
Cunning | 41 (base 13) |
Resources
Life | 1395/1395 |
Mana | 509/534 |
Vim | 226/459 |
Healing Factor | 1.4735279301986 |
Regeneration | 0.36838198254965 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 8 |
Offense: Mainhand
Damage | 212 |
Accuracy | 57 |
Crit Chance | 36% |
APR | 27 |
Speed | 1.00 |
Offense: Offhand
Damage | 187 |
Accuracy | 57 |
Crit Chance | 23% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 65 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Acid | +35% |
Lightning | +32% |
Darkness | +37% |
Cold | +32% |
Blight | +35% |
Physical | +15% |
Fire | +32% |
All | +7% |
Offense: Damage Penetration
Blight | +15% |
Darkness | +30% |
Physical | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 84.235359554753 (100%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 0 |
Physical Save | 80 |
Spell Save | 52 |
Mental Save | 45 |
Defense: Resistances
Acid | + 39%( 70%) |
Arcane | + 7%( 55%) |
Cold | + 55%( 80%) |
All | + 19%( 70%) |
Lightning | + 55%( 80%) |
Physical | + 35%( 70%) |
Darkness | + 72%( 80%) |
Fire | + 55%( 80%) |
Nature | + 35%( 80%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 0% |
Confusion Resistance | 50% |
Instadeath Resistance | 100% |
Pinning Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 663 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 665 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 397 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Corruption / Scourge | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 2/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Corruption / Rot | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Corruption / Vim | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Corruption / Sanguisuge | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Corruption / Reaving combat | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 3/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.60 |
| 3/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Corruption / Curses | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by fire drake hatchling. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by hottsteppa. Escort: lost defiler (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1284. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed giant spider spinneret. You have aided Agrimley the hermit in creating an elixir of serendipity. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Defense: +47 (+14 eff.) Effects on melee hit: * 20% chance to slow global speed by 53% Changes stats: +1 Str / +4 Mag / +4 Wil Critical mult.: +10.00% Stamina each turn: +3.00 Infravision radius: +3 Activating this item is instant. It can be used to blink to a nearby random location (rad 14) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 42.05 cold damage and 36.63 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+3 eff.) Mindpower: +15 (+5 eff.) This jeweled crown shimmers with colors. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +9 Str / +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 9% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 6.0 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 140.79 fire damage and 146.13 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Tool | ![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 67.75 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+1 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+3 eff.) Mental save: +18 (+6 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 5.6 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 555.45 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
In main hand | ![]() Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +16.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +20.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 30 Changes stats: +5 Dex / +6 Wil / +10 Cun / +8 Lck Changes resistances penetration: +15% blight Changes damage: +3% acid / +15% blight Damage against: +35% Summoned Reduced damage from: +35% Summoned Trap disarming bonus: +20 Stealth bonus: +10 Spell save: +14 (+5 eff.) Infravision radius: +5 Size category: +1 A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 30 - Strength 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 It is part of a set of items. What would happen if more of Ureslak's remains were reunited? The set is complete. Base power: 52.0 - 72.8 Uses stats: 50% Mag, 100% Str Damage type: Blinding darkness Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to shimmer to a different hue and gain powers When wielded/worn: Changes resistances: +45% darkness Changes resistances penetration: +30% darkness Changes damage: +30% darkness Physical save: +15 (+3 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+5 eff.) A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. The set is complete. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% fire / +20% cold / +20% nature / -15% arcane Changes resistances cap: +10% lightning / +10% darkness / +10% fire / +10% cold / +10% nature / -15% arcane Equilibrium each turn: -1.00 It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, Darkness, or Arcane damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 50 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Main armor | ![]() Requires: - Massive armour training - Strength 52 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+3 eff.) Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 403.65 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Activation costs 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() wild infusion (res 21%; mental, magical; dur 3; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+3 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects when hit in melee: * 41% chance to reduce strength, dexterity, and constitution by 30 * 20% chance to reduce damage dealt by 22% Changes stats: +3 Str Changes resistances: +3% blight / +18% physical / +3% lightning / +12% fire Changes damage: +3% lightning Spell save: +12 (+4 eff.) Stamina each turn: +1.70 Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 19 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 blight / 4 cold Changes stats: +1 Mag Changes resistances: +17% temporal Changes damage: +6% arcane / +6% blight Pinning immunity: +34% Knockback immunity: +35% Mana when firing critical spell: +2.00 Damage Shield penetration: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Wil Changes resistances: +10% light / +10% darkness Blindness immunity: +20% Amulets make your neck look great! |
![]() voratun amulet of murder Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +15 Critical mult.: +17.00% Amulets make your neck look great! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+7 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+4 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() Requires: - Level 15 Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. This item has been sent to the Item's Vault. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 18.64 cold and 16.24 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 192.65 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +27 (+7 eff.) Physical crit. chance: +3.0% Changes stats: +7 Dex / +6 Mag / +13 Cun Changes resistances: +32% nature Changes damage: +16% nature / +6% temporal Blindness immunity: +20% Maximum life: +40.00 Spellpower: +10 (+2 eff.) It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Aether Permeation You have set the ring to grant you Aether Permeation! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Mag / +5 Wil Changes resistances: +22% acid / +17% fire / +12% lightning / +24% cold Spellpower: +9 (+2 eff.) Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +11 Mag / +5 Wil / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Spellpower: +9 (+2 eff.) Talent on hit(spell): Eye Beam (10% chance level 2). Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Spell save: +10 (+3 eff.) Maximum stamina: +20.00 Rings make your fingers look great! |
![]() sneakthief's voratun ring of life Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+3 eff.) Changes stats: +7 Cun / +10 Dex Life regen: +15.00 Maximum life: +100.00 Healing mod.: +17% Rings make your fingers look great! |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +4 Wil Life regen: +10.00 Maximum life: +54.00 Mindpower: +7 (+2 eff.) Healing mod.: +12% Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Blindness immunity: +21% Infravision radius: +4 See stealth: +7 See invisible: +5 Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Mental save: +7 (+2 eff.) Confusion immunity: +22% Rings make your fingers look great! |
![]() Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stats: 50% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
![]() Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stats: 50% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
![]() Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 340.90 fire damage, and flames will be left dealing a further 79.95 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
![]() hateful voratun battleaxe of dampening (56-83 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +23 darkness Damage against: +17% Living When wielded/worn: Changes resistances: +23% acid / +24% lightning / +20% cold / +12% fire / +7% all Spell save: +14 (+5 eff.) Massive two-handed battleaxes. |
![]() Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 31.5 - 41.0 Uses stats: 50% Str, 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +12 fire When wielded/worn: Accuracy: +17 (+5 eff.) Armour penetration: +11 Damage when hit (Melee): 2 light Changes stats: +20 Str / +13 Dex / +17 Mag / +18 Wil / +21 Cun / +18 Con Changes resistances: +9% light Changes resistances penetration: +10% fire / +13% all Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Sharp, short and deadly. |
![]() Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 35% Dex, 35% Str, 50% Mag, 30% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% When this weapon hits: Poisonous Bite (20% chance level 3). On weapon crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target Damage conversion: 30% darkness When wielded/worn: Armour: +15 Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Talent granted: +5 Toxic Death Poison immunity: +100% Light radius: -2 This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Dex, 50% Mag, 20% Str Damage type: Darkness Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() blazebringer's voratun dagger of crippling (39-51 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 50% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +75 fire When wielded/worn: Physical crit. chance: +15.0% Changes resistances penetration: +20% fire Global speed: +11% Sharp, short and deadly. |
![]() blazebringer's voratun dagger of evisceration (38-49 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 50% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Wound the target dealing 391 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +54 fire When wielded/worn: Physical crit. chance: +9.0% Physical power: +11 (+1 eff.) Changes resistances penetration: +22% fire Global speed: +7% Sharp, short and deadly. |
![]() Requires: - Willpower 25 - Strength 25 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stats: 70% Wil, 50% Mag, 70% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% On weapon hit: * 17% chance to reduce all saves and defense by 26 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +17 mind / +7 nature When wielded/worn: Changes stats: +2 Cun / +8 Wil Changes resistances: +2% physical Changes damage: +10% mind / +10% physical Talent cooldown: Hammer Toss (-2 turns) Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss Stamina each turn: +2.00 Psi each turn: +0.10 Mindpower: +15 (+5 eff.) Mental crit. chance: +5% A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
![]() Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-12 eff.) Mindpower: +9 (+3 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
![]() Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 60% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 5.2 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
![]() Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+5 eff.) Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
![]() Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. If the sun doesn't set, dawn's power lasts forever. Base power: 50.0 - 70.0 Uses stats: 75% Mag, 80% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 100% Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +20% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-3 turns) Barrier (-5 turns) Providence (-10 turns) Bathe in Light (-5 turns) Spellpower: +10 (+2 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, inflicting 322.07 light damage in radius 5 (based on Magic) and lighting the area within radius 10 Activation costs 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
![]() Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stats: 50% Mag, 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% When this weapon hits: Fire Breath (15% chance level 4). When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
![]() Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +20.0% Defense: +40 (+12 eff.) Combat speed: +20% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
![]() Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.0 - 50.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +22% Unnatural When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +11 (+3 eff.) Disarm immunity: +24% Sharp, long, and deadly. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.0 - 44.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +7 Defense: +8 (+2 eff.) Changes resistances penetration: +5% all Disarm immunity: +32% Sharp, long, and deadly. |
![]() flaming voratun longsword of corruption (44-62 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.5 - 62.3 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 5). Damage (radius 1) on hit: +15 fire Sharp, long, and deadly. |
![]() Requires: - Willpower 30 - Strength 50 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 50.0 - 70.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +50 lightning / +50 physical Damage (radius 2) on crit: +100 lightning / +100 physical It can be used to perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage Activation costs 60 power out of 60/60. Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
![]() Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.5 - 52.5 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 107 fire damage (1/turn) When wielded/worn: Changes resistances penetration: +19% fire Changes damage: +13% fire Blunt and deadly. |
![]() hateful voratun mace of massacre (59-83 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 59.0 - 82.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +17 darkness Damage against: +16% Living Blunt and deadly. |
![]() Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 17% chance to reduce all saves and defense by 26 Damage (Melee): +19 mind When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +5 Changes stats: +3 Cun / +4 Wil Changes resistances penetration: +11% all Blunt and deadly. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.0 - 49.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +7 Changes resistances penetration: +11% physical Blunt and deadly. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 5). When wielded/worn: Physical power: +15 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +9% physical Disarm immunity: +17% Blunt and deadly. |
![]() Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 30% Wil, 50% Mag, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% cold / +8% fire / +8% physical Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+4 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
![]() Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature slow Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+5 eff.) Mindpower: +12 (+4 eff.) Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 81.52 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
![]() horrifying living mindstar of life (16-18 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 15 mind / 7 darkness Changes damage: +7% mind / +5% darkness Talent granted: +1 Attune Mindstar Life regen: +0.90 Maximum life: +46.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Dexterity 32 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 111% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Bull Shot (costing 16 power out of 16/16) : Effective talent level: 5.2 Power cost: 16 out of 16/16. Range: melee/personal Travel Speed: instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 222% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
![]() greater dragonbone magestaff of power (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% lightning / +30% cold / +30% arcane / +30% fire Talent granted: +1 Command Staff Spellpower: +36 (+9 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() magelord's dragonbone vilestaff of might (30-36 power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Damage (Melee): 36 arcane Changes damage: +30% acid Talent granted: +1 Command Staff Maximum mana: +102.00 Spellpower: +24 (+6 eff.) Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
![]() short dragonbone vilestaff of warding (30-36 power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +7 (+2 eff.) Maximum wards: +2 acid Changes damage: +30% acid Talents granted: +4 Ward +1 Command Staff Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+11 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 107 damage One-handed war axes. |
![]() voratun waraxe of enduring (40-56 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +12 Con / +11 Wil Maximum life: +30.00 One-handed war axes. |
![]() Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stats: 50% Mag, 100% Dex Damage type: Devouring flames Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+3 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
![]() Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: +5% Changes resistances: +30% lightning Stun/Freeze immunity: +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 22% Damage when hit (Melee): 4 darkness Changes stats: +3 Wil Changes resistances: +6% lightning / +20% darkness Mental save: +8 (+3 eff.) Maximum life: +57.00 Light radius: +2 A belt that goes around your waist. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +6 (+2 eff.) Spellpower: +2 (+0 eff.) A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+4 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: +25% cold / -15% fire / +8% all Changes damage: +25% cold It can be used to release a radius 4 chilling blast, instantly dealing 546.48 cold damage and condensing the air into freezing vapors that deal 182.16 cold damage (based on Magic) each turn for 10 turns Activation costs 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+4 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+3 eff.) Hate per kill: +5.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+5 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Cun / +10 Mag Changes resistances: +30% light / +30% darkness Changes resistances cap: +10% light Changes damage: +25% light Talent category bonus: +0.20 Celestial Spellpower: +20 (+5 eff.) This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+3 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 268 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
![]() Scorched Boots (4 def, 4 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Fatigue: +8% Changes damage: +15% blight / +15% fire / +15% darkness Spellpower: +13 (+3 eff.) Spell crit. chance: +6% It can be used to activate talent Poison Storm (costing 30 power out of 40/40) : Effective talent level: 3.0 Power cost: 30 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 28.52 blight damage and is poisoned for 114.09 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
![]() dreamer's pair of drakeskin leather boots (0 def, 5 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +4 Cun / +5 Wil Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +12 (+4 eff.) A pair of boots made of leather. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +5.0% Physical power: +4 (+0 eff.) Armour: +11 Fatigue: +3% Effects on melee hit: * 10% chance to reduce armor by 40% Changes resistances: +8% acid / +9% temporal / +10% fire / +9% cold / +7% lightning Changes damage: +3% temporal Infravision radius: +2 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Movement speed: +25% A pair of boots made of leather. |
![]() scholar's pair of voratun boots of force (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical power: +18 (+3 eff.) Armour: +5 Fatigue: +4% Spellpower: +31 (+7 eff.) Mindpower: +16 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
![]() Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+2 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 67.75 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
![]() Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by nature 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +4 Str / +1 Dex / +5 Mag / +5 Wil / +7 Cun / +2 Con Changes resistances: +5% arcane Changes resistances penetration: +25% arcane Changes damage: +9% blight / +9% arcane Maximum vim: +25.00 Spell crit. chance: +3% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.4 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 16% and all saves by 28, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +10 Mag / +12 Wil / +10 Cun Fear immunity: -60% Spellpower: +12 (+3 eff.) Mindpower: +12 (+4 eff.) It can be used to assault the mind of a foe to utterly dominate it Activation costs 100 power out of 150/150. This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
![]() Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+8 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20) Activation costs 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+2 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+5 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 13.91 mind and 17.81 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 15% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 14. Terrified: Deals 3.21 mind and 4.11 darkness damage per turn and increases cooldowns by 23%. Haunted: Causes the target to suffer 5.45 mind and 6.97 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 40 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() catburglar's voratun helm of blood magic (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Dex / +7 Mag / +7 Wil Changes resistances: +21% darkness Changes damage: +17% blight / +15% arcane Spell crit. chance: +4% Infravision radius: +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() mindcaging drakeskin leather cap of absorption (0 def, 5 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +20% mind Mental save: +22 (+7 eff.) Confusion immunity: +37% Stamina when hit: +3.00 Equilibrium when hit: +2.70 A cap made of leather. |
![]() warlord's voratun helm of the depths (0 def, 5 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +8 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +6 Str / +7 Wil Changes resistances: +20% cold / +13% physical Allows you to breathe in: water Physical save: +12 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
![]() Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 34.87 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
![]() enlightening voratun mail armour of acid resistance (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +6 Cun / +4 Wil Changes resistances: +27% acid Mental save: +23 (+8 eff.) A suit of armour made of mail. |
![]() Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+7 eff.) Mindpower: +10 (+3 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+6 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+2 eff.) It can be used to turn yourself invisible (power 36, based on Cunning and Magic) for 10 turns Activation costs 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+2 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 16 It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 212.45 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+5 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.0 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 189.11 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
![]() Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.6 Power cost: 20 out of 30/30. Range: 6 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 95.30 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+4 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() duelist's drakeskin leather armour (29 def, 15 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +15 Defense: +29 (+9 eff.) Fatigue: +8% Changes stats: +8 Cun / +10 Dex A suit of armour made of leather. |
![]() Requires: - Massive armour training - Constitution 150 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +50 Defense: +40 (+12 eff.) Fatigue: +70% Changes stats: +15 Str / +25 Mag Changes resistances: +10% all Physical save: +35 (+7 eff.) Spell save: +35 (+11 eff.) Life regen: +10.00 Maximum life: +270.00 Spellpower: +25 (+6 eff.) 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
![]() Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+5 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+3 eff.) Mental save: +25 (+8 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+3 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 8 Armour, 12 Defense and your attacks will gain 17% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
![]() Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+2 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) Silence immunity: +0% Confusion immunity: +0% Pinning immunity: +20% Stun/Freeze immunity: +60% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
![]() Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +35 Defense: +25 (+8 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression +0.20 Corruption / Wrath Physical save: +15 (+3 eff.) Spell save: +25 (+8 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
![]() impenetrable voratun plate armour of clarity (0 def, 35 armour) Requires: - Massive armour training - Strength 60 Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +35 Fatigue: +22% Changes resistances: +9% mind Mental save: +18 (+6 eff.) A suit of armour made of metal plates. |
![]() searing voratun plate armour of thunder (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +22 (+3 eff.) Armour: +16 Fatigue: +22% Damage (Melee): 15 acid / 13 fire Damage when hit (Melee): 13 acid / 15 fire Changes stats: +8 Str / +5 Mag / +8 Wil Changes resistances: +15% lightning / +18% fire / +21% acid Spellpower: +24 (+6 eff.) Spell crit. chance: +7% Mindpower: +22 (+7 eff.) Mental crit. chance: +8% A suit of armour made of metal plates. |
![]() voratun plate armour (0 def, 16 armour) Requires: - Massive armour training - Strength 60 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% A suit of armour made of metal plates. |
![]() Requires: - Shield usage training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +25 Defense: +5 (+1 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +12% On shield block: * 30% chance of petrifying the attacker. Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +1 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
![]() Requires: - Shield usage training - Willpower 28 - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +15 Defense: +17 (+5 eff.) Ranged Defense: +17 (+5 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +15% darkness / +10% fire / +12% mind / +20% light Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +1 Block Mental save: +18 (+6 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+2 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 41.94 to 52.43 light damage (based on Willpower and Cunning) Activation costs 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
![]() Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +9 Defense: +12 (+4 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +2% all Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +1 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
![]() Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 It is part of a set of items. Glows brightly in the light of dawn. Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +20 Defense: +16 (+5 eff.) Ranged Defense: +17 (+5 eff.) Fatigue: +14% Changes resistances: +30% blight / +30% darkness Talent granted: +1 Block Spell save: +19 (+6 eff.) Light radius: +2 When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
![]() reinforced voratun shield of the stars (0 def, 19 armour, 273 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +19 Fatigue: +8% Changes stats: +7 Cun / +11 Mag Changes resistances: +15% light / +18% darkness Changes damage: +20% light / +15% darkness Talent granted: +1 Block Handheld deflection devices. |
![]() voratun shield of earthen fury (0 def, 17 armour, 211 block) Requires: - Shield usage training - Strength 48 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +17 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
![]() voratun shield of winter (0 def, 10 armour, 216 block) Requires: - Shield usage training - Strength 48 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% On shield block: * Deals 142 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +2 Wil Changes resistances: +15% cold Talent granted: +1 Block Handheld deflection devices. |
![]() self-loading quiver of dragonbone arrows (24/24, 54-75 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 24 Turns elapse between self-loadings: 1 Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +11% blight / +11% darkness Changes resistances penetration: +15% blight Changes damage: +9% fire Physical save: +15 (+3 eff.) Blindness immunity: +44% Disarm immunity: +20% Confusion immunity: +23% Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Light radius: +14 Infravision radius: +5 See stealth: +18 See invisible: +28 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 42 blight damage or heals 47 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 291.81 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +9% darkness Changes damage: +15% light Damage affinity(heal): +5% light Light radius: +7 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 176.98 light damage. At talent level 3 you gain 32% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 13 fire Changes resistances: +6% fire Maximum life: +46.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 697.64 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +5% arcane / +9% cold Changes resistances penetration: +5% arcane Changes damage: +15% arcane / +12% cold It can be used to blast the opponent's mind dealing 342 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 38% for 2 turns. * Cleanse 3 total effects of type disease, wound, or poison. * Gain a 40% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 53% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+7 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 50 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By hottsteppa the Cornac Reaver level 21
4th Decay 122nd year of Ascendancy at 11:35 see stats
By hottsteppa the Cornac Reaver level 45
10th Mirth 124th year of Ascendancy at 13:36 see stats
By hottsteppa the Cornac Reaver level 34
70th Regrowth 124th year of Ascendancy at 20:13 see stats
By hottsteppa the Cornac Reaver level 50
38th Dusk 124th year of Ascendancy at 09:59 see stats
By hottsteppa the Cornac Reaver level 33
68th Regrowth 124th year of Ascendancy at 07:48 see stats
By hottsteppa the Cornac Reaver level 50
55th Dusk 124th year of Ascendancy at 04:23 see stats
By hottsteppa the Cornac Reaver level 33
58th Regrowth 124th year of Ascendancy at 11:59 see stats
By hottsteppa the Cornac Reaver level 12
37th Dusk 122nd year of Ascendancy at 08:00 see stats
By hottsteppa the Cornac Reaver level 42
79th Pyre 124th year of Ascendancy at 18:14 see stats
By hottsteppa the Cornac Reaver level 31
44th Haze 123rd year of Ascendancy at 05:40 see stats
By hottsteppa the Cornac Reaver level 38
29th Pyre 124th year of Ascendancy at 04:21 see stats
By hottsteppa the Cornac Reaver level 50
65th Dusk 124th year of Ascendancy at 17:03 see stats
By hottsteppa the Cornac Reaver level 21
1st Allure 123rd year of Ascendancy at 21:43 see stats
By hottsteppa the Cornac Reaver level 23
50th Pyre 123rd year of Ascendancy at 16:18 see stats
By hottsteppa the Cornac Reaver level 24
62nd Pyre 123rd year of Ascendancy at 01:28 see stats
By hottsteppa the Cornac Reaver level 48
23rd Dusk 124th year of Ascendancy at 05:12 see stats
By hottsteppa the Cornac Reaver level 43
79th Pyre 124th year of Ascendancy at 20:47 see stats
By hottsteppa the Cornac Reaver level 35
10th Pyre 124th year of Ascendancy at 08:31 see stats
By hottsteppa the Cornac Reaver level 28
74th Dusk 123rd year of Ascendancy at 04:30 see stats
By hottsteppa the Cornac Reaver level 10
5th Mirth 122nd year of Ascendancy at 07:59 see stats
By hottsteppa the Cornac Reaver level 20
66th Haze 122nd year of Ascendancy at 03:30 see stats
By hottsteppa the Cornac Reaver level 30
39th Haze 123rd year of Ascendancy at 23:30 see stats
By hottsteppa the Cornac Reaver level 40
30th Pyre 124th year of Ascendancy at 10:07 see stats
By hottsteppa the Cornac Reaver level 50
28th Dusk 124th year of Ascendancy at 00:10 see stats
By hottsteppa the Cornac Reaver level 47
18th Dusk 124th year of Ascendancy at 11:11 see stats
By hottsteppa the Cornac Reaver level 21
2nd Allure 123rd year of Ascendancy at 10:46 see stats
By hottsteppa the Cornac Reaver level 50
65th Dusk 124th year of Ascendancy at 18:56 see stats
By hottsteppa the Cornac Reaver level 48
21st Dusk 124th year of Ascendancy at 16:17 see stats
By hottsteppa the Cornac Reaver level 42
78th Pyre 124th year of Ascendancy at 21:42 see stats
By hottsteppa the Cornac Reaver level 32
44th Haze 123rd year of Ascendancy at 07:44 see stats
By hottsteppa the Cornac Reaver level 50
65th Dusk 124th year of Ascendancy at 18:55 see stats
By hottsteppa the Cornac Reaver level 49
27th Dusk 124th year of Ascendancy at 07:04 see stats
By hottsteppa the Cornac Reaver level 9
2nd Mirth 122nd year of Ascendancy at 21:20 see stats
By hottsteppa the Cornac Reaver level 48
18th Dusk 124th year of Ascendancy at 15:35 see stats
By hottsteppa the Cornac Reaver level 27
47th Dusk 123rd year of Ascendancy at 07:52 see stats
By hottsteppa the Cornac Reaver level 21
10th Allure 123rd year of Ascendancy at 23:21 see stats
By hottsteppa the Cornac Reaver level 26
27th Dusk 123rd year of Ascendancy at 06:13 see stats
By hottsteppa the Cornac Reaver level 16
60th Haze 122nd year of Ascendancy at 16:52 see stats
By hottsteppa the Cornac Reaver level 20
67th Haze 122nd year of Ascendancy at 04:28 see stats
By hottsteppa the Cornac Reaver level 50
32nd Dusk 124th year of Ascendancy at 20:43 see stats
Log
hottsteppa receives 37 healing from Carrion worm mass's wormblight area effect.
hottsteppa receives 37 healing from Carrion worm mass's wormblight area effect.
Elandar stops being poisoned.
Elandar is free from the weakness disease.
Worm Rot from Hottsteppa hits Elandar for 39 blight, 33 acid (72 total damage).
Rotting Disease from Hottsteppa hits Elandar for 40 blight damage.
Blight Poison from Carrion worm mass hits Elandar for 17 blight damage.
Hottsteppa casts Curse of Defenselessness.
Elandar is cursed.
hottsteppa receives 37 healing from Carrion worm mass's wormblight area effect.
Bone Spike hits Elandar for 32 physical damage.
hottsteppa receives 37 healing from Carrion worm mass's wormblight area effect.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
hottsteppa receives 74 healing from Blood Splash.
Overkill hits Carrion worm mass for 5 blight damage.
Your summoned carrion worm mass disappears.
Talent Virulent Disease is ready to use.
Talent Corrupting Strike is ready to use.
hottsteppa receives 37 healing from Carrion worm mass's wormblight area effect.
hottsteppa receives 37 healing from Carrion worm mass's wormblight area effect.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.