











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Drem |
| Class | Writhing One |
| Level / Exp | 49 / 91% |
| Size | huge |
| Lifes / Deaths | Killed by Dozing Eliwen at level 16 on the 5th Profit 122nd year of Ascendancy at 21:51 0 / 8Killed by Sleeping Mayythra at level 16 on the 6th Profit 122nd year of Ascendancy at 00:30 Killed by Sleeping Mayythra at level 16 on the 6th Profit 122nd year of Ascendancy at 01:42 Killed by alchemist golem at level 18 on the 11st Profit 122nd year of Ascendancy at 08:16 Killed by Ce'Nogath the dire wolf at level 28 on the 33rd Profit 122nd year of Ascendancy at 11:21 Killed by faerlhing at level 44 on the 28th Wealth 122nd year of Ascendancy at 18:13 Killed by Mirror Challenge of Lilitu at level 47 on the 6th Dearth 122nd year of Ascendancy at 00:20 Killed by Glorenne the thief at level 49 on the 10th Dearth 122nd year of Ascendancy at 15:34 |
Primary Stats
| Strength | 103 (base 55) |
| Dexterity | 68 (base 37) |
| Constitution | 83 (base 42) |
| Magic | 80 (base 54) |
| Willpower | 31 (base 10) |
| Cunning | 56 (base 21) |
Resources
| Life | -248/1732 |
| Insanity | 100/100 |
| Healing Factor | 1.6435640288596 |
| Regeneration | 29.995043526687 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.44168646096% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 39.46669190158 |
| See Invisible | 39.46669190158 |
Offense: Mainhand
| Damage | 203 |
| Accuracy | 64 |
| Crit Chance | 27% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +105% |
| Light | +17% |
| Nature | +8% |
| Blight | +20% |
| Arcane | +26% |
| Cold | +37% |
| All | +2% |
Offense: Damage Penetration
| Darkness | +18% |
| Light | +18% |
| Blight | +23% |
| Arcane | +33% |
| All | +8% |
Defense: Base
| Armour (hardiness) | 25 (69.687909656376%) |
| Defense | 57 |
| Ranged Defense | 57 |
| Fatigue | 0 |
| Physical Save | 50 |
| Spell Save | 43 |
| Mental Save | 46 |
Defense: Resistances
| Lightning | + 37%( 70%) |
| Light | + 25%( 70%) |
| Darkness | + 70%( 70%) |
| Blight | + 51%( 70%) |
| Acid | + 25%( 70%) |
| Fire | + 22%( 70%) |
| All | + 23%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 81% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
| Poison Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (4/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 359 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 155 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 128 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
| Demented / Tentacles | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Demented / Controlled horrors | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Demented / Slow death | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 3/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 11): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorYou completed the challenge and received: Random Artifact: Ebonyedge (13-16 power, 2 apr, fire element) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 16): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 200 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 18): Rush Hour (200)Turns left: 61 You completed the challenge and received: Random Artifact: Samestir (23-32 power, 4 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 23): Near SightedYou completed the challenge and received: Random Artifact: Daywarden (0 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: Random Artifact: Quiver of Domination (20/20, 24-34 power, 8 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 30): Near SightedYou completed the challenge and received: Random Artifact: Black Mesh (8 def, 2 armour, 120 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 32): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 33): Near SightedYou completed the challenge and received: Random Artifact: Sootsever (8-8 power, 24 apr, nature damage) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 34): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 35): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 39): Mirror MatchYou completed the challenge and received: Random Artifact: Boltwyrd (18/18, 52-62 power, 6 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 43): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 164 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 44): Rush Hour (164)Turns left: 39 You completed the challenge and received: Random Artifact: Bokorig (55-82 power, 4 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 46): MultiplicityTurns left: 73 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 47): ExterminatorYou completed the challenge and received: Random Artifact: Dawnbraid (10-13 power, 9 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 191 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 49): Rush Hour (191)Turns left: 103 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Ivorida the dreaming horror'. Infinite Dungeon Challenge (Level 50): Dream HunterYou completed the challenge and received: Random Artifact: Cloudshaper | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 51): Mirror Match | failed |
Wake up and kill the dreaming horror boss 'Ivoda the dreaming horror'. Infinite Dungeon Challenge (Level 52): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 9): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Zubithra the Spidersun (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +7 Str +4 Dex +4 Mag dps ---------- Spell.pwr +10 (+4 eff.) Dmg.mod +6% nature Res.pen +15% blight ----- def ----- Armour +5 Fatigue +4% HP.reg +4.00 Heal.mod +16% ---------- misc Mana/s.crit +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+4 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 93, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 412.14 darkness damage (based on Mindpower and charge). Uses 6 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Crown of Eternal Night (0 def, 3 armour)2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. The set is complete. While equipped: Stats +10 Cun dps ---------- Melee+ 40 darkness Dmg.mod +20% darkness ----- def ----- Armour +3 Fatigue +3% Dmg.red +30 all Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Confus- +30% Knockbk- +30% ---------- misc Light -1 Masteries +0.10 Cunning/Stealth Retch: Level 2.0 Pwr.cost 28 out of 80/80. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 42 blight damage or heals 53 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
| Tool | Morningvagrant [power 500] (6/9 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +10% light On Hit (Melee): * 20% chance to slow global speed by 51% * 20 arcane resource burn ----- def ----- Resists +3% acid +3% lightning Spell.save +6 (+2 eff.) Heal yourself and all friendly characters within 10 spaces for 500 Puts all charms on 9 cooldown 100% to heal for 107. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to gain a 25% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Resists +8% all ---------- misc Talents +1 Pain Enhancement System You have set the ring to grant you Pain Enhancement System! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| On fingers | Bleakdare the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Str +7 Con dps ---------- Phys.pwr +8 (+1 eff.) Dmg.mod +10% darkness +9% arcane Res.pen +25% arcane On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Resists +26% darkness Max.HP +79.00 HP.reg +13.00 Heal.mod +15% Rings make your fingers look great! |
| Around waist | hardened leather belt 'Sparknaught'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +9 Str +5 Dex +2 Mag +3 Wil +3 Cun +8 Con dps ---------- Phys.crit +8.0% Mind.crit +8% Phys.pwr +17 (+3 eff.) Melee Ret 10 lightning ----- def ----- Phys.save +16 (+6 eff.) ---------- misc Infravis +3 Size +2 A belt that goes around your waist. |
| In main hand | enhanced voratun longsword of shearing (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Nature/Master Power 42.5 - 59.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Str +8 Dex +8 Mag +9 Wil +8 Cun +9 Con dps ---------- Res.pen +8% all Acc +14 (+3 eff.) Apr +9 Sharp, long, and deadly. |
| On hands | Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 26.0 - 36.4 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Instill Fear: Level 3.0 Pwr.cost 12 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 14.79 mind and 29.73 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 17% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 16. Terrified: Deals 3.06 mind and 6.15 darkness damage per turn and increases cooldowns by 26%. Haunted: Causes the target to suffer 5.72 mind and 11.50 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
| Main armor | Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. The set is complete. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+3 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Abyssal Shroud: Level 2.0 Pwr.cost 28 out of 80/80. Range 6 Travel.spd instantaneous Is a spell Description: Creates a shroud of darkness over a radius 3 area that lasts 6 turns. The shroud causes 37.37 darkness damage each turn, reduces light radius by 2, and darkness resistance by 18% of those within. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
| Cloak | elven-silk cloak 'Elakira' (12 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +5 Str +8 Dex +3 Cun +1 Con ----- def ----- Defense +12 (+3 eff.) Resists +15% lightning +9% fire +6% blight Phys.save +11 (+4 eff.) Spell.save +12 (+4 eff.) ---------- misc Stam/turn +0.90 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Bethota'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +6 Cun +10 Con dps ---------- Apr +4 ----- def ----- Resists +12% light +12% darkness Blind- +22% ---------- misc Max.stam +30.00 Amulets make your neck look great! |
Inventory
movement infusion of the sneak (speed 611%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 611% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 883%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 883% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the sneak (range 9; phase 32; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 7; phase 28; cd 20)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 22 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (155). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets make your neck look great! |
gold amulet of magic (+3)0.1 T3 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets make your neck look great! |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +20% Amulets make your neck look great! |
restful stralite amulet of dexterity (+6)0.1 T4 amulet jewelry [Ego] Nature/Master While equipped: Stats +6 Dex ----- def ----- Fatigue -4% HP.reg +2.00 Amulets make your neck look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Xeratta the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Str +3 Dex +6 Con dps ---------- Phys.pwr +14 (+2 eff.) Spell.pwr +12 (+4 eff.) Mind.pwr +9 (+4 eff.) Res.pen +20% temporal Acc +6 (+1 eff.) ----- def ----- Resists +9% acid Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
marksman's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+3 eff.) Acc +6 (+1 eff.) Rings make your fingers look great! |
sneakthief's copper ring of power0.1 T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+3 eff.) Acc +6 (+1 eff.) Rings make your fingers look great! |
solipsist's steel ring of luminosity0.1 T2 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +5 Wil +5 Cun dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 11 light Ranged+ 16 light Dmg.mod +11% light Rings make your fingers look great! |
wizard's stralite ring of pilfering0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag dps ---------- Acc +9 (+2 eff.) Apr +9 ----- def ----- Defense +7 (+2 eff.) Spell.save +8 (+3 eff.) Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
plaguebringer's voratun greatmaul of ruin (64-97 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego++] Arcane/Master Power 64.5 - 96.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +27 blight On Hit: 20% Epidemic 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 27 While equipped: dps ---------- Phys.crit +17.0% Crit.mult +33.00% Apr +20 ----- def ----- Disease- +35% Massive two-handed mauls. |
Kindlesin4.0 T5 longbow 2H weapon Reqs Shoot [Rare] Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +11 Str dps ---------- Phys.pwr +14 (+2 eff.) Res.pen +15% light ----- def ----- Armour +14 Resists +9% lightning +24% fire +5% arcane +6% acid Max.HP +80.00 Cut- +20% Silence- +20% Longbows are used to shoot arrows at your foes. |
Anmalice (47-66 power, 20 apr)3.0 T4 longsword 1H weapon [Unique] Psionic/Unknown Power 47.0 - 65.8 Physical Uses 10% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+4 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-11 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Samestir (23-32 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Arcane Power 23.0 - 32.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 temporal On Hit.r1 +4 blight On Crit.r2 +4 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 27 * Create an explosion dealing 93 cold damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 93 damage While equipped: dps ---------- Dmg.mod +11% cold +3% temporal Res.pen +6% cold Melee Ret 2 blight 2 temporal ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% Sharp, long, and deadly. |
Crooked Club (25-35 power, 4 apr)3.0 T2 mace 1H weapon [Unique] Master Power 25.0 - 35.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +10.0% Atk.spd 100% Melee+ +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Acc +12 (+3 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Erugen the dwarven-steel mace (30-41 power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Arcane/Master Power 29.5 - 41.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit.r1 +8 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 155 damage over 5 turns and reducing armor and accuracy by 20 While equipped: dps ---------- Phys.crit +7.0% Dmg.mod +3% mind +6% temporal Res.pen +25% mind ----- def ----- Resists +3% temporal Blunt and deadly. |
Khelysta (47-66 power, 6 apr)3.0 T5 mace 1H weapon [Rare] Arcane Power 47.0 - 65.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 155 damage over 5 turns and reducing armor and accuracy by 20 While equipped: Stats +4 Dex dps ---------- Spell.pwr +10 (+4 eff.) Dmg.mod +21% arcane Res.pen +10% arcane ---------- misc Vim/s.crit +2.00 Max.mana +60.00 Infravis +3 Blunt and deadly. |
enhanced stralite mace of rage (37-52 power, 5 apr)3.0 T4 mace 1H weapon [Ego++] Nature/Master Power 37.0 - 51.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +10 Str +5 Dex +3 Mag +7 Wil +8 Cun +7 Con dps ---------- Dmg.mod +7% physical Acc +10 (+2 eff.) Blunt and deadly. |
inquisitor's voratun mace (44-62 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Disrupt Power 44.5 - 62.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Deals 64 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Blunt and deadly. |
blighted dragonbone vilestaff of might (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +19% Spell.pwr +27 (+8 eff.) Dmg.mod +30% blight ---------- misc Vim/s.crit +6.00 Max.vim +29.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone vilestaff of might (38-46 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego] Arcane Power 38.0 - 45.6 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Spell.pwr +19 (+6 eff.) Dmg.mod +38% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's dragonbone starstaff of the prodigy (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +16 Mag +14 Wil +7 Cun dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) S.pwr/crit +8 Dmg.mod +30% physical ----- def ----- Resists +7% darkness +11% temporal Def/telep +22 Res/telep +22% Dur/telep +15% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff 'Amedulin' (20-24 power, 4 apr, darkness element)5.0 T3 staff 1H weapon [Random Unique] Arcane/Master Power 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Dex +4 Mag dps ---------- Spell.crit +8% Spell.pwr +9 (+3 eff.) Dmg.mod +3% mind +20% darkness ----- def ----- Resists +3% mind +10% darkness Phys.save +9 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
thought-forged blue-steel trident of corruption (20-32 power, 8 apr)3.0 T2 trident 2H weapon [Ego+] Arcane/Psionic Power 20.0 - 32.0 Physical Uses 50% Mag, 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +2.0% Atk.spd 100% Melee+ +14 mind On Hit: 20% Curse of Impotence 2 On Hit: * 20% chance to reduce all saves and defense by 24 While equipped: Stats +2 Cun +3 Wil A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Glintwhisper the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness +3% cold Res.pen +15% darkness Melee Ret 6 light 2 cold ----- def ----- Resists +3% light Max.HP +42.00 A belt that goes around your waist. |
Sunborn the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Dex +3 Cun +6 Lck dps ---------- Dmg.mod +27% light Res.pen +10% light ----- def ----- Resists +9% cold Stealth +7 ---------- misc T.Disarm +8 Light +3 Infravis +5 A belt that goes around your waist. |
noble's drakeskin leather belt of recklessness1.0 T5 belt armor [Ego++] Master While equipped: Stats +6 Cun +6 Wil dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.pwr +6 (+1 eff.) Against +18% Summoned ----- def ----- D.Red.from +28% Summoned A belt that goes around your waist. |
spiritwalker's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +6 Mag +3 Cun +6 Lck ----- def ----- Stealth +7 ---------- misc T.Disarm +9 Mana/turn +0.10 Max.mana +27.00 Infravis +4 A belt that goes around your waist. |
Destala's Scales (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 2.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Hettodrafast the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Dex +1 Wil +4 Cun dps ---------- Acc +4 (+1 eff.) Apr +3 ----- def ----- Defense +2 (+0 eff.) Resists +3% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Dex +4 Mag +3 Wil +3 Cun dps ---------- Spell.crit +6% Acc +5 (+1 eff.) Apr +4 ----- def ----- Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature/Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +1 (+0 eff.) Resists +6% acid +6% fire +6% lightning +6% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+5 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.9 Pwr.cost 9 out of 20/20. Range 8 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 32%. You can also activate this talent to instantly destroy more worms, letting you jump in range 8 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
dispeller's elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: dps ---------- Spell.pwr +16 (+5 eff.) Dmg.mod +16% all ----- def ----- Resists +9% lightning +10% darkness +10% light +11% blight +9% fire +10% cold +15% all Phys.save +15 (+5 eff.) Spell.save +32 (+11 eff.) Mind.save +12 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of life (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) ----- def ----- Resists +7% blight +7% all Mind.save +17 (+6 eff.) Max.HP +48.00 HP.reg +1.90 Heal.mod +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe of power (6 def, 6 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +7 Mag dps ---------- Spell.pwr +18 (+6 eff.) Dmg.mod +21% light +12% all ----- def ----- Armour +6 Defense +6 (+2 eff.) Resists +15% darkness +11% light +15% all Max.HP +41.00 ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Glarefist (6 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +5% light +7% physical +14% darkness +13% temporal Melee Ret 8 light ----- def ----- Armour +3 Defense +6 (+2 eff.) Resists +15% acid +14% temporal +17% darkness +6% light Def/telep +19 Res/telep +13% Dur/telep +15% Evasion: (Instant) Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 28 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of voratun boots 'Blazepall' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +5 Con +4 Wil dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +9% acid Res.pen +26% lightning +10% physical +15% darkness +25% mind +26% acid Melee Ret 6 mind ----- def ----- Armour +5 Fatigue +4% Resists +30% lightning +9% mind Blindside: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 19 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stealthy pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: Stats +8 Lck +3 Dex ----- def ----- Armour +3 Stealth +6 ---------- misc Stam/turn +0.50 Max.stam +19.00 A pair of boots made of leather. |
brawler's hardened leather gloves of dexterity (+4) (0 def, 2 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +4 Str +6 Dex +2 Cun dps ---------- Acc +13 (+3 eff.) ----- def ----- Armour +2 Phys.save +8 (+3 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +3 Crit +17.0% Atk.spd 100% On Hit: 10% Set Up 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's voratun gauntlets of dexterity (+3) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +10 Dex +3 Cun dps ---------- Acc +18 (+4 eff.) ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+4 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 29.5 - 41.3 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Acc +14 Apr +15 Crit +25.0% Atk.spd 83% On Hit: 10% Set Up 5 Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +11 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 9.5 - 13.3 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% base dam (max 20%) Acc +5 Apr +3 Crit +7.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
catburglar's voratun helm of strength (+7) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +7 Str +7 Dex ----- def ----- Armour +5 Fatigue +5% Resists +19% darkness ---------- misc Infravis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Zuboba (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +7 Str +3 Dex +7 Wil dps ---------- Mind.pwr +15 (+6 eff.) Dmg.mod +6% mind Melee Ret 2 mind ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +30% cold +12% physical +20% darkness +9% arcane Spell.save +24 (+8 eff.) Mind.save +6 (+2 eff.) ---------- misc Light +2 Track: Puts all charms on 18 cooldown Level 2.6 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
fearforged voratun mail armour of implacability (5 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +8 Con ----- def ----- Armour +17 Defense +5 (+1 eff.) Fatigue +18% Resists +11% fire -15% light +11% darkness Phys.save +21 (+7 eff.) Spell.save +8 (+3 eff.) Mind.save +9 (+3 eff.) A suit of armour made of mail. |
nimble rough leather armour of the hero (6 def, 2 armour)9.0 T1 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +4 Str +7 Dex +4 Mag +4 Wil +4 Cun dps ---------- Mov.spd +20% ----- def ----- Armour +2 Defense +6 (+2 eff.) Fatigue +6% Max.HP +33.00 A suit of armour made of leather. |
dreamer's mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Ego+] Psionic While equipped: Stats +5 Mag dps ---------- Spell.pwr +10 (+4 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire +17% mind +13% darkness Phys.save +18 (+6 eff.) Spell.save +16 (+6 eff.) Mind.save +29 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Decaying mummy wrappings. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 60 power out of 100/100 The very essence of bearness! |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
361 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 60 power out of 41/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Adota1.0 T3 lite [Rare] Master While equipped: Stats +1 Cun +5 Wil dps ---------- Crit.mult +20.00% Mind.pwr +5 (+2 eff.) Dmg.mod +6% arcane Res.pen +25% temporal ---------- misc Light +7 Infravis +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Hazepyre the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: Stats +2 Str dps ---------- Phys.crit +2.0% Apr +3 ----- def ----- Resists +12% cold Mind.save +8 (+3 eff.) Die.at -80.00 life ---------- misc Stam/turn +2.00 Light +4 See.Stealth +5 See.Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 24 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +15% temporal ----- def ----- Resists +12% all +15% temporal Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 12 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
21 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+4 eff.) Melee Ret 12 darkness Raise one or two undead rats to fight beside you. Uses 42 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 3.0 Pwr.cost 11 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 54 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
cleansing iron torque of clear mind [power 1] (6/15 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
focusing voratun torque of psionic shield [power 121] (6/15 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 121 for 5 turns Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast 'Gorithad' [power 105] (6/9 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +3 Str dps ---------- Acc +5 (+1 eff.) ---------- misc Max.stam +30.00 Blast the opponent's mind dealing 107 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
powerful steel torque of mindblast [power 160] (6/9 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 163 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
evasive dragonbone totem of stinging [power 494] (6/9 cooldown)2.0 T5 totem charm [Ego] Nature Sting an enemy dealing 534 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown 100% to gain a 28% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
13 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold
Buy an item from an AAA.By Lilitu the Drem Writhing One level 48
8th Dearth 122nd year of Ascendancy at 01:55 see stats
Bringer of Doom
Killed a Bringer of Doom.By Lilitu the Drem Writhing One level 12
29th Voratun 122nd year of Ascendancy at 00:08 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Lilitu the Drem Writhing One level 14
1st Acquisition 122nd year of Ascendancy at 15:20 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Lilitu the Drem Writhing One level 38
16th Wealth 122nd year of Ascendancy at 20:58 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Lilitu the Drem Writhing One level 17
8th Profit 122nd year of Ascendancy at 05:58 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Lilitu the Drem Writhing One level 39
19th Wealth 122nd year of Ascendancy at 12:06 see stats
Exterminator
Killed 1000 creatures.By Lilitu the Drem Writhing One level 19
13rd Profit 122nd year of Ascendancy at 04:48 see stats
Fear me not!
Survived the Fearscape!By Lilitu the Drem Writhing One level 24
25th Profit 122nd year of Ascendancy at 01:32 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Lilitu the Drem Writhing One level 15
4th Profit 122nd year of Ascendancy at 02:52 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Lilitu the Drem Writhing One level 23
23rd Profit 122nd year of Ascendancy at 03:52 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By Lilitu the Drem Writhing One level 33
42nd Profit 122nd year of Ascendancy at 03:50 see stats
Infinite x40
Got to level 40 of the infinite dungeon.By Lilitu the Drem Writhing One level 40
21st Wealth 122nd year of Ascendancy at 16:54 see stats
Infinite x50
Got to level 50 of the infinite dungeon.By Lilitu the Drem Writhing One level 46
4th Dearth 122nd year of Ascendancy at 05:58 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Lilitu the Drem Writhing One level 45
1st Dearth 122nd year of Ascendancy at 17:09 see stats
Level 10
Got a character to level 10.By Lilitu the Drem Writhing One level 10
25th Voratun 122nd year of Ascendancy at 23:09 see stats
Level 20
Got a character to level 20.By Lilitu the Drem Writhing One level 20
13rd Profit 122nd year of Ascendancy at 22:11 see stats
Level 30
Got a character to level 30.By Lilitu the Drem Writhing One level 30
36th Profit 122nd year of Ascendancy at 14:13 see stats
Level 40
Got a character to level 40.By Lilitu the Drem Writhing One level 40
19th Wealth 122nd year of Ascendancy at 17:55 see stats
Size is everything
Did over 1500 damage in one attack.By Lilitu the Drem Writhing One level 29
35th Profit 122nd year of Ascendancy at 10:16 see stats
Size matters
Did over 600 damage in one attack.By Lilitu the Drem Writhing One level 18
11st Profit 122nd year of Ascendancy at 03:03 see stats
The Rat Lich
Killed the terrible Rat Lich.By Lilitu the Drem Writhing One level 20
16th Profit 122nd year of Ascendancy at 02:03 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Lilitu the Drem Writhing One level 15
2nd Profit 122nd year of Ascendancy at 00:57 see stats
The bigger the better!
Did over 3000 damage in one attack.By Lilitu the Drem Writhing One level 39
17th Wealth 122nd year of Ascendancy at 12:18 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Lilitu the Drem Writhing One level 28
33rd Profit 122nd year of Ascendancy at 11:06 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Lilitu the Drem Writhing One level 15
4th Profit 122nd year of Ascendancy at 02:52 see stats
Log
Lilitu receives 107 healing.
Lilitu casts Rune: Shielding.
A shield forms around Lilitu.
Lilitu casts Digest.
Lilitu misses Glorenne the thief.
Lilitu misses Glorenne the thief.
Lilitu misses Glorenne the thief.
Melee retaliation hits Lilitu for (5 flat reduction), 0 cold (0 total damage).
Lilitu hits Glorenne the thief for 74 darkness, 4 arcane, 2 cold, 19 darkness (98 total damage).
Tentacle Constriction from Lilitu misses Glorenne the thief.
Glorenne the thief's aura of power vanishes.
Glorenne the thief slows down.
Glorenne the thief is no longer afraid of the horrors attacking him.
Glorenne the thief stops bleeding black blood.
Glorenne the thief speeds up.
Glorenne the thief uses Venomous Strike.
Glorenne the thief performs a melee critical strike against Lilitu!
Your shield crumbles under the damage!
The shield around Lilitu crumbles.
Glorenne the thief starts to bleed black blood.
Glorenne the thief's spell attains critical power!
Glorenne the thief performs a melee critical strike against Lilitu!
Lilitu resists the vile poison!
Glorenne the thief's spell attains critical power!
Glorenne the thief hits Lilitu for (30 flat reduction), (359 absorbed), 266 nature, (12 flat reduction), 0 blight, (30 flat reduction), 4 fire, (30 flat reduction), 86 fire, (30 flat reduction), 282 nature (639 total damage).
Glorenne the thief receives 412 healing from Venomous Strike.
Melee retaliation hits Glorenne the thief for 1 lightning, 5 darkness, 1 lightning, 4 darkness (11 total damage).
Lilitu the level 49 drem writhing one was slimed to death by Glorenne the thief on level 55 of Infinite Dungeon.
Glorenne the thief prepares for the next kill!
Glorenne the thief is free from the tentacle constriction.















































































































































