Spoder the level 8 Yeek Summoner by Hamstrong

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.1
Addons
Steamtech UI 1.0.5
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp8 / 73%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity11 (base 11)
Constitution12 (base 16)
Magic10 (base 10)
Willpower28 (base 22)
Cunning28 (base 21)

Resources

Life169/169
Equilibrium0
Healing Factor1.2517550098153
Regeneration1.063991758343

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision7
See Stealth5
See Invisible7

Offense: Mainhand

Damage7
Accuracy27
Crit Chance8%
APR23
Speed1.00

Offense: Offhand

Damage5
Accuracy27
Crit Chance8%
APR17
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower26.9
Crit Chance9%
Speed1

Offense: Damage Bonus

Blight+4%
Physical+6%
Nature+3%

Defense: Base

Armour (hardiness)6 (30%)
Defense18.35
Ranged Defense18.35
Fatigue3
Physical Save14.7
Spell Save13.3
Mental Save32.617639011421

Defense: Resistances

Blight+ 2%( 70%)
Cold+ 5%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance17%
Poison Resistance30%
Confusion Resistance52%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
5/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
2/5
2/5
0/5
0/5
Cunning / Survival1.00
3/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

done
done

Equipment

Tool
On feet
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.30 gold from the transmogrification of
quick elm wand of conjuration [power 73] (5 cooldown).
You gain 0.30 gold from the transmogrification of
supercharged elm totem of cure poisons [power 1] (27 cooldown).
You gain 0.50 gold from the transmogrification of
steel shield (6 def, 2 armour, 37.5 block).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.16 gold from the transmogrification of
mindwoven linen robe of fire (+18%) (0 def, 0 armour).
You gain 3.57 gold from the transmogrification of
shimmering elm vilestaff of illumination (10-12 power, 2 apr, fire damage).
You gain 1.93 gold from the transmogrification of
shimmering elm vilestaff (10-12 power, 2 apr, blight damage).
You gain 0.90 gold from the transmogrification of
ranger's rough leather sling.
You gain 1.75 gold from the transmogrification of
horrifying mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).
You gain 3.00 gold from the transmogrification of
steel battleaxe 'Nodor' (22-33 power, 2 apr).
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:55.


Saving done.

There is a Tunnel to Maj'Eyal here (press '' or right click to use).

Quest 'Light at the end of the tunnel' is done! (Press 'j' to see the quest log)
There is a Long tunnel to the island of Rel here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.