Lux the level 6 Higher Archmage by automatedknot

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHigher
ClassArchmage
Level / Exp6 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity14 (base 10)
Constitution10 (base 10)
Magic30 (base 29)
Willpower18 (base 17)
Cunning11 (base 11)

Resources

Life132/132
Mana110/110
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy13
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance7%
Speed1

Offense: Mind

Mindpower17
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+6%
Lightning+16%
Cold+16%
Arcane+6%
Fire+6%
All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save7
Spell Save16
Mental Save10

Defense: Resistances

Arcane+ 17%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Air1.30
4/5
2/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
active
active
done
active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By Lux the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 04:44
see stats

Log

Lux activates Shielding.

Lux activates
Arcane Power.

Lux wears:
linen wizard hat (1 def, 0 armour).

Lux wears (replacing
linen robe (0 def, 0 armour)): Galuhor (0 def, 0 armour).

There is a way to the next level here (press '' or right click to use).

Lux wears (replacing
earthen elm magestaff (10-12 power, 2 apr, arcane element)): elm magestaff (10-12 power, 2 apr, lightning element).

You gain 0.40 gold from the transmogrification of
reinforced iron shield (0 def, 3 armour, 44.5 block).
You gain 6.12 gold from the transmogrification of
rejuvenating steel plate armour of temporal resistance (0 def, 9 armour).
You gain 1.17 gold from the transmogrification of
prismatic iron plate armour of lightning resistance (0 def, 7 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.52 gold from the transmogrification of
miner's rough leather cap (0 def, 3 armour).
You gain 2.77 gold from the transmogrification of
flaming steel waraxe of daylight (14-19 power, 3 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, fire element).
You gain 3.65 gold from the transmogrification of
balanced steel dagger of erosion (12-16 power, 6 apr).
You gain 1.11 gold from the transmogrification of
healing infusion of the sneak (heal 62; cd 10).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...

Saving done.

You gain 1.45 gold from the transmogrification of
earthen elm magestaff (10-12 power, 2 apr, arcane element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
Saving game...

Saving done.