










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 24 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by gwelgoroth at level 14 on the 79th Dusk 122nd year of Ascendancy at 02:42 / 2Killed by armoured skeleton warrior at level 24 on the 6th Dusk 123rd year of Ascendancy at 03:10 |
| Antimagic | Follower |
Primary Stats
| Strength | 50 (base 42) |
| Dexterity | 19 (base 11) |
| Constitution | 55 (base 45) |
| Magic | 9 (base 10) |
| Willpower | 33 (base 23) |
| Cunning | 17 (base 10) |
Resources
| Life | -284/732 |
| Stamina | 202/242 |
| Equilibrium | 0 |
| Healing Factor | 1.4249358927269 |
| Regeneration | 9.5008270032363 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 46 |
| Crit Chance | 23% |
| APR | 6 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 4.5 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +24% |
| Cold | +3% |
| Physical | +19% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Light | +10% |
| Fire | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 35.511077022655 (89.749889547741%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 29 |
| Physical Save | 44 |
| Spell Save | 44 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 35%( 70%) |
| Physical | + 28%( 70%) |
| Cold | + 52%( 70%) |
| All | + 18%( 70%) |
| Lightning | + 58%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 20%( 70%) |
| Fire | + 47%( 70%) |
| Mind | + 28%( 70%) |
Defense: Immunities
| Disarm Resistance | 33% |
| Stun Resistance | 48% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 261 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 140 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by johnnybravo . Escort: injured seer (level 1 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by large brown snake. Escort: lost sun paladin (level 2 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed snow giant kidney. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed red crystal shard. * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed honey tree root. * You've found the needed giant spider spinneret. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Salotta the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.pwr +10 (+4 eff.) Apr +3 ----- def ----- Armour +3 Fatigue -6% Resists +6% lightning +12% cold Crit.chn- 15.00% Phys.save +8 (+2 eff.) ---------- misc Max.enc +25 A pair of boots made of leather. |
| Light source | survivor's alchemist's lamp of the zealot1.0 T3 lite [Ego+] Nature/Disrupt While equipped: ----- def ----- Resists +3% all Phys.save +8 (+2 eff.) Spell.save +6 (+2 eff.) Heal.mod +12% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | iron pickaxe of the Iron Throne (dig speed 20 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Max.HP +23.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring 'Morningkiss'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Cun +1 Mag dps ---------- Dmg.mod +15% light Res.pen +10% light +5% fire ----- def ----- HP.reg +3.00 Stun/Frz- +26% Rings make your fingers look great! |
| On fingers | Prismbliss the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +9% light +6% acid Melee Ret 6 acid ----- def ----- Resists +6% acid +6% light Phys.save +8 (+2 eff.) ---------- misc Light +1 Rings make your fingers look great! |
| Around waist | Quenchripper the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% cold ----- def ----- Resists +6% blight +5% fire +3% temporal +6% cold Spell.save +15 (+5 eff.) A belt that goes around your waist. |
| In main hand | Haleyagas the Frigidpall (51-82 power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Master Power 51.0 - 81.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +12 cold On Crit.r2 +12 physical While equipped: Stats +5 Dex dps ---------- Crit.mult +5.00% Phys.spd +10% Dmg.mod +9% physical Acc +19 (+6 eff.) Melee Ret 4 cold ----- def ----- Die.at -40.00 life Massive two-handed swords. |
| On hands | Falysaleg the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Melee+ 6 mind Dmg.mod +3% mind ----- def ----- Armour +3 Fatigue +5% Resists +7% mind +9% cold Crit.chn- 10.00% Mind.save +18 (+6 eff.) Disarm- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Unarmed combat: Power 29.0 - 40.6 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +8 mind On Hit: 20% Psychic Lobotomy 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | steel plate armour 'Delukor' (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) Melee Ret 4 mind ----- def ----- Armour +9 Fatigue +22% Resists +6% acid +6% physical +7% lightning +6% blight +7% fire +6% mind +6% cold Mind.save +24 (+8 eff.) Disarm- +23% Stun/Frz- +22% Knockbk- +21% ---------- misc Max.hate +2.00 Cooldown Rush -5 A suit of armour made of metal plates. |
| Cloak | Ce'Nayawe (9 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% ----- def ----- Defense +9 (+7 eff.) Resists +18% lightning +12% fire +10% light +9% cold Stealth +8 ---------- misc Equi/ret +0.08 Psi/ret +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Arozor0.1 T2 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +6% acid +7% physical +6% light +6% blight +12% fire +18% lightning Spell.save +9 (+3 eff.) ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Inventory
copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight Rings make your fingers look great! |
flaming dwarven-steel greatsword of evisceration (35-56 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Arcane/Master Power 35.0 - 56.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +10 fire On Crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +16.0% Phys.pwr +7 (+3 eff.) Massive two-handed swords. |
dwarven-steel longsword of massacre (34-47 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Master Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Sharp, long, and deadly. |
dwarven-steel longsword of vileness (22-30 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane Power 21.5 - 30.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +11 blight On Hit: * 8% chance to reduce strength, dexterity, and constitution by 5 Sharp, long, and deadly. |
restorative pair of hardened leather boots of disengagement (0 def, 3 armour)2.0 T3 feet armor [Ego++] Nature/Master While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +3 HP.reg +3.00 Heal.mod +15% Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 63% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
searing dwarven-steel mail armour of acid resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 8 acid 11 fire Melee Ret 12 acid 12 fire ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +31% acid +15% fire A suit of armour made of mail. |
shocking dwarven-steel shield of acid resistance (+18%) (0 def, 6 armour, 32-38 power, 79.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 31.5 - 37.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +80 While equipped: dps ---------- Melee+ 13 lightning Melee Ret 13 lightning ----- def ----- Armour +6 Fatigue +8% Resists +18% acid ---------- misc Talents +1 Block Handheld deflection devices. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
59 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+5 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+5 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Nightmare (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By johnnybravo the Thalore Berserker level 18
21st Pyre 123rd year of Ascendancy at 17:03 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By johnnybravo the Thalore Berserker level 19
51st Pyre 123rd year of Ascendancy at 16:29 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By johnnybravo the Thalore Berserker level 17
18th Regrowth 123rd year of Ascendancy at 10:18 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By johnnybravo the Thalore Berserker level 16
54th Haze 122nd year of Ascendancy at 07:23 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By johnnybravo the Thalore Berserker level 20
54th Pyre 123rd year of Ascendancy at 00:45 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By johnnybravo the Thalore Berserker level 10
54th Dusk 122nd year of Ascendancy at 11:26 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By johnnybravo the Thalore Berserker level 20
52nd Pyre 123rd year of Ascendancy at 15:23 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By johnnybravo the Thalore Berserker level 19
51st Pyre 123rd year of Ascendancy at 03:09 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By johnnybravo the Thalore Berserker level 24
6th Dusk 123rd year of Ascendancy at 02:48 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By johnnybravo the Thalore Berserker level 18
6th Pyre 123rd year of Ascendancy at 11:09 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By johnnybravo the Thalore Berserker level 14
79th Dusk 122nd year of Ascendancy at 02:42 see stats
Log
Talent Stunning Blow is ready to use.
johnnybravo HEALS from acid damage!
Armoured skeleton warrior hits johnnybravo for 57 physical, 5 acid, 3 healing (63 total damage) [3 healing].
Armoured skeleton warrior hits johnnybravo for 73 physical, 12 acid, 6 healing (85 total damage) [6 healing].
Melee retaliation hits Armoured skeleton warrior for 6 acid, 4 cold, 4 mind (15 total damage).
Melee retaliation hits Armoured skeleton warrior for (4 absorbed), 0 acid, (4 absorbed), 0 cold, (4 absorbed), 0 mind (0 total damage).
Decrepitude Disease from Salyssra the skeleton master archer hits johnnybravo for 25 blight damage.
Johnnybravo 's manaburn arcane area effect hits Salyssra the skeleton master archer for 35 arcane damage.
Johnnybravo 's manaburn arcane area effect hits Armoured skeleton warrior for 0 arcane damage.
Johnnybravo 's manaburn arcane area effect hits Armoured skeleton warrior for 0 arcane damage.
Johnnybravo 's manaburn arcane area effect hits johnnybravo for 0 arcane damage.
Salyssra the skeleton master archer is no longer out of phase.
Johnnybravo is no longer attuned.
Johnnybravo is free from the decrepitude disease.
Johnnybravo speeds up.
Armoured skeleton warrior uses Overpower.
Johnnybravo attunes to the damage.
Armoured skeleton warrior uses Overpower.
Johnnybravo 's armor corrodes!
Salyssra the skeleton master archer is invogorated by death!
Johnnybravo resists the knockback!
johnnybravo HEALS from acid damage!
Armoured skeleton warrior hits johnnybravo for 73 physical, 12 acid, 6 healing, 33 physical, 28 physical (146 total damage) [6 healing].
Armoured skeleton warrior hits johnnybravo for 93 physical, 4 acid, 3 healing, 31 physical, 8 acid, 5 healing, 34 physical (170 total damage) [8 healing].
Melee retaliation hits Armoured skeleton warrior for 6 acid, 4 cold, 2 mind, 6 acid, 4 cold, 2 mind, 6 acid, 4 cold, 4 mind (40 total damage).
Melee retaliation hits Armoured skeleton warrior for (4 absorbed), 0 acid, (4 absorbed), 0 cold, (4 absorbed), 0 mind, (4 absorbed), 0 acid, (4 absorbed), 0 cold, (4 absorbed), 0 mind, (4 absorbed), 0 acid, (4 absorbed), 0 cold, (4 absorbed), 0 mind (0 total damage).
johnnybravo the level 24 thalore berserker was chopped into tiny pieces to death by an armoured skeleton warrior on level 3 of Bregysin.
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johnnybravo 's rage subsides!
Johnnybravo no longer revels in blood quite so much.












































































