Galamira the level 12 Yeek Paradox Mage by UmbralWeave

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceYeek
ClassParadox Mage
Level / Exp12 / 22%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution20 (base 25)
Magic39 (base 37)
Willpower25 (base 13)
Cunning16 (base 10)

Resources

Life228/228
Paradox300
Healing Factor1.1870588855781
Regeneration2.6708824925507

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10
See Invisible10

Offense: Mainhand

Damage13
Accuracy4
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower36
Crit Chance5%
Speed1

Offense: Mind

Mindpower25
Crit Chance5%
Speed1

Offense: Damage Bonus

Acid+3%
Nature+3%
Blight+10%
Cold+10%
Fire+14%
All0%

Offense: Damage Penetration

Light+10%
Cold+8%

Defense: Base

Armour (hardiness)3 (30%)
Defense28
Ranged Defense28
Fatigue0
Physical Save10
Spell Save27
Mental Save20

Defense: Resistances

Nature+ 10%( 70%)
Cold+ 21%( 70%)
Fire+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Chronomancy / Speed Control1.30
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Timetravel1.30
5/5
2/5
1/5
0/5
Chronomancy / Flux1.30
1/5
1/5
1/5
1/5
Chronomancy / Matter1.30
5/5
0/5
0/5
0/5
Chronomancy / Gravity1.30
0/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
5/5
4/5
1/5
1/5
Chronomancy / Spacetime Weaving1.30
1/5
0/5
0/5
0/5
Chronomancy / Fate Weaving1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done

Equipment

On feet
On hands
On head
Tool
Around neck
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Galamira the Yeek Paradox Mage level 10
3rd Summertide 122nd year of Ascendancy at 00:01
see stats

Log

You time travel to a quiet place.

You are brought back from your repreive!

Resting starts...

Galamira retunes the fabric of spacetime.

Spacetime feels more stable.
Rested for 20 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

Talent Temporal Reprieve is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 24 turns (stop reason: dialog is displayed).


Galamira wears (replacing
insulating copper amulet): Withering Orbs.

You gain 0.85 gold from the transmogrification of
quiver of elm arrows of amnesia (18/18, 16-23 power, 5 apr).
You gain 1.73 gold from the transmogrification of
psychic's rough leather gloves of magic (+3) (0 def, 1 armour).
You gain 10.92 gold from the transmogrification of
Glacierjustice the pair of rough leather boots (0 def, 1 armour).
You gain 3.04 gold from the transmogrification of
elm magestaff of breaching (10-12 power, 2 apr, lightning element).
You gain 1.60 gold from the transmogrification of
creative mossy mindstar (2-3 power, 12 apr, nature damage).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.