













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Skirmisher |
| Level / Exp | 16 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by Anerimer the halfling at level 16 on the 6th Pyre 123rd year of Ascendancy at 04:58 / 1 |
Primary Stats
| Strength | 11.726353001794 (base 10) |
| Dexterity | 62 (base 43) |
| Constitution | 23 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 19 (base 11) |
| Cunning | 33 (base 33) |
Resources
| Life | -186/440 |
| Stamina | 21/162 |
| Healing Factor | 1.1099022211821 |
| Regeneration | 5.725436868019 |
Speed
| Mental | +15% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +95.238095238095% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 47 |
| Crit Chance | 17% |
| APR | 4 |
| Speed | 0.87 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +28% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +20% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 41 (48.594633868923%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 9.9238052216851 |
| Physical Save | 26 |
| Spell Save | 10 |
| Mental Save | 18 |
Defense: Resistances
| Acid | -13%( 70%) |
| Arcane | -14%( 70%) |
| Cold | -4%( 70%) |
| All | -20%( 70%) |
| Lightning | + 2%( 70%) |
| Light | -13%( 70%) |
| Temporal | -3%( 70%) |
| Physical | -18%( 70%) |
| Fire | -2%( 70%) |
| Darkness | -14%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Confusion Resistance | 40% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 392 damage for 3 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Counter Shot |
| talent | Pace Yourself |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | The target is infected by a disease, reducing its strength by 13 and doing 26.78 blight damage per turn. Weakness Disease |
| detrimental effect | The target is hexed, granting it 39% chance each turn to be dazed for 3 turns. Pacification Hex |
| detrimental effect | The target is suffering from disabling wounds, reducing their critical strike damage by 25%. Scoundrel's Strategies |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target has recently performed an extreme feat of agility and is exhausted. The stamina cost of activated Mobility talents is increased by 62%. Exhaustion |
| detrimental effect | The more you use runes, the longer they will take to recharge (+4 cooldowns). Runic Saturation |
| beneficial effect | Increases attack speed by 15%. Swift Shot |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost sun paladin from death by Ivimira the lesser vampire. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed honey tree root. * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed skeleton mage skull. * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed green worm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Ce'Nonne the pair of iron boots (0 def, 5 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Physical Crit +2.0% Critical power +10.00% Damage +3% physical Ignore Armor +1 defense ------ Armor +5 Fatigue +2% Resistance +6% lightning, +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | deadly pouch of dwarven-steel shots of paradox (11/17, 40-49 power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego] Arcane/Master Weapon Damage 40.5 - 48.6 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 17 On-ranged-hit +8 item temporal energize +10 temporal On Hit: * 8% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
| Light source | Cuthorek2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +15 (+5 eff.) Damage +18% physical defense ------ Unlife -20.00 life other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Silothra the iron helm (30 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Physical Power +10 (+3 eff.) Ignore resists +15% physical Accuracy +5 (+1 eff.) defense ------ Armor +3 Defense +30 (+7 eff.) Fatigue +5% Physical save +12 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | sand hardened leather gloves of strength (+3) (0 def, 10 armour)1.0 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats Str +3 offense ------ Physical Power +5 (+1 eff.) On-Hit 7 physical Damage +4% physical defense ------ Armor +10 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | elm totem of stinging 'Tundrafear' [power 110] (15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Damage +6% cold On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +3% temporal Sting an enemy dealing 55 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to heal for 31. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Glybreta0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats Dex +2, Mag +1, Con +3 offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +6% acid Physical save +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | Shimmerworth the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats Dex +6 offense ------ Ignore resists +10% lightning Accuracy +4 (+1 eff.) defense ------ Resistance +5% arcane Rings make your fingers look great! |
| Around neck | Lelydor0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Str +4 offense ------ Physical Power +10 (+3 eff.) Ignore resists +5% physical defense ------ Resistance +2% physical Amulets make your neck look great! |
| In main hand | cured leather sling of enduring4.0 Encumbrance T2 sling 1H weapon [Ego+] Nature Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 While equipped: Stats Wil +7, Con +6 defense ------ Life +10.00 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Ivissra1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats Wil +1 offense ------ When Hit 2 arcane, 2 temporal defense ------ Resistance +6% temporal, +6% light +5% darkness Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max vim +10.00 A belt that goes around your waist. |
| In off hand | crackling dwarven-steel shield of fire resistance (+12%) (0 def, 6 armour, 30-36 power, 88 block)7.0 Encumbrance T3 shield armor [Ego+] Arcane/Master When used to Attack: Weapon Damage 30.0 - 36.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +88 On-hit +11 lightning While equipped: Stats Dex +4 offense ------ When Hit 4 lightning defense ------ Armor +6 Fatigue +8% Resistance +12% lightning, +15% fire other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Rotrune (1 def, 8 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +2 offense ------ Damage +3% physical On-Hit (Melee): * 20% chance to slow global speed by 41% defense ------ Armor +8 Defense +1 (+0 eff.) Resistance +13% cold Physical save +3 (+2 eff.) other ------- Stamina/turn +2.00 Max stamina +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Skin of Many (12 def, 6 armour)9.0 Encumbrance T2 light armor Reqs Str 16 [Unique] Master While equipped: Stats Con +4 defense ------ Armor +6 Defense +12 (+3 eff.) Fatigue +7% Life +40.00 Blind Resist +40% Confus Resist +40% other ------- Infravision +3 Masteries +0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Inventory
shielding rune of the duelist (absorb 280; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 280 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 43; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 43 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
penetrating yew longbow of piercing4.0 Encumbrance T3 longbow 2H weapon [Ego++] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: offense ------ Ignore resists +14% physical, +9% all Accuracy +17 (+5 eff.) Ignore Armor +11 Longbows are used to shoot arrows at your foes. |
rough leather sling 'Hanimagorain' =mag=4.0 Encumbrance T1 sling 1H weapon [Rare] Arcane Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 On-ranged-hit +6 cold While equipped: Stats Mag +3 offense ------ Spell Crit +3% Spellpower +10 (+9 eff.) Spellpower/crit +2 Damage +10% cold Ignore resists +5% mind other ------- Mana-on-crit +2.00 Slings are used to hurl stones or metal shots at your foes. |
Ragytokath the Shadequick1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Ignore resists +10% fire defense ------ Resistance +6% fire, +6% darkness, +6% cold Mind save +3 (+2 eff.) Healmod +5% Poison Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A belt that goes around your waist. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+5 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
focusing woollen robe of fire (+9%) (0 def, 0 armour) =mag=2.0 Encumbrance T2 cloth armor [Ego] Nature/Psionic While equipped: Stats Wil +5, Mag +4 offense ------ Damage +11% fire defense ------ Resistance +16% fire, +9% all other ------- Mana/turn +0.17 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
traveler's pair of rough leather boots of phasing (0 def, 1 armour) =tag=2.0 Encumbrance T1 feet armor [Ego+] Arcane/Master While equipped: Stats Wil +2, Mag +2 defense ------ Armor +1 Fatigue -5% Physical save +6 (+3 eff.) other ------- Encumbrance +20 Blink to a nearby random location (rad 7) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
Brandbraid (1 def, 2 armour) =UL=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Con +7 offense ------ Ignore resists +5% fire When Hit 2 physical defense ------ Armor +2 Defense +1 (+0 eff.) Resistance +5% cold, +6% fire Unlife -80.00 life A pointy cloth hat, very wizardly... |
Umbraglamour (0 def, 3 armour) =mag=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Str +3, Dex +2, Mag +4, Con +2 offense ------ Ignore resists +5% darkness defense ------ Armor +3 Fatigue +5% Physical save +6 (+3 eff.) other ------- Max stamina +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat of decomposition (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego+] Arcane While equipped: defense ------ Defense +1 (+0 eff.) Resistance +3% lightning, +4% temporal +3% light, +4% fire, +4% nature +4% acid, +4% blight, +3% cold +4% darkness A pointy cloth hat, very wizardly... |
radiant hardened leather armour of Toknor (9 def, 6 armour)9.0 Encumbrance T3 light armor Reqs Str 16 [Ego++] Nature/Master While equipped: Stats Wil +2 offense ------ Physical Crit +4.0% Critical power +11.00% Physical Power +6 (+2 eff.) defense ------ Armor +6 Defense +9 (+2 eff.) Fatigue +8% Resistance +11% blight, +13% darkness other ------- Light +1 A suit of armour made of leather. |
Mayydheda the Healworm (0 def, 2 armour, 10-12 power, 60 block)7.0 Encumbrance T1 shield armor [Rare] Nature When used to Attack: Weapon Damage 10.0 - 12.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +60 On-Hit, radius 1 +11 fire While equipped: offense ------ On-Hit 5 fire Damage +9% nature When Hit 2 fire defense ------ Armor +2 Fatigue +8% Unlife -20.00 life other ------- Talents +1 Block Handheld deflection devices. |
acidic voratun shield (0 def, 10 armour, 68-82 power, 208 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training Cun 48 [Ego] Nature When used to Attack: Weapon Damage 68.0 - 81.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +208 On-hit +11 item acid corrode On Hit: * 11% chance to reduce armor by 16% While equipped: offense ------ On-Hit 5 acid When Hit 3 acid defense ------ Armor +10 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
steel shield of the stars (0 def, 4 armour, 10-12 power, 38.5 block) =mag=7.0 Encumbrance T2 shield armor [Ego+] Arcane When used to Attack: Weapon Damage 10.0 - 12.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +38 On-hit +11 light, +11 darkness While equipped: Stats Cun +2, Mag +2 offense ------ Damage +10% light, +10% darkness defense ------ Armor +4 Fatigue +8% Resistance +12% light, +11% darkness other ------- Talents +1 Block Handheld deflection devices. |
barbed quiver of yew arrows of accuracy (20/22, 43-60 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Ego+] Master Weapon Damage 43.0 - 60.2 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +17 Ignore Armor +10 Critical Rate +14.0% Capacity 22 On Critical: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
253 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Erelikhad the iron pickaxe (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +1, Dex +2 offense ------ Physical Power +10 (+3 eff.) Accuracy +5 (+1 eff.) defense ------ Resistance +6% fire, +6% darkness +2% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Scaldtrail' (dig speed 36 turns) =mag=3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats Str +1, Mag +2 offense ------ Spell Crit +5% Damage +3% arcane, +3% blight Ignore resists +15% fire Ignore Shields +30% defense ------ Resistance +6% fire other ------- Max mana +23.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cyreda =mag=2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats Mag +4 offense ------ Mind Crit +3% Damage +3% blight When Hit 11 fire On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 defense ------ Resistance +3% blight, +5% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 2 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By fugggg it mane the Skeleton Skirmisher level 9
39th Dusk 122nd year of Ascendancy at 18:05 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By fugggg it mane the Skeleton Skirmisher level 10
75th Dusk 122nd year of Ascendancy at 07:27 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By fugggg it mane the Skeleton Skirmisher level 15
64th Regrowth 123rd year of Ascendancy at 23:59 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By fugggg it mane the Skeleton Skirmisher level 16
6th Pyre 123rd year of Ascendancy at 04:52 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By fugggg it mane the Skeleton Skirmisher level 10
1st Haze 122nd year of Ascendancy at 13:45 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By fugggg it mane the Skeleton Skirmisher level 13
17th Haze 122nd year of Ascendancy at 08:16 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By fugggg it mane the Skeleton Skirmisher level 15
34th Haze 122nd year of Ascendancy at 11:00 see stats
Log
Fugggg it mane uses Noggin Knocker.
Ebbil the halfling is stunned!
Fugggg it mane's Noggin Knocker hits Ebbil the halfling for 13 physical, 2 temporal (16 total damage).
Fugggg it mane's Noggin Knocker hits Ebbil the halfling for 12 physical, 2 temporal (15 total damage).
Fugggg it mane's Noggin Knocker hits Ebbil the halfling for 11 physical, 2 temporal (14 total damage).
Ebbil the halfling receives 33 healing from Temporal Restoration Field.
Ebbil the halfling uses Luck of the Little Folk.
Ebbil the halfling seems more aware.
Ebbil the halfling receives 33 healing from Temporal Restoration Field.
You are unable to move!
Fugggg it mane uses Swift Shot.
Anerimer the halfling casts Pacification Hex.
Fugggg it mane's Inner Demon casts Rune: Shielding.
A shield forms around fugggg it mane's Inner Demon.
Fugggg it mane's Swift Shot misses Ebbil the halfling.
Fugggg it mane is no longer out of phase.
Fugggg it mane speeds up.
You are unable to move!
Fugggg it mane uses Kneecapper.
Anerimer the halfling shrugs off the effect 'Pinned to the ground'!
Anerimer the halfling starts to bleed.
Fugggg it mane's Kneecapper hits Anerimer the halfling for 46 physical, 2 temporal (49 total damage).
Anerimer the halfling's awareness returns to normal.
Bleeding from Fugggg it mane hits Anerimer the halfling for 12 physical damage.
Ebbil the halfling receives 33 healing from Temporal Restoration Field.
Anerimer the halfling casts Blood Spray.
Fugggg it mane is afflicted by a weakness disease!
Fugggg it mane is not dazed anymore.














































































