Normal Man the level 17 Cornac Brawler by Dentist

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBrawler
Level / Exp17 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 13)
Dexterity49 (base 44)
Constitution32 (base 10)
Magic10 (base 10)
Willpower18 (base 10)
Cunning39 (base 33)

Resources

Life465/465
Stamina170/170
Steam100/100
Healing Factor1.2633663366337
Regeneration0.31584158415842

Speed

Mental+10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth30.004149834542
See Invisible30.004149834542

Offense: Barehand

Damage63
Accuracy60
Crit Chance27%
APR17
Speed0.91

Offense: Spell

Spellpower10
Crit Chance10%
Speed1

Offense: Mind

Mindpower24
Crit Chance15%
Speed1

Offense: Damage Bonus

Darkness+9%
Light+10%
Physical+7%
Cold+15%
All0%

Offense: Damage Penetration

Lightning+5%
Fire+5%
Mind+15%

Defense: Base

Armour (hardiness)13 (44.670658682635%)
Defense43
Ranged Defense43
Fatigue8.8510638297872
Physical Save28
Spell Save26
Mental Save28

Defense: Resistances

Acid+ 10%( 70%)
Cold+ 25%( 70%)
All 0%( 70%)
Darkness+ 3%( 70%)
Light+ 30%( 70%)
Temporal+ 6%( 70%)
Mind+ 9%( 70%)
Lightning+ 6%( 70%)
Fire+ 10%( 70%)
Nature+ 16%( 70%)

Defense: Immunities

Disarm Resistance29%
Instadeath Resistance100%
Teleport Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
5/5
1/5
1/5
2/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
1/5
1/5
3/5
Cunning / Tactical1.30
1/5
1/5
1/5
1/5
Technique / Unarmed discipline1.30
3/5
2/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
3/5
1/5
2/5
1/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
1/5
3/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
2/5
4/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

done
done
active
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Level 10 Got a character to level 10.
By Normal Man the Cornac Brawler level 10
1st Summertide 122nd year of Ascendancy at 02:11
see stats
The Arena Unlocked Arena mode.
By Normal Man the Cornac Brawler level 9
8th Mirth 122nd year of Ascendancy at 10:44
see stats

Log

You collect a new ingredient: lump of steel (1).
You gain 19.64 gold from the melting of
Xidhemira the steel steamsaw (14.5-21.75 power, 0 apr).
You gain 0.50 gold from the melting of
cured leather sling.
You collect a new ingredient:
lump of steel (1).
You gain 2.85 gold from the melting of
steel longsword of crippling (16-22.4 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 12.91 gold from the melting of
Zubuvena (21.5-30.1 power, 3 apr).
You gain 2.35 gold from the melting of
mighty ash longbow.
You gain 2.50 gold from the melting of
Corpsebow.
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel greatsword (23-36.8 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 12.28 gold from the melting of
steel dagger 'Jetzephyr' (11.5-14.95 power, 6 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.24 gold from the melting of
slime-covered steel dagger of amnesia (13-16.9 power, 6 apr).
You collect a new ingredient:
lump of steel (1).
You gain 3.18 gold from the melting of
elemental steel dagger of massacre (19-24.7 power, 6 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel battleaxe (22-33 power, 2 apr).
You gain 1.55 gold from the melting of
warrior's steel ring of lightning (+20%).
You gain 1.75 gold from the melting of
shielding rune of the warrior (absorb 160; dur 4; cd 18).
You gain 2.41 gold from the melting of
blink rune of the sneak (range 6; phase 23; cd 13).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 0.66 gold from the melting of
healing infusion (heal 56; cd 13).
You gain 2.00 gold from the melting of
steam generator implant of the wizard (steam 5).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Normal Man deactivates
Striking Stance.
Normal Man deactivates
Exploit Weakness.
Normal Man deactivates
Trained Reactions.