Drakkar the level 4 Star Elf Adventurer by Daemon RaShiere

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceStar Elf
ClassAdventurer
Level / Exp4 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity20 (base 18)
Constitution12 (base 12)
Magic14 (base 12)
Willpower12 (base 12)
Cunning21 (base 18)

Resources

Life143/143
Stamina114/114
Healing Factor1.1164835164835
Regeneration0.27912087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage16
Accuracy22
Crit Chance13%
APR5
Speed1.00

Offense: Offhand

Damage11
Accuracy22
Crit Chance13%
APR5
Speed1.00

Offense: Spell

Spellpower14
Crit Chance4%
Speed1

Offense: Mind

Mindpower16
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+11%
Light+10%
Arcane+3%

Defense: Base

Armour (hardiness)4 (35.629139072848%)
Defense21
Ranged Defense22
Fatigue2
Physical Save8
Spell Save9
Mental Save11

Defense: Resistances

Light+ 30%( 70%)
Lightning+ 22%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Infusions

Class Talents

Technique / Dual weapons1.00
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.00
2/5
0/5
0/5
0/5
Cunning / Lethality1.00
2/5
0/5
0/5
0/5
Technique / Marksmanship1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Star elf1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5
1/5

Effects

Quests

active

Equipment

Tool
On fingers
On feet
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log

You gain 0.25 gold from the transmogrification of iron waraxe (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (10.5-14.7 power, 2 apr).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 2.37 gold from the transmogrification of
acidic iron battleaxe of erosion (15.5-23.25 power, 1 apr).
There is a Gates of Morning (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving done.

Saving game...

Saving done.

Saving game...

Saving done.


There is a Jumpgate to Midnight here (press '' or right click to use).

There is a Jumpgate to the Gates of Morning here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Saving game...


Saving done.

The smith spends some time with you, teaching you the basics of bows and slings.


Ran for 3 turns (stop reason: didn't move).