Alcoholist the level 11 Higher Alchemist by retti

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassAlchemist
Level / Exp11 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution25 (base 25)
Magic35 (base 33)
Willpower27 (base 11)
Cunning14 (base 10)

Resources

Life-35/356
Mana253/255
Healing Factor1.1245178243369
Regeneration2.530165104758

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision1

Offense: Mainhand

Damage36
Accuracy5
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower34
Crit Chance7%
Speed1

Offense: Mind

Mindpower27
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+10%
Darkness+10%
Temporal+15%
Cold0%
Lightning+3%
Fire+17%
All0%

Offense: Damage Penetration

Fire+5%
Lightning+5%

Defense: Base

Armour (hardiness)7 (30%)
Defense12
Ranged Defense12
Fatigue1
Physical Save18
Spell Save28
Mental Save18

Defense: Resistances

Acid+ 32%( 70%)
Darkness+ 27%( 70%)
Cold+ 17%( 70%)
Lightning+ 14%( 70%)
Fire+ 23%( 70%)
All+ 9%( 70%)

Defense: Immunities

Stun Resistance20%
Teleport Resistance20%
Silence Resistance10%
Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
3/5
1/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
1/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
1/5
0/5
0/5
Spell / Golemancy1.30
2/5
3/5
1/5
0/5

Generic Talents

Spell / Staff combat1.30
5/5
3/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5

Effects

Quests

done
failed
done
active
active

Equipment

Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Alcoholist the Higher Alchemist level 10
9th Mirth 122nd year of Ascendancy at 23:21
see stats

Log


The unstable sand tunnel collapses!

The unstable sand tunnel collapses!


The unstable sand tunnel collapses!


There is a ladder to the previous level here (press '' or right click to use).

You gain 10.00 gold from the transmogrification of
ash totem of summon tentacle [power 145] (25 cooldown).
You gain 1.50 gold from the transmogrification of
dwarven-steel plate armour (0 def, 11 armour).
You gain 1.63 gold from the transmogrification of
prismatic hardened leather armour (9 def, 6 armour).
You gain 0.50 gold from the transmogrification of
steel greatmaul (28-42 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (10-13 power, 6 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (18-28 power, 2 apr).
There is a ladder to the next level here (press '' or right click to use).

Resting starts...

The huge sandworm burrower burrows into the ground and disappears.
You feel the ground shaking from the west.
The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

Rested for 17 turns (stop reason: all resources and life at maximum).


Can not give orders to this creature.

Golem (servant of Alcoholist) uses
Self-destruction.
Character control switched to Alcoholist.