Maralema the level 8 Yeek Archmage by Tr333Guy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassArchmage
Level / Exp8 / 76%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity10 (base 10)
Constitution13 (base 18)
Magic23 (base 23)
Willpower31 (base 21)
Cunning22 (base 11)

Resources

Life128/128
Mana189/189
Healing Factor1.1283363011315
Regeneration0.28208407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage8
Accuracy4
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance6%
Speed1

Offense: Mind

Mindpower26
Crit Chance5%
Speed1

Offense: Damage Bonus

Physical+10%
Light+10%
Nature+5%

Defense: Base

Armour (hardiness)0 (30%)
Defense16
Ranged Defense16
Fatigue2
Physical Save7
Spell Save18
Mental Save21

Defense: Resistances

Lightning+ 15%( 70%)
Light+ 30%( 70%)
Arcane+ 13%( 70%)
Nature+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance50%
Confusion Resistance55%
Instadeath Resistance100%
Poison Resistance70%
Silence Resistance20%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
2/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
3/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
done

Equipment

Tool
Main armor
On hands
In main hand
Light source

Inventory

Achievements

Log

Saving game...
Resting starts...

Talent Arcane Power is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Saving done.


Maralema activates
Arcane Power.

Resting starts...

Rested for 74 turns (stop reason: all resources and life at maximum).


There is no way out of this level here.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


There is a Irkkk (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 9th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.

Saving done.

Today is the 10th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:06.

There is a Tunnel to Maj'Eyal here (press '' or right click to use).

Quest 'Light at the end of the tunnel' is done! (Press 'j' to see the quest log)
There is a Long tunnel to the island of Rel here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.