Skelemancer the level 50 Whitehoof Necromancer by Sy

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassNecromancer
Level / Exp50 / 671%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 10)
Dexterity17 (base 10)
Constitution79 (base 60)
Magic108 (base 60)
Willpower40 (base 29)
Cunning74 (base 60)

Resources

Mana508/508
Vim296/296
Life1305/1305
Steam100/100
Paradox300
Soul12/16
Healing Factor1.5368020097746
Regeneration0.38420050244365

Speed

Mental0%
Attack0%
Movement+32%
Spell0%
Global+100%

Vision

Sight10
Lite3
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage74
Accuracy7
Crit Chance17%
APR12
Speed1.00

Offense: Spell

Spellpower103
Crit Chance57%
Speed1

Offense: Mind

Mindpower70
Crit Chance17%
Speed1

Offense: Damage Bonus

Darkness+74%
Nature+18%
Mind+9%
Blight+22%
Arcane+23%
Cold+10%
All0%

Defense: Base

Armour (hardiness)11 (35.65183292883%)
Defense35
Ranged Defense35
Fatigue0
Physical Save31
Spell Save39
Mental Save44

Defense: Resistances

Lightning+ 58%( 70%)
Mind+ 49%( 70%)
Temporal+ 38%( 70%)
Darkness+ 51%( 70%)
Arcane+ 40%( 70%)
Cold+ 39%( 70%)
All+ 32%( 70%)

Defense: Immunities

Disarm Resistance100%
Bleed Resistance100%
Instadeath Resistance100%
Silence Resistance50%
Stun Resistance80%
Poison Resistance100%
Knockback Resistance30%

Inscriptions (4/4)

Runes
Runes
Implants
Implants

Class Talents

Spell / Glacial waste1.30
5/5
1/5
1/5
4/5
Spell / Nightfall1.50
5/5
1/5
1/5
5/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of bones1.50
5/5
1/5
5/5
5/5
Spell / Animus1.50
1/5
1/5
3/5
2/5
Spell / Master of flesh1.50
4/5
1/5
2/5
2/5
Spell / Master necromancer1.50
4/5
3/5
3/5
2/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
5/5
1/5
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
1/5
2/5
0/5
Spell / Spectre1.30
4/5
1/5
1/5
2/5
Steamtech / Chemistry1.00
3/5
2/5
0/5
0/5
Race / Whitehooves1.00
5/5
5/5
3/5
1/5
Spell / Necrosis1.30
2/5
1/5
1/5
2/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold Buy an item from an AAA.
By Skelemancer the Whitehoof Necromancer level 17
51st Retaking 124th year of Ascendancy at 14:20
see stats
Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Skelemancer the Whitehoof Necromancer level 12
24th Retaking 124th year of Ascendancy at 23:17
see stats
Do not go gentle into that good night Trapped John.
By Skelemancer the Whitehoof Necromancer level 42
11st Loss 124th year of Ascendancy at 05:33
see stats
Exterminator Killed 1000 creatures.
By Skelemancer the Whitehoof Necromancer level 29
23rd Pain 124th year of Ascendancy at 17:11
see stats
Fear me not! Survived the Fearscape!
By Skelemancer the Whitehoof Necromancer level 50
11st Destruction 124th year of Ascendancy at 12:34
see stats
Level 10 Got a character to level 10.
By Skelemancer the Whitehoof Necromancer level 10
21st Retaking 124th year of Ascendancy at 03:24
see stats
Level 20 Got a character to level 20.
By Skelemancer the Whitehoof Necromancer level 20
8th Revenge 124th year of Ascendancy at 23:39
see stats
Level 30 Got a character to level 30.
By Skelemancer the Whitehoof Necromancer level 30
37th Pain 124th year of Ascendancy at 11:47
see stats
Level 40 Got a character to level 40.
By Skelemancer the Whitehoof Necromancer level 40
3rd Loss 124th year of Ascendancy at 08:58
see stats
Level 50 Got a character to level 50.
By Skelemancer the Whitehoof Necromancer level 50
5th Destruction 124th year of Ascendancy at 06:33
see stats
One Ill Turn Deserves Another The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Skelemancer the Whitehoof Necromancer level 48
35th Loss 124th year of Ascendancy at 08:32
see stats
Reclaiming Garkul's Heritage Freed the remnants of the Prides from the Internment Camp.
By Skelemancer the Whitehoof Necromancer level 26
34th Revenge 124th year of Ascendancy at 14:09
see stats
Size matters Did over 600 damage in one attack.
By Skelemancer the Whitehoof Necromancer level 28
9th Pain 124th year of Ascendancy at 03:47
see stats
That was close Killed your target while having only 1 life left.
By Skelemancer the Whitehoof Necromancer level 1
10th Retaking 124th year of Ascendancy at 12:52
see stats
The Dead God Rests You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Skelemancer the Whitehoof Necromancer level 50
11st Destruction 124th year of Ascendancy at 17:21
see stats
The High Lady's Destiny (Finale) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Skelemancer the Whitehoof Necromancer level 34
24th Dearth 124th year of Ascendancy at 20:33
see stats
This will make a big Omelette! Collected 40 ritch eggs in the Ritch Hive.
By Skelemancer the Whitehoof Necromancer level 30
15th Dearth 124th year of Ascendancy at 03:20
see stats
To the Bitter End You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By Skelemancer the Whitehoof Necromancer level 50
12nd Destruction 124th year of Ascendancy at 12:35
see stats
Treasure Hoarder Amassed 3000 gold pieces.
By Skelemancer the Whitehoof Necromancer level 36
25th Dearth 124th year of Ascendancy at 02:43
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Skelemancer the Whitehoof Necromancer level 17
52nd Retaking 124th year of Ascendancy at 06:55
see stats

Log

Created tinker: perfect mana coil

Saving game...

You transfer voratun razor edge from the online item's vault.
Saving done.

Saving game...

You transfer Twilight's Edge (47-66 power, 7 apr) from the online item's vault.
Saving done.

Skelemancer uses
Create Tinker.
You transfer perfect mana coil to the online item's vault.
Saving done.

Saving game...

Saving done.

You transfer schematic: Mental Stimulator to the online item's vault.
Saving done.

Saving game...

Saving done.

Saving game...

You transfer The Black Plate (25 def, 35 armour) from the online item's vault.
Saving done.

Skelemancer uses
Create Tinker.
Created tinker:
mastercraft mana coil

You transfer mastercraft mana coil to the online item's vault.
Saving done.

Saving game...

Saving done.

You detach
Stralite Sand Shredder from your Gloves of the Firm Hand (0 def, 8 armour).
You attach
voratun grip to your Gloves of the Firm Hand (0 def, 8 armour) .