












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 47 / 19% |
| Size | medium |
| Lifes / Deaths | Killed by Yvemina the corrupted dendritic hemospinner at level 30 on the 15th Pyre 123rd year of Ascendancy at 20:01 3 / 4Killed by Yvemina the corrupted dendritic hemospinner at level 30 on the 15th Pyre 123rd year of Ascendancy at 21:30 Killed by Velirin the corrupted acidic digestor at level 30 on the 15th Pyre 123rd year of Ascendancy at 22:33 Killed by Xanibrenn the orc assassin at level 39 on the 77th Dusk 123rd year of Ascendancy at 08:50 |
Primary Stats
| Strength | 25 (base 13) |
| Dexterity | 81 (base 60) |
| Constitution | 47 (base 16) |
| Magic | 84 (base 60) |
| Willpower | 38 (base 21) |
| Cunning | 68 (base 47) |
Resources
| Life | 1320/1320 |
| Paradox | 300 |
| Healing Factor | 1.2623364354647 |
| Regeneration | 0.31558410886626 |
Speed
| Mental | -9.5257135512838E-12% |
| Attack | -1.4499512701605E-11% |
| Movement | +1.5099033134902E-12% |
| Spell | -1.4499512701605E-11% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 10 |
| See Stealth | 42.439572904294 |
| See Invisible | 50.439572904294 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 161 |
| Accuracy | 72 |
| Crit Chance | 34% |
| APR | 75 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 34% |
| Speed | 1.0000000000001 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 24% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Acid | +15% |
| Arcane | +15% |
| Cold | +3% |
| All | 0% |
| Lightning | +21% |
| Light | +25% |
| Temporal | +79% |
| Physical | +53% |
| Mind | +15% |
| Darkness | +34% |
Offense: Damage Penetration
| Acid | +105% |
| Arcane | +69% |
| Cold | +79% |
| All | +59% |
| Lightning | +69% |
| Temporal | +97% |
| Physical | +77% |
| Mind | +64% |
| Darkness | +67% |
| Nature | +96% |
Defense: Base
| Armour (hardiness) | 17 (76.687909656376%) |
| Defense | 83 |
| Ranged Defense | 83 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 41 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Arcane | + 37%( 70%) |
| Mind | + 30%( 70%) |
| All | + 26%( 70%) |
| Darkness | + 47%( 70%) |
| Light | + 28%( 70%) |
| Temporal | + 61%( 70%) |
| Physical | + 30%( 70%) |
| Fire | + 45%( 70%) |
| Cold | + 45%( 70%) |
Defense: Immunities
| Stun Resistance | 25% |
| Confusion Resistance | 69% |
| Silence Resistance | 27% |
| Instadeath Resistance | 100% |
| Blind Resistance | 47% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 781% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 382 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Chronomancy / Stasis | 1.31 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.61 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Phase Pulse |
| talent | Weapon Folding |
| talent | Contingency |
| talent | Chant of Fortitude |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by fire drake hatchling. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the lost defiler from death by vampire lord. Escort: lost defiler (level 1 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Ce'Narimira the giant lightning ant. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the worried loremaster from death by Poronor the cave bear. Escort: worried loremaster (level 1 of Old Forest) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed hummerhorn wing. * You've found the needed ice wyrm tooth. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Haryrain (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +1 Dex +2 Mag +5 Con ----- def ----- Armour +4 Fatigue -4% Phys.save +7 (+4 eff.) Silence- +27% Confus- +33% Stun/Frz- +25% ---------- misc Max.enc +31 Spell.cld 10% Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | quiver of ash arrows 'Bethyyawe' (21/21, 132% power, 7 apr)3.0 T2 arrow ammo [Random Unique] Arcane/Master/Psionic Power 132% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 21 Ranged+ +4 blight +8 physical On Hit.r1 +12 blight On Crit.r2 +16 blight On Hit: * 20% chance to knock the target back 3 spaces and deal 158 physical damage * Create an explosion dealing 99 fire damage (1/turn) Arrows are used with bows to pierce your foes to death. |
| Light source | void-walker's brass lantern of health2.0 T1 lite [Ego+] Arcane/Nature While equipped: ----- def ----- Resists +5% cold +6% temporal Max.HP +44.00 Def/telep +10 Res/telep +11% Dur/telep +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cashmere wizard hat 'Xiriann' (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +6 Str +5 Wil +6 Cun +4 Con dps ---------- Phys.crit +3.0% Phys.pwr +30 (+6 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +21% physical ----- def ----- Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
| Tool | Belimira the voratun torque of psionic shield [power 139] (25 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% fire +3% light +9% cold Spell.save +12 (+4 eff.) Setup a psionic shield, reducing all damage taken by 139 for 5 turns Puts all charms on 25 cooldown 100% to heal for 107. 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Uleralen the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +4 Str +7 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +15% physical Res.pen +10% physical ----- def ----- Phys.save +14 (+7 eff.) Die.at -60.00 life ---------- misc Max.stam +20.00 Rings make your fingers look great! |
| On fingers | Winterspiker the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 29 physical Ranged+ 21 physical Dmg.mod +15% acid +3% cold Res.pen +10% acid +20% cold +20% nature On Hit (Melee): * 16% chance to reduce all saves and defense by 25 On Hit (Ranged): * 10% chance to reduce all saves and defense by 25 ----- def ----- Mind.save +11 (+3 eff.) Blind- +47% Confus- +36% ---------- misc Hate/m.crit +3.00 Max.hate +11.00 Infravis +5 See.Stealth +11 See.Invis +19 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| Around waist | Stormvault1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +5 Cun +8 Lck dps ---------- Dmg.mod +21% lightning +18% temporal Res.pen +25% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% arcane Stealth +9 ---------- misc T.Disarm +18 Infravis +5 A belt that goes around your waist. |
| In main hand | Tempestfear4.0 T5 longbow 2H weapon [Random Unique] Nature/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +8 light +4 lightning On Crit.r2 +53 acid +48 nature While equipped: dps ---------- Dmg.mod +21% temporal Res.pen +21% acid +10% lightning +17% nature +34% all Acc +59 (+13 eff.) Apr +61 Melee Ret 4 light Longbows are used to shoot arrows at your foes. |
| On hands | stone warden's drakeskin leather gloves of spellstriking (0 def, 13 armour)1.0 T4 hands armor [Ego++] Arcane While equipped: Stats +6 Mag +7 Wil +13 Con dps ---------- Spell.pwr +4 (+1 eff.) Melee+ 15 arcane Dmg.mod +6% arcane ----- def ----- Armour +13 Hardiness +7% Resists +10% arcane +6% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Silowyn (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane While equipped: Stats +5 Cun +7 Mag dps ---------- Spell.crit +9% Spell.pwr +9 (+3 eff.) Dmg.mod +40% temporal +25% light +23% darkness +9% arcane +17% physical Res.pen +15% acid +13% temporal +10% arcane +8% physical Melee Ret 4 acid ----- def ----- Resists +12% acid +26% temporal +13% all Anom.red +13 Def/telep +15 Res/telep +15% Dur/telep +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Lisysenn (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +11% darkness +15% mind Res.pen +8% darkness +5% mind Melee Ret 2 acid ----- def ----- Defense +2 (+0 eff.) Resists +6% acid +16% temporal +29% darkness +6% mind Stealth +9 Def/telep +13 Res/telep +12% Dur/telep +16% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stralite amulet 'Porisevea'0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Mag +5 Wil +12 Lck dps ---------- Spell.crit +1% Acc +9 (+2 eff.) ----- def ----- Defense +13 (+3 eff.) Resists +20% fire +12% cold Spell.save +6 (+2 eff.) Unseen.red 15% ---------- misc Vim/s.crit +2.00 Masteries +0.31 Chronomancy/Stasis +0.31 Chronomancy/Temporal Combat Amulets make your neck look great! |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 520 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Belorain0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +7 Str +5 Dex +3 Wil +4 Cun +7 Con dps ---------- Phys.pwr +13 (+3 eff.) Acc +20 (+5 eff.) ----- def ----- Fatigue -4% ---------- misc Max.enc +27 Max.stam +10.00 Infravis +2 Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Betiratta the Sleettide (133% power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 134% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +5 darkness Against +10% Living While equipped: Stats +3 Str +9 Wil +9 Con dps ---------- Dmg.mod +9% cold +6% physical Acc +13 (+3 eff.) ----- def ----- Armour +6 Max.HP +43.00 HP.reg +2.00 Heal.mod +10% Stun/Frz- +20% Sharp, short and deadly. |
Orc Feller (156% power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Master Power 156% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +4 Cun +5 Dex dps ---------- Dmg.mod +8% light +10% physical ----- def ----- Pinning- +50% ---------- misc Light +1 Telepathy Humanoid/Orc During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
voratun dagger 'Shockvile' (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Nature/Master Power 148% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 nature +20 cold On Hit.r1 +12 lightning While equipped: Stats +3 Con dps ---------- Phys.crit +12.0% Crit.mult +27.00% S.pwr/crit +4 Res.pen +25% blight Apr +10 Sharp, short and deadly. |
ash longbow of enduring4.0 T2 longbow 2H weapon [Ego+] Nature Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +11 Con +9 Wil ----- def ----- Max.HP +29.00 Longbows are used to shoot arrows at your foes. |
Morrigor (161% power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 162% Range: 1.4x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 48.30 arcane and 56.28 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+8 eff.) ---------- misc Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Polema the dwarven-steel mace (133% power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Nature/Master Power 134% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +9 Str +4 Dex +9 Mag +6 Wil +5 Cun +5 Con dps ---------- Phys.crit +10.0% Phys.pwr +8 (+2 eff.) Acc +7 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Crit.chn- 15.00% Disarm- +31% ---------- misc Infravis +3 Blunt and deadly. |
murderer's cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +1 Dex dps ---------- Acc +4 (+1 eff.) Apr +5 ----- def ----- Defense +2 (+0 eff.) Resists +18% darkness +12% temporal Def/telep +18 Res/telep +11% Dur/telep +12% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glydatira the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +7 Con dps ---------- Dmg.mod +18% nature +21% temporal Res.pen +25% temporal ----- def ----- Resists +6% temporal +15% darkness +12% blight +15% mind +15% all Phys.save +13 (+6 eff.) Spell.save +16 (+5 eff.) Mind.save +25 (+8 eff.) Max.HP +100.00 HP.reg +5.20 Heal.mod +29% Poison- +41% Disease- +48% Def/telep +5 Res/telep +5% Dur/telep +5% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+7 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Polyrin the Blindpulverizer (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +2 Dex dps ---------- Phys.pwr +15 (+3 eff.) Melee Ret 6 light ----- def ----- Armour +4 Fatigue +4% Die.at -80.00 life ---------- misc Stam/turn +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Nerethra (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Random Unique] Master/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.crit +1% On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +14% physical Phys.save +35 (+14 eff.) Mind.save +18 (+6 eff.) ---------- misc Equi/ret +0.12 Hate/m.crit +3.00 A suit of armour made of mail. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
472 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Aerethra' (dig speed 11 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Crit.mult +13.00% Phys.pwr +7 (+1 eff.) Dmg.mod +7% nature +24% arcane Res.pen +10% arcane Apr +6 Melee Ret 2 arcane ----- def ----- Resists +12% nature +5% arcane ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
11 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 110.71 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 110.71 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
ethereal brass lantern of corpselight1.0 T1 lite [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +4% Spell.pwr +9 (+3 eff.) ----- def ----- Resists +5% blight +6% darkness ---------- misc Light +5 Infravis +4 See.Invis +6 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 26 blight damage or heals 39 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
2 Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 239/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 536.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Fulathel the iron torque of mindblast [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +15 (+3 eff.) Dmg.mod +6% physical Res.pen +5% acid Melee Ret 2 arcane ----- def ----- Resists +3% physical Blast the opponent's mind dealing 121 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to heal for 37. Torques are made by powerful psionics to store psionic powers. |
Unlightfiend the steel torque of clear mind [power 2] (25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Resists +6% darkness Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 1. 100% to reduce fatigue by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Aycon the Cornac Temporal Warden level 38
2nd Summertide 123rd year of Ascendancy at 01:46 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Aycon the Cornac Temporal Warden level 37
10th Mirth 123rd year of Ascendancy at 03:47 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Aycon the Cornac Temporal Warden level 44
8th Haze 123rd year of Ascendancy at 02:47 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Aycon the Cornac Temporal Warden level 41
3rd Haze 123rd year of Ascendancy at 08:22 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Aycon the Cornac Temporal Warden level 24
24th Regrowth 123rd year of Ascendancy at 11:41 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Aycon the Cornac Temporal Warden level 11
9th Flare 122nd year of Ascendancy at 22:36 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Aycon the Cornac Temporal Warden level 40
79th Dusk 123rd year of Ascendancy at 08:14 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Aycon the Cornac Temporal Warden level 33
70th Pyre 123rd year of Ascendancy at 01:07 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Aycon the Cornac Temporal Warden level 23
21st Regrowth 123rd year of Ascendancy at 07:21 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Aycon the Cornac Temporal Warden level 38
8th Dusk 123rd year of Ascendancy at 07:00 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Aycon the Cornac Temporal Warden level 34
3rd Mirth 123rd year of Ascendancy at 09:04 see stats
Impossible Death (Insane (Adventure) difficulty)
Got killed by your future self.By Aycon the Cornac Temporal Warden level 29
79th Regrowth 123rd year of Ascendancy at 09:41 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Aycon the Cornac Temporal Warden level 10
6th Mirth 122nd year of Ascendancy at 00:02 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Aycon the Cornac Temporal Warden level 20
26th Haze 122nd year of Ascendancy at 21:41 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Aycon the Cornac Temporal Warden level 30
80th Regrowth 123rd year of Ascendancy at 13:48 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Aycon the Cornac Temporal Warden level 40
77th Dusk 123rd year of Ascendancy at 20:58 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Aycon the Cornac Temporal Warden level 20
78th Haze 122nd year of Ascendancy at 09:22 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Aycon the Cornac Temporal Warden level 29
80th Regrowth 123rd year of Ascendancy at 12:36 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Aycon the Cornac Temporal Warden level 41
79th Dusk 123rd year of Ascendancy at 16:17 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Aycon the Cornac Temporal Warden level 30
15th Pyre 123rd year of Ascendancy at 21:25 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Aycon the Cornac Temporal Warden level 10
6th Mirth 122nd year of Ascendancy at 16:49 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Aycon the Cornac Temporal Warden level 30
24th Pyre 123rd year of Ascendancy at 03:44 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Aycon the Cornac Temporal Warden level 31
31st Pyre 123rd year of Ascendancy at 02:01 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Aycon the Cornac Temporal Warden level 6
78th Pyre 122nd year of Ascendancy at 06:14 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Aycon the Cornac Temporal Warden level 23
20th Regrowth 123rd year of Ascendancy at 22:53 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Aycon the Cornac Temporal Warden level 46
47th Haze 123rd year of Ascendancy at 10:02 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Aycon the Cornac Temporal Warden level 31
30th Pyre 123rd year of Ascendancy at 13:16 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Aycon the Cornac Temporal Warden level 25
57th Regrowth 123rd year of Ascendancy at 15:23 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Aycon the Cornac Temporal Warden level 18
55th Dusk 122nd year of Ascendancy at 23:47 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Aycon the Cornac Temporal Warden level 37
9th Mirth 123rd year of Ascendancy at 18:18 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By Aycon the Cornac Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 21:23 see stats
Log
Space around you starts to dissolve...
Resting starts...
Rested for 4 turns (stop reason: all resources and life at maximum).
Resting starts...
You are yanked out of this place!
Rested for 36 turns (stop reason: dialog is displayed).
You gain 25.00 gold from the transmogrification of pouch of stralite shots 'Duathelbait' (20/51, 153% power, 5 apr).
You gain 11.60 gold from the transmogrification of swashbuckler's voratun shield of crushing (0 def, 10 armour, 204.5 block).
You gain 25.00 gold from the transmogrification of Earigund (0 def, 13 armour).
You gain 14.13 gold from the transmogrification of reinforced leather armour of thunder (12 def, 7 armour).
You gain 25.00 gold from the transmogrification of Thunderdash (0 def, 5 armour).
You gain 22.50 gold from the transmogrification of Spellhunt Remnants (4 def, 5 armour).
You gain 25.00 gold from the transmogrification of Emeta the voratun gauntlets (0 def, 3 armour).
You gain 6.59 gold from the transmogrification of ancient elven-silk robe (0 def, 0 armour).
You gain 12.32 gold from the transmogrification of elven-silk cloak of the voidstalker (3 def, 0 armour).
You gain 8.48 gold from the transmogrification of lifebinding dragonbone vilestaff of fate (136% power, 6 apr, blight element).
You gain 3.25 gold from the transmogrification of reinforced leather sling of recursion.
You gain 12.07 gold from the transmogrification of stormbringer's voratun mace of projection (159% power, 6 apr).
You gain 20.00 gold from the transmogrification of Everpyre Blade (147% power, 10 apr).
You gain 11.85 gold from the transmogrification of warbringer's voratun greatsword of phasing (175% power, 34 apr).
You gain 6.65 gold from the transmogrification of warbringer's iron greatsword of erosion (116% power, 1 apr).
You gain 25.00 gold from the transmogrification of Mireshear the voratun dagger (147% power, 9 apr).
You gain 25.00 gold from the transmogrification of stralite battleaxe 'Barkkiss' (165% power, 7 apr).
There is a Way to a strange portal here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a ladder to worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.






















































































































