











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Drem |
| Class | Archmage |
| Level / Exp | 27 / 46% |
| Size | medium |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 27 on the 16th Steel 123rd year of Ascendancy at 03:09 / 2Killed by armoured skeleton warrior at level 27 on the 16th Steel 123rd year of Ascendancy at 09:36 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 17 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 84 (base 58) |
| Willpower | 73 (base 54) |
| Cunning | 14 (base 11) |
Resources
| Life | -120/379 |
| Mana | 20/644 |
| Healing Factor | 1.0283363011315 |
| Regeneration | 0.25708407528288 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 22 |
| Crit Chance | 5% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 46 |
| Crit Chance | 4% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Nature | +12% |
| Lightning | +59% |
| Arcane | +9% |
| Acid | +3% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +64% |
| Nature | +29% |
| Darkness | +30% |
| Fire | +30% |
| Mind | +40% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 3 (35.65183292883%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 9 |
| Spell Save | 42 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Arcane | + 25%( 70%) |
| Cold | + 44%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 66%( 70%) |
| Temporal | + 15%( 70%) |
| Darkness | + 15%( 70%) |
| Mind | + 29%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 24% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 91% |
| Disarm Resistance | 30% |
| Stun Resistance | 0% |
| Poison Resistance | 20% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 310 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (44 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 794% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by Static J. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lost defiler from death by Static J. Escort: lost defiler (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 196. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed snow giant kidney. * You've found the needed vial of greater demon bile. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | insulating pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Resists +6% fire +6% cold A pair of boots made of leather. |
| Light source | Coalwilter2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% nature +6% darkness Res.pen +5% darkness +15% lightning On Hit (Melee): * 10% chance to reduce damage dealt by 21% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Emyra (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Dmg.mod +11% lightning Melee Ret 4 acid On Hit (Melee): * 10% chance to reduce armor by 37% ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.16 Max.psi +10.00 A pointy cloth hat, very wizardly... |
| On hands | hardened leather gloves 'Uridurain' (0 def, 2 armour) =3d=1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +7 Mag +10 Wil dps ---------- Spell.crit +5% Crit.mult +10.00% Spell.pwr +12 (+4 eff.) Melee+ 13 arcane Dmg.mod +9% arcane Acc +13 (+7 eff.) ----- def ----- Armour +2 Resists +9% arcane Spell.save +3 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | cleansing elm wand of shielding [power 116] (20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Aerydhenne the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Resists +12% cold +3% temporal Max.HP +23.00 Poison- +20% Disarm- +30% Pinning- +24% Knockbk- +20% Rings make your fingers look great! |
| On fingers | copper ring 'Cuthiruihek'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Mag dps ---------- Spell.crit +1% Dmg.mod +10% lightning Melee Ret 4 blight On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Resists +20% lightning ---------- misc Mana/turn +0.04 Vim/s.crit +2.00 Rings make your fingers look great! |
| Around neck | Stoketreason0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +5% fire ----- def ----- Resists +18% cold +10% mind +5% arcane Spell.save +3 (+1 eff.) Confus- +21% Amulets make your neck look great! |
| In main hand | short yew magestaff of illumination (20-24 power, 4 apr, lightning element) =keep=5.0 T3 staff 1H weapon [Ego] Nature/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% lightning ----- def ----- Defense +5 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 122.75 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| Around waist | rough leather belt 'Airward'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +3% Dmg.mod +3% acid Res.pen +10% lightning Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Resists +3% acid A belt that goes around your waist. |
| In off hand | harmonious vined mindstar of storms (6-6 power, 18 apr, nature damage) =2sc3d=3.0 T2 mindstar 1H weapon [Ego++] Nature Power 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Str +3 Dex +2 Mag +2 Wil +3 Cun +2 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 6 lightning Dmg.mod +5% lightning +3% nature Res.pen +9% lightning +4% nature ----- def ----- Resists +6% lightning +3% nature ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | spellcowled cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil ----- def ----- Defense +2 (+1 eff.) Spell.save +7 (+2 eff.) ---------- misc Max.mana +47.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Velyrerin the Duskburst (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +13% lightning Res.pen +15% mind +5% lightning On Hit (Melee): * 10% chance to reduce damage dealt by 21% * 10% chance to reduce all saves and defense by 26 ----- def ----- Resists +19% lightning +3% darkness +9% mind +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the duelist (res 19%; magical; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the wizard (absorb 302; dur 6; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 302 damage for 6 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daneth's Neckguard =6sc=2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
copper amulet of dexterity (+3) =3d=0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great! |
Ce'Nuwen the gold ring =5c=0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Con dps ---------- Spell.pwr +30 (+8 eff.) Dmg.mod +14% darkness +12% arcane Res.pen +25% blight ----- def ----- Resists +28% darkness Spell.save +9 (+3 eff.) ---------- misc Vim/s.crit +2.00 Rings make your fingers look great! |
Lelykath =3d2c=0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Dex +2 Con dps ---------- Phys.crit +4.0% Phys.pwr +20 (+12 eff.) Dmg.mod +12% arcane Res.pen +20% blight +10% physical Melee Ret 4 blight ----- def ----- Resists +12% arcane Rings make your fingers look great! |
Ring of Growth =4s=0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+8 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
marksman's steel ring of power =3d=0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +6 (+5 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +7 (+2 eff.) Acc +6 (+3 eff.) Rings make your fingers look great! |
savage's gold ring of arcana (+0.17/turn)0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Con ----- def ----- Spell.save +14 (+5 eff.) Silence- +25% ---------- misc Mana/turn +0.17 Max.stam +15.00 Rings make your fingers look great! |
Hailquake the steel dagger (11-14 power, 6 apr) =5sd=1.0 T2 dagger 1H weapon [Rare] Nature Power 11.0 - 14.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 cold On Hit.r1 +8 acid On Crit.r2 +13 lightning +16 cold While equipped: Stats +5 Str +5 Dex dps ---------- Mov.spd +29% Res.pen +10% lightning +8% cold ---------- misc Light +2 Sharp, short and deadly. |
Bethulralaith (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Rare] Arcane Power 36.0 - 57.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +16 temporal On Crit.r2 +8 arcane While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +3% arcane +12% mind ----- def ----- Defense +15 (+5 eff.) Resists +25% temporal Disarm- +20% Knockbk- +20% Massive two-handed swords. |
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0 T3 greatsword 2H weapon Reqs Cun 18 Str 18 [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Acera (33-46 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 40 [Unique] Arcane/Master Power 33.0 - 46.2 Acid Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% On Crit.r2 +40 corrosive acid While equipped: dps ---------- Phys.crit +10.0% Spell.crit +10% Dmg.mod +20% acid Res.pen +20% acid ----- def ----- Resists +15% acid Corrosive Worm: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 39 acid damage in a 4 radius ball. This damage will increase by 28% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
thorny mindstar (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Normal] Nature Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Zubamivena the iron waraxe (12-16 power, 8 apr) =3s1c=3.0 T1 waraxe 1H weapon [Rare] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +3.5% Atk.spd 100% Phasing +11% While equipped: Stats +3 Str +1 Con dps ---------- Spell.pwr +5 (+1 eff.) Res.pen +5% arcane ---------- misc Mana/turn +0.08 One-handed war axes. |
Eilinara =5c=1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Wil +5 Con ----- def ----- Defense +10 (+3 eff.) Crit.chn- 15.00% Stealth +6 A belt that goes around your waist. |
rough leather belt of unlife =breath=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
thick linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere robe of the mind (+18%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Psionic While equipped: dps ---------- Dmg.mod +18% mind ----- def ----- Resists +18% mind +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bleakspitter the pair of dwarven-steel boots (0 def, 4 armour) =5c=3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Cun +5 Con dps ---------- Res.pen +10% darkness ----- def ----- Armour +4 Fatigue -4% Resists +12% mind Phys.save +10 (+10 eff.) ---------- misc Max.enc +31 Light +2 See.Invis +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Chazor the Frigidbile (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold +18% physical Melee Ret 6 mind ----- def ----- Armour +3 Fatigue -7% Resists +4% physical Phys.save +14 (+12 eff.) ---------- misc Max.enc +34 Hate/m.crit +4.00 A pair of boots made of leather. |
stealthy pair of hardened leather boots of evasion (5 def, 3 armour) =4d=2.0 T3 feet armor [Ego+] Master While equipped: Stats +8 Lck +4 Dex ----- def ----- Armour +3 Defense +5 (+2 eff.) Stealth +8 Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Obsidianwreck (0 def, 1 armour) =4s=1.0 T1 hands armor [Rare] Arcane While equipped: Stats +4 Str dps ---------- Phys.pwr +5 (+5 eff.) Melee+ 7 darkness Dmg.mod +4% darkness Res.pen +15% darkness Acc +10 (+5 eff.) ----- def ----- Armour +1 Resists +6% darkness Phys.save +3 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cyrossra the dwarven-steel helm (10 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Con dps ---------- Dmg.mod +6% blight Res.pen +25% blight Melee Ret 8 arcane ----- def ----- Armour +4 Defense +10 (+3 eff.) Fatigue +4% Resists +6% lightning Spell.save +9 (+3 eff.) Disarm- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Rootmarrow (1 def, 0 armour) =5sc=2.0 T1 head armor [Rare] Psionic While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +25 (+15 eff.) Dmg.mod +11% mind ----- def ----- Defense +1 (+0 eff.) Resists +11% mind +6% nature ---------- misc Max.stam +20.00 A pointy cloth hat, very wizardly... |
grounding hardened leather cap of dexterity (+4) (0 def, 3 armour) =4d=2.0 T3 head armor [Ego] Nature/Master While equipped: Stats +4 Dex ----- def ----- Armour +3 Fatigue +3% Resists +7% lightning +5% temporal A cap made of leather. |
Salygaba the Bleakwasp (2 def, 6 armour) =6c=14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Rare] Arcane While equipped: Stats +2 Mag +6 Con dps ---------- Crit.mult +10.00% Spell.pwr +25 (+7 eff.) S.pwr/crit +6 Dmg.mod +12% arcane +6% darkness ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +21% Resists +9% fire -12% light +7% darkness Phys.save +6 (+6 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of mail. |
duelist's hardened leather armour of fire resistance (11 def, 8 armour) =5d=9.0 T3 light armor Reqs Str 16 [Ego+] Master While equipped: Stats +5 Cun +5 Dex ----- def ----- Armour +8 Defense +11 (+4 eff.) Fatigue +8% Resists +20% fire A suit of armour made of leather. |
quiver of yew arrows (21/21, 36-50 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Normal] Power 35.5 - 49.7 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 21 Arrows are used with bows to pierce your foes to death. |
58 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+8 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+8 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of endurance (dig speed 32 turns) =4s=3.0 T3 digger tool [Ego] Master While equipped: Stats +4 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Duralin' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Mag +1 Wil dps ---------- Dmg.mod +9% acid ----- def ----- Resists +9% acid ---------- misc Light +1 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One =Insom=2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Nightmare (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Static J the Drem Archmage level 18
24th Dearth 122nd year of Ascendancy at 05:50 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Static J the Drem Archmage level 22
16th Loss 122nd year of Ascendancy at 03:52 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Static J the Drem Archmage level 23
3rd Shortage 122nd year of Ascendancy at 00:57 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Static J the Drem Archmage level 19
39th Dearth 122nd year of Ascendancy at 21:29 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Static J the Drem Archmage level 22
16th Loss 122nd year of Ascendancy at 04:13 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Static J the Drem Archmage level 10
29th Voratun 122nd year of Ascendancy at 14:28 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Static J the Drem Archmage level 20
40th Dearth 122nd year of Ascendancy at 18:50 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Static J the Drem Archmage level 24
15th Shortage 122nd year of Ascendancy at 23:11 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Static J the Drem Archmage level 22
14th Loss 122nd year of Ascendancy at 11:06 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Static J the Drem Archmage level 5
19th Voratun 122nd year of Ascendancy at 18:02 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Static J the Drem Archmage level 22
16th Loss 122nd year of Ascendancy at 03:52 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Static J the Drem Archmage level 13
16th Profit 122nd year of Ascendancy at 19:15 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Static J the Drem Archmage level 23
5th Shortage 122nd year of Ascendancy at 21:07 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Static J the Drem Archmage level 17
19th Dearth 122nd year of Ascendancy at 00:14 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Static J the Drem Archmage level 27
16th Steel 123rd year of Ascendancy at 03:09 see stats
Log
Armoured skeleton warrior's is vulnerable to attacks and effects!
Armoured skeleton warrior is weakened by the darkness!
Skeleton master archer's Pinning Shot performs a ranged critical strike against Mirror Image (Static J)!
Mirror Image (Static J) is pinned to the ground.
Melee retaliation hits Static J for (8 absorbed), 0 acid, (10 absorbed), 0 fire, (7 absorbed), 0 acid, (8 absorbed), 0 fire (0 total damage).
Static J hits Armoured skeleton warrior for (7 absorbed), 0 physical, (4 absorbed), 0 lightning, (4 absorbed), 0 arcane, (5 absorbed), 0 nature, (4 absorbed), 0 lightning, (4 absorbed), 0 arcane (0 total damage).
Skeleton master archer's Pinning Shot hits Mirror Image (Static J) for 1 physical damage.
Your shield crumbles under the damage!
The shield around Static J crumbles.
Melee retaliation hits Armoured skeleton warrior for 1 acid, 0 mind, 1 blight (2 total damage).
Armoured skeleton warrior hits Static J for (15 absorbed), 98 physical, (7 ignored), 0 temporal (98 total damage).
Armoured skeleton warrior resists!
Static J receives 33 healing from Temporal Restoration Field.
Thunderstorm hits Armoured skeleton warrior for 10 lightning damage.
Armoured skeleton warrior is no longer out of phase.
Skeleton master archer shoots!
Armoured skeleton warrior uses Overpower.
Armoured skeleton warrior's spell attains critical power!
Armoured skeleton warrior misses Static J.
Armoured skeleton warrior misses Static J.
Armoured skeleton warrior hits Static J for 134 physical, 11 acid (144 total damage).
Black Blood Bleeding from Static J hits Armoured skeleton warrior for 5 darkness damage.
Hurricane from Static J hits Armoured skeleton warrior for (56 absorbed), 0 lightning (0 total damage).
Hurricane from Static J hits Armoured skeleton warrior for 59 lightning damage.
Hurricane from Static J hits Armoured skeleton warrior for (55 absorbed), 0 lightning (0 total damage).
Hurricane from Static J hits Armoured skeleton warrior for 52 lightning damage.
Black Blood Bleeding from Static J hits Armoured skeleton warrior for (8 absorbed), 0 darkness (0 total damage).
Melee retaliation hits Armoured skeleton warrior for (3 absorbed), 0 acid, (0 absorbed), 0 mind, (2 absorbed), 0 blight (0 total damage).
Static J the level 27 drem archmage was melted to death by an armoured skeleton warrior on level 9 of Dreadfell.
The furious lightning storm around Static J calms down and disappears.

















































































































