Arlhe the level 6 Higher Archmage by polpoca

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp6 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic32 (base 29)
Willpower18 (base 17)
Cunning14 (base 11)

Resources

Life-8/136
Mana110/175
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance3%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+13%
All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save17
Mental Save11

Defense: Resistances

Temporal+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
4/5
3/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
3/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5

Effects

Quests

done
active
done

Equipment

On fingers
Around neck
In main hand
Light source
Main armor

Inventory

Achievements

Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By Arlhe the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 23:46
see stats

Log

Rested for 1 turns (stop reason: taken damage).

Acid Splash from Bandit hits
Arlhe for 2 acid damage.
Resting starts...

Rested for 1 turns (stop reason: taken damage).


Acid Splash from Bandit hits
Arlhe for 2 acid damage.
Resting starts...

Arlhe is free from the acid.

Arlhe stops regenerating health quickly.

Arlhe feels pain again.

The fabric of time around Arlhe returns to normal.

Talent Chain Lightning is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Talent Temporal Shield is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Teleport is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Something performs a melee critical strike against Arlhe!
Ran for 32 turns (stop reason: taken damage).

Arlhe is poisoned!

Arlhe is disarmed!

Something hits
Arlhe for 60 physical, 5 darkness, 15 physical (80 total damage).
Something performs a melee critical strike against Arlhe!
Something hits
Arlhe for 52 physical, 12 physical (64 total damage).
Arlhe the level 6 higher archmage was sliced to death by a bandit on level 2 of Trollmire.