Alchy the level 9 Higher Alchemist by algor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassAlchemist
Level / Exp9 / 88%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution29 (base 26)
Magic30 (base 29)
Willpower12 (base 11)
Cunning10 (base 10)

Resources

Life265/265
Mana136/136
Healing Factor1.1524687383468
Regeneration0.28811718458669

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10
See Invisible10

Offense: Mainhand

Damage14
Accuracy10
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower35
Crit Chance5%
Speed1

Offense: Mind

Mindpower17
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+11%
Cold+10%
Lightning+10%
Fire+17%
All0%

Offense: Damage Penetration

Fire+5%
Nature+15%

Defense: Base

Armour (hardiness)3 (30%)
Defense11
Ranged Defense11
Fatigue6
Physical Save27
Spell Save24
Mental Save23

Defense: Resistances

Acid+ 38%( 70%)
Light+ 11%( 70%)
Darkness+ 10%( 70%)
Cold+ 15%( 70%)
Lightning+ 13%( 70%)
Fire+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
5/5
5/5
1/5
0/5

Generic Talents

Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
2/5
1/5
0/5

Effects

talent

Quests

active
done
done
done
active
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Lore found: letter (rhaloren camp)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 2 turns (stop reason: learnt lore).


Ran for 4 turns (stop reason: didn't move).


Ran for 11 turns (stop reason: didn't move).


Today is the 2nd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.


There is a next level here (press '' or right click to use).
Ran for 7 turns (stop reason: interesting terrain).


You gain 5.00 gold from the transmogrification of
iron torque of gale force [power 100] (15 cooldown).
You gain 0.82 gold from the transmogrification of
reinforced iron shield of fire resistance (+16%) (0 def, 5 armour, 40 block).
You gain 0.72 gold from the transmogrification of
reinforced iron shield of cold resistance (+16%) (0 def, 3 armour, 35.5 block).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16 power, 2 apr).
You gain 1.24 gold from the transmogrification of
potent elm magestaff (12-14 power, 2 apr, fire element).
You gain 0.75 gold from the transmogrification of
arcing iron dagger (11-14 power, 5 apr).
You gain 3.40 gold from the transmogrification of
thought-forged iron battleaxe of erosion (16-25 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-22 power, 1 apr).
You gain 2.61 gold from the transmogrification of
acidic iron battleaxe of paradox (14-20 power, 1 apr).
You gain 1.15 gold from the transmogrification of
acid wave rune (damage 33; dur 4; cd 17).
You gain 1.12 gold from the transmogrification of
healing infusion of the titan (heal 101; cd 12).
You gain 1.12 gold from the transmogrification of
healing infusion of the sneak (heal 61; cd 10).
You gain 1.11 gold from the transmogrification of
healing infusion of the psychic (heal 64; cd 12).
There is a previous level here (press '' or right click to use).
Saving game...

Saving done.