Aldhan the level 7 Halfling Arcane Blade by geerad

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHalfling
ClassArcane Blade
Level / Exp7 / 29%
Sizesmall
Lifes / Deaths

Primary Stats

Strength22 (base 23)
Dexterity16 (base 11)
Constitution11 (base 10)
Magic20 (base 20)
Willpower10 (base 10)
Cunning21 (base 16)

Resources

Life-23/206
Mana41/66
Stamina98/98
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage23
Accuracy32
Crit Chance17%
APR8
Speed1.00

Offense: Spell

Spellpower22.2575
Crit Chance9%
Speed1

Offense: Mind

Mindpower15.4
Crit Chance6%
Speed1

Offense: Damage Bonus

Blight+15%

Defense: Base

Armour (hardiness)11.844249771334 (30%)
Defense5.1
Ranged Defense5.1
Fatigue7
Physical Save12.425
Spell Save11.375
Mental Save11.725

Defense: Resistances

Blight+ 5%( 70%)
Cold+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
5/5
1/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Spell / Earth1.20
1/5
0/5
0/5
0/5
Spell / Fire1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
2/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Spell / Air1.20
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
2/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
0/5
2/5
1/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
active
active

Equipment

Tool
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Talent Infusion: Wild is ready to use.

Ran for 3 turns (stop reason: taken damage).

Aldhan is encased in ice!

The Shade hits Aldhan for 95 cold damage.

Aldhan uses Infusion: Wild.

Aldhan is free from the ice.

Aldhan is cured!

Aldhan lessens the pain.


Talent Infusion: Regeneration is ready to use.

Aldhan feels pain again.


Talent Infusion: Wild is ready to use.

You don't see how to get there...


Resting starts...

Rested for 5 turns (stop reason: hostile spotted to the north (The Shade)).


Aldhan casts Flame.

The Shade is on fire!

Aldhan hits The Shade for 34 fire damage.
The Shade casts Freeze.

The Shade's spell attains critical power!
Saving done.

Saving done.

Saving game...