Horse the level 2 Ogre Sun Paladin by Hobbit_Geomancer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceOgre
ClassSun Paladin
Level / Exp2 / 50%
Sizebig
Lifes / Deaths

Primary Stats

Strength19 (base 16)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic21 (base 19)
Willpower8 (base 10)
Cunning12 (base 10)

Resources

Life135/135
Positive53/53
Stamina98/98
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage28
Accuracy17
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower10
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)10.118138619369 (56.297102139833%)
Defense1
Ranged Defense1
Fatigue13
Physical Save10
Spell Save10
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

active
done

Equipment

Tool
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Talent Stunning Blow is ready to use.

Horse casts
Healing Light.
Horse receives 100 healing.

Horse picks up (d.):
arcing iron mace of massacre (16-23 power, 2 apr).

Talent Rune: Shielding is ready to use.

Talent Healing Light is ready to use.

Horse picks up (g.):
arcing iron waraxe (13-18 power, 2 apr).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 23 turns (stop reason: interesting terrain).


There is a ladder to the next level here (press '' or right click to use).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Horse picks up (c.):
iron dagger (10-13 power, 5 apr).
There is a ladder to the next level here (press '' or right click to use).
Ran for 31 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).