Arcanomancer the level 50 Whitehoof Archmage by Sy

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 1299%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 10)
Dexterity25 (base 10)
Constitution55 (base 29)
Magic112 (base 60)
Willpower89 (base 60)
Cunning100 (base 60)

Resources

Life1204/1204
Mana642/642
Steam0/90
Positive228/228
Healing Factor1.3049358927271
Regeneration2.9361057586359

Speed

Mental0%
Attack0%
Movement+110%
Spell0%
Global+130.07221286943%

Vision

Sight10
Lite15.631992585601
Infravision5
See Stealth35.719137819258
See Invisible89.182471346096

Offense: Mainhand

Damage50
Accuracy28
Crit Chance38%
APR26
Speed1.00

Offense: Spell

Spellpower95
Crit Chance100%
Speed1

Offense: Mind

Mindpower60
Crit Chance37%
Speed1

Offense: Damage Bonus

Acid+35%
Blight+39%
Arcane+212%
Cold+80%
All+25%
Darkness+40%
Temporal+62%
Physical+66%
Mind+58%
Fire+115%
Lightning+80%

Offense: Damage Penetration

Physical+10%
Lightning+20%
Nature+15%
Temporal+18%
Fire+15%
Arcane+79%
Mind+30%
All0%

Defense: Base

Armour (hardiness)30.473008225579 (35.65183292883%)
Defense62
Ranged Defense62
Fatigue0
Physical Save36
Spell Save46
Mental Save54

Defense: Resistances

Blight+ 50%( 70%)
Arcane+ 70%( 70%)
Cold+ 38%( 70%)
All+ 27%( 70%)
Darkness+ 46%( 70%)
Temporal+ 40%( 70%)
Physical+ 40%( 70%)
Fire+ 42%( 70%)
Lightning+ 58%( 70%)

Defense: Immunities

Silence Resistance100%
Bleed Resistance100%
Instadeath Resistance100%
Stun Resistance50%
Disarm Resistance0%
Poison Resistance100%
Blind Resistance0%

Inscriptions (5/5)

Runes
Runes
Implants
Runes
Implants

Class Talents

Spell / Occult technomancy1.40
5/5
5/5
1/5
3/5
Spell / Temporal1.30
1/5
5/5
1/5
5/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Arcane1.60
5/5
5/5
1/5
5/5
Spell / Phantasm1.30
1/5
5/5
2/5
3/5
Spell / Aether1.50
1/5
5/5
4/5
5/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.00
5/5
1/5
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
1/5
1/5
2/5
Steamtech / Physics1.00
2/5
2/5
2/5
0/5
Steamtech / Chemistry1.00
3/5
0/5
0/5
0/5
Spell / Divination1.30
4/5
2/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
1/5
0/5
Race / Whitehooves1.00
5/5
5/5
3/5
1/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
active
done
done
done
done
done
done
done
done
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By Arcanomancer the Whitehoof Archmage level 4
12nd Retaking 124th year of Ascendancy at 07:27
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Arcanomancer the Whitehoof Archmage level 12
21st Retaking 124th year of Ascendancy at 07:20
see stats
Do not go gentle into that good night (Nightmare (Adventure) difficulty) Trapped John.
By Arcanomancer the Whitehoof Archmage level 41
11st Pain 124th year of Ascendancy at 20:18
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Arcanomancer the Whitehoof Archmage level 33
33rd Revenge 124th year of Ascendancy at 03:28
see stats
Imp'ing Away (Nightmare (Adventure) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Arcanomancer the Whitehoof Archmage level 50
14th Destruction 124th year of Ascendancy at 12:03
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Arcanomancer the Whitehoof Archmage level 10
17th Retaking 124th year of Ascendancy at 01:57
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Arcanomancer the Whitehoof Archmage level 20
46th Retaking 124th year of Ascendancy at 19:42
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By Arcanomancer the Whitehoof Archmage level 30
24th Revenge 124th year of Ascendancy at 20:13
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By Arcanomancer the Whitehoof Archmage level 40
4th Pain 124th year of Ascendancy at 20:55
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By Arcanomancer the Whitehoof Archmage level 50
45th Loss 124th year of Ascendancy at 06:05
see stats
One Ill Turn Deserves Another (Nightmare (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Arcanomancer the Whitehoof Archmage level 50
45th Loss 124th year of Ascendancy at 08:50
see stats
Reclaiming Garkul's Heritage (Nightmare (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Arcanomancer the Whitehoof Archmage level 32
27th Revenge 124th year of Ascendancy at 11:13
see stats
Size is everything (Nightmare (Adventure) difficulty) Did over 1500 damage in one attack.
By Arcanomancer the Whitehoof Archmage level 38
2nd Pain 124th year of Ascendancy at 23:55
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Arcanomancer the Whitehoof Archmage level 27
18th Revenge 124th year of Ascendancy at 22:17
see stats
The Dead God Rests (Nightmare (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Arcanomancer the Whitehoof Archmage level 50
14th Destruction 124th year of Ascendancy at 07:36
see stats
The High Lady's Destiny (Finale) (Nightmare (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Arcanomancer the Whitehoof Archmage level 37
1st Pain 124th year of Ascendancy at 15:22
see stats
The bigger the better! (Nightmare (Adventure) difficulty) Did over 3000 damage in one attack.
By Arcanomancer the Whitehoof Archmage level 47
18th Loss 124th year of Ascendancy at 06:13
see stats
This will make a big Omelette! (Nightmare (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Arcanomancer the Whitehoof Archmage level 21
48th Retaking 124th year of Ascendancy at 13:54
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By Arcanomancer the Whitehoof Archmage level 44
27th Pain 124th year of Ascendancy at 18:07
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Arcanomancer the Whitehoof Archmage level 16
38th Retaking 124th year of Ascendancy at 21:47
see stats

Log

Saving game...
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Today is the 1st Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:00.

There is a way to the next level here (press '' or right click to use).
Ran for 150 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 73 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way into a strange cave here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


Saving done.

There is a way up here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

You transfer medical injector implant (efficiency 119% / cooldown 52%) to the online item's vault.
Saving done.

Saving game...

Saving done.