
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Ghoul |
Class | Necromancer |
Level / Exp | 29 / 87% |
Size | medium |
Lifes / Deaths | Killed by Isegann the rogue at level 18 on the 5th Decay 122nd year of Ascendancy at 08:49 0 / 7Killed by Chronolith Twin at level 20 on the 4th Allure 123rd year of Ascendancy at 18:43 Killed by Urkis, the High Tempest at level 22 on the 48th Regrowth 123rd year of Ascendancy at 19:11 Killed by Porabremitta the bone giant at level 24 on the 25th Pyre 123rd year of Ascendancy at 12:21 Killed by faerlhing at level 27 on the 7th Flare 123rd year of Ascendancy at 01:43 Killed by Elyvea the skeleton warrior at level 29 on the 4th Dusk 123rd year of Ascendancy at 06:09 Killed by Elyvea the skeleton warrior at level 29 on the 4th Dusk 123rd year of Ascendancy at 08:07 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 16 (base 10) |
Constitution | 52 (base 39) |
Magic | 94 (base 53) |
Willpower | 34 (base 20) |
Cunning | 38 (base 24) |
Resources
Life | -776/511 |
Mana | 236/416 |
Soul | 5/12 |
Healing Factor | 1.409329218765 |
Regeneration | 15.854953711106 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
See Invisible | 9 |
Offense: Mainhand
Damage | 59 |
Accuracy | 20 |
Crit Chance | 13% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 63 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Nature | +3% |
Lightning | +50% |
Fire | +50% |
Darkness | +32% |
Cold | +92% |
Arcane | +70% |
Mind | +13% |
All | 0% |
Offense: Damage Penetration
Darkness | +25% |
Lightning | +40% |
Cold | +40% |
Arcane | +25% |
Fire | +25% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 21 (30%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 38 |
Mental Save | 22 |
Defense: Resistances
Blight | + 39%( 70%) |
Arcane | + 18%( 70%) |
Cold | + 26%( 70%) |
All | + 14%( 70%) |
Darkness | + 39%( 70%) |
Light | + 5%( 70%) |
Lightning | + 24%( 70%) |
Mind | + 33%( 70%) |
Fire | + 13%( 70%) |
Nature | + 29%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Confusion Resistance | 20% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 344 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 128 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 570 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Undead / Ghoul | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by ME. Escort: injured seer (level 2 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the worried loremaster from death by skeleton archer. Escort: worried loremaster (level 2 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 160. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed wretchling eyeball. * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed orc heart. * You've found the needed electric eel tail. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Wil +2 Con dps ---------- Mind.pwr +20 (+7 eff.) Dmg.mod +12% cold ----- def ----- Armour +7 Crit.chn- 15.00% ---------- misc Psi/ret +0.12 Infravis +3 See.Invis +9 A pair of boots made of leather. |
Quiver | ![]() 3.0 T2 arrow ammo [Rare] Arcane Power 18.0 - 25.2 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 22 Ranged+ +14 blight +16 mind On Hit.r1 +4 lightning +16 fire On Crit.r2 +16 mind +16 fire On Hit: * 15% chance to reduce strength, dexterity, and constitution by 29 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 0.0 T3 lite [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +13 (+3 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +13% mind Res.pen +15% lightning +10% cold Melee Ret 10 cold ----- def ----- Defense +2 (+1 eff.) Resists +12% lightning +9% cold +13% mind +5% arcane A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T3 torque charm [Rare] Psionic While equipped: Stats +5 Dex dps ---------- Dmg.mod +12% darkness Acc +10 (+5 eff.) Apr +1 On Hit (Melee): * 10% chance to reduce damage dealt by 21% ---------- misc Stam/turn +3.00 Setup a psionic shield, reducing all damage taken by 69 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Spell.save +12 (+4 eff.) Max.HP +63.00 HP.reg +10.00 Heal.mod +12% ---------- misc Max.stam +12.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. This item has been sent to the Item's Vault. |
Around waist | ![]() 1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +9 Wil +9 Mag dps ---------- Spell.crit +9% Res.pen +20% darkness Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Resists +6% cold +9% fire A belt that goes around your waist. This item has been sent to the Item's Vault. |
In main hand | ![]() 5.0 T4 staff 2H weapon [Random Unique] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +22 (+6 eff.) S.pwr/crit +6 Dmg.mod +25% lightning +3% nature +25% cold +25% arcane +25% fire Res.pen +20% nature Melee Ret 6 acid ----- def ----- Resists +6% nature ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 T2 hands armor [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +6% Spell.pwr +5 (+1 eff.) S.pwr/crit +4 Dmg.mod +5% arcane +15% cold ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+6 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +5% darkness +5% cold ----- def ----- Defense +7 (+3 eff.) Resists +12% nature Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag ----- def ----- Resists +10% mind Confus- +20% Amulets make your neck look great! |
Inventory
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 46 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 100 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 240 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 7.0 staff 2H weapon [Plot Item] Unknown Power 30.0 - 33.0 Arcane Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+5 eff.) Acc +20 (+10 eff.) Absorb energies. Uses 1000 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
![]() 5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% cold ----- def ----- Armour +9 Defense +6 (+3 eff.) ---------- misc Wards +3 cold Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 75 power out of 75/75 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By ME the Ghoul Necromancer level 29
10th Flare 123rd year of Ascendancy at 19:13 see stats
By ME the Ghoul Necromancer level 11
6th Dusk 122nd year of Ascendancy at 03:09 see stats
By ME the Ghoul Necromancer level 19
2nd Allure 123rd year of Ascendancy at 03:49 see stats
By ME the Ghoul Necromancer level 23
49th Regrowth 123rd year of Ascendancy at 05:13 see stats
By ME the Ghoul Necromancer level 24
46th Pyre 123rd year of Ascendancy at 17:09 see stats
By ME the Ghoul Necromancer level 10
7th Mirth 122nd year of Ascendancy at 17:52 see stats
By ME the Ghoul Necromancer level 20
2nd Allure 123rd year of Ascendancy at 16:37 see stats
By ME the Ghoul Necromancer level 21
12nd Regrowth 123rd year of Ascendancy at 04:08 see stats
By ME the Ghoul Necromancer level 19
2nd Allure 123rd year of Ascendancy at 03:06 see stats
By ME the Ghoul Necromancer level 2
74th Pyre 122nd year of Ascendancy at 18:43 see stats
By ME the Ghoul Necromancer level 6
3rd Mirth 122nd year of Ascendancy at 01:48 see stats
By ME the Ghoul Necromancer level 25
63rd Pyre 123rd year of Ascendancy at 05:48 see stats
By ME the Ghoul Necromancer level 13
78th Dusk 122nd year of Ascendancy at 02:49 see stats
By ME the Ghoul Necromancer level 27
8th Flare 123rd year of Ascendancy at 23:26 see stats
By ME the Ghoul Necromancer level 14
1st Time of Equilibrium 122nd year of Ascendancy at 15:39 see stats
By ME the Ghoul Necromancer level 28
10th Flare 123rd year of Ascendancy at 16:10 see stats
Log
Elyvea the skeleton warrior prepares to block incoming attacks.
Talent Black Ice is ready to use.
Spikes of Decrepitude hits Elyvea the skeleton warrior for (10 flat reduction), 0 fire, (11 flat reduction), 0 cold, (10 flat reduction), 0 lightning, (10 flat reduction), 0 arcane, (10 flat reduction), 0 fire, (11 flat reduction), 0 cold, (10 flat reduction), 0 lightning, (10 flat reduction), 0 arcane (0 total damage).
ME hits Elyvea the skeleton warrior for (17 flat reduction), 0 fire, (20 flat reduction), 0 cold, (17 flat reduction), 0 lightning, (19 flat reduction), 0 arcane (0 total damage).
Grappled from Elyvea the skeleton warrior hits ME for 129 physical damage.
ME unleashes a blast of frostdusk as he crosses the veil!
ME's desolate waste area effect hits Elyvea the skeleton warrior for (9 flat reduction), 0 fire, (9 flat reduction), 0 cold, (9 flat reduction), 0 lightning, (9 flat reduction), 0 arcane (0 total damage).
ME's desolate waste area effect hits Elyvea the skeleton warrior for (9 flat reduction), 0 fire, (9 flat reduction), 0 cold, (9 flat reduction), 0 lightning, (9 flat reduction), 0 arcane (0 total damage).
ME's desolate waste area effect hits Elyvea the skeleton warrior for (9 flat reduction), 0 fire, (9 flat reduction), 0 cold, (9 flat reduction), 0 lightning, (9 flat reduction), 0 arcane (0 total damage).
ME hits Elyvea the skeleton warrior for (23 flat reduction), (26 blocked), 0 fire, (23 flat reduction), (26 blocked), 0 cold, (23 flat reduction), (26 blocked), 0 lightning, (23 flat reduction), (30 blocked), 0 arcane, (23 flat reduction), (26 blocked), 0 fire, (23 flat reduction), (26 blocked), 0 cold, (23 flat reduction), (26 blocked), 0 lightning, (23 flat reduction), (30 blocked), 0 arcane (0 total damage).
Impending Doom from ME hits Elyvea the skeleton warrior for (17 flat reduction), 0 fire, (17 flat reduction), 0 cold, (17 flat reduction), 0 lightning, (18 flat reduction), 0 arcane, (17 flat reduction), 0 fire, (17 flat reduction), 0 cold, (17 flat reduction), 0 lightning, (18 flat reduction), 0 arcane (0 total damage).
Elyvea the skeleton warrior throws a finishing uppercut.
ME resists the stun!
Melee retaliation hits Elyvea the skeleton warrior for (2 flat reduction), 0 fire, (2 flat reduction), 0 cold, (2 flat reduction), 0 lightning, (2 flat reduction), 0 arcane, (6 flat reduction), 0 fire, (6 flat reduction), 0 cold, (6 flat reduction), 0 lightning, (7 flat reduction), 0 arcane, (4 flat reduction), 0 fire, (4 flat reduction), 0 cold, (4 flat reduction), 0 lightning, (4 flat reduction), 0 arcane (0 total damage).
Elyvea the skeleton warrior hits ME for (8 resilience), 256 physical, 18 physical (274 total damage).
Spikes of Decrepitude hits Elyvea the skeleton warrior for (13 flat reduction), 0 fire, (13 flat reduction), 0 cold, (13 flat reduction), 0 lightning, (14 flat reduction), 0 arcane, (13 flat reduction), 0 fire, (13 flat reduction), 0 cold, (13 flat reduction), 0 lightning, (14 flat reduction), 0 arcane (0 total damage).
ME hits Elyvea the skeleton warrior for (21 flat reduction), 0 fire, (21 flat reduction), 0 cold, (21 flat reduction), 0 lightning, (23 flat reduction), 0 arcane (0 total damage).
Grappled from Elyvea the skeleton warrior hits ME for 85 physical damage.
ME's desolate waste area effect hits Elyvea the skeleton warrior for (10 flat reduction), 0 fire, (10 flat reduction), 0 cold, (10 flat reduction), 0 lightning, (11 flat reduction), 0 arcane (0 total damage).
ME's desolate waste area effect hits Elyvea the skeleton warrior for (10 flat reduction), 0 fire, (10 flat reduction), 0 cold, (10 flat reduction), 0 lightning, (11 flat reduction), 0 arcane (0 total damage).
ME's desolate waste area effect hits Elyvea the skeleton warrior for (10 flat reduction), 0 fire, (10 flat reduction), 0 cold, (10 flat reduction), 0 lightning, (11 flat reduction), 0 arcane (0 total damage).
Impending Doom from ME hits Elyvea the skeleton warrior for (20 flat reduction), 0 fire, (20 flat reduction), 0 cold, (20 flat reduction), 0 lightning, (22 flat reduction), 0 arcane, (20 flat reduction), 0 fire, (20 flat reduction), 0 cold, (20 flat reduction), 0 lightning, (22 flat reduction), 0 arcane (0 total damage).
Elyvea the skeleton warrior throws two quick punches.
Elyvea the skeleton warrior performs a melee critical strike against ME!
The corpselight implodes!
Melee retaliation hits Elyvea the skeleton warrior for (3 flat reduction), 0 fire, (3 flat reduction), 0 cold, (3 flat reduction), 0 lightning, (3 flat reduction), 0 arcane, (7 flat reduction), 0 fire, (7 flat reduction), 0 cold, (7 flat reduction), 0 lightning, (8 flat reduction), 0 arcane, (4 flat reduction), 0 fire, (5 flat reduction), 0 cold, (4 flat reduction), 0 lightning, (5 flat reduction), 0 arcane, (3 flat reduction), 0 fire, (3 flat reduction), 0 cold, (3 flat reduction), 0 lightning, (3 flat reduction), 0 arcane, (7 flat reduction), 0 fire, (7 flat reduction), 0 cold, (7 flat reduction), 0 lightning, (8 flat reduction), 0 arcane, (4 flat reduction), 0 fire, (5 flat reduction), 0 cold, (4 flat reduction), 0 lightning, (5 flat reduction), 0 arcane (0 total damage).
Corpselight hits Elyvea the skeleton warrior for (23 flat reduction), (43 blocked), 0 fire, (23 flat reduction), (43 blocked), 0 cold, (23 flat reduction), (43 blocked), 0 lightning, (23 flat reduction), (49 blocked), 0 arcane (0 total damage).
Elyvea the skeleton warrior hits ME for 136 physical, 18 physical, 185 physical (339 total damage).
ME the level 29 ghoul necromancer was tortured to death by Elyvea the skeleton warrior on level 2 of Ruined halfling complex.