Skeletron the level 4 Skeleton Archer by Dentist

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp4 / 90%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 16)
Dexterity30 (base 23)
Constitution12 (base 10)
Magic10 (base 10)
Willpower14 (base 10)
Cunning18 (base 12)

Resources

Life160/160
Stamina119/119
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage39
Accuracy28
Crit Chance3%
APR5
Speed0.80

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower22
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)5 (57.811550151976%)
Defense36
Ranged Defense37
Fatigue0
Physical Save11
Spell Save8
Mental Save11

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
1/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
1/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

On feet
Quiver
On hands
On head
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log


Skeletron wears:
rogue's copper ring of fire (+20%).

Skeletron wears:
blurring rough leather belt of carrying.

You gain 1.15 gold from the transmogrification of
psychokinetic pouch of iron shots (20/20, 14-16.8 power, 1 apr).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (18/18, 16-19.2 power, 1 apr).
You gain 2.50 gold from the transmogrification of
Wintertide Phial.
You gain 1.77 gold from the transmogrification of
spiked iron mail armour of fire resistance (2 def, 4 armour).
You gain 1.58 gold from the transmogrification of
spellwoven linen wizard hat of the mind (+10%) (1 def, 0 armour).
You gain 0.76 gold from the transmogrification of
linen wizard hat of frost (+15%) (1 def, 0 armour).
You gain 1.68 gold from the transmogrification of
temporal rough leather gloves of magic (+2) (0 def, 1 armour).
You gain 1.61 gold from the transmogrification of
radiant iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 1.72 gold from the transmogrification of
thought-forged iron waraxe (10.5-14.7 power, 2 apr).
You gain 1.61 gold from the transmogrification of
iron waraxe of dampening (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2.2 power, 12 apr, mind damage).
You gain 3.11 gold from the transmogrification of
acidic steel longsword of paradox (16-22.4 power, 3 apr).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (24-38.4 power, 1 apr).
You gain 2.74 gold from the transmogrification of
arcing steel greatsword of phasing (25.5-40.8 power, 9 apr).
You gain 1.23 gold from the transmogrification of
flaming iron greatmaul of massacre (26.5-39.75 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14.5-21.75 power, 1 apr).
You gain 1.92 gold from the transmogrification of
hateful iron battleaxe (14.5-21.75 power, 1 apr).
You gain 1.30 gold from the transmogrification of
chilling iron battleaxe of massacre (19.5-29.25 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 2.00 gold from the transmogrification of
phase door rune of the duelist (range 7; power 21; dur 3).
You gain 1.50 gold from the transmogrification of
phase door rune (range 5; power 15; dur 3).
You gain 1.12 gold from the transmogrification of
sun infusion of the wizard (rad 5; power 26; turns 5; dispels darkness).
You gain 1.06 gold from the transmogrification of
healing infusion of the wizard (heal 44).
You feel very confident walking into this place.