Banjo the level 3 Cornac Bulwark by BanjoShmanjo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassBulwark
Level / Exp3 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 15)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life-25/165
Stamina76/76
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage22
Accuracy22
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)21.996655063042 (62.32946707186%)
Defense3
Ranged Defense3
Fatigue20
Physical Save9
Spell Save7
Mental Save7

Defense: Resistances

Acid+ 16%( 70%)

Defense: Immunities

Stun Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Shield defense1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
detrimental effect
detrimental effect
detrimental effect

Quests

failed
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Poison from Poison ivy hits
Banjo for 1 nature damage.
Resting starts...

Rested for 1 turns (stop reason: taken damage).


Poison from Poison ivy hits
Banjo for 1 nature damage.
Resting starts...

Banjo stops being poisoned.

Rested for 13 turns (stop reason: all resources and life at maximum).


Banjo misses Something.
Ran for 1 turns (stop reason: didn't move).

Something performs a melee critical strike against Banjo!

Something hits
Banjo for 23 physical, 8 physical, 6 nature (37 total damage).
Banjo hits Thief for 21 physical damage.

Thief hits Banjo for 10 physical, 8 physical, 6 nature (23 total damage).
Banjo hits Thief for 20 physical damage.
Thief performs a melee critical strike against Banjo!

Thief hits Banjo for 15 physical, 6 physical, 6 nature (27 total damage).
Banjo misses Thief.
Thief uses
Disarm.
Banjo is poisoned!

Banjo is disarmed!


Deadly Poison from Thief hits
Banjo for 27 nature damage.
Thief hits Banjo for 12 physical, 6 physical, 6 nature (23 total damage).
Banjo hits Thief for 4 physical damage.