










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Writhing One |
| Level / Exp | 44 / 81% |
| Size | big |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 90 (base 56) |
| Dexterity | 14 (base 13) |
| Constitution | 85 (base 49) |
| Magic | 67 (base 60) |
| Willpower | 10 (base 12) |
| Cunning | 12 (base 11) |
Resources
| Life | 1805/1805 |
| Insanity | 26/100 |
| Healing Factor | 1.5817726352503 |
| Regeneration | 19.376714781816 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +49.545105411694% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 153 |
| Accuracy | 50 |
| Crit Chance | 12% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +16% |
| All | +8% |
Defense: Base
| Armour (hardiness) | 41.5 (80%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 28 |
| Physical Save | 46 |
| Spell Save | 28 |
| Mental Save | 17 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 20%( 70%) |
| Physical | + 19%( 70%) |
| Cold | + 25%( 70%) |
| All | + 12%( 70%) |
| Darkness | + 31%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 25%( 70%) |
| Fire | + 29%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 47% |
| Bleed Resistance | 100% |
| Disarm Resistance | 26% |
| Fear Resistance | 100% |
| Stun Resistance | 90% |
| Poison Resistance | 80% |
| Knockback Resistance | 55% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 435 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chaos Orbs |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 Defense: +2 (+2 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+5 eff.) Mental save: +10 (+6 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating iron helm of constitution (+2) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Changes resistances: +5% fire / +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | overpowered dragonbone totem of healing [power 698] (22 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 698 Activation puts all charms on cooldown for 22 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | painweaver's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +14 (+2 eff.) Changes damage: +8% all Life regen: +12.00 Maximum life: +75.00 Spellpower: +11 (+3 eff.) Mindpower: +12 (+6 eff.) Healing mod.: +14% Rings make your fingers look great! |
| On fingers | titan's stralite ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Con Physical save: +10 (+3 eff.) Disarm immunity: +26% Pinning immunity: +25% Knockback immunity: +35% Maximum life: +28.00 Rings make your fingers look great! |
| Around waist | monstrous hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +5 Str / +4 Con Physical save: +7 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 110% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 36.18 arcane and 36.18 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+6 eff.) Spell crit. chance: +12% It can be used to activate talent Venomous Strike (costing 10 power out of 10/10) : Effective talent level: 3.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: You strike your target with your melee or ranged weapon, doing 190% weapon damage as nature and inflicting additional effects based on your active vile poisons: Numbing Poison - Reduces global speed by 28% for 5 turns. Insidious Poison - Applies a standard poison that deals 124.18 nature damage over 5 turns. Crippling Poison - Places 3 talents on cooldown for 4 turns. Leeching Poison - Heals you for 115. Volatile Poison - Deals a further 74.51 nature damage to foes in a radius 3 ball. Learning this talent in addition to the Throwing Knives talent allows you to learn the Venomous Throw talent, which can be used to throw poisoned daggers at your foes, but is put on cooldown when this talent is used. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
| On hands | blighted voratun gauntlets of the starseeker (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 8 blight Changes stats: +3 Cun / +3 Mag Changes resistances: +9% blight / +6% light / +7% darkness Changes damage: +8% blight Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 76.46 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | searing stralite mail armour of delving (4 def, 8 armour)Requires: - Heavy armour training - Strength 38 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+4 eff.) Fatigue: +12% Damage (Melee): 13 acid / 11 fire Damage when hit (Melee): 8 acid / 11 fire Changes stats: +6 Str Changes resistances: +14% acid / +8% physical / +14% darkness / +14% fire Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
| Cloak | thick linen cloak of battle (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 (+0 eff.) Armour: +5 Defense: +1 (+1 eff.) Fatigue: -2% Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stabilizing gold amulet of magic (+4)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +15% temporal Pinning immunity: +22% Knockback immunity: +20% Amulets make your neck look great! |
Inventory
balanced dwarven-steel battleaxe of evisceration (33-50 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.0 - 49.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Wound the target dealing 342 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +16 (+6 eff.) Physical crit. chance: +16.0% Physical power: +16 (+3 eff.) Defense: +14 (+12 eff.) Disarm immunity: +45% Massive two-handed battleaxes. |
inquisitor's voratun greatmaul of erosion (62-94 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 62.5 - 93.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Deals 31 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Damage (Melee): +23 nature Massive two-handed mauls. |
prismatic steel plate armour of clarity (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +13% light / +13% darkness / +7% mind Mental save: +14 (+8 eff.) A suit of armour made of metal plates. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20
Got to wave 20 in the arena.By KILL KILL KILL the Ghoul Writhing One level 26
76th Pyre 122nd year of Ascendancy at 03:10 see stats
Arena Battler 50
Got to wave 50 in the arena.By KILL KILL KILL the Ghoul Writhing One level 40
79th Pyre 122nd year of Ascendancy at 10:40 see stats
Grand Master
Earned the rank of Grand Master in the arena.By KILL KILL KILL the Ghoul Writhing One level 29
76th Pyre 122nd year of Ascendancy at 18:18 see stats
Level 10
Got a character to level 10.By KILL KILL KILL the Ghoul Writhing One level 10
74th Pyre 122nd year of Ascendancy at 21:01 see stats
Level 20
Got a character to level 20.By KILL KILL KILL the Ghoul Writhing One level 20
75th Pyre 122nd year of Ascendancy at 15:41 see stats
Level 30
Got a character to level 30.By KILL KILL KILL the Ghoul Writhing One level 30
76th Pyre 122nd year of Ascendancy at 21:23 see stats
Level 40
Got a character to level 40.By KILL KILL KILL the Ghoul Writhing One level 40
79th Pyre 122nd year of Ascendancy at 08:10 see stats
Master of Arena
Became the new master of the arena in 60-wave mode.By KILL KILL KILL the Ghoul Writhing One level 44
1st Mirth 122nd year of Ascendancy at 12:04 see stats
Size is everything
Did over 1500 damage in one attack.By KILL KILL KILL the Ghoul Writhing One level 40
79th Pyre 122nd year of Ascendancy at 10:39 see stats
Size matters
Did over 600 damage in one attack.By KILL KILL KILL the Ghoul Writhing One level 25
76th Pyre 122nd year of Ascendancy at 02:44 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By KILL KILL KILL the Ghoul Writhing One level 17
75th Pyre 122nd year of Ascendancy at 10:50 see stats
Log
Worm that walks (servant of KILL KILL KILL) HEALS from blight damage!
KILL KILL KILL's purging blight area effect hits Worm that walks (servant of KILL KILL KILL) for 0 blight damage.
Worm that walks (servant of KILL KILL KILL) HEALS from blight damage!
KILL KILL KILL's purging blight area effect hits Worm that walks (servant of KILL KILL KILL) for 0 blight damage.
Talent Diseased Tongue is ready to use.
Worm that walks (servant of KILL KILL KILL) HEALS from blight damage!
KILL KILL KILL's purging blight area effect hits Worm that walks (servant of KILL KILL KILL) for 0 blight damage.
Worm that walks (servant of KILL KILL KILL) HEALS from blight damage!
KILL KILL KILL's purging blight area effect hits Worm that walks (servant of KILL KILL KILL) for 0 blight damage.
The shield around KILL KILL KILL crumbles.
Talent Constrict is ready to use.
KILL KILL KILL speeds down outside of the retch.
Talent Shed Skin is ready to use.
Talent Tendrils Eruption is ready to use.
Talent Retch is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an item here: inquisitor's voratun greatmaul of erosion (62-94 power, 4 apr)
Ran for 3 turns (stop reason: object seen).
KILL KILL KILL picks up (b.): inquisitor's voratun greatmaul of erosion (62-94 power, 4 apr).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.































































