











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 37 / 6% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton assassin at level 12 on the 35th Dusk 122nd year of Ascendancy at 02:15 / 42Killed by skeleton assassin at level 12 on the 35th Dusk 122nd year of Ascendancy at 02:22 Killed by Iusin the halfling at level 12 on the 50th Dusk 122nd year of Ascendancy at 07:35 Killed by snow giant thunderer at level 15 on the 32nd Haze 122nd year of Ascendancy at 11:48 Killed by snow giant boulder thrower at level 15 on the 32nd Haze 122nd year of Ascendancy at 14:39 Killed by Rantha the Worm at level 16 on the 35th Haze 122nd year of Ascendancy at 00:58 Killed by Urkis, the High Tempest at level 21 on the 67th Regrowth 123rd year of Ascendancy at 20:10 Killed by Urkis, the High Tempest at level 21 on the 67th Regrowth 123rd year of Ascendancy at 22:16 Killed by Urkis, the High Tempest at level 21 on the 67th Regrowth 123rd year of Ascendancy at 22:25 Killed by Urkis, the High Tempest at level 21 on the 68th Regrowth 123rd year of Ascendancy at 00:18 Killed by Urkis, the High Tempest at level 21 on the 68th Regrowth 123rd year of Ascendancy at 01:41 Killed by Urkis, the High Tempest at level 21 on the 68th Regrowth 123rd year of Ascendancy at 02:10 Killed by Cultist at level 22 on the 13rd Pyre 123rd year of Ascendancy at 06:45 Killed by Belumira the rotting mummy at level 22 on the 13rd Pyre 123rd year of Ascendancy at 14:29 Killed by Belumira the rotting mummy at level 22 on the 13rd Pyre 123rd year of Ascendancy at 14:34 Killed by Belumira the rotting mummy at level 22 on the 13rd Pyre 123rd year of Ascendancy at 16:36 Killed by armoured skeleton warrior at level 22 on the 13rd Pyre 123rd year of Ascendancy at 17:12 Killed by Belumira the rotting mummy at level 22 on the 14th Pyre 123rd year of Ascendancy at 12:08 Killed by armoured skeleton warrior at level 22 on the 14th Pyre 123rd year of Ascendancy at 14:55 Killed by Shasshhiy'Kaish at level 22 on the 14th Pyre 123rd year of Ascendancy at 18:58 Killed by void shard at level 24 on the 16th Pyre 123rd year of Ascendancy at 04:05 Killed by Greater Mummy Lord at level 24 on the 16th Pyre 123rd year of Ascendancy at 17:06 Killed by ogre rune-spinner at level 28 on the 62nd Pyre 123rd year of Ascendancy at 15:12 Killed by elven cultist at level 28 on the 63rd Pyre 123rd year of Ascendancy at 00:06 Killed by elven blood mage at level 29 on the 63rd Pyre 123rd year of Ascendancy at 18:18 Killed by Grand Corruptor at level 29 on the 10th Flare 123rd year of Ascendancy at 17:21 Killed by Grand Corruptor at level 29 on the 10th Flare 123rd year of Ascendancy at 17:34 Killed by champion of Urh'Rok at level 30 on the 39th Dusk 123rd year of Ascendancy at 04:09 Killed by Sleeping Xorera at level 32 on the 43rd Dusk 123rd year of Ascendancy at 10:50 Killed by Sleeping Xorera at level 32 on the 43rd Dusk 123rd year of Ascendancy at 13:05 Killed by Dozing Mayylelle at level 32 on the 43rd Dusk 123rd year of Ascendancy at 13:13 Killed by faerlhing at level 33 on the 28th Haze 123rd year of Ascendancy at 14:31 Killed by faerlhing at level 35 on the 47th Haze 123rd year of Ascendancy at 21:48 Killed by faerlhing at level 35 on the 60th Haze 123rd year of Ascendancy at 22:08 Killed by faerlhing at level 35 on the 61st Haze 123rd year of Ascendancy at 11:18 Killed by greater multi-hued wyrm at level 36 on the 62nd Haze 123rd year of Ascendancy at 05:05 Killed by Ukllmswwik the Wise at level 36 on the 67th Haze 123rd year of Ascendancy at 07:57 Killed by orc summoner at level 36 on the 26th Regrowth 124th year of Ascendancy at 05:26 Killed by orc corruptor at level 36 on the 37th Regrowth 124th year of Ascendancy at 11:54 Killed by orc corruptor at level 36 on the 37th Regrowth 124th year of Ascendancy at 12:06 Killed by Doomed Shade of Shatem at level 36 on the 37th Regrowth 124th year of Ascendancy at 23:51 Killed by orc high pyromancer at level 37 on the 59th Regrowth 124th year of Ascendancy at 09:51 |
Primary Stats
| Strength | 22 (base 16) |
| Dexterity | 91 (base 60) |
| Constitution | 23 (base 16) |
| Magic | 104 (base 60) |
| Willpower | 21 (base 18) |
| Cunning | 26 (base 10) |
Resources
| Life | 840/840 |
| Paradox | 300 |
| Healing Factor | 1.2499022211822 |
| Regeneration | 21.560813315393 |
Speed
| Mental | +12% |
| Attack | +12% |
| Movement | +9% |
| Spell | +12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| See Stealth | 35.677919964635 |
| See Invisible | 31.677919964635 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 161 |
| Accuracy | 67 |
| Crit Chance | 19% |
| APR | 6 |
| Speed | 0.89 |
Offense: Offhand
| Damage | 75 |
| Accuracy | 67 |
| Crit Chance | 32% |
| APR | 11 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 11% |
| Speed | 0.89285714285714 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 11% |
| Speed | 0.89285714285714 |
Offense: Damage Bonus
| Temporal | +37% |
| Physical | +25% |
| Light | +18% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 32 (69.687909656376%) |
| Defense | 78 |
| Ranged Defense | 78 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 31 |
| Mental Save | 37 |
Defense: Resistances
| Fire | + 7%( 70%) |
| Temporal | + 36%( 70%) |
| Blight | + 4%( 70%) |
| Physical | + 3%( 70%) |
| Cold | + 29%( 70%) |
| All | -2%( 70%) |
Defense: Immunities
| Silence Resistance | 38% |
| Confusion Resistance | 10% |
| Pinning Resistance | 74% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 33% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1041% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 200 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 267 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 482 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.58 |
| 5/5 |
| 3/5 |
| 4/5 |
| 3/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by king cobra. Escort: repented thief (level 3 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 359. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of dwarven-steel boots of speed (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Cun / +3 Con Physical save: +16 (+8 eff.) Mental save: +13 (+5 eff.) Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Cindervenom'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +20 (+4 eff.) Armour: +4 Changes stats: +3 Dex Changes resistances: +9% fire Critical mult.: +20.00% Mental save: +10 (+4 eff.) Maximum stamina: +30.00 Light radius: +4 See stealth: +14 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | stabilizing dwarven-steel helm of strength (+4) (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Str Physical save: +11 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | restful drakeskin leather gloves of dexterity (+3) (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +3 Changes stats: +3 Dex Life regen: +8.00 Stamina each turn: +1.80 Maximum stamina: +21.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: -12% all / +15% temporal Changes damage: +10% all / +15% temporal Movement speed: -16% Combat speed: +12% Casting speed: +12% Mental speed: +12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards entropy) Activation costs 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
| On fingers | gold ring 'Emelariakira'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +20 (+4 eff.) Defense: +5 (+1 eff.) Changes stats: +4 Str / +4 Con Changes resistances: +6% temporal Changes damage: +12% temporal Silence immunity: +38% Mana each turn: +0.22 Rings make your fingers look great! |
| On fingers | marksman's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +4 Dex Life regen: +9.00 Maximum life: +59.00 Healing mod.: +14% Rings make your fingers look great! |
| Around neck | stabilizing stralite amulet of mastery (0.28 Chronomancy / Temporal Hounds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +16% temporal Talent mastery: +0.28 Chronomancy / Temporal Hounds Pinning immunity: +24% Knockback immunity: +33% Amulets make your neck look great! |
| In main hand | flaming voratun longsword of massacre (52-74 power, 6 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 52.5 - 73.5 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +8 fire Sharp, long, and deadly. |
| Around waist | rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | Orc Feller (45-58 power, 11 apr)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 50% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +8% light / +10% physical Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
| Cloak | Wrap of Stone (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 127.98 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | Frigidraze the drakeskin leather armour (30 def, 17 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +17 Defense: +30 (+6 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 27 Changes stats: +10 Dex / +7 Mag / +9 Cun Changes resistances: +30% cold Light radius: +3 A suit of armour made of leather. |
Inventory
movement infusion of the wizard (speed 715%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 715% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the duelist (absorb 122; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 122 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
restful stralite amulet of strength (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +4 Str Life regen: +1.00 Amulets make your neck look great! |
starlit stralite amulet of cunning (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Cun Changes resistances: +11% light / +17% darkness Blindness immunity: +35% Amulets make your neck look great! |
steel amulet of mastery (0.14 Chronomancy / Temporal Guardian)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Talent mastery: +0.14 Chronomancy / Temporal Guardian Amulets make your neck look great! |
painweaver's stralite ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 (+2 eff.) Damage (Melee): 29 light Damage (Ranged): 28 light Changes stats: +3 Mag Changes damage: +14% light / +5% all Spellpower: +13 (+4 eff.) Mindpower: +12 (+6 eff.) Rings make your fingers look great! |
painweaver's voratun ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Changes resistances: +20% acid / +18% fire / +17% lightning / +27% cold Changes damage: +7% all Spellpower: +11 (+4 eff.) Mindpower: +10 (+5 eff.) Rings make your fingers look great! |
warrior's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Mental save: +5 (+2 eff.) Confusion immunity: +25% Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.Ce'Norita the stralite dagger (39-51 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 39.0 - 50.7 Uses stats: 100% Mag, 50% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (radius 1) on hit: +8 temporal Damage (radius 2) on crit: +16 temporal When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Cun Changes resistances: +5% arcane Changes resistances penetration: +20% arcane Reduces incoming crit damage: 15.00% Sharp, short and deadly. |
runic dragonbone longbowRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 5). When wielded/worn: Changes stats: +11 Mag Changes damage: +9% arcane Spellpower: +15 (+5 eff.) Longbows are used to shoot arrows at your foes. |
Hettalerek the pair of hardened leather boots (15 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +15 (+3 eff.) Changes stats: +8 Lck / +6 Dex Changes resistances: +6% lightning / +9% temporal / +5% arcane Critical mult.: +20.00% Stealth bonus: +8 Mental save: +3 (+1 eff.) Disarm immunity: +10% Confusion immunity: +20% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.wrathful stralite shield of the stars (0 def, 8 armour, 135.5 block) Requires: - Shield usage training - Strength 35 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Fatigue: +8% On shield block: * Deals 142 light and fire damage to each enemy blocked Changes stats: +3 Cun / +5 Mag Changes resistances: +9% fire / +24% light / +14% darkness Changes damage: +11% light / +15% darkness Talent granted: +1 Block Handheld deflection devices. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of endurance (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
14 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Glaciertaint'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 8 cold Changes stats: +1 Mag Changes damage: +6% darkness / +15% cold Maximum life: +45.00 Light radius: +3 See invisible: +12 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Shatem the Shalore Temporal Warden level 33
51st Dusk 123rd year of Ascendancy at 18:43 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Shatem the Shalore Temporal Warden level 33
45th Dusk 123rd year of Ascendancy at 10:19 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Shatem the Shalore Temporal Warden level 35
58th Haze 123rd year of Ascendancy at 16:34 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Shatem the Shalore Temporal Warden level 36
38th Regrowth 124th year of Ascendancy at 01:47 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Shatem the Shalore Temporal Warden level 15
79th Dusk 122nd year of Ascendancy at 19:39 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Shatem the Shalore Temporal Warden level 34
47th Haze 123rd year of Ascendancy at 10:02 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Shatem the Shalore Temporal Warden level 17
4th Regrowth 123rd year of Ascendancy at 02:41 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Shatem the Shalore Temporal Warden level 22
9th Pyre 123rd year of Ascendancy at 12:06 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Shatem the Shalore Temporal Warden level 22
71st Regrowth 123rd year of Ascendancy at 05:37 see stats
Impossible Death (Exploration mode)
Got killed by your future self.By Shatem the Shalore Temporal Warden level 16
34th Haze 122nd year of Ascendancy at 06:29 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Shatem the Shalore Temporal Warden level 10
6th Flare 122nd year of Ascendancy at 11:47 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Shatem the Shalore Temporal Warden level 20
15th Regrowth 123rd year of Ascendancy at 15:34 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Shatem the Shalore Temporal Warden level 30
37th Dusk 123rd year of Ascendancy at 04:13 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Shatem the Shalore Temporal Warden level 27
55th Pyre 123rd year of Ascendancy at 08:02 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Shatem the Shalore Temporal Warden level 22
14th Pyre 123rd year of Ascendancy at 20:53 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Shatem the Shalore Temporal Warden level 29
10th Flare 123rd year of Ascendancy at 01:24 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Shatem the Shalore Temporal Warden level 35
47th Haze 123rd year of Ascendancy at 14:39 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Shatem the Shalore Temporal Warden level 3
76th Pyre 122nd year of Ascendancy at 18:42 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Shatem the Shalore Temporal Warden level 9
5th Flare 122nd year of Ascendancy at 00:09 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Shatem the Shalore Temporal Warden level 11
10th Flare 122nd year of Ascendancy at 06:37 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Shatem the Shalore Temporal Warden level 29
10th Flare 123rd year of Ascendancy at 07:11 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Shatem the Shalore Temporal Warden level 29
9th Dusk 123rd year of Ascendancy at 12:43 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Shatem the Shalore Temporal Warden level 20
15th Regrowth 123rd year of Ascendancy at 22:47 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Shatem the Shalore Temporal Warden level 32
44th Dusk 123rd year of Ascendancy at 18:17 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By Shatem the Shalore Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 01:47 see stats
Log
Shatem warps space-time to equip: flaming voratun longsword of massacre
Orc Feller.
Shatem performs a melee critical strike against Eternal bone giant!
Shatem hits Eternal bone giant for 85 physical, 3 fire, 67 physical (155 total damage).
Eternal bone giant misses Shatem.
Orc pyromancer uses Pride of the Orcs.
Orc pyromancer receives 166 healing from Pride of the Orcs.
Shatem hits Eternal bone giant for 77 physical, 3 fire, 35 physical (116 total damage).
Orc pyromancer casts Rune: Stormshield.
Orc pyromancer summons a storm to protect them!
Shatem parries the attack with his dual weapons!
Shatem repels an attack from Eternal bone giant.
Shatem performs a melee critical strike against Eternal bone giant!
Shatem hits Eternal bone giant for 77 physical, 3 fire, 58 physical (138 total damage).
Eternal bone giant misses Shatem.
Shatem performs a melee critical strike against Eternal bone giant!
Eternal bone giant is afflicted by a crippling illness!
Shatem hits Eternal bone giant for 83 physical, 3 fire, 65 physical (151 total damage).
Shatem parries the attack with his dual weapons!
Shatem repels an attack from Eternal bone giant.
You collect a new ingredient: pouch of bone giant dust (1).
Shatem performs a melee critical strike against Eternal bone giant!
Shatem hits Eternal bone giant for 82 physical damage.
Orc cryomancer casts Ice Storm.
Shatem killed Eternal bone giant!










































































































