











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Archer |
Level / Exp | 47 / 55% |
Size | medium |
Lifes / Deaths | Killed by worm that walks at level 14 on the 40th Dusk 122nd year of Ascendancy at 14:19 / 107Killed by worm that walks at level 15 on the 48th Dusk 122nd year of Ascendancy at 09:41 Killed by worm that walks at level 15 on the 48th Dusk 122nd year of Ascendancy at 13:17 Killed by Weirdling Beast at level 16 on the 50th Dusk 122nd year of Ascendancy at 07:24 Killed by Weirdling Beast at level 16 on the 50th Dusk 122nd year of Ascendancy at 07:40 Killed by Weirdling Beast at level 16 on the 50th Dusk 122nd year of Ascendancy at 07:55 Killed by Weirdling Beast at level 16 on the 50th Dusk 122nd year of Ascendancy at 08:45 Killed by Weirdling Beast at level 16 on the 50th Dusk 122nd year of Ascendancy at 09:23 Killed by Weirdling Beast at level 16 on the 50th Dusk 122nd year of Ascendancy at 10:25 Killed by Silyth the snow giant chieftain at level 17 on the 36th Haze 122nd year of Ascendancy at 05:16 Killed by lesser vampire at level 18 on the 36th Haze 122nd year of Ascendancy at 20:35 Killed by Chronolith Twin at level 19 on the 39th Haze 122nd year of Ascendancy at 18:52 Killed by Nerotta the skeleton warrior at level 21 on the 62nd Haze 122nd year of Ascendancy at 11:06 Killed by orc cryomancer at level 23 on the 64th Haze 122nd year of Ascendancy at 14:52 Killed by emperor wight at level 23 on the 64th Haze 122nd year of Ascendancy at 17:12 Killed by skeleton magus at level 23 on the 64th Haze 122nd year of Ascendancy at 18:49 Killed by master vampire at level 24 on the 65th Haze 122nd year of Ascendancy at 23:39 Killed by grave wight at level 24 on the 65th Haze 122nd year of Ascendancy at 23:49 Killed by master vampire at level 27 on the 69th Haze 122nd year of Ascendancy at 18:10 Killed by Lord of Skulls (warrior) at level 27 on the 70th Haze 122nd year of Ascendancy at 01:31 Killed by The Master at level 27 on the 70th Haze 122nd year of Ascendancy at 02:02 Killed by lava floor at level 27 on the 70th Haze 122nd year of Ascendancy at 03:08 Killed by The Master at level 27 on the 70th Haze 122nd year of Ascendancy at 03:59 Killed by elven cultist at level 27 on the 75th Haze 122nd year of Ascendancy at 18:32 Killed by Ce'Nybrekira the elven cultist at level 27 on the 75th Haze 122nd year of Ascendancy at 21:33 Killed by Celia at level 29 on the 9th Decay 122nd year of Ascendancy at 15:46 Killed by Celia at level 29 on the 9th Decay 122nd year of Ascendancy at 16:01 Killed by The Master at level 29 on the 2nd Wintertide 123rd year of Ascendancy at 00:31 Killed by elder vampire at level 29 on the 2nd Wintertide 123rd year of Ascendancy at 00:44 Killed by Lord of Skulls (mage) at level 29 on the 2nd Wintertide 123rd year of Ascendancy at 00:53 Killed by The Master at level 29 on the 2nd Wintertide 123rd year of Ascendancy at 01:11 Killed by armoured skeleton warrior at level 29 on the 2nd Wintertide 123rd year of Ascendancy at 01:29 Killed by The Master at level 29 on the 2nd Wintertide 123rd year of Ascendancy at 02:01 Killed by Grand Corruptor at level 30 on the 3rd Allure 123rd year of Ascendancy at 08:03 Killed by skeleton master archer at level 31 on the 7th Regrowth 123rd year of Ascendancy at 19:40 Killed by Xerossra the orc soldier at level 33 on the 52nd Regrowth 123rd year of Ascendancy at 04:16 Killed by orc cryomancer at level 34 on the 8th Pyre 123rd year of Ascendancy at 19:38 Killed by Ce'Nawe the ice wyrm at level 35 on the 49th Pyre 123rd year of Ascendancy at 11:18 Killed by Ce'Nawe the ice wyrm at level 35 on the 49th Pyre 123rd year of Ascendancy at 11:26 Killed by Gorbat, Supreme Wyrmic of the Pride at level 38 on the 53rd Pyre 123rd year of Ascendancy at 00:58 Killed by ritch flamespitter at level 38 on the 53rd Pyre 123rd year of Ascendancy at 01:07 Killed by ritch flamespitter at level 38 on the 53rd Pyre 123rd year of Ascendancy at 01:38 Killed by venom drake at level 38 on the 53rd Pyre 123rd year of Ascendancy at 03:02 Killed by minotaur at level 39 on the 53rd Pyre 123rd year of Ascendancy at 17:23 Killed by minotaur at level 39 on the 53rd Pyre 123rd year of Ascendancy at 17:35 Killed by rimebark at level 39 on the 53rd Pyre 123rd year of Ascendancy at 18:10 Killed by minotaur at level 39 on the 53rd Pyre 123rd year of Ascendancy at 23:07 Killed by Nerurawyn the Storm Terror at level 39 on the 53rd Pyre 123rd year of Ascendancy at 23:19 Killed by Nerurawyn the Storm Terror at level 39 on the 53rd Pyre 123rd year of Ascendancy at 23:28 Killed by ritch flamespitter at level 39 on the 53rd Pyre 123rd year of Ascendancy at 23:38 Killed by Nerurawyn the Storm Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 00:26 Killed by Nerurawyn the Storm Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 00:55 Killed by Nerurawyn the Storm Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 01:46 Killed by Nerurawyn the Storm Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 02:17 Killed by Nerurawyn the Storm Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 02:51 Killed by minotaur at level 39 on the 54th Pyre 123rd year of Ascendancy at 04:20 Killed by Eilinavea the Caustic Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 07:11 Killed by Eilinavea the Caustic Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 08:01 Killed by Eilinavea the Caustic Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 08:11 Killed by Eilinavea the Caustic Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 08:23 Killed by Eilinavea the Caustic Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 08:34 Killed by Eilinavea the Caustic Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 08:45 Killed by Eilinavea the Caustic Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 08:56 Killed by Eilinavea the Caustic Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 09:07 Killed by Eilinavea the Caustic Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 09:19 Killed by Eilinavea the Caustic Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 09:43 Killed by Eilinavea the Caustic Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 09:55 Killed by Eilinavea the Caustic Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 10:26 Killed by Eilinavea the Caustic Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 10:41 Killed by Voryda the Frozen Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 11:41 Killed by Voryda the Frozen Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 11:59 Killed by Voryda the Frozen Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 12:10 Killed by Voryda the Frozen Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 12:32 Killed by Voryda the Frozen Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 13:26 Killed by Voryda the Frozen Terror at level 39 on the 54th Pyre 123rd year of Ascendancy at 13:47 Killed by Emalaith the Flame Terror at level 40 on the 54th Pyre 123rd year of Ascendancy at 15:23 Killed by Emalaith the Flame Terror at level 40 on the 54th Pyre 123rd year of Ascendancy at 15:46 Killed by Emalaith the Flame Terror at level 40 on the 54th Pyre 123rd year of Ascendancy at 16:29 Killed by orc necromancer at level 41 on the 66th Pyre 123rd year of Ascendancy at 09:35 Killed by orc necromancer at level 41 on the 66th Pyre 123rd year of Ascendancy at 09:44 Killed by orc necromancer at level 41 on the 66th Pyre 123rd year of Ascendancy at 09:52 Killed by armoured skeleton warrior at level 41 on the 66th Pyre 123rd year of Ascendancy at 10:04 Killed by Betowen the orc necromancer at level 42 on the 67th Pyre 123rd year of Ascendancy at 10:43 Killed by Betowen the orc necromancer at level 42 on the 67th Pyre 123rd year of Ascendancy at 10:57 Killed by Layotta the orc necromancer at level 42 on the 67th Pyre 123rd year of Ascendancy at 15:05 Killed by Layotta the orc necromancer at level 42 on the 67th Pyre 123rd year of Ascendancy at 16:11 Killed by Orbital's Inner Demon at level 42 on the 69th Pyre 123rd year of Ascendancy at 00:25 Killed by Orbital's Inner Demon at level 42 on the 69th Pyre 123rd year of Ascendancy at 05:30 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 70th Pyre 123rd year of Ascendancy at 09:06 Killed by Lord of Skulls (warrior) at level 43 on the 70th Pyre 123rd year of Ascendancy at 10:11 Killed by armoured skeleton warrior at level 43 on the 70th Pyre 123rd year of Ascendancy at 10:24 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 70th Pyre 123rd year of Ascendancy at 12:06 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 70th Pyre 123rd year of Ascendancy at 12:16 Killed by Lord of Skulls (warrior) at level 43 on the 70th Pyre 123rd year of Ascendancy at 12:49 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 70th Pyre 123rd year of Ascendancy at 13:17 Killed by orc high cryomancer at level 43 on the 5th Mirth 123rd year of Ascendancy at 11:48 Killed by orc high pyromancer at level 43 on the 5th Mirth 123rd year of Ascendancy at 13:27 Killed by Arykira the Invoker at level 46 on the 7th Mirth 123rd year of Ascendancy at 22:34 Killed by Zubuyavea the Flamebringer at level 46 on the 7th Mirth 123rd year of Ascendancy at 22:57 Killed by Zubuyavea the Flamebringer at level 46 on the 7th Mirth 123rd year of Ascendancy at 23:04 Killed by Xerunne the Invoker at level 46 on the 7th Mirth 123rd year of Ascendancy at 23:21 Killed by orc pyromancer at level 46 on the 8th Mirth 123rd year of Ascendancy at 00:43 Killed by orc pyromancer at level 46 on the 8th Mirth 123rd year of Ascendancy at 01:06 Killed by orc pyromancer at level 46 on the 8th Mirth 123rd year of Ascendancy at 04:57 Killed by Xanythra the orc high cryomancer at level 47 on the 10th Mirth 123rd year of Ascendancy at 03:13 Killed by orc high pyromancer at level 47 on the 10th Mirth 123rd year of Ascendancy at 03:48 Killed by orc high pyromancer at level 47 on the 10th Mirth 123rd year of Ascendancy at 04:43 |
Primary Stats
Strength | 108 (base 60) |
Dexterity | 117 (base 60) |
Constitution | 49 (base 28) |
Magic | 47 (base 10) |
Willpower | 22 (base 10) |
Cunning | 78 (base 45) |
Resources
Life | 1253/1253 |
Stamina | 248/248 |
Healing Factor | 1.4132873839944 |
Regeneration | 31.304315555476 |
Speed
Mental | -1.1102230246252E-14% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 10 |
See Stealth | 105.36917210105 |
See Invisible | 103.36917210105 |
Offense: Mainhand
Damage | 253 |
Accuracy | 79 |
Crit Chance | 44% |
APR | 45 |
Speed | 1.00 |
Offense: Spell
Spellpower | 33 |
Crit Chance | 40% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 33% |
Speed | 1 |
Offense: Damage Bonus
Physical | +18% |
Light | +15% |
Nature | +20% |
Blight | +20% |
Arcane | +17% |
Mind | +18% |
All | 0% |
Offense: Damage Penetration
Blight | +5% |
Arcane | +25% |
Nature | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 43 (96.987013568881%) |
Defense | 80 |
Ranged Defense | 84 |
Fatigue | 0 |
Physical Save | 59 |
Spell Save | 52 |
Mental Save | 55 |
Defense: Resistances
Acid | + 52%( 70%) |
Arcane | + 15%( 70%) |
Cold | + 35%( 70%) |
All | + 10%( 70%) |
Lightning | + 26%( 70%) |
Physical | + 12%( 70%) |
Mind | + 20%( 70%) |
Fire | + 28%( 70%) |
Nature | + 13%( 70%) |
Defense: Immunities
Stun Resistance | 40% |
Confusion Resistance | 60% |
Instadeath Resistance | 100% |
Poison Resistance | 50% |
Knockback Resistance | 0% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 820 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 39% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 301 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 978% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Cunning / Poisons | 1.70 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.66 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Apply Poison |
talent | Intuitive Shots |
talent | Volatile Poison |
talent | Insidious Poison |
detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Lashing Tentacle. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Arasevena the skeleton warrior. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost sun paladin from death by Aletta Soultorn. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You failed to protect the lost warrior from death by snow giant thunderer. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 999. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed multi-hued wyrm scale. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed orc heart. * You've found the needed ritch stinger. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 20 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Quiver | ![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 75.5 - 105.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 When this weapon hits: Curse of Impotence (20% chance level 5). Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 18 Changes resistances: +2% physical / +3% mind / +3% nature Changes resistances penetration: +5% blight Physical save: +6 (+2 eff.) Mental save: +10 (+4 eff.) Maximum life: +59.00 Light radius: +7 See stealth: +13 See invisible: +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Armour: +5 Fatigue: +5% Changes stats: +18 Str / +9 Dex / +7 Mag / +8 Wil Changes resistances penetration: +15% arcane Changes damage: +20% blight / +17% arcane Stamina each turn: +3.00 Mana each turn: +0.24 Spell crit. chance: +3% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Skullcracker, placing all other charms into a 12 cooldown : Effective talent level: 4.5 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1996.1 Physical damage. If the attack hits, the target is confused (46% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Tool | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 11 power out of 35/35) : Effective talent level: 3.5 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+3 eff.) Damage (Melee): 23 light Damage (Ranged): 22 light Damage when hit (Melee): 6 arcane Changes stats: +8 Str / +4 Mag / +8 Con Changes resistances: +20% acid / +20% fire / +28% cold / +5% arcane / +18% lightning Changes resistances penetration: +10% arcane Changes damage: +15% light Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+3 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+12 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 18 power out of 30/30) : Effective talent level: 5.5 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 66 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In main hand | ![]() Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Physical power: +18 (+5 eff.) Effects on ranged hit: * 20% chance to slow global speed by 54% Changes stats: +11 Str / +6 Con Changes damage: +18% mind Psi when hit: +0.12 Mindpower: +15 (+5 eff.) Mental crit. chance: +3% Longbows are used to shoot arrows at your foes. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | ![]() Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+4 eff.) Fatigue: +8% Changes resistances: +8% mind / +27% acid Mental save: +24 (+7 eff.) Life regen: +11.40 Maximum life: +60.00 Maximum psi: +50.00 Mindpower: +10 (+4 eff.) Mental crit. chance: +3% Healing mod.: +14% A suit of armour made of leather. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+4 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -6% Changes stats: +6 Dex / +8 Cun / +7 Con Talent masteries: +0.36 Wild-gift / Harmony +0.36 Technique / Marksmanship Life regen: +3.00 Stamina each turn: +1.10 Movement speed: +10% Amulets make your neck look great! |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() movement infusion (speed 608%; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 608% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 blight, 3 physical, 5 nature, 3 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 238.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() voratun ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +16 Defense: +16 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 3.5 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() voratun mace of projection (46-65 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Blunt and deadly. |
![]() magelord's dragonbone starstaff of power (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Damage (Melee): 34 arcane Changes damage: +30% darkness Talent granted: +1 Command Staff Maximum mana: +83.00 Spellpower: +38 (+15 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
![]() ancient elven-silk robe of Linaniil (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +7 Mag Changes resistances: +15% all Changes resistances penetration: +10% temporal / +9% physical Changes damage: +16% temporal / +10% physical Mana each turn: +0.18 Maximum mana: +58.00 Spellpower: +21 (+9 eff.) Spell crit. chance: +13% Reduces paradox anomalies(equivalent to willpower): +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Physical power: +20 (+5 eff.) Armour: +5 Defense: +10 (+2 eff.) Changes stats: +4 Str / +3 Dex / +3 Cun Silence immunity: +72% Confusion immunity: +75% Stun/Freeze immunity: +70% Maximum stamina: +20.00 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 4.5 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 193% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +36 (+7 eff.) Armour penetration: +11 Armour: +3 Fatigue: +5% Changes stats: +12 Cun / +12 Dex Changes resistances: +18% lightning / +13% darkness / +5% arcane Changes resistances penetration: +25% arcane / +5% lightning Changes damage: +9% arcane Infravision radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 5.9 Power cost: 12 out of 20/20. Range: 10 Travel Speed: instantaneous Description: Fire a steady shot, doing 187% damage with a 31% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() elven-silk wizard hat 'Duvosus' (3 def, 0 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 4 mind Changes stats: +8 Cun / +7 Wil Changes resistances penetration: +10% mind / +10% arcane Changes damage: +9% arcane / +12% mind Physical save: +10 (+3 eff.) Mental save: +13 (+5 eff.) Life regen: +3.80 Damage Shield Power: +15% A pointy cloth hat, very wizardly... |
![]() mindwoven elven-silk wizard hat of knowledge (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Cun / +7 Wil Psi each turn: +0.25 Mindpower: +9 (+3 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
![]() Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Ranged Defense: +10 (+2 eff.) Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+7 eff.) Spellpower: +12 (+6 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances: +7% darkness / +8% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 48 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
![]() 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 482 Activation puts all charms on cooldown for 9 turns. When used: * Heal for 75. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+5 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 147.00 temporal and 147.00 darkness damage (based on Magic) Activation costs 12 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Orbital the Cornac Archer level 30
6th Allure 123rd year of Ascendancy at 17:15 see stats
By Orbital the Cornac Archer level 30
2nd Wintertide 123rd year of Ascendancy at 17:10 see stats
By Orbital the Cornac Archer level 44
6th Mirth 123rd year of Ascendancy at 03:47 see stats
By Orbital the Cornac Archer level 34
18th Pyre 123rd year of Ascendancy at 06:07 see stats
By Orbital the Cornac Archer level 25
67th Haze 122nd year of Ascendancy at 14:30 see stats
By Orbital the Cornac Archer level 35
32nd Pyre 123rd year of Ascendancy at 08:08 see stats
By Orbital the Cornac Archer level 17
26th Haze 122nd year of Ascendancy at 11:53 see stats
By Orbital the Cornac Archer level 33
52nd Regrowth 123rd year of Ascendancy at 22:16 see stats
By Orbital the Cornac Archer level 38
52nd Pyre 123rd year of Ascendancy at 17:08 see stats
By Orbital the Cornac Archer level 18
37th Haze 122nd year of Ascendancy at 22:44 see stats
By Orbital the Cornac Archer level 20
40th Haze 122nd year of Ascendancy at 23:13 see stats
By Orbital the Cornac Archer level 16
50th Dusk 122nd year of Ascendancy at 14:32 see stats
By Orbital the Cornac Archer level 45
6th Mirth 123rd year of Ascendancy at 14:43 see stats
By Orbital the Cornac Archer level 47
9th Mirth 123rd year of Ascendancy at 11:39 see stats
By Orbital the Cornac Archer level 10
1st Mirth 122nd year of Ascendancy at 14:05 see stats
By Orbital the Cornac Archer level 20
40th Haze 122nd year of Ascendancy at 00:05 see stats
By Orbital the Cornac Archer level 30
2nd Wintertide 123rd year of Ascendancy at 05:08 see stats
By Orbital the Cornac Archer level 40
54th Pyre 123rd year of Ascendancy at 14:32 see stats
By Orbital the Cornac Archer level 21
42nd Haze 122nd year of Ascendancy at 11:41 see stats
By Orbital the Cornac Archer level 40
58th Pyre 123rd year of Ascendancy at 06:13 see stats
By Orbital the Cornac Archer level 35
31st Pyre 123rd year of Ascendancy at 16:33 see stats
By Orbital the Cornac Archer level 22
63rd Haze 122nd year of Ascendancy at 13:46 see stats
By Orbital the Cornac Archer level 34
58th Regrowth 123rd year of Ascendancy at 17:00 see stats
By Orbital the Cornac Archer level 16
50th Dusk 122nd year of Ascendancy at 13:05 see stats
By Orbital the Cornac Archer level 7
78th Pyre 122nd year of Ascendancy at 00:12 see stats
By Orbital the Cornac Archer level 16
1st Time of Equilibrium 122nd year of Ascendancy at 00:22 see stats
By Orbital the Cornac Archer level 47
9th Mirth 123rd year of Ascendancy at 10:45 see stats
By Orbital the Cornac Archer level 10
3rd Mirth 122nd year of Ascendancy at 14:06 see stats
By Orbital the Cornac Archer level 16
79th Dusk 122nd year of Ascendancy at 12:35 see stats
By Orbital the Cornac Archer level 26
68th Haze 122nd year of Ascendancy at 23:24 see stats
By Orbital the Cornac Archer level 17
36th Haze 122nd year of Ascendancy at 17:30 see stats
By Orbital the Cornac Archer level 29
2nd Wintertide 123rd year of Ascendancy at 02:27 see stats
Log
Orbital picks up (q.): mindwoven elven-silk wizard hat of knowledge (3 def, 0 armour).
Orbital has finished recovering.
Talent Infusion: Regeneration is ready to use.
Orc pyromancer uses Pride of the Orcs.
Orc pyromancer receives 257 healing from Pride of the Orcs.
Orc pyromancer uses Orcish Fury.
Orc pyromancer enters a state of bloodlust.
Orc pyromancer casts Rune: Stormshield.
Orc pyromancer summons a storm to protect them!
Orc pyromancer casts Phase Door.
Ran for 3 turns (stop reason: hostile spotted to the south (orc assassin)).
You pickup 0.75 gold pieces.
Orc assassin is knocked back!
Orc cryomancer's cold repulsion area effect hits Orc assassin for 35 cold, 28 physical (63 total damage).
Orc assassin's morale has been lowered.
Orbital shoots!
Orc assassin is knocked back!
Orc cryomancer's cold repulsion area effect hits Orc assassin for 35 cold, 28 physical (63 total damage).
Banshee uses Silence.
Orbital resists the effect 'Silenced'!
Orc assassin uses Pride of the Orcs.
Orc assassin receives 242 healing from Pride of the Orcs.
Orc assassin uses Infusion: Heroism.
Orbital's Shoot hits Banshee for 462 physical, 28 light (490 total damage).
Orbital's Shoot killed Banshee!
Talent Vitality is ready to use.