











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 34 / 32% |
| Size | big |
| Lifes / Deaths | Killed by Xanyba the great wolf at level 23 on the 9th Mirth 123rd year of Ascendancy at 03:04 / 2Killed by armoured skeleton warrior at level 34 on the 28th Haze 123rd year of Ascendancy at 21:51 |
Primary Stats
| Strength | 74 (base 40) |
| Dexterity | 83 (base 60) |
| Constitution | 30 (base 10) |
| Magic | 59 (base 42) |
| Willpower | 25 (base 10) |
| Cunning | 20 (base 12) |
Resources
| Life | -1/987 |
| Stamina | 73/176 |
| Healing Factor | 1.4992147729953 |
| Regeneration | 25.86145483417 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 21.388114253578 |
| See Invisible | 21.388114253578 |
Offense: Mainhand
| Damage | 216 |
| Accuracy | 62 |
| Crit Chance | 10% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +22% |
| Temporal | +38% |
| Physical | +50% |
| Cold | +11% |
| All | +2% |
Offense: Damage Penetration
| Darkness | +15% |
| Temporal | +30% |
| Physical | +40% |
| Fire | +15% |
| Lightning | +35% |
Defense: Base
| Armour (hardiness) | 39 (57.155997060385%) |
| Defense | 67 |
| Ranged Defense | 67 |
| Fatigue | 0 |
| Physical Save | 48 |
| Spell Save | 24 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 42%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 34%( 70%) |
| Temporal | + 36%( 70%) |
| Physical | + 6%( 70%) |
| Fire | + 18%( 70%) |
| Lightning | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 53% |
| Confusion Resistance | 27% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Disarm Resistance | 40% |
| Bleed Resistance | 100% |
| Silence Resistance | 57% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 387 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 129 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Sniper | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Archery prowess | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Aim |
| talent | Trained Reactions |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target has recently performed an extreme feat of agility and is exhausted. The stamina cost of activated Mobility talents is increased by 41%. Exhaustion |
| detrimental effect | Damage from necrotic minions increased by 39%. Black Ice |
| detrimental effect | Soul absorbed upon death. Soul Leech |
| detrimental effect | The target is slowed by 25%. Rigor Mortis |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by ice wyrm. Escort: lost defiler (level 2 of Daikara) | failed |
You failed to protect the lost defiler from death by Elugath the cutpurse. Escort: lost defiler (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Cyryta the grave wight. Escort: lost warrior (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by armoured skeleton warrior. Escort: repented thief (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 243. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed green worm. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed pouch of faeros ash. * You've found the needed pouch of luminous horror dust. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed xorn fragment. * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed giant spider spinneret. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Yarelechik' (25 def, 11 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: offense ------ Ignore resists +15% darkness, +16% temporal When Hit 8 physical defense ------ Armor +11 Defense +25 (+6 eff.) Resistance +8% acid, +19% temporal +17% darkness, +8% fire +8% cold, +11% lightning Physical save +6 (+2 eff.) Silence Resist +37% Confus Resist +27% Stun Resist +23% Out-of-Phase Defense +21 Out-of-Phase Resistance +12% Out-of-Phase Resilience +15% A pair of boots made of leather. |
| Quiver | deadly quiver of dragonbone arrows of wind (22/22, 68-94 power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego] Nature/Master Weapon Damage 67.5 - 94.5 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 22 Projectile Speed +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 219 physical damage Arrows are used with bows to pierce your foes to death. |
| Light source | survivor's alchemist's lamp of health1.0 Encumbrance T3 lite [Ego] Nature While equipped: defense ------ Physical save +7 (+2 eff.) Life +57.00 Healmod +14% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Elutha (0 def, 13 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Str +10, Dex +6, Con +8 offense ------ Damage +9% physical defense ------ Armor +13 Fatigue +3% Physical save +9 (+3 eff.) A cap made of leather. |
| Tool | Bladed Rift2.0 Encumbrance T5 misc tool [Unique] Arcane/Psionic While equipped: offense ------ Spellpower +10 (+3 eff.) Mindpower +10 (+5 eff.) On-Hit 25 phys.bleed Damage +5% physical, +10% temporal When Hit 25 phys.bleed defense ------ Resistance +15% temporal Animate Blade: Effective talent level: 5.0 Power cost 13 out of 25/25. Range 10 Cooldown: 1 Travel.spd instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | Islayata the Furnacerazor0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats Str +6, Dex +5, Wil +6, Cun +5 Con +6 offense ------ Physical Power +8 (+1 eff.) Ignore resists +15% fire Accuracy +7 (+1 eff.) defense ------ Resistance +3% acid, +6% cold, +9% darkness Mind save +12 (+6 eff.) Rings make your fingers look great! |
| On fingers | voratun quartz ring0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Life +73.00 Life Regen +17.00 Healmod +20% Stun Resist +30% Rings make your fingers look great! |
| Around waist | Salarerin the Shockreign1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: Stats Str +4, Con +4 offense ------ Physical Crit +4.0% Critical power +5.00% Physical Power +11 (+2 eff.) Ignore resists +10% lightning defense ------ Resistance +15% lightning, +7% fire +5% arcane, +5% cold Physical save +5 (+1 eff.) other ------- Size +1 A belt that goes around your waist. |
| In main hand | Thunderguile4.0 Encumbrance T5 longbow 2H weapon [Rare] Arcane Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +20 darkness While equipped: Stats Mag +6 offense ------ Damage +14% physical, +26% temporal Ignore resists +25% lightning, +14% temporal +15% physical defense ------ Resistance +6% darkness Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Reload +5 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Master/Psionic While equipped: Stats Str +3, Cun +3, Wil +3 offense ------ Mindpower +3 (+1 eff.) Damage +8% physical defense ------ Armor +4 Defense +8 (+2 eff.) Disarm Resist +40% other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Mindhook: Effective talent level: 4.0 Power cost 14 out of 24/24. Range 6 Cooldown: 9 Travel.spd instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Main armor | stormwoven silk robe of protection (3 def, 3 armour)2.0 Encumbrance T4 cloth armor [Ego+] Nature/Master While equipped: Stats Str +5, Mag +6, Wil +6 offense ------ Damage +11% lightning, +12% physical +9% cold defense ------ Armor +3 Defense +3 (+0 eff.) Resistance +9% lightning, +9% cold, +13% all Physical save +21 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Borudunadorak the Thunderwild (11 def, 2 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +3% lightning defense ------ Armor +2 Defense +11 (+2 eff.) Resistance +6% cold Mind save +3 (+1 eff.) Life +53.00 Silence Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Shockkarma the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats Con +2 offense ------ Damage +6% lightning Ignore resists +25% physical Ignore Armor +5 defense ------ Armor +6 Resistance +6% cold, +3% physical other ------- Masteries +0.25 Cunning/Poisons Amulets make your neck look great! |
Inventory
regeneration infusion (heal 321; 14 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 321 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, physical, light, blight, temporal)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 2 physical, 5 light, 4 blight, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 23 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 231; dur 4; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 23 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 231.13 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 111; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 111.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 5; phase 15; cd 13)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 5 Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 4; phase 14; cd 20)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 4 Cooldown: 23 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 5; phase 15; cd 13)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 5; phase 20; cd 12)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 77; cd 21)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 60; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 94; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 23 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 94 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 145; cd 22)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 25 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 145 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 41; blocks 4; dur 4; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 41 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 18; blocks 3; dur 4; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 18 up to 3 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 41; blocks 6; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 41 up to 6 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 39; cd 11)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 39 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Layedhetira0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Lck +6 offense ------ Accuracy +6 (+1 eff.) defense ------ Defense +6 (+1 eff.) Resistance +9% mind Crit Resistance 5.00% Resist unseen 10% Life +20.00 Blind Resist +10% Disarm Resist +20% Amulets make your neck look great! |
Poxtitan0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +3% nature Ignore resists +5% acid When Hit 4 nature defense ------ Resistance +11% mind, +9% acid Confus Resist +20% Amulets make your neck look great! |
Unrorim0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats Dex +1 offense ------ Physical Crit +4.0% Critical power +5.00% defense ------ Armor +2 other ------- Masteries +0.13 Cunning/Poisons Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
gold amulet 'Adolema' =mag=0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats Mag +13, Cun +6, Con +6 defense ------ Crit Resistance 15.00% Physical save +19 (+6 eff.) Spell save +18 (+9 eff.) Mind save +16 (+8 eff.) Amulets make your neck look great! |
steel amulet 'Cuthaleg'0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats Str +2, Mag +5 offense ------ Ignore resists +10% mind When Hit 4 mind defense ------ Physical save +15 (+5 eff.) Spell save +11 (+6 eff.) Mind save +15 (+7 eff.) other ------- Hate-on-crit +2.00 Light +3 Amulets make your neck look great! |
wanderer's steel amulet of dexterity (+8)0.1 Encumbrance T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats Dex +8, Cun +6, Con +4 offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +2.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
Aerominor the Radianceshine0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats Dex +3 offense ------ Accuracy +6 (+1 eff.) When Hit 2 light defense ------ Resistance +9% light, +3% temporal other ------- Light +2 Rings make your fingers look great! |
Airquencher0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +15% lightning, +15% mind Ignore resists +15% mind defense ------ Resistance +6% mind Life Regen +4.00 Stun Resist +29% Rings make your fingers look great! |
Blazestreaker the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats Dex +4, Mag +4, Cun +6 offense ------ When Hit 6 light defense ------ Defense +12 (+3 eff.) Resistance +12% light other ------- Light +1 Rings make your fingers look great! |
Earalathandil the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats Mag +4, Wil +4, Cun +4 offense ------ Spellpower +8 (+2 eff.) Damage +13% blight Ignore resists +10% physical Ignore Armor +2 defense ------ Defense +28 (+7 eff.) Resistance +13% blight Rings make your fingers look great! |
Poliranor =UL=0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats Str +3, Dex +4 offense ------ Physical Power +15 (+3 eff.) Damage +13% mind Accuracy +10 (+2 eff.) defense ------ Resistance +13% mind Spell save +15 (+8 eff.) Unlife -60.00 life Rings make your fingers look great! |
Shinecrypt the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Psionic While equipped: offense ------ Damage +11% lightning, +12% mind +3% light defense ------ Resistance +25% lightning, +3% temporal +12% mind Mind save +5 (+2 eff.) Confus Resist +24% other ------- Light +3 Rings make your fingers look great! |
Zudin the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats Str +1, Dex +3 offense ------ Physical Power +6 (+1 eff.) Spellpower +16 (+5 eff.) Mindpower +5 (+2 eff.) defense ------ Crit Resistance 5.00% Rings make your fingers look great! |
marksman's gold ring of power0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Master While equipped: Stats Dex +3 offense ------ Physical Power +6 (+1 eff.) Spellpower +8 (+2 eff.) Mindpower +6 (+3 eff.) Accuracy +6 (+1 eff.) Rings make your fingers look great! |
psionicist's steel ring of lightning (+24%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats Wil +2 offense ------ Damage +12% lightning defense ------ Resistance +24% lightning Mind save +4 (+2 eff.) Rings make your fingers look great! |
treant's stralite ring of clarity0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Psionic While equipped: defense ------ Resistance +9% nature, +9% blight Mind save +10 (+5 eff.) Poison Resist +14% Disease Resist +10% Confus Resist +24% Rings make your fingers look great! |
Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Cun, 50% Mag, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats Cun +8, Dex +8 defense ------ Hardiness +20% Defense +15 (+3 eff.) Physical save +15 (+5 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Icemight (24-38 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Rare] Arcane Weapon Damage 24.0 - 38.4 Physical Uses 50% Mag, 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +8 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 74 damage While equipped: Stats Mag +5, Wil +6, Cun +6, Con +3 offense ------ Ignore resists +15% cold defense ------ Crit Resistance 10.00% Massive two-handed swords. |
Searsquall the ash longbow =con=4.0 Encumbrance T2 longbow 2H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-ranged-hit +9 fire On-crit, radius 2 +12 fire While equipped: Stats Str +2, Wil +12, Con +11 offense ------ Physical Power +8 (+1 eff.) Damage +15% fire defense ------ Mind save +3 (+1 eff.) Life +48.00 other ------- Max psi +40.00 Longbows are used to shoot arrows at your foes. |
Cyrurikira (20-28 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Master Weapon Damage 20.0 - 28.0 Physical Uses 50% Mag, 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +20 item blight disease On Hit: * 20% chance to reduce strength, dexterity, and constitution by 22 While equipped: Stats Mag +1 offense ------ Critical power +10.00% Damage +6% blight Ignore resists +10% blight, +11% physical Accuracy +10 (+2 eff.) Ignore Armor +10 defense ------ Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Mana/turn +0.32 Mana-on-crit +2.00 Sharp, long, and deadly. |
Morrigor (50-70 power, 12 apr) =??=3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane/Unknown Weapon Damage 50.0 - 70.0 Physical Uses 110% Mag, 60% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +7.0% Attack Speed 100% On Hit: * deal 30.09 arcane and 30.09 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: offense ------ Spell Crit +12% Spellpower +24 (+8 eff.) other ------- Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
hateful voratun mace of amnesia (46-64 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Psionic Weapon Damage 45.5 - 63.7 Physical Uses 50% Mag, 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +15 darkness Damage Against +20% Living On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Blunt and deadly. |
vined mindstar 'Xavena' (5-6 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 5.0 - 5.5 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-hit +8 acid, +20 item acid corrode On-Hit, radius 1 +20 acid On-crit, radius 2 +20 mind On Hit: * 20% chance to reduce armor by 32% While equipped: Stats Cun +4 offense ------ Mind Crit +2% Critical power +13.00% Mindpower +4 (+2 eff.) defense ------ Resistance +9% acid, +15% mind other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bethiletta the ash starstaff (15-18 power, 3 apr, light element)5.0 Encumbrance T2 staff 2H weapon [Rare] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +6% Critical power +20.00% Spellpower +6 (+2 eff.) Damage +15% light Ignore resists +15% arcane When Hit 10 arcane defense ------ Resistance +5% arcane Physical save +7 (+2 eff.) Spell save +9 (+5 eff.) Mind save +9 (+4 eff.) other ------- Hate-on-crit +3.00 Max hate +4.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Polyvea the Nimbussage (40-55 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 39.5 - 55.3 Physical Uses 50% Mag, 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +8 lightning, +12 cold On-Hit, radius 1 +17 fire On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 124 damage over 5 turns and reducing armor and accuracy by 16 While equipped: offense ------ Physical Crit +11.0% Damage +15% lightning, +3% cold defense ------ Resistance +12% cold One-handed war axes. |
Aeruth the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Spell Crit +1% Critical power +10.00% Mindpower +3 (+1 eff.) defense ------ Physical save +6 (+2 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana-on-crit +2.00 Vim-on-crit +2.00 A belt that goes around your waist. |
Eilinildassra =enc=1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Physical Crit +3.0% Spell Crit +4% Damage +6% arcane defense ------ Fatigue -5% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Encumbrance +23 Stamina/turn +2.00 Mana-on-crit +1.00 A belt that goes around your waist. |
grounding hardened leather belt1.0 Encumbrance T3 belt armor [Ego] Nature While equipped: defense ------ Resistance +8% lightning, +9% temporal A belt that goes around your waist. |
hardened leather belt1.0 Encumbrance T3 belt armor [Normal] A belt that goes around your waist. |
hardened leather belt of the mystic1.0 Encumbrance T3 belt armor [Ego] Arcane While equipped: offense ------ Spellpower +5 (+1 eff.) defense ------ Mind save +5 (+2 eff.) A belt that goes around your waist. |
Beledochak the Serpentmight (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Psionic While equipped: Stats Wil +3 offense ------ Damage +12% nature, +9% fire On-Hit (Melee): * 10% chance to slow global speed by 46% defense ------ Defense +2 (+0 eff.) Resistance +32% temporal, +29% darkness +6% nature Mind save +8 (+4 eff.) Out-of-Phase Defense +38 Out-of-Phase Resistance +24% Out-of-Phase Resilience +35% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Ebonyravage the elven-silk cloak (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Nature While equipped: offense ------ Damage +15% lightning, +15% darkness +12% acid Ignore resists +10% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Defense +3 (+0 eff.) Resistance +6% darkness Life +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gumiba the Burnblood (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Cun +2, Dex +1 offense ------ Damage +6% fire, +3% temporal When Hit 4 temporal defense ------ Defense +1 (+0 eff.) Resistance +9% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of implacability (7 def, 0 armour) =UL=2.0 Encumbrance T1 cloak armor [Ego+] Nature/Master While equipped: defense ------ Defense +7 (+1 eff.) Physical save +13 (+4 eff.) Mind save +5 (+2 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats Cun +3, Wil +4 offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) Damage +5% mind, +5% physical Ignore resists +10% mind, +10% physical defense ------ Armor +8 Defense +12 (+3 eff.) Resistance +15% acid, +12% physical, +9% all Physical save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 36.00 to 45.00 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
dreamer's cashmere robe of life (0 def, 0 armour) =sleep=2.0 Encumbrance T3 cloth armor [Ego++] Nature/Psionic While equipped: defense ------ Resistance +7% blight, +12% mind +10% darkness, +11% all Physical save +12 (+4 eff.) Spell save +10 (+5 eff.) Mind save +23 (+11 eff.) Life +52.00 Life Regen +2.00 Healmod +15% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boltroar the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: Stats Str +2, Wil +2, Cun +8 offense ------ Move Speed +10% Ignore resists +10% lightning defense ------ Armor +3 Fatigue -5% Life +46.00 other ------- Stamina/turn +0.30 A pair of boots made of leather. |
Delerab (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: offense ------ Spell Crit +3% Mind Crit +1% Critical power +20.00% Spellpower/crit +4 Damage +9% mind When Hit 4 mind defense ------ Armor +5 Fatigue -7% Physical save +12 (+4 eff.) other ------- Encumbrance +40 A pair of boots made of leather. |
Erybar the pair of rough leather boots (0 def, 1 armour) =UL=2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats Con +1 offense ------ Critical power +5.00% defense ------ Armor +1 Resistance +9% acid, +3% nature Unlife -60.00 life Life Regen +2.00 Healmod +11% A pair of boots made of leather. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats Str +4, Wil +4, Cun +4 offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature, +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Splendourwitch (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Dex +7, Mag +1 offense ------ Damage +3% light defense ------ Armor +3 Fatigue +2% Resistance +6% light other ------- Stamina/turn +0.40 Max stamina +10.00 See Invisibility +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats Dex +3 offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.0 Power cost 17 out of 20/20. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of dwarven-steel boots 'Erelaromidir' (0 def, 10 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats Str +5 offense ------ Ignore resists +10% physical defense ------ Armor +10 Fatigue +3% Healmod +20% Knockbk Resist +20% other ------- Max stamina +20.00 Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Normal] While equipped: defense ------ Armor +3 A pair of boots made of leather. |
pair of hardened leather boots 'Daimorim' (0 def, 11 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats Str +3, Dex +3 offense ------ Damage +6% arcane defense ------ Armor +11 Resistance +9% physical Silence Resist +35% Confus Resist +36% Stun Resist +38% A pair of boots made of leather. |
pair of rough leather boots of strife (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego+] Psionic While equipped: Stats Wil +3, Con +3 offense ------ Mindpower +4 (+2 eff.) Ignore resists +5% physical defense ------ Armor +1 Blindside: Puts all charms on 22 turn cooldown Effective talent level: 3.0 Power cost 22 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 23 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of voratun boots 'Islinn' (25 def, 5 armour)3.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats Wil +2 offense ------ Spellpower/crit +8 defense ------ Armor +5 Defense +25 (+6 eff.) Fatigue +4% Resistance +9% mind Blind Resist +20% other ------- Stamina/turn +0.80 Max stamina +26.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fist of the Destroyer (8 def, 0 armour)1.0 Encumbrance T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats Str +9, Cun +3, Mag +9 defense ------ Defense +8 (+2 eff.) Stun Resist +20% other ------- Max vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Effective talent level: 5.0 Power cost 11 out of 12/12. Range 6 Cooldown: 8 Travel.spd 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 75.42 fire damage and 75.42 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Goryyon the Glowbrawn (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Psionic While equipped: Stats Wil +3 offense ------ Damage +6% arcane Accuracy +12 (+3 eff.) defense ------ Armor +2 Fatigue +3% Physical save +12 (+4 eff.) Spell save +6 (+3 eff.) Mind save +12 (+6 eff.) Life Regen +1.00 Disarm Resist +50% other ------- Stamina/turn +0.80 Max stamina +14.00 Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Runirab (0 def, 7 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats Str +3, Wil +2, Con +10 offense ------ On-Hit 10 light Damage +4% light Ignore resists +5% temporal When Hit 2 temporal defense ------ Armor +7 Hardiness +8% Resistance +6% physical, +7% light +6% temporal Disarm Resist +22% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats Str +4 defense ------ Armor +2 Resistance +10% lightning, +10% cold Life +60.00 Knockbk Resist +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Effective talent level: 2.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 222.02 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 Encumbrance T3 hands armor [Unique] Arcane While equipped: offense ------ Damage +10% acid, +5% physical Ignore resists +15% acid, +15% physical defense ------ Armor +7 Fatigue +10% Resistance +20% acid, +10% physical Max Resistance +10% acid, +5% physical other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Velyma (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats Str +4, Con +2 offense ------ Critical power +20.00% Physical Power +10 (+2 eff.) On-Hit (Melee): * 10% chance to reduce all saves and defense by 20 defense ------ Armor +2 Life Regen +3.00 other ------- Stamina/turn +1.00 Max stamina +19.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xyna (0 def, 11 armour)1.5 Encumbrance T2 hands armor [Random Unique] Nature While equipped: offense ------ On-Hit 7 nature, 7 physical Damage +5% nature, +6% physical Ignore resists +15% temporal defense ------ Armor +11 Fatigue +3% Resistance +5% nature, +6% acid Spell save +9 (+5 eff.) Life Regen +2.60 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Stamina/turn +0.60 Psi/turn +0.18 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Flameschism (0 def, 14 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Str +5 offense ------ Damage +3% fire, +12% physical Ignore resists +10% fire defense ------ Armor +14 Fatigue +4% Resistance +3% fire Physical save +12 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats Str +5, Wil +4, Con +5 offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
hardened leather cap 'Arcmalice' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats Str +9, Dex +6, Wil +2 offense ------ Damage +9% lightning Ignore resists +10% lightning When Hit 6 lightning, 2 fire defense ------ Armor +3 Fatigue +3% Resistance +3% lightning Mind save +8 (+4 eff.) other ------- Stamina when Hit +1.20 EQ when Hit +1.20 Light +2 Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 417.7 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
hardened leather cap of blood magic (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: Stats Wil +4, Mag +5 offense ------ Spell Crit +3% Damage +11% blight, +6% arcane defense ------ Armor +3 Fatigue +3% A cap made of leather. |
psion's cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +7 (+3 eff.) Damage +10% mind defense ------ Defense +2 (+0 eff.) Resistance +7% mind Physical save +8 (+2 eff.) Mind save +7 (+3 eff.) other ------- Max psi +18.00 A pointy cloth hat, very wizardly... |
voratun helm 'Zeyagrim' (0 def, 9 armour)3.0 Encumbrance T5 head armor [Rare] Master While equipped: offense ------ Ignore resists +20% physical Accuracy +25 (+6 eff.) Ignore Armor +4 defense ------ Armor +9 Fatigue +5% Resistance +9% cold, +9% fire other ------- Max psi +50.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable stralite mail armour of acid resistance (4 def, 19 armour)14.0 Encumbrance T4 heavy armor [Ego] Master While equipped: defense ------ Armor +19 Defense +4 (+1 eff.) Fatigue +12% Resistance +27% acid A suit of armour made of mail. |
Durayalen (9 def, 6 armour)9.0 Encumbrance T3 light armor [Random Unique] Arcane/Master While equipped: offense ------ Combat Speed +15% Spell Speed +15% Mind Speed +15% On-Hit (Melee): * 10% chance to reduce all saves and defense by 20 defense ------ Armor +6 Defense +9 (+2 eff.) Fatigue +8% Resistance +8% arcane, +16% cold Spell save +15 (+8 eff.) Mind save +3 (+1 eff.) Life +80.00 Confus Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A suit of armour made of leather. |
Earochak (9 def, 6 armour) =UL=9.0 Encumbrance T3 light armor [Rare] Master While equipped: defense ------ Armor +6 Defense +9 (+2 eff.) Fatigue +8% Resistance +15% cold, +6% light +4% physical Unlife -40.00 life Blind Resist +10% Disease Resist +20% A suit of armour made of leather. |
drakeskin leather armour 'Kigrim' (20 def, 8 armour)9.0 Encumbrance T5 light armor [Rare] Master While equipped: Stats Str +2, Con +4 offense ------ Critical power +15.00% Accuracy +5 (+1 eff.) defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +8% Resistance +22% fire, +1% physical other ------- Max stamina +30.00 A suit of armour made of leather. |
duelist's reinforced leather armour of acid resistance (16 def, 13 armour)9.0 Encumbrance T4 light armor [Ego+] Master While equipped: Stats Cun +6, Dex +5 defense ------ Armor +13 Defense +16 (+4 eff.) Fatigue +8% Resistance +19% acid A suit of armour made of leather. |
steel plate armour of natural resilience (0 def, 9 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training [Ego+] Disrupt While equipped: defense ------ Armor +9 Fatigue +22% Resistance +11% nature, +14% blight Resist Against +7% Unnatural A suit of armour made of metal plates. |
Eilinyth the Pyreborn (0 def, 4 armour, 38 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Rare] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Damage +9% fire, +9% arcane, +12% cold Ignore resists +10% arcane defense ------ Armor +4 Fatigue +8% Resistance +9% fire, +13% mind, +5% arcane other ------- Talents +1 Block Handheld deflection devices. |
dwarven-steel shield (0 def, 6 armour, 78 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +6 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
shocking voratun shield of crushing (0 def, 10 armour, 191 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Physical Crit +12.0% Physical Power +9 (+2 eff.) On-Hit 11 lightning When Hit 15 lightning defense ------ Armor +10 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
deadly quiver of ash arrows of accuracy (22/22, 32-45 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego] Master Weapon Damage 32.0 - 44.8 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +7 Critical Rate +1.5% Capacity 22 Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows 'Blindglory' (22/22, 24-34 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Rare] Arcane Weapon Damage 24.0 - 33.6 Physical Uses 70% Dex, 50% Mag, 50% Str Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 22 On-ranged-hit +29 blight +40 item blight disease +12 temporal +20 item darkness numbing On-Hit, radius 1 +20 darkness, +20 temporal On Hit: * 20% chance to reduce damage dealt by 17% * 40% chance to reduce strength, dexterity, and constitution by 22 Arrows are used with bows to pierce your foes to death. |
10 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
706 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Xerywyn' (dig speed 38 turns) =UL=3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats Str +1, Dex +2 offense ------ Damage +6% nature Accuracy +5 (+1 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 20 defense ------ Defense +10 (+2 eff.) Resistance +11% nature Unlife -40.00 life While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 22 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 98.28 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 98.28 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 34 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
alchemist's lamp 'Branaran'1.0 Encumbrance T3 lite [Random Unique] Master/Psionic While equipped: Stats Cun +2 offense ------ Mind Crit +6% Mindpower +5 (+2 eff.) Ignore resists +9% all Ignore Armor +6 defense ------ Resistance +3% nature, +15% cold Spell save +3 (+2 eff.) Mind save +6 (+3 eff.) other ------- Light +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Uruvor' =cun=2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats Cun +2, Wil +1 offense ------ Physical Crit +1.0% When Hit 4 acid defense ------ Armor +10 other ------- Stamina/turn +2.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +42.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal alchemist's lamp0.0 Encumbrance T3 lite [Ego+] Arcane While equipped: Stats Mag +5 offense ------ Spellpower +8 (+2 eff.) other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of dwarven-steel shots (21/21, 30-36 power, 3 apr)3.0 Encumbrance T3 shot ammo [Normal] Weapon Damage 30.0 - 36.0 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 21 Shots are used with slings to pummel your foes to death. |
Shinespawner the iron torque of clear mind [power 1] (22 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +3% light, +3% blight Ignore resists +10% arcane Ignore Shields +30% Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 turn cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats Wil +5 offense ------ Physical Power +3 (+0 eff.) Mindpower +3 (+1 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+4 eff.) Psionic Pull: Effective talent level: 3.0 Power cost 16 out of 35/35. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 68 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
cleansing iron torque of psionic shield [power 23] (22 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 22 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of mindblast 'Ulfysta' [power 200] (13 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats Str +7, Dex +2, Wil +2 offense ------ Ignore resists +10% mind defense ------ Crit Resistance 15.00% Blast the opponent's mind dealing 204 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
evasive iron torque of gale force [power 105] (13 cooldown)2.0 Encumbrance T1 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 158 physical damage Puts all charms on 13 turn cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield 'Blazefear' [power 57] (22 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Damage +12% acid, +12% light Ignore resists +25% acid When Hit 4 light Setup a psionic shield, reducing all damage taken by 57 for 5 turns Puts all charms on 22 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Velyvea the Hellsthorn [power 225] (22 cooldown)2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: Stats Dex +2, Mag +4 offense ------ Ignore resists +15% fire defense ------ Resistance +3% fire Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 501 Base Damage: 243 Armor: 8 All Resist: 17 Puts all charms on 22 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. 100% to increase all damage by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
extending yew totem of stinging [power 248] (13 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Sting an enemy dealing 253 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
supercharged yew totem of healing [power 320] (17 cooldown)2.0 Encumbrance T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 17 turn cooldown Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Dourswift [power 188] (17 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats Mag +2 offense ------ Critical power +15.00% Spellpower/crit +4 Ignore resists +20% darkness When Hit 4 mind other ------- Max vim +50.00 Create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Poronor [power 110] (17 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: defense ------ Physical save +3 (+1 eff.) Life +60.00 Blind Resist +20% Pinning Resist +10% Stun Resist +10% Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By STRAIGHT AS AN ARROW the Skeleton Archer level 30
53rd Dusk 123rd year of Ascendancy at 11:15 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By STRAIGHT AS AN ARROW the Skeleton Archer level 21
32nd Pyre 123rd year of Ascendancy at 16:49 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By STRAIGHT AS AN ARROW the Skeleton Archer level 22
58th Pyre 123rd year of Ascendancy at 07:52 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By STRAIGHT AS AN ARROW the Skeleton Archer level 10
21st Haze 122nd year of Ascendancy at 04:21 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By STRAIGHT AS AN ARROW the Skeleton Archer level 23
65th Pyre 123rd year of Ascendancy at 23:49 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By STRAIGHT AS AN ARROW the Skeleton Archer level 32
20th Haze 123rd year of Ascendancy at 09:26 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By STRAIGHT AS AN ARROW the Skeleton Archer level 27
16th Dusk 123rd year of Ascendancy at 02:04 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By STRAIGHT AS AN ARROW the Skeleton Archer level 21
55th Pyre 123rd year of Ascendancy at 05:55 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By STRAIGHT AS AN ARROW the Skeleton Archer level 29
38th Dusk 123rd year of Ascendancy at 18:20 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By STRAIGHT AS AN ARROW the Skeleton Archer level 31
68th Dusk 123rd year of Ascendancy at 00:31 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By STRAIGHT AS AN ARROW the Skeleton Archer level 30
53rd Dusk 123rd year of Ascendancy at 10:46 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By STRAIGHT AS AN ARROW the Skeleton Archer level 10
21st Haze 122nd year of Ascendancy at 04:19 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By STRAIGHT AS AN ARROW the Skeleton Archer level 20
25th Regrowth 123rd year of Ascendancy at 02:10 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By STRAIGHT AS AN ARROW the Skeleton Archer level 30
49th Dusk 123rd year of Ascendancy at 23:16 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By STRAIGHT AS AN ARROW the Skeleton Archer level 20
65th Regrowth 123rd year of Ascendancy at 23:53 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By STRAIGHT AS AN ARROW the Skeleton Archer level 33
26th Haze 123rd year of Ascendancy at 16:29 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By STRAIGHT AS AN ARROW the Skeleton Archer level 22
56th Pyre 123rd year of Ascendancy at 07:55 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By STRAIGHT AS AN ARROW the Skeleton Archer level 9
4th Haze 122nd year of Ascendancy at 15:47 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By STRAIGHT AS AN ARROW the Skeleton Archer level 30
53rd Dusk 123rd year of Ascendancy at 11:15 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By STRAIGHT AS AN ARROW the Skeleton Archer level 9
6th Haze 122nd year of Ascendancy at 19:55 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By STRAIGHT AS AN ARROW the Skeleton Archer level 21
32nd Pyre 123rd year of Ascendancy at 19:08 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By STRAIGHT AS AN ARROW the Skeleton Archer level 15
3rd Regrowth 123rd year of Ascendancy at 01:46 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By STRAIGHT AS AN ARROW the Skeleton Archer level 23
9th Mirth 123rd year of Ascendancy at 03:04 see stats
Log
Armoured skeleton warrior misses STRAIGHT AS AN ARROW.
Something misses Skeleton mage.
Melee retaliation hits Armoured skeleton warrior for 8 physical, 26 physical (34 total damage).
Armoured skeleton warrior hits STRAIGHT AS AN ARROW for (95 absorbed), 0 physical, (14 absorbed), 0 physical, (15 absorbed), 0 acid, (17 absorbed), 0 fire (0 total damage).
STRAIGHT AS AN ARROW seems more focused.
Talent Disengage is ready to use.
Burning from Skeleton mage hits Armoured skeleton warrior for 0 fire damage.
STRAIGHT AS AN ARROW reacts to damage from Something, mitigating the blow!.
Your shield crumbles under the damage!
The shield around STRAIGHT AS AN ARROW crumbles.
STRAIGHT AS AN ARROW reacts to damage from Something, mitigating the blow!.
STRAIGHT AS AN ARROW feels death coming!
Something hits STRAIGHT AS AN ARROW for (96 reacted , -5 stam), (160 absorbed), 59 cold, (100 reacted , -5 stam), 229 darkness (288 total damage).
STRAIGHT AS AN ARROW uses Re-assemble.
STRAIGHT AS AN ARROW receives 877 healing from Re-assemble.
Skeleton mage casts Manathrust.
Skeleton mage's spell attains critical power!
STRAIGHT AS AN ARROW reacts to damage from Skeleton mage, mitigating the blow!.
Skeleton mage hits STRAIGHT AS AN ARROW for (117 reacted , -5 stam), 268 arcane (268 total damage).
Lava floor hits Skeleton mage for 16 fire damage.
Armoured skeleton warrior uses Overpower.
STRAIGHT AS AN ARROW reacts to an attack from Armoured skeleton warrior, mitigating the blow!.
Armoured skeleton warrior misses STRAIGHT AS AN ARROW.
Melee retaliation hits Armoured skeleton warrior for 8 physical, 26 physical, 8 physical, 26 physical (68 total damage).
Armoured skeleton warrior hits STRAIGHT AS AN ARROW for (57 reacted , -5 stam), 130 physical, 20 blight, 15 acid, 17 fire, 70 physical, 14 physical, 15 acid, 17 fire (300 total damage).
Spikes of Decrepitude hits STRAIGHT AS AN ARROW for 21 cold, 22 darkness (43 total damage).
Lava floor hits Ghoul for 16 fire damage.
Burning from Skeleton mage hits Armoured skeleton warrior for 0 fire damage.
STRAIGHT AS AN ARROW reacts to damage from Something, mitigating the blow!.

















































































































































