Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.4 Items Vault 1.0.3 Auto-Transmo Gems 1.0.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Shadowblade |
| Level / Exp | 50 / 294% |
| Size | small |
| Lifes / Deaths | Killed by Aritha the Guardian at level 18 on the 17th Haze 122nd year of Ascendancy at 20:40 0 / 8Killed by armoured skeleton warrior at level 19 on the 29th Haze 122nd year of Ascendancy at 18:20 Killed by Forgery of Haze (Celia) at level 20 on the 77th Haze 122nd year of Ascendancy at 09:03 Killed by unknown at level 26 on the 63rd Regrowth 123rd year of Ascendancy at 06:08 Killed by unknown at level 36 on the 64th Pyre 123rd year of Ascendancy at 03:10 Killed by Glorera the Neverdead at level 50 on the 47th Regrowth 124th year of Ascendancy at 22:30 Killed by forge-giant at level 50 on the 60th Regrowth 124th year of Ascendancy at 11:25 Killed by Elandar at level 50 on the 60th Regrowth 124th year of Ascendancy at 19:04 |
Primary Stats
| Strength | 59 (base 20) |
| Dexterity | 106 (base 60) |
| Constitution | 79 (base 42) |
| Magic | 96 (base 60) |
| Willpower | 34 (base 9) |
| Cunning | 118 (base 60) |
Resources
| Mana | 97/264 |
| Equilibrium | 0 |
| Life | -328/1455 |
| Positive | 10/197 |
| Stamina | 19/272 |
| Paradox | 150 |
| Healing Factor | 1.9868973012142 |
| Regeneration | 225.35389190371 |
Speed
| Mental | +14.3% |
| Attack | 0% |
| Movement | 0% |
| Spell | +14.3% |
| Global | +145% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 10 |
| See Invisible | 14 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon, demon/minor, demon/major |
Offense: Mainhand
| Damage | 197 |
| Accuracy | 74 |
| Crit Chance | 82% |
| APR | 41 |
| Speed | 0.87 |
Offense: Offhand
| Damage | 181 |
| Accuracy | 74 |
| Crit Chance | 70% |
| APR | 38 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 72.5925 |
| Crit Chance | 38% |
| Speed | 0.87489063867017 |
Offense: Mind
| Mindpower | 52.666666666667 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +18% |
| All | +9% |
| Darkness | +29% |
| Blight | +15% |
| Physical | +14% |
| Mind | +12% |
| Nature | +39% |
Offense: Damage Penetration
| Lightning | +5% |
| Darkness | +10% |
| Blight | +15% |
| Physical | +10% |
| Arcane | +5% |
| Nature | +11% |
Defense: Base
| Armour (hardiness) | -2.3203168300148 (59%) |
| Defense | 64.5 |
| Ranged Defense | 67 |
| Fatigue | 15 |
| Physical Save | 48.7 |
| Spell Save | 50.766666666667 |
| Mental Save | 61.25 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 28%( 70%) |
| Physical | + 36%( 70%) |
| Cold | + 39%( 70%) |
| All | + 21%( 70%) |
| Lightning | + 41%( 70%) |
| Mind | + 28%( 70%) |
| Darkness | + 25%( 70%) |
| Fire | + 39%( 70%) |
| Arcane | + 39%( 75%) |
Defense: Immunities
| Knockback Resistance | 50% |
| Stun Resistance | 55% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 516 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1947% over 10 turns and instantly restoring 97 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 10 turns. Also while Heroism is active, you will only die when reaching -925 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 311.74 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Dual weapons | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Lethality | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Cunning / Survival | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Essence of Speed |
| talent | Shadow Feed |
| talent | Shadow Combat |
| detrimental effect | The target is on fire, taking 55.61 fire damage per turn. Burning |
| beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 15. Militant Mind |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The mana surge engulfs the target, regenerating 9.04 mana per turn. Surging mana |
| beneficial effect | A flow of life spins around the target, regenerating 103.28 life per turn. Regeneration |
| detrimental effect | The target has been splashed with acid, taking 25.44 acid damage per turn, reducing armour by 36 and attack by 31. Acid Splash |
| beneficial effect | The target is recovering 7 life each turn and its healing modifier has been increased by 18%. Recovery |
| beneficial effect | The target's saves have been increased by 5. Spin Fate |
| beneficial effect | The target has 66% chance to evade melee attacks. Evasion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you, even though you are yourself a woman. Melinda decided to come live with you in your Fortress. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1222. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 22 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 71 power out of 150/150) : Effective talent level: 4.0 Power cost: 71 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 38.65 cold damage and 40.42 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | drakeskin leather cap 'Galeserpent' (0 def, 5 armour) drakeskin leather cap 'Galeserpent' (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +14 Str / +9 Dex / +10 Con Damage when the wearer hits(melee): 4 lightning Damage when the wearer is hit: 10 physical / 4 lightning Changes resistances: +6% darkness Changes resistances penetration: +10% darkness / +5% lightning Changes damage: +3% mind / +9% lightning Stamina when hit: +2.40 Equilibrium when hit: +3.00 It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 561.94 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| On hands | archer's drakeskin leather gloves of dispersion (0 def, 3 armour) archer's drakeskin leather gloves of dispersion (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +7 Armour: +3 Changes stats: +3 Dex / +5 Mag / +2 Cun Changes resistances: +6% arcane It can be used to activate talent Disperse Magic, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 36 power out of 50/50) : Effective talent level: 2.0 Power cost: 36 out of 50/50. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 32 damage per turn. The damage will increase with your Mindpower. You do +4% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | diamond ring diamond ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Rings can have magical properties. |
| Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +12 Defense: +8 Changes stats: +10 Con Damage when the wearer is hit: 34 darkness Changes resistances: +10% blight Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Physical save: +8 Spell save: +8 Mental save: +8 Stun/Freeze immunity: +30% Life regen: +2.00 Spellpower: +16 Infravision radius: +3 See invisible: +14 Healing mod.: +80% Amulets can have magical properties. |
| In main hand | Mandible of Ungolmor (40-52 power, 12 apr) Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 30% Cun, 35% Str, 35% Dex Damage type: Physical Armour Penetration: +12 Physical crit. chance: +22.0% Attack speed: 100% Special effect when this weapon crits: inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 22 power out of 40/40) : Effective talent level: 3.0 Power cost: 22 out of 40/40. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 28 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +6% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Around waist | Shimmerraider the drakeskin leather belt Shimmerraider the drakeskin leather beltCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +20 Physical crit. chance: +12.0% Defense: +2 Ranged Defense: +10 Changes stats: +12 Dex / +12 Cun / +6 Lck Changes resistances: +5% arcane / +3% fire / +3% cold / +6% lightning Trap disarming bonus: +30 Stealth bonus: +15 Mental save: +6 Mindpower: +12 Infravision radius: +4 A belt that goes around your waist. |
| In off hand | voratun dagger of nature (37.5-48.75 power, 9 apr) voratun dagger of nature (37.5-48.75 power, 9 apr)Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage conversion: 37% nature When wielded/worn: Changes resistances: +6% all Changes resistances penetration: +11% nature Sharp, short and deadly. |
| Cloak | Duvondur (3 def, 0 armour) Duvondur (3 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 Armour penetration: +15 Defense: +3 Changes stats: +4 Str / +4 Mag / +10 Wil / +4 Con Changes resistances: +9% mind Changes resistances penetration: +5% arcane / +15% blight Changes damage: +6% blight Critical mult.: +39.00% Stealth bonus: +15 Spell save: +9 Mental save: +15 Spellpower: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% physical / +20% fire / +20% cold / +20% lightning / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Corrosive Breath (-3 turns) Fire Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
This item will automatically be transmogrified when you leave the level. wild infusion (resist 19%; cure physical)wild infusion (resist 19%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 19% for 7 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 53 power out of 60/60) : Effective talent level: 2.0 Power cost: 53 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 26/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
This item will automatically be transmogrified when you leave the level. elemental voratun battleaxe of evisceration (58-87 power, 4 apr)elemental voratun battleaxe of evisceration (58-87 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Special effect when this weapon crits: wounds the target Damage conversion: 23% fire / 28% cold / 27% lightning / 23% acid When wielded/worn: Physical crit. chance: +12.0% Physical power: +15 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. hateful voratun battleaxe (57.5-86.25 power, 4 apr)hateful voratun battleaxe (57.5-86.25 power, 4 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +20 darkness Damage against: +20% Humanoid Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick voratun battleaxe of daylight (59.5-89.25 power, 4 apr)quick voratun battleaxe of daylight (59.5-89.25 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.5 - 89.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 90% Damage when this weapon hits: +17 light Damage against: +23% Undead When wielded/worn: Accuracy: +11 Changes stats: +8 Dex Massive two-handed battleaxes. |
voratun dagger (38-49.4 power, 9 apr) voratun dagger (38-49.4 power, 9 apr)Requires: - Dexterity 48 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Sharp, short and deadly. |
voratun dagger (38.5-50.05 power, 9 apr) voratun dagger (38.5-50.05 power, 9 apr)Requires: - Dexterity 48 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Sharp, short and deadly. |
warbringer's voratun dagger (38-49.4 power, 9 apr) warbringer's voratun dagger (38-49.4 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical power: +9 Changes stats: +3 Con Changes resistances penetration: +10% physical Disarm immunity: +16% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. arcing voratun mace of erosion (45-63 power, 6 apr)arcing voratun mace of erosion (45-63 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +14 nature / +16 lightning / +20 temporal Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar of frost (16.5-18.15 power, 40 apr, nature damage)horrifying living mindstar of frost (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 mind / 5 cold / 10 darkness Changes resistances: +8% cold Changes resistances penetration: +8% cold Changes damage: +10% mind / +10% cold / +8% darkness Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering living mindstar of sand (18-19.8 power, 40 apr, nature damage)hungering living mindstar of sand (18-19.8 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 8 physical Changes resistances: +9% physical Changes resistances penetration: +8% physical Changes damage: +8% physical Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +3.00 Psi per kill: +4.00 Mindpower: +5 Mental crit. chance: +5% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 18 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak of mindcraft (3 def, 0 armour)elven-silk cloak of mindcraft (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +3 Cun / +4 Wil Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of power (5 def, 0 armour)elven-silk robe of power (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes damage: +11% physical / +14% arcane / +20% fire / +16% cold / +16% lightning / +14% acid / +20% nature / +11% blight Spellpower: +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of voratun boots of void walking (0 def, 5 armour)dreamer's pair of voratun boots of void walking (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Physical save: +15 Spell save: +14 Mental save: +12 Defense after a teleport: +8 Resist all after a teleport: +7% New effects duration reduction after a teleport: +14% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
177 alchemist agate 177 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Damage when the wearer is hit: 25 physical + bleeding Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +5 Mindpower: +5 It can be used to activate talent Animate Blade (costing 36 power out of 40/40) : Effective talent level: 1.0 Power cost: 36 out of 40/40. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. elemental pouch of voratun shots of torment (22/22, 52-62.4 power, 6 apr)elemental pouch of voratun shots of torment (22/22, 52-62.4 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 52.0 - 62.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 22 Special effect when this weapon hits: random elemental effect Damage conversion: 21% fire / 23% cold / 21% lightning / 23% acid When wielded/worn: Changes resistances penetration: +14% mind / +14% darkness Shots are used with slings to pummel your foes to death. |
Shimmerzeal [power 4] (18 cooldown) Shimmerzeal [power 4] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Damage when the wearer is hit: 4 lightning / 4 mind Changes resistances penetration: +20% lightning / +5% mind Changes damage: +6% mind It can be used to removes up to 4 diseases from the target, placing all other charms into a 18 cooldown. When used: 100% chance to regenerate 12 stamina. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. diamonddiamond 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Grasylsie the Halfling Shadowblade level 31
38th Pyre 123rd year of Ascendancy at 11:50 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Grasylsie the Halfling Shadowblade level 20
1st Allure 123rd year of Ascendancy at 01:15 see stats
Against all odds
Killed Ukruk in the ambush.By Grasylsie the Halfling Shadowblade level 31
25th Pyre 123rd year of Ascendancy at 11:54 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Grasylsie the Halfling Shadowblade level 27
4th Pyre 123rd year of Ascendancy at 23:52 see stats
Arachnophobia
Destroyed the spydric menace.By Grasylsie the Halfling Shadowblade level 34
56th Pyre 123rd year of Ascendancy at 17:24 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Grasylsie the Halfling Shadowblade level 42
26th Haze 123rd year of Ascendancy at 21:09 see stats
Brave new world
Went to the Far East and took part in the war.By Grasylsie the Halfling Shadowblade level 33
52nd Pyre 123rd year of Ascendancy at 14:50 see stats
Bringer of Doom
Killed a Bringer of Doom.By Grasylsie the Halfling Shadowblade level 22
36th Regrowth 123rd year of Ascendancy at 11:43 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Grasylsie the Halfling Shadowblade level 10
2nd Dusk 122nd year of Ascendancy at 20:19 see stats
Destroyer of the creation
Killed Slasul.By Grasylsie the Halfling Shadowblade level 36
64th Pyre 123rd year of Ascendancy at 13:00 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Grasylsie the Halfling Shadowblade level 32
48th Pyre 123rd year of Ascendancy at 04:02 see stats
Exterminator
Killed 1000 creatures.By Grasylsie the Halfling Shadowblade level 16
7th Haze 122nd year of Ascendancy at 04:14 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Grasylsie the Halfling Shadowblade level 25
60th Regrowth 123rd year of Ascendancy at 06:03 see stats
Fear me not!
Survived the Fearscape!By Grasylsie the Halfling Shadowblade level 25
59th Regrowth 123rd year of Ascendancy at 06:23 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Grasylsie the Halfling Shadowblade level 35
64th Pyre 123rd year of Ascendancy at 03:01 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Grasylsie the Halfling Shadowblade level 44
51st Haze 123rd year of Ascendancy at 04:06 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Grasylsie the Halfling Shadowblade level 36
22nd Dusk 123rd year of Ascendancy at 23:45 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Grasylsie the Halfling Shadowblade level 20
1st Allure 123rd year of Ascendancy at 01:43 see stats
Level 10
Got a character to level 10.By Grasylsie the Halfling Shadowblade level 10
2nd Dusk 122nd year of Ascendancy at 20:17 see stats
Level 20
Got a character to level 20.By Grasylsie the Halfling Shadowblade level 20
30th Haze 122nd year of Ascendancy at 10:58 see stats
Level 30
Got a character to level 30.By Grasylsie the Halfling Shadowblade level 30
22nd Pyre 123rd year of Ascendancy at 06:46 see stats
Level 40
Got a character to level 40.By Grasylsie the Halfling Shadowblade level 40
1st Haze 123rd year of Ascendancy at 10:35 see stats
Level 50
Got a character to level 50.By Grasylsie the Halfling Shadowblade level 50
2nd Regrowth 124th year of Ascendancy at 06:04 see stats
Orcrist
Killed the leaders of the Orc Pride.By Grasylsie the Halfling Shadowblade level 49
1st Regrowth 124th year of Ascendancy at 23:02 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Grasylsie the Halfling Shadowblade level 46
63rd Haze 123rd year of Ascendancy at 05:36 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Grasylsie the Halfling Shadowblade level 12
54th Dusk 122nd year of Ascendancy at 06:41 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Grasylsie the Halfling Shadowblade level 25
48th Regrowth 123rd year of Ascendancy at 05:53 see stats
Size is everything
Did over 1500 damage in one attack.By Grasylsie the Halfling Shadowblade level 50
35th Regrowth 124th year of Ascendancy at 23:06 see stats
Size matters
Did over 600 damage in one attack.By Grasylsie the Halfling Shadowblade level 30
23rd Pyre 123rd year of Ascendancy at 19:52 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Grasylsie the Halfling Shadowblade level 33
48th Pyre 123rd year of Ascendancy at 10:11 see stats
Take you with me
Killed a boss while already dead.By Grasylsie the Halfling Shadowblade level 36
64th Pyre 123rd year of Ascendancy at 03:01 see stats
The Arena
Unlocked Arena mode.By Grasylsie the Halfling Shadowblade level 11
9th Dusk 122nd year of Ascendancy at 03:01 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Grasylsie the Halfling Shadowblade level 20
1st Allure 123rd year of Ascendancy at 01:15 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Grasylsie the Halfling Shadowblade level 21
21st Regrowth 123rd year of Ascendancy at 05:10 see stats
The secret city
Discovered the truth about mages.By Grasylsie the Halfling Shadowblade level 5
79th Pyre 122nd year of Ascendancy at 07:53 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Grasylsie the Halfling Shadowblade level 38
56th Dusk 123rd year of Ascendancy at 15:03 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Grasylsie the Halfling Shadowblade level 21
20th Regrowth 123rd year of Ascendancy at 01:44 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Grasylsie the Halfling Shadowblade level 26
4th Pyre 123rd year of Ascendancy at 18:01 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Grasylsie the Halfling Shadowblade level 18
26th Haze 122nd year of Ascendancy at 20:27 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Grasylsie the Halfling Shadowblade level 30
23rd Pyre 123rd year of Ascendancy at 13:07 see stats
Log
Grasylsie performs a critical strike!
Argoniel is not dazed!
Elandar casts Manathrust.
Elandar's spell attains critical power!
Grasylsie shrugs off the critical damage!
Elandar hits Grasylsie for 346 arcane damage.
Grasylsie hits Argoniel for 181 darkness, 422 darkness, 3 lightning, 15 darkness, 7 nature, 136 nature, 190 darkness, 3 lightning, 15 darkness damage (total 967.90).
Argoniel hits Grasylsie for 11 light, 11 light damage (total 21.19).
Grasylsie evades Argoniel.
Talent Flurry is ready to use.
Argoniel hits Grasylsie for 22 acid damage.
Grasylsie hits Argoniel for 7 nature damage.
You do not have enough mana to cast Teleport.
Grasylsie casts Rune: Manasurge.
Grasylsie starts to surge mana.
Elandar casts Flame.
Grasylsie is on fire!
Elandar hits Grasylsie for 223 fire damage.
Grasylsie casts Teleport.
High Sun Paladin Aeryn uses Irresistible Sun.
High Sun Paladin Aeryn starts to attract all creatures around!
Argoniel hits Grasylsie for 22 acid damage.
Elandar hits Grasylsie for 75 fire damage.
Elandar casts Lightning.
Elandar's spell attains critical power!
Saving done.
Saving done.
Saving game...
