










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Doombringer |
| Level / Exp | 39 / 37% |
| Size | big |
| Lifes / Deaths | Killed by Geke at level 11 on the 1st Summertide 122nd year of Ascendancy at 07:36 / 99Killed by Subject Z at level 14 on the 2nd Dusk 122nd year of Ascendancy at 07:33 Killed by Chronolith Twin at level 15 on the 13rd Dusk 122nd year of Ascendancy at 18:25 Killed by Chronolith Twin at level 15 on the 13rd Dusk 122nd year of Ascendancy at 18:36 Killed by Chronolith Twin at level 15 on the 13rd Dusk 122nd year of Ascendancy at 19:33 Killed by Shasshhiy'Kaish at level 16 on the 14th Dusk 122nd year of Ascendancy at 06:52 Killed by elven cultist at level 23 on the 6th Decay 122nd year of Ascendancy at 09:16 Killed by elven cultist at level 23 on the 6th Decay 122nd year of Ascendancy at 17:06 Killed by Cyraba the elven mage at level 23 on the 7th Decay 122nd year of Ascendancy at 02:01 Killed by Grand Corruptor at level 23 on the 7th Decay 122nd year of Ascendancy at 09:03 Killed by Isleba the elven cultist at level 23 on the 7th Decay 122nd year of Ascendancy at 10:11 Killed by Grand Corruptor at level 23 on the 7th Decay 122nd year of Ascendancy at 11:38 Killed by Grand Corruptor at level 23 on the 7th Decay 122nd year of Ascendancy at 12:51 Killed by onilug at level 24 on the 5th Allure 123rd year of Ascendancy at 18:27 Killed by elven tempest at level 25 on the 7th Allure 123rd year of Ascendancy at 16:48 Killed by elven corruptor at level 25 on the 7th Allure 123rd year of Ascendancy at 17:54 Killed by Xenne the elven cultist at level 25 on the 7th Allure 123rd year of Ascendancy at 19:32 Killed by Aurmanza the onilug at level 26 on the 8th Allure 123rd year of Ascendancy at 12:46 Killed by Poluserin the elven warrior at level 26 on the 8th Allure 123rd year of Ascendancy at 14:54 Killed by elven cultist at level 26 on the 9th Allure 123rd year of Ascendancy at 19:01 Killed by elven cultist at level 26 on the 9th Allure 123rd year of Ascendancy at 22:06 Killed by elven cultist at level 26 on the 10th Allure 123rd year of Ascendancy at 06:48 Killed by Borfast the Broken at level 27 on the 16th Regrowth 123rd year of Ascendancy at 17:37 Killed by orc master assassin at level 27 on the 16th Regrowth 123rd year of Ascendancy at 19:34 Killed by skeleton master archer at level 27 on the 16th Regrowth 123rd year of Ascendancy at 20:38 Killed by Borfast the Broken at level 27 on the 16th Regrowth 123rd year of Ascendancy at 21:44 Killed by Borfast the Broken at level 27 on the 16th Regrowth 123rd year of Ascendancy at 23:07 Killed by Borfast the Broken at level 27 on the 17th Regrowth 123rd year of Ascendancy at 01:04 Killed by Borfast the Broken at level 27 on the 17th Regrowth 123rd year of Ascendancy at 02:30 Killed by ghast at level 27 on the 17th Regrowth 123rd year of Ascendancy at 04:00 Killed by fiery orc wyrmic at level 27 on the 17th Regrowth 123rd year of Ascendancy at 10:05 Killed by skeleton warrior at level 28 on the 17th Regrowth 123rd year of Ascendancy at 16:21 Killed by Geke at level 29 on the 21st Regrowth 123rd year of Ascendancy at 09:33 Killed by Beluyanne the skeleton warrior at level 29 on the 21st Regrowth 123rd year of Ascendancy at 16:45 Killed by dread at level 29 on the 23rd Regrowth 123rd year of Ascendancy at 15:47 Killed by Lord of Skulls (warrior) at level 29 on the 25th Regrowth 123rd year of Ascendancy at 02:48 Killed by Lord of Skulls (warrior) at level 29 on the 25th Regrowth 123rd year of Ascendancy at 04:28 Killed by Kroltar the Scourge at level 32 on the 39th Regrowth 123rd year of Ascendancy at 12:48 Killed by Glorildata the temporal stalker at level 32 on the 54th Regrowth 123rd year of Ascendancy at 14:51 Killed by Eilinilewyn the skeleton warrior at level 32 on the 54th Regrowth 123rd year of Ascendancy at 16:46 Killed by Islyyalaith the giant ice ant at level 32 on the 54th Regrowth 123rd year of Ascendancy at 23:22 Killed by Emoyath the blinkwyrm at level 32 on the 55th Regrowth 123rd year of Ascendancy at 01:39 Killed by Emoyath the blinkwyrm at level 32 on the 55th Regrowth 123rd year of Ascendancy at 02:31 Killed by Emoyath the blinkwyrm at level 32 on the 55th Regrowth 123rd year of Ascendancy at 02:49 Killed by Emoyath the blinkwyrm at level 32 on the 55th Regrowth 123rd year of Ascendancy at 03:51 Killed by Emoyath the blinkwyrm at level 32 on the 55th Regrowth 123rd year of Ascendancy at 04:51 Killed by Emoyath the blinkwyrm at level 32 on the 55th Regrowth 123rd year of Ascendancy at 05:56 Killed by Emoyath the blinkwyrm at level 32 on the 55th Regrowth 123rd year of Ascendancy at 06:04 Killed by Emoyath the blinkwyrm at level 32 on the 55th Regrowth 123rd year of Ascendancy at 08:12 Killed by Emoyath the blinkwyrm at level 32 on the 55th Regrowth 123rd year of Ascendancy at 09:12 Killed by Emoyath the blinkwyrm at level 32 on the 55th Regrowth 123rd year of Ascendancy at 11:00 Killed by Adildavena the brown bear at level 32 on the 8th Pyre 123rd year of Ascendancy at 20:03 Killed by Polunn the brown bear at level 33 on the 9th Pyre 123rd year of Ascendancy at 11:40 Killed by Beluna the black bear at level 33 on the 10th Pyre 123rd year of Ascendancy at 01:27 Killed by Zubata the brown bear at level 33 on the 10th Pyre 123rd year of Ascendancy at 03:51 Killed by Arumina the cave bear at level 33 on the 10th Pyre 123rd year of Ascendancy at 11:23 Killed by Lashing Tentacle at level 34 on the 63rd Pyre 123rd year of Ascendancy at 20:55 Killed by Gluna the naga tide huntress at level 34 on the 65th Pyre 123rd year of Ascendancy at 10:51 Killed by skeleton warrior at level 37 on the 7th Haze 123rd year of Ascendancy at 02:12 Killed by Combat Trainer Iselle at level 37 on the 7th Haze 123rd year of Ascendancy at 21:18 Killed by Combat Trainer Iselle at level 37 on the 8th Haze 123rd year of Ascendancy at 00:22 Killed by Combat Trainer Iselle at level 37 on the 8th Haze 123rd year of Ascendancy at 06:42 Killed by Combat Trainer Iselle at level 37 on the 8th Haze 123rd year of Ascendancy at 09:08 Killed by wretchling at level 37 on the 8th Haze 123rd year of Ascendancy at 12:03 Killed by Combat Trainer Porydhekira at level 37 on the 9th Haze 123rd year of Ascendancy at 04:05 Killed by Combat Trainer Iselle at level 37 on the 9th Haze 123rd year of Ascendancy at 06:10 Killed by Combat Trainer Iselle at level 37 on the 9th Haze 123rd year of Ascendancy at 07:46 Killed by orc elite berserker at level 38 on the 9th Haze 123rd year of Ascendancy at 11:07 Killed by Combat Trainer Emelidagavena at level 38 on the 9th Haze 123rd year of Ascendancy at 13:49 Killed by Combat Trainer Silogabeth at level 38 on the 9th Haze 123rd year of Ascendancy at 15:44 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 9th Haze 123rd year of Ascendancy at 17:11 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 9th Haze 123rd year of Ascendancy at 18:45 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 9th Haze 123rd year of Ascendancy at 22:03 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 9th Haze 123rd year of Ascendancy at 23:42 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 10th Haze 123rd year of Ascendancy at 01:14 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 10th Haze 123rd year of Ascendancy at 02:47 Killed by orc cryomancer at level 38 on the 27th Haze 123rd year of Ascendancy at 08:56 Killed by orc high cryomancer at level 38 on the 27th Haze 123rd year of Ascendancy at 10:23 Killed by Lisytha the orc cryomancer at level 38 on the 27th Haze 123rd year of Ascendancy at 13:46 Killed by orc cryomancer at level 38 on the 27th Haze 123rd year of Ascendancy at 15:13 Killed by orc cryomancer at level 38 on the 27th Haze 123rd year of Ascendancy at 18:15 Killed by orc grand master assassin at level 39 on the 27th Haze 123rd year of Ascendancy at 20:17 Killed by orc cryomancer at level 39 on the 27th Haze 123rd year of Ascendancy at 21:31 Killed by Ivotha the mountain troll thunderer at level 39 on the 27th Haze 123rd year of Ascendancy at 23:13 Killed by cold drake at level 39 on the 28th Haze 123rd year of Ascendancy at 00:25 Killed by orc high cryomancer at level 39 on the 28th Haze 123rd year of Ascendancy at 01:34 Killed by Isidamira the orc pyromancer at level 39 on the 28th Haze 123rd year of Ascendancy at 02:41 Killed by Isidamira the orc pyromancer at level 39 on the 28th Haze 123rd year of Ascendancy at 02:54 Killed by Ivotha the mountain troll thunderer at level 39 on the 28th Haze 123rd year of Ascendancy at 03:58 Killed by orc high cryomancer at level 39 on the 28th Haze 123rd year of Ascendancy at 05:24 Killed by orc high pyromancer at level 39 on the 28th Haze 123rd year of Ascendancy at 07:00 Killed by orc high cryomancer at level 39 on the 28th Haze 123rd year of Ascendancy at 09:05 Killed by Gloruyakira the orc cryomancer at level 39 on the 28th Haze 123rd year of Ascendancy at 10:40 Killed by Nerybeth the orc cryomancer at level 39 on the 28th Haze 123rd year of Ascendancy at 11:42 Killed by orc high pyromancer at level 39 on the 28th Haze 123rd year of Ascendancy at 14:53 Killed by orc cryomancer at level 39 on the 28th Haze 123rd year of Ascendancy at 15:03 Killed by orc high cryomancer at level 39 on the 28th Haze 123rd year of Ascendancy at 16:36 Killed by orc cryomancer at level 39 on the 28th Haze 123rd year of Ascendancy at 17:56 Killed by Geke at level 39 on the 28th Haze 123rd year of Ascendancy at 18:00 |
Primary Stats
| Strength | 130 (base 60) |
| Dexterity | 15 (base 10) |
| Constitution | 72 (base 35) |
| Magic | 90 (base 60) |
| Willpower | 27 (base 10) |
| Cunning | 27 (base 11) |
Resources
| Life | 1176/1176 |
| Stamina | 268/268 |
| Vim | 252/252 |
| Healing Factor | 1.3862906294958 |
| Regeneration | 0.34657265737395 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | -52.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 6 |
| Infravision | 1 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 257 |
| Accuracy | 44 |
| Crit Chance | 39% |
| APR | 7 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Blight | +7% |
| Physical | +6% |
| Cold | +6% |
| All | 0% |
| Darkness | +8% |
| Light | +3% |
| Temporal | +8% |
| Fire | +26% |
| Lightning | +6% |
Offense: Damage Penetration
| Darkness | +20% |
| Lightning | +28% |
| Cold | +31% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 47.723073231957 (96.438666929426%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 0 |
| Physical Save | 59 |
| Spell Save | 57 |
| Mental Save | 38 |
Defense: Resistances
| Cold | + 28%( 70%) |
| Darkness | + 33%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 20%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 43%( 70%) |
| Fire | + 36%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Silence Resistance | 48% |
| Confusion Resistance | 38% |
| Stun Resistance | 86% |
| Pinning Resistance | 35% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 366 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 231 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 823% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Geke. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Geke. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by fire drake hatchling. Escort: repented thief (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the repented thief from death by Elulratira the polar bear. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the temporal explorer from death by war hound. Escort: temporal explorer (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 277. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed pouch of luminous horror dust. * You've found the needed vial of squid ink. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Giwen the pair of voratun boots (5 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +5 (+3 eff.) Fatigue: +4% Changes stats: +5 Wil / +7 Cun / +3 Con Changes resistances: +3% blight / +12% cold / +5% arcane Physical save: +27 (+7 eff.) Spell save: +14 (+4 eff.) Mental save: +24 (+8 eff.) Silence immunity: +48% Disarm immunity: +20% Confusion immunity: +38% Stun/Freeze immunity: +41% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 161.35 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 161.35 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Chamelavor (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +4 Dex / +17 Con Reduces incoming crit damage: 15.00% Psi when hit: +0.08 Mindpower: +20 (+9 eff.) See invisible: +6 A cap made of leather. |
| Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 19% Changes stats: +5 Str / +7 Con Changes resistances: +12% darkness / +22% fire Changes resistances penetration: +10% darkness Changes damage: +11% fire Spell save: +12 (+4 eff.) Maximum stamina: +11.00 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 14.38 You won the Ring of Blood trial, and this is your reward. |
| Around waist | Velilaith the BlackbraidCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 19% Changes resistances: +5% arcane / +5% fire / +3% darkness / +6% cold A belt that goes around your waist. |
| In main hand | voratun greatmaul 'Deepsbringer' (90-136 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 90.5 - 135.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +4 darkness Damage (radius 1) on hit: +12 darkness Damage (radius 2) on crit: +52 lightning / +58 cold When wielded/worn: Physical crit. chance: +16.0% Physical power: +14 (+3 eff.) Changes stats: +4 Mag Changes resistances penetration: +28% lightning / +31% cold Mana when firing critical spell: +2.00 Movement speed: +42% Damage Shield penetration: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Massive two-handed mauls. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Revenant (8 def, 20 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+5 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) Silence immunity: +0% Confusion immunity: +0% Pinning immunity: +35% Stun/Freeze immunity: +45% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
| Cloak | Chaleharagrim the Morningpulverizer (2 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +3 Defense: +2 (+2 eff.) Damage when hit (Melee): 4 light Changes stats: +5 Str / +4 Mag / +8 Wil / +4 Cun Changes resistances: +3% light Changes damage: +3% light Physical save: +9 (+2 eff.) Mental save: +9 (+3 eff.) Only die when reaching: -50.00 life Spell crit. chance: +6% Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | GlarefistPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 19% Damage when hit (Melee): 2 light Changes stats: +3 Mag Changes damage: +6% acid / +6% physical / +7% blight / +15% fire / +6% cold / +6% lightning Critical mult.: +13.00% Spellpower: +10 (+3 eff.) Spell crit. chance: +4% Light radius: +3 Combat speed: +10% Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 300; 16 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 300 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; temporal, blight, physical, mind, arcane)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 temporal, 5 blight, 2 physical, 5 mind, 4 arcane It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 150; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 150 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
wanderer's copper amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Damage (Melee): 7 light / 6 darkness Effects when hit in melee: * 5% chance to reduce damage dealt by 19% * 6% chance to blind Changes stats: +4 Dex / +3 Cun / +4 Con Changes damage: +5% light / +5% darkness Life regen: +2.00 Stamina each turn: +0.40 Movement speed: +10% Amulets make your neck look great! |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+4 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+3 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
savior's copper ring of time (+10%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +10% temporal Changes damage: +10% temporal Physical save: +7 (+2 eff.) Spell save: +7 (+3 eff.) Mental save: +6 (+2 eff.) Rings make your fingers look great! |
steel onyx ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +8 Wil / +9 Cun / +3 Con Mindpower: +5 (+3 eff.) Rings make your fingers look great! |
Drake's Bane (45-68 power, 21 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+2 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
This item will automatically be transmogrified when you leave the level.quick voratun battleaxe of corruption (57-86 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 5). When wielded/worn: Accuracy: +16 (+6 eff.) Changes stats: +5 Dex Combat speed: +10% Massive two-handed battleaxes. |
Tirakai's Maul (32-42 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +12 disarming acid When wielded/worn: Changes stats: +1 Str / +3 Dex / +3 Mag / +1 Wil / +3 Cun / +1 Con Changes damage: +4% acid Agate: Acid It can be used to imbue the hammer with a gem of your choice Activation costs 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
This item will automatically be transmogrified when you leave the level.honing living mindstar of disruption (18-19 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +15% Unnatural When wielded/worn: Changes stats: +3 Cun / +2 Wil Changes resistances: +3% physical Changes resistances penetration: +8% physical Changes damage: +6% physical Talent granted: +1 Attune Mindstar Mindpower: +10 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.infernal elven-wood starstaff of fate (25-30 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 26 fire Changes damage: +25% physical Talent granted: +1 Command Staff Critical mult.: +24.00% Physical save: +12 (+3 eff.) Spell save: +9 (+3 eff.) Mental save: +9 (+3 eff.) Spellpower: +18 (+6 eff.) Spell crit. chance: +8% See invisible: +12 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.potent elven-wood starstaff of might (28-34 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 28.0 - 33.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +28% physical Talent granted: +1 Command Staff Spellpower: +15 (+5 eff.) Spell crit. chance: +17% Staves designed for wielders of magic, by the greats of the art. |
Dairydradetar (17 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +2 Defense: +17 (+9 eff.) Changes stats: +2 Str / +2 Wil / +1 Cun / +3 Con Stamina each turn: +3.00 See invisible: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rainsteel (0 def, 8 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Fatigue: +3% Changes resistances: +9% fire / +11% cold Changes damage: +18% cold Blindness immunity: +20% Only die when reaching: -80.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.40 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 382.71 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
hardened leather gloves 'Lisanne' (0 def, 8 armour)Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +8 Damage (Melee): 6 physical Changes stats: +1 Dex / +4 Wil Changes resistances penetration: +5% mind Changes damage: +4% physical Life regen: +4.00 Stamina each turn: +1.20 Maximum stamina: +28.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
This item will automatically be transmogrified when you leave the level.werebeast's drakeskin leather cap of knowledge (0 def, 5 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +6 Dex / +2 Wil / +10 Cun / +5 Con Mindpower: +5 (+3 eff.) A cap made of leather. |
Dourtrencher the steel mail armour (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Effects on melee hit: * 10% chance to reduce damage dealt by 19% Changes resistances: +19% lightning / +16% fire Changes resistances penetration: +15% acid Changes damage: +3% acid Life regen: +2.00 Stamina each turn: +0.50 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.enlightening stralite mail armour of implacability (4 def, 14 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +14 Defense: +4 (+3 eff.) Fatigue: +5% Changes stats: +5 Cun / +5 Wil Physical save: +6 (+2 eff.) Mental save: +15 (+5 eff.) A suit of armour made of mail. |
Mayyritha the Willowbile (0 def, 13 armour)Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Damage when hit (Melee): 4 nature Changes stats: +4 Str / +5 Mag / +5 Con Changes resistances: +24% cold Critical mult.: +15.00% Infravision radius: +2 A suit of armour made of metal plates. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
110 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+5 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+5 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level.piercing dwarven lantern Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +8 Changes resistances penetration: +10% all Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Geke the Higher Doombringer level 32
42nd Regrowth 123rd year of Ascendancy at 06:18 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Geke the Higher Doombringer level 23
7th Decay 122nd year of Ascendancy at 15:25 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Geke the Higher Doombringer level 36
76th Dusk 123rd year of Ascendancy at 00:31 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Geke the Higher Doombringer level 35
71st Dusk 123rd year of Ascendancy at 21:57 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Geke the Higher Doombringer level 33
11st Pyre 123rd year of Ascendancy at 00:03 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Geke the Higher Doombringer level 18
39th Dusk 122nd year of Ascendancy at 11:37 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Geke the Higher Doombringer level 34
66th Pyre 123rd year of Ascendancy at 01:34 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Geke the Higher Doombringer level 19
71st Dusk 122nd year of Ascendancy at 20:16 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Geke the Higher Doombringer level 23
79th Dusk 122nd year of Ascendancy at 10:03 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Geke the Higher Doombringer level 34
63rd Pyre 123rd year of Ascendancy at 23:50 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Geke the Higher Doombringer level 5
77th Pyre 122nd year of Ascendancy at 06:04 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Geke the Higher Doombringer level 33
54th Pyre 123rd year of Ascendancy at 23:09 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Geke the Higher Doombringer level 31
33rd Regrowth 123rd year of Ascendancy at 08:15 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Geke the Higher Doombringer level 10
4th Mirth 122nd year of Ascendancy at 14:12 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Geke the Higher Doombringer level 20
72nd Dusk 122nd year of Ascendancy at 04:21 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Geke the Higher Doombringer level 30
25th Regrowth 123rd year of Ascendancy at 05:49 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Geke the Higher Doombringer level 25
7th Allure 123rd year of Ascendancy at 13:16 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Geke the Higher Doombringer level 18
65th Dusk 122nd year of Ascendancy at 14:01 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Geke the Higher Doombringer level 29
23rd Regrowth 123rd year of Ascendancy at 15:18 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Geke the Higher Doombringer level 25
7th Allure 123rd year of Ascendancy at 21:26 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Geke the Higher Doombringer level 35
66th Pyre 123rd year of Ascendancy at 04:19 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Geke the Higher Doombringer level 23
7th Decay 122nd year of Ascendancy at 07:31 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Geke the Higher Doombringer level 9
1st Mirth 122nd year of Ascendancy at 06:02 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Geke the Higher Doombringer level 12
3rd Summertide 122nd year of Ascendancy at 13:50 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Geke the Higher Doombringer level 23
6th Decay 122nd year of Ascendancy at 14:26 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Geke the Higher Doombringer level 18
62nd Dusk 122nd year of Ascendancy at 19:12 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Geke the Higher Doombringer level 30
26th Regrowth 123rd year of Ascendancy at 04:05 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Geke the Higher Doombringer level 16
13rd Dusk 122nd year of Ascendancy at 21:55 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Geke the Higher Doombringer level 39
28th Haze 123rd year of Ascendancy at 18:00 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Geke the Higher Doombringer level 29
25th Regrowth 123rd year of Ascendancy at 05:49 see stats
Log
Orc master assassin hits Geke for 22 physical, 3 darkness, 27 physical (52 total damage).
Melee retaliation hits Orc master assassin for 5 light, 5 light (11 total damage).
Orc master assassin's shakes the fear off.
Orc master assassin roars with rage shaking off 1 mental debuffs!
Geke receives 2 healing from Devouring flames from Geke.
Burning Shock from Geke hits Orc master assassin for 66 fire damage.
Burning from Geke hits Orc master assassin for 8 fire damage.
Geke receives 1 healing from Bloodcaller.
Deadly Poison from Orc master assassin hits Geke for 10 nature damage.
Geke misses Orc master assassin.
Orc cryomancer casts Rune: Acid Wave.
Geke is disarmed!
Orc cryomancer hits Geke for 218 acid damage.
Orc cryomancer uses Orcish Fury.
Orc cryomancer enters a state of bloodlust.
Orc master assassin hits Geke for 36 physical, 3 darkness, 15 physical (55 total damage).
Melee retaliation hits Orc master assassin for 5 light, 5 light (11 total damage).
Orc cryomancer casts Freeze.
Orc cryomancer roars triumphantly.
Orc cryomancer hits Geke for 285 cold damage.
Geke the level 39 higher doombringer was frozen to death by an orc cryomancer on level 3 of Vor Pride.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Orc cryomancer killed Geke!
Saving game...
Ran for 2 turns (stop reason: interesting character).
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!



























































































































