






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 21 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 41 (base 36) |
Dexterity | 17 (base 12) |
Constitution | 18 (base 12) |
Magic | 35 (base 30) |
Willpower | 18 (base 10) |
Cunning | 15 (base 10) |
Resources
Life | 498/498 |
Mana | 159/190 |
Stamina | 179/180 |
Healing Factor | 1.3877155515636 |
Regeneration | 1.3877155515636 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 60 |
Accuracy | 38 |
Crit Chance | 3% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 27 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +6% |
Offense: Damage Penetration
Mind | +5% |
Defense: Base
Armour (hardiness) | 34.08934837382 (81.151787968034%) |
Defense | 13 |
Ranged Defense | 13 |
Fatigue | 36 |
Physical Save | 22 |
Spell Save | 22 |
Mental Save | 14 |
Defense: Resistances
Acid | + 14%(100%) |
Blight | + 17%(100%) |
Physical | + 16%(100%) |
Cold | + 32%(100%) |
All | + 9%(100%) |
Lightning | + 28%(100%) |
Darkness | + 27%(100%) |
Fire | + 16%(100%) |
Nature | + 27%(100%) |
Defense: Immunities
Stoning Resistance | 100% |
Disarm Resistance | 21% |
Bleed Resistance | 100% |
Knockback Resistance | 27% |
Fear Resistance | 100% |
Stun Resistance | 22% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 101 damage for 3 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 222.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
talent | Reflective Skin |
Quests
Equipment
Socketed Gems | ![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Socketed Gems | ![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
In off hand | ![]() Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Defense: +9 (+8 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Main armor | ![]() Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +5% acid / +8% physical / +5% cold / +7% lightning / +7% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +21% Stun/Freeze immunity: +22% Knockback immunity: +27% A suit of armour made of metal plates. |
In main hand | ![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Con / +3 Wil Changes resistances penetration: +5% mind Changes damage: +6% lightning Light radius: +3 Blunt and deadly. |
Inventory
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 16 Damage (Melee): +38 cold When wielded/worn: Accuracy: +17 (+6 eff.) Armour penetration: +19 Physical crit. chance: +21.0% Changes stats: +5 Dex Changes resistances: +6% blight / +6% fire Changes damage: +3% blight Critical mult.: +31.00% Combat speed: +10% Massive two-handed battleaxes. |
![]() Requires: - Massive armour training - Strength 60 Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +27 Defense: +9 (+8 eff.) Fatigue: +22% Changes stats: +2 Cun Changes resistances: +8% acid / +17% physical / +9% lightning / +6% blight / +13% cold / +6% nature / +25% fire Physical save: +17 (+9 eff.) Mental save: +17 (+11 eff.) A suit of armour made of metal plates. |
Achievements
Log
Rested for 1 turns (stop reason: hostile spotted to the east (fox)).
Zaehlas casts Channel Staff.
Golem (servant of Zaehlas) has regained its confidence.
Golem (servant of Zaehlas) uses Block.
Fox misses Golem (servant of Zaehlas).
Talent Throw Bomb is ready to use.
Golem (servant of Zaehlas) uses Knockback.
Golem (servant of Zaehlas) performs a melee critical strike against Fox!
Golem (servant of Zaehlas) hits Fox for 124 lightning damage.
Golem (servant of Zaehlas) killed Fox!
Resting starts...
The shield around golem (servant of Zaehlas) crumbles.
Golem (servant of Zaehlas) casts Rune: Shielding.
A shield forms around golem (servant of Zaehlas).
Zaehlas's awareness returns to normal.
The shield around golem (servant of Zaehlas) crumbles.
Zaehlas is no longer surging arcane power.
Rested for 15 turns (stop reason: all resources and life at maximum).
Zaehlas deactivates Acid Infusion.
Zaehlas activates Acid Infusion.
Character control switched to golem (servant of Zaehlas).
Golem (servant of Zaehlas) deactivates Reflective Skin.
Golem (servant of Zaehlas) activates Reflective Skin.
You have no more inscription slots.
You are now inscribed with Rune of the Rift.