










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Skirmisher |
| Level / Exp | 27 / 51% |
| Size | big |
| Lifes / Deaths | Killed by Urkis, the High Tempest at level 19 on the 8th Haze 122nd year of Ascendancy at 20:19 / 2Killed by Eiliniyama the elven cultist at level 27 on the 62nd Regrowth 123rd year of Ascendancy at 21:59 |
Primary Stats
| Strength | 17.290795208425 (base 10) |
| Dexterity | 36.108141512706 (base 58) |
| Constitution | 32 (base 10) |
| Magic | 20 (base 10) |
| Willpower | 25 (base 11) |
| Cunning | 57 (base 54) |
Resources
| Life | -290/909 |
| Stamina | 40/250 |
| Healing Factor | 1.1724420161894 |
| Regeneration | 7.3277626011836 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +106% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 36 |
| Crit Chance | 25% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +8% |
| Light | +6% |
| Temporal | +3% |
| Nature | +18% |
| Physical | +19% |
| Cold | +3% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +40% |
| Light | +40% |
| Physical | +30% |
| Fire | +43% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 43.719009130622 (56.026343845506%) |
| Defense | 58 |
| Ranged Defense | 60 |
| Fatigue | 15.923805221685 |
| Physical Save | 24 |
| Spell Save | 29 |
| Mental Save | 34 |
Defense: Resistances
| Acid | -8%( 70%) |
| Blight | + 2%( 70%) |
| Arcane | -8%( 70%) |
| Cold | + 5%( 70%) |
| All | -20%( 70%) |
| Lightning | -9%( 70%) |
| Light | -9%( 70%) |
| Physical | -3%( 70%) |
| Mind | -13%( 70%) |
| Darkness | -2%( 70%) |
| Fire | -12%( 70%) |
| Nature | -8%( 70%) |
Defense: Immunities
| Stun Resistance | 48% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 20% |
| Bleed Resistance | 100% |
| Disarm Resistance | 70% |
| Pinning Resistance | 69% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 11 up to 6 times. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 226 damage for 3 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Trained Reactions |
| talent | Crippling Poison |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is hexed, granting it 44% chance each turn to be dazed for 3 turns. Pacification Hex |
| detrimental effect | The target is infected by a disease, reducing its strength by 17 and doing 59.59 blight damage per turn. Weakness Disease |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 32 and doing 48.80 blight damage per turn. Decrepitude Disease |
| detrimental effect | The more you use runes, the longer they will take to recharge (+4 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 38. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed honey tree root. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed snow giant kidney. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed bear paw. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed orc heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Relgogen the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Cun +3, Wil +5 offense ------ Mind Crit +3% On-Hit (Melee): * 20% chance to reduce all saves and defense by 20 defense ------ Armor +3 Fatigue +2% Resistance +6% cold, +7% fire Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max hate +6.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Pouch of the Subconscious (16/20, 38-46 power, 15 apr)3.0 Encumbrance T4 shot ammo [Unique] Psionic Weapon Damage 38.0 - 45.6 Physical Uses 10% Wil, 50% Cun, 70% Dex Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 20 On-ranged-hit +25 mind, +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
| Light source | Bethyravea the Freezepunish2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +3% temporal When Hit 2 cold On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +5% arcane, +15% cold Life +45.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats Str +5, Wil +4, Con +5 offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+6 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Alemas the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats Con +5 offense ------ On-Hit 8 acid Damage +8% acid Ignore resists +5% physical Accuracy +5 (+2 eff.) defense ------ Armor +2 Resistance +7% acid Mind save +6 (+3 eff.) Confus Resist +20% Stun Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Blazewind the iron torque of clear mind [power 1] (25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: defense ------ Resistance +3% acid, +9% lightning Unlife -60.00 life Silence Resist +20% Knockbk Resist +10% Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Glowglean the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Master While equipped: Stats Str +8, Con +9 offense ------ Physical Power +14 (+5 eff.) Damage +6% light, +3% cold Ignore resists +10% light When Hit 8 cold defense ------ Resistance +6% light Life +64.00 Disarm Resist +70% Pinning Resist +69% Knockbk Resist +69% Rings make your fingers look great! |
| On fingers | steel ring 'Festerknight'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Damage +18% nature When Hit 8 cold defense ------ Resistance +5% arcane Spell save +12 (+6 eff.) Life +60.00 Life Regen +2.00 Stun Resist +28% Rings make your fingers look great! |
| Around neck | The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+3 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | Flashnoon the hardened leather sling4.0 Encumbrance T3 sling 1H weapon [Random Unique] Nature/Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On-ranged-hit +16 lightning On-Hit, radius 1 +8 lightning On-crit, radius 2 +58 fire While equipped: Stats Dex +3 offense ------ Global Speed +6% Ignore resists +15% lightning, +18% fire Slings are used to hurl stones or metal shots at your foes. |
| Around waist | rough leather belt 'Blindtrial'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Crit +1.0% Critical power +5.00% Damage +9% physical defense ------ Armor +6 Defense +10 (+3 eff.) Resistance +3% light Stealth +6 A belt that goes around your waist. |
| In off hand | stralite shield 'Blindslicer' (0 def, 12 armour, 46-56 power, 137 block)7.0 Encumbrance T4 shield armor [Random Unique] Nature/Psionic When used to Attack: Weapon Damage 46.5 - 55.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +137 On-hit +18 physical On Hit: * Deal physical damage equal to your armor (44) While equipped: Stats Wil +3 offense ------ Ignore resists +5% light When Hit 8 light defense ------ Armor +12 Fatigue +8% Resistance +18% blight, +13% physical +10% nature Windwall +20 Mind save +3 (+2 eff.) Slow Projectiles +26% other ------- Max psi +20.00 Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Lisevea' (11 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats Wil +2 defense ------ Defense +11 (+3 eff.) Resistance +6% mind, +1% physical Life +51.00 Life Regen +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Behemoth Hide (4 def, 6 armour)9.0 Encumbrance T2 light armor Reqs Str 22 [Unique] Master While equipped: Stats Str +5, Con +3 defense ------ Armor +6 Defense +4 (+1 eff.) Ranged Defense +8 (+2 eff.) Fatigue +10% Life +45.00 Life Regen +2.00 Knockbk Resist +50% other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 28 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 62; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 62 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ce'Notta0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats Str +2, Dex +4, Cun +8, Con +5 offense ------ Move Speed +10% defense ------ Fatigue -4% Crit Resistance 15.00% Life Regen +2.00 other ------- Stamina/turn +0.30 Amulets make your neck look great! |
Eladama the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats Mag +2, Wil +5, Con +6 defense ------ Armor +2 Defense +25 (+7 eff.) Resistance +6% lightning Physical save +17 (+9 eff.) Spell save +6 (+3 eff.) Life +58.00 Life Regen +8.00 Silence Resist +20% Stun Resist +20% Amulets make your neck look great! |
Flamebait0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Physical Power +6 (+2 eff.) Combat Speed +10% Damage +6% acid, +6% physical Ignore resists +10% light, +5% acid When Hit 6 light defense ------ Resistance +18% fire Amulets make your neck look great! |
Glitterobsidian0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats Dex +2 offense ------ Critical power +10.00% Physical Power +30 (+10 eff.) Ignore Armor +3 defense ------ Resistance +12% mind Confus Resist +24% other ------- Light +3 Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% mind Confus Resist +25% Amulets make your neck look great! |
grounding gold amulet of constitution (+3)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats Con +3 defense ------ Resistance +16% lightning Stun Resist +24% Amulets make your neck look great! |
Aroth the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats Cun +4 offense ------ Physical Crit +4.0% Damage +12% fire, +9% physical Ignore Armor +2 defense ------ Defense +20 (+5 eff.) Resistance +24% fire Rings make your fingers look great! |
Earorand the Daykiss0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats Wil +6, Mag +6 offense ------ Spellpower +7 (+4 eff.) Damage +9% light, +6% temporal Ignore resists +25% fire, +5% temporal When Hit 4 light On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% temporal Rings make your fingers look great! |
Poryvea0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats Cun +3 offense ------ Critical power +10.00% defense ------ Mind save +6 (+3 eff.) Life +46.00 Life Regen +8.00 Healmod +11% other ------- EQ when Hit +0.08 Hate-on-crit +4.00 Max hate +2.00 Rings make your fingers look great! |
copper ring 'Torchwrack'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats Con +3 offense ------ Damage +3% fire Accuracy +5 (+2 eff.) Ignore Armor +4 defense ------ Resistance +3% darkness Physical save +6 (+3 eff.) Stun Resist +10% Rings make your fingers look great! |
copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +6 (+3 eff.) Confus Resist +20% Rings make your fingers look great! |
copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +6 (+3 eff.) Confus Resist +21% Rings make your fingers look great! |
copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +1.00 Stun Resist +21% Rings make your fingers look great! |
rogue's copper ring of lightning (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats Cun +2 offense ------ Damage +10% lightning defense ------ Defense +4 (+1 eff.) Resistance +20% lightning Rings make your fingers look great! |
rogue's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats Cun +3 defense ------ Defense +6 (+2 eff.) Life +22.00 Disarm Resist +20% Pinning Resist +22% Knockbk Resist +20% Rings make your fingers look great! |
rogue's copper ring of the mountain (+11%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats Cun +2 offense ------ Damage +11% physical defense ------ Defense +4 (+1 eff.) Resistance +11% physical Rings make your fingers look great! |
steel ring 'Gorebait'0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats Dex +5, Mag +3, Cun +3 offense ------ Damage +6% nature defense ------ Resistance +12% nature Life +47.00 Life Regen +9.00 Healmod +12% other ------- Light +3 Rings make your fingers look great! |
treant's steel ring of sensing0.1 Encumbrance T2 ring jewelry [Ego+] Arcane/Nature While equipped: defense ------ Resistance +5% nature, +6% blight Blind Resist +24% Poison Resist +12% Disease Resist +12% other ------- Infravision +4 See Stealth +9 See Invisibility +5 Rings make your fingers look great! |
Lisynne (32-48 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Rare] Arcane Weapon Damage 32.0 - 48.0 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% While equipped: Stats Wil +9, Mag +10 offense ------ Spellpower +13 (+7 eff.) Damage +12% blight, +18% mind On-Hit (Melee): * 20% chance to reduce armor by 23% Massive two-handed mauls. |
grounding rough leather belt of resilience1.0 Encumbrance T1 belt armor [Ego] Nature While equipped: defense ------ Resistance +6% lightning, +6% temporal Life +33.00 A belt that goes around your waist. |
nightruned rough leather belt of magery1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: Stats Wil +4, Mag +4 offense ------ Spell Crit +3% defense ------ Resistance +6% light, +6% darkness A belt that goes around your waist. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+3 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Skyglamour (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats Dex +2, Mag +4, Cun +7 defense ------ Defense +2 (+1 eff.) Resistance +9% lightning other ------- See Invisibility +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of implacability (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Nature While equipped: defense ------ Defense +1 (+0 eff.) Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed cashmere cloak of implacability (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Nature While equipped: defense ------ Defense +2 (+1 eff.) Resistance +5% acid, +5% fire, +7% cold +6% lightning Physical save +5 (+3 eff.) Mind save +5 (+3 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cyralratta (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats Wil +1 offense ------ Mind Crit +3% Mindpower +23 (+11 eff.) defense ------ Resistance +5% blight, +17% mind +12% darkness, +9% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Mind save +41 (+16 eff.) Life +52.00 Life Regen +2.40 Healmod +10% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Firewalker (15 def, 2 armour)2.0 Encumbrance T3 cloth armor [Unique] Arcane While equipped: Stats Cun +6, Mag +10 offense ------ Spellpower +12 (+6 eff.) Damage +20% fire Ignore resists +20% fire When Hit 18 fire defense ------ Armor +2 Defense +15 (+4 eff.) Resistance -10% cold, +50% fire, +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
fearwoven silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane/Psionic While equipped: Stats Wil +3, Mag +3 offense ------ Mind Crit +2% Spellpower +14 (+7 eff.) Mindpower +5 (+2 eff.) Spellpower/crit +3 Damage +13% darkness, +9% physical Ignore resists +11% darkness, +8% physical defense ------ Resistance +13% all Silence Resist +32% other ------- Max hate +6.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Elenogrim (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Str +1, Dex +1, Mag +5 offense ------ Mindpower +10 (+5 eff.) defense ------ Armor +3 Fatigue -3% Physical save +6 (+3 eff.) other ------- Encumbrance +24 Max psi +30.00 Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats Dex +3 offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Xerigabeth the Crackleslice (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats Cun +2, Wil +5 offense ------ Spellpower/crit +4 Ignore resists +5% lightning When Hit 8 blight defense ------ Armor +3 Fatigue +2% Resistance +12% lightning Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Nerumitha the Sparkwedge (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats Cun +3, Dex +3 offense ------ On-Hit 5 cold Damage +6% lightning, +4% cold Accuracy +6 (+3 eff.) Ignore Armor +6 defense ------ Armor +2 Fatigue +3% Resistance +6% lightning, +21% cold Life Regen +2.00 other ------- Stamina/turn +0.50 Max stamina +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range 9 Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
sand hardened leather gloves of war-making (0 def, 8 armour)1.0 Encumbrance T2 hands armor [Ego+] Nature/Master While equipped: offense ------ Physical Crit +9.0% Spell Crit +8% Mind Crit +8% Critical power +8.00% On-Hit 8 physical Damage +4% physical defense ------ Armor +8 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Burnwarden (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Str +3, Mag +4, Wil +3, Con +3 offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 20 defense ------ Defense +1 (+0 eff.) Resistance +3% fire Physical save +6 (+3 eff.) other ------- See Invisibility +3 A pointy cloth hat, very wizardly... |
Emiyana the dwarven-steel helm (0 def, 7 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Cun +3, Wil +3 defense ------ Armor +7 Fatigue +4% Resistance +12% lightning, +9% cold other ------- Hate-on-crit +5.00 Infravision +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xorilaith (0 def, 7 armour)3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats Cun +2, Wil +2 offense ------ Mindpower +4 (+2 eff.) defense ------ Armor +7 Fatigue +5% Resistance +3% lightning, +6% temporal +5% arcane Disease Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eel-skin armour (16 def, 0 armour)9.0 Encumbrance T2 light armor [Unique] Nature While equipped: Stats Cun +3, Dex +2 defense ------ Defense +16 (+4 eff.) Fatigue +2% Resistance +15% lightning Poison Resist +50% Pinning Resist +50% On Nature Hit: 10% Call Lightning level 2 Call Lightning: Effective talent level: 2.0 Power cost 25 out of 50/50. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 33.22 to 99.67 lightning damage (66.45 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
acidic dwarven-steel shield of lightning resistance (+15%) (0 def, 6 armour, 27-32 power, 80 block)7.0 Encumbrance T3 shield armor [Ego] Nature/Master When used to Attack: Weapon Damage 27.0 - 32.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +80 On-hit +14 item acid corrode On Hit: * 14% chance to reduce armor by 23% While equipped: offense ------ On-Hit 6 acid When Hit 2 acid defense ------ Armor +6 Fatigue +8% Resistance +15% lightning other ------- Talents +1 Block Handheld deflection devices. |
10 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
405 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of predation (dig speed 23 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats Str +2, Dex +3 offense ------ Physical Power +5 (+2 eff.) Move Speed +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats Str +2 defense ------ Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Polelaith'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: defense ------ Resistance +9% lightning, +6% temporal +5% arcane, +3% mind Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) other ------- Light +3 See Stealth +6 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats Wil +5 offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing dwarven-steel torque of mindblast [power 235] (15 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 200 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Borukalthosta [power 100] (25 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats Mag +6, Wil +1 offense ------ Damage +3% arcane, +6% blight When Hit 6 blight other ------- Max mana +20.00 Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 232 Base Damage: 106 Armor: 3 All Resist: 2 Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Strikewrither [power 182] (15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +6% lightning On-Hit (Melee): * 20% chance to slow global speed by 46% * 20% chance to reduce armor by 23% defense ------ Resistance +24% lightning Sting an enemy dealing 183 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to heal for 62. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
yew wand of shielding 'Shockire' [power 254] (20 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: offense ------ Mind Crit +4% Damage +15% lightning, +12% mind defense ------ Mind save +9 (+5 eff.) other ------- Max hate +10.00 Create a shield absorbing up to 254 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Kevin Gates the Skeleton Skirmisher level 26
53rd Regrowth 123rd year of Ascendancy at 20:09 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Kevin Gates the Skeleton Skirmisher level 23
79th Haze 122nd year of Ascendancy at 23:36 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Kevin Gates the Skeleton Skirmisher level 26
58th Regrowth 123rd year of Ascendancy at 12:55 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Kevin Gates the Skeleton Skirmisher level 20
12nd Haze 122nd year of Ascendancy at 09:08 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kevin Gates the Skeleton Skirmisher level 26
53rd Regrowth 123rd year of Ascendancy at 20:56 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Kevin Gates the Skeleton Skirmisher level 10
50th Dusk 122nd year of Ascendancy at 10:10 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Kevin Gates the Skeleton Skirmisher level 20
9th Haze 122nd year of Ascendancy at 21:45 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Kevin Gates the Skeleton Skirmisher level 23
12nd Regrowth 123rd year of Ascendancy at 10:58 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Kevin Gates the Skeleton Skirmisher level 24
47th Regrowth 123rd year of Ascendancy at 17:07 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Kevin Gates the Skeleton Skirmisher level 4
76th Pyre 122nd year of Ascendancy at 05:21 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Kevin Gates the Skeleton Skirmisher level 9
46th Dusk 122nd year of Ascendancy at 18:52 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Kevin Gates the Skeleton Skirmisher level 26
53rd Regrowth 123rd year of Ascendancy at 20:09 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Kevin Gates the Skeleton Skirmisher level 12
56th Dusk 122nd year of Ascendancy at 09:06 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Kevin Gates the Skeleton Skirmisher level 21
13rd Haze 122nd year of Ascendancy at 15:38 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Kevin Gates the Skeleton Skirmisher level 15
66th Dusk 122nd year of Ascendancy at 04:46 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Kevin Gates the Skeleton Skirmisher level 19
8th Haze 122nd year of Ascendancy at 20:19 see stats
Log
Kevin Gates is free from the corrosive worm.
The shield around shadow crumbles.
Kevin Gates reacts to damage from Eiliniyama the elven cultist, mitigating the blow!.
Elven mage vanishes from sight.
Elven mage deactivates Secrets of the Eternals.
Kevin Gates is no longer out of phase.
Eiliniyama the elven cultist hits Kevin Gates for (81 reacted , -5 stam), 190 acid (190 total damage).
Eiliniyama the elven cultist hits Shadow for (362 absorbed), 70 acid (70 total damage).
Eiliniyama the elven cultist hits Elven mage for 432 acid damage.
Decrepitude Disease from Eiliniyama the elven cultist hits Kevin Gates for 46 blight damage.
Elven mage's Shock hits Kevin Gates for 135 lightning damage.
Kevin Gates redirects the effect 'Dazed'!
Shadow is dazed!
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Kevin Gates wears (replacing Eladama the stralite amulet): The Black Core.
Eiliniyama the elven cultist casts Pacification Hex.
Kevin Gates is hexed!
Elven mage's Earthen Missiles hits Kevin Gates for 72 physical, 12 physical (84 total damage).
Elven mage's Earthen Missiles hits Kevin Gates for 72 physical, 12 physical (84 total damage).
Elven mage's Earthen Missiles hits Kevin Gates for 72 physical, 12 physical (84 total damage).
Talent Block is ready to use.
Talent Dig is ready to use.
Decrepitude Disease from Eiliniyama the elven cultist hits Kevin Gates for 48 blight damage.
Eiliniyama the elven cultist casts Blood Spray.
Eiliniyama the elven cultist's spell attains critical power!
Eiliniyama the elven cultist's spell attains critical power!
Shadow is not dazed anymore.
Kevin Gates is afflicted by a weakness disease!
Kevin Gates reacts to damage from Eiliniyama the elven cultist, mitigating the blow!.











































































































