last one the level 10 Cornac Alchemist by mitchel3131

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAlchemist
Level / Exp10 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity14 (base 12)
Constitution21 (base 21)
Magic47 (base 34)
Willpower28 (base 12)
Cunning16 (base 10)

Resources

Life-25/235
Mana187/272
Healing Factor1.194804467222
Regeneration0.29870111680551

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite8

Offense: Mainhand

Damage45
Accuracy13
Crit Chance5%
APR8
Speed1.00

Offense: Spell

Spellpower40
Crit Chance13%
Speed1

Offense: Mind

Mindpower23
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+5%
Light+10%
Temporal+5%
Physical+5%
Arcane+13%
Cold+14%
Fire+27%

Offense: Damage Penetration

Cold+5%

Defense: Base

Armour (hardiness)12 (32%)
Defense7
Ranged Defense7
Fatigue1
Physical Save20
Spell Save23
Mental Save23

Defense: Resistances

Acid+ 26%( 70%)
Blight+ 13%( 70%)
Arcane+ 10%( 70%)
Cold+ 32%( 70%)
All+ 7%( 70%)
Lightning+ 18%( 70%)
Light+ 35%( 70%)
Fire+ 27%( 70%)
Physical+ 17%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance27%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
2/5
1/5
0/5
0/5
Spell / Golemancy1.30
3/5
4/5
1/5
0/5
Spell / Advanced-golemancy1.30
1/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
1/5
1/5
0/5
Spell / Energy alchemy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
2/5
1/5
0/5
0/5
Spell / Staff combat1.30
5/5
3/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

Quiver
On fingers
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By last one the Cornac Alchemist level 10
10th Flare 122nd year of Ascendancy at 08:37
see stats

Log

Golem (servant of last one) looks less menacing.
Rested for 7 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Invoke Golem is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Ran for 5 turns (stop reason: interesting character).


You are sent back to the material plane!
Last one activates
Frost Infusion.
Last one deactivates
Lightning Infusion.
Horned Horror casts
Chain Lightning.
Horned Horror casts
Lightning.
Horned Horror hits Golem (servant of last one) for 39 physical, 20 lightning, 121 lightning, 53 lightning (233 total damage).
Horned Horror hits last one for 99 lightning damage.
Golem (servant of last one) casts
Rune: Shielding.
A shield forms around golem (servant of last one).

Golem (servant of last one) hits Horned Horror for (14 flat reduction), 66 physical (66 total damage).

Last one casts
Life Tap.
last one receives 19 healing from Golem (servant of last one).
Horned Horror throws two quick punches.
Horned Horror casts
Chain Lightning.
The shield around golem (servant of last one) crumbles.

Horned Horror casts
Lightning.
Horned Horror casts
Nova.
Horned Horror hits Golem (servant of last one) for (50 absorbed), 0 physical, (20 absorbed), 0 lightning, (30 absorbed), 86 lightning (86 total damage).
Horned Horror hits last one for 91 lightning, 62 lightning, 27 lightning (180 total damage).
last one the level 10 cornac alchemist was bolted to death by Horned Horror and revived as a mindless horror on level 4 of The Maze.