










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 31 / 90% |
Size | big |
Lifes / Deaths | Killed by Gunsnake at level 8 on the 79th Pyre 122nd year of Ascendancy at 02:43 / 104Killed by Gunsnake at level 8 on the 79th Pyre 122nd year of Ascendancy at 05:41 Killed by thief at level 8 on the 79th Pyre 122nd year of Ascendancy at 17:16 Killed by Betheda the copperhead snake at level 9 on the 2nd Mirth 122nd year of Ascendancy at 12:01 Killed by Mayarin the war bear at level 10 on the 7th Mirth 122nd year of Ascendancy at 20:29 Killed by Neregama the rattlesnake at level 11 on the 8th Mirth 122nd year of Ascendancy at 05:48 Killed by Isowyn the brown bear at level 12 on the 9th Mirth 122nd year of Ascendancy at 06:20 Killed by Isowyn the brown bear at level 12 on the 9th Mirth 122nd year of Ascendancy at 09:00 Killed by Vorytha the copperhead snake at level 13 on the 9th Mirth 122nd year of Ascendancy at 14:44 Killed by ritch flamespitter at level 14 on the 1st Summertide 122nd year of Ascendancy at 18:34 Killed by Silylranor the deformed honey tree at level 15 on the 2nd Summertide 122nd year of Ascendancy at 11:05 Killed by Silylranor the deformed honey tree at level 15 on the 2nd Summertide 122nd year of Ascendancy at 13:28 Killed by gwelgoroth at level 15 on the 9th Flare 122nd year of Ascendancy at 01:13 Killed by greater gwelgoroth at level 15 on the 9th Flare 122nd year of Ascendancy at 03:48 Killed by red crystal at level 15 on the 2nd Dusk 122nd year of Ascendancy at 19:31 Killed by armoured skeleton warrior at level 15 on the 3rd Dusk 122nd year of Ascendancy at 15:01 Killed by Spellblaze Crystal at level 16 on the 4th Dusk 122nd year of Ascendancy at 13:21 Killed by Velildath the blue crystal at level 17 on the 4th Dusk 122nd year of Ascendancy at 21:33 Killed by red crystal at level 17 on the 5th Dusk 122nd year of Ascendancy at 02:02 Killed by Slaurrel the halfling at level 18 on the 15th Dusk 122nd year of Ascendancy at 18:49 Killed by Velirin the green jelly at level 19 on the 16th Dusk 122nd year of Ascendancy at 03:58 Killed by Eilinetira the green ooze at level 19 on the 16th Dusk 122nd year of Ascendancy at 14:19 Killed by Neruyanne the gigantic corrosive tunneler at level 20 on the 16th Dusk 122nd year of Ascendancy at 19:12 Killed by Sandworm Queen at level 20 on the 17th Dusk 122nd year of Ascendancy at 02:17 Killed by Xanyrawen the brown bear at level 21 on the 21st Dusk 122nd year of Ascendancy at 01:29 Killed by Layuremina the cutpurse at level 22 on the 21st Dusk 122nd year of Ascendancy at 08:30 Killed by flame turret at level 22 on the 21st Dusk 122nd year of Ascendancy at 10:04 Killed by ritch flamespitter at level 22 on the 22nd Dusk 122nd year of Ascendancy at 19:32 Killed by ritch flamespitter at level 23 on the 23rd Dusk 122nd year of Ascendancy at 00:18 Killed by Betadama the minotaur at level 23 on the 23rd Dusk 122nd year of Ascendancy at 04:36 Killed by Bethyth the rattlesnake at level 23 on the 25th Dusk 122nd year of Ascendancy at 12:34 Killed by Lisaldawen the large brown snake at level 23 on the 26th Dusk 122nd year of Ascendancy at 02:46 Killed by Silyra the giant ice ant at level 23 on the 26th Dusk 122nd year of Ascendancy at 05:06 Killed by Silyra the giant ice ant at level 23 on the 26th Dusk 122nd year of Ascendancy at 07:05 Killed by 3-headed hydra at level 24 on the 26th Dusk 122nd year of Ascendancy at 11:51 Killed by fire wyrm at level 24 on the 27th Dusk 122nd year of Ascendancy at 05:58 Killed by Bethavena the grizzly bear at level 24 on the 27th Dusk 122nd year of Ascendancy at 11:03 Killed by Zubuwen the minotaur at level 24 on the 27th Dusk 122nd year of Ascendancy at 14:22 Killed by Zubirin the wolf at level 24 on the 27th Dusk 122nd year of Ascendancy at 16:31 Killed by Bethuwen the midge swarm at level 24 on the 27th Dusk 122nd year of Ascendancy at 21:07 Killed by Polota the thief at level 24 on the 28th Dusk 122nd year of Ascendancy at 04:36 Killed by Bandit Leader Islusena at level 25 on the 28th Dusk 122nd year of Ascendancy at 19:53 Killed by Xeralevena the rattlesnake at level 25 on the 29th Dusk 122nd year of Ascendancy at 04:28 Killed by Layeta the wolf at level 25 on the 29th Dusk 122nd year of Ascendancy at 12:30 Killed by ritch flamespitter at level 26 on the 29th Dusk 122nd year of Ascendancy at 16:33 Killed by Yvunn the dredgling at level 26 on the 42nd Dusk 122nd year of Ascendancy at 14:21 Killed by dredgling at level 26 on the 42nd Dusk 122nd year of Ascendancy at 18:20 Killed by Vorulralle the mountain troll at level 26 on the 42nd Dusk 122nd year of Ascendancy at 21:51 Killed by Porena the warg at level 26 on the 42nd Dusk 122nd year of Ascendancy at 23:55 Killed by snow giant boulder thrower at level 27 on the 43rd Dusk 122nd year of Ascendancy at 09:08 Killed by Zuberanor the lesser vampire at level 28 on the 43rd Dusk 122nd year of Ascendancy at 17:58 Killed by Voruseyada the snow giant at level 28 on the 43rd Dusk 122nd year of Ascendancy at 22:52 Killed by Porinn the ice wyrm at level 28 on the 44th Dusk 122nd year of Ascendancy at 00:52 Killed by snow giant boulder thrower at level 28 on the 44th Dusk 122nd year of Ascendancy at 14:23 Killed by Salorena the warg at level 28 on the 44th Dusk 122nd year of Ascendancy at 18:46 Killed by Nerath the snow giant at level 28 on the 44th Dusk 122nd year of Ascendancy at 23:53 Killed by greater telugoroth at level 28 on the 45th Dusk 122nd year of Ascendancy at 11:25 Killed by Isunor the telugoroth at level 28 on the 45th Dusk 122nd year of Ascendancy at 12:51 Killed by Ce'Niretha the ultimate telugoroth at level 28 on the 45th Dusk 122nd year of Ascendancy at 14:22 Killed by Isunor the telugoroth at level 28 on the 45th Dusk 122nd year of Ascendancy at 17:10 Killed by Ce'Niretha the ultimate telugoroth at level 28 on the 45th Dusk 122nd year of Ascendancy at 18:20 Killed by Eladhethra the greater teluvorta at level 28 on the 46th Dusk 122nd year of Ascendancy at 04:06 Killed by Betayama the ultimate telugoroth at level 28 on the 46th Dusk 122nd year of Ascendancy at 13:33 Killed by Rantha the Abomination at level 28 on the 46th Dusk 122nd year of Ascendancy at 23:15 Killed by Porulrathra the dredgling at level 29 on the 47th Dusk 122nd year of Ascendancy at 01:03 Killed by Nereba the dredge at level 29 on the 47th Dusk 122nd year of Ascendancy at 11:14 Killed by Chronolith Twin at level 29 on the 47th Dusk 122nd year of Ascendancy at 15:33 Killed by Chronolith Twin at level 29 on the 47th Dusk 122nd year of Ascendancy at 18:17 Killed by temporal hound at level 29 on the 48th Dusk 122nd year of Ascendancy at 05:05 Killed by Eluba the snow giant at level 29 on the 48th Dusk 122nd year of Ascendancy at 06:35 Killed by temporal hound at level 29 on the 48th Dusk 122nd year of Ascendancy at 08:33 Killed by Layothra the giant ice ant at level 29 on the 48th Dusk 122nd year of Ascendancy at 10:22 Killed by snow giant thunderer at level 29 on the 48th Dusk 122nd year of Ascendancy at 14:19 Killed by Eluldatta the slimy ooze at level 29 on the 48th Dusk 122nd year of Ascendancy at 18:13 Killed by Elatha the snow giant at level 29 on the 48th Dusk 122nd year of Ascendancy at 22:07 Killed by Elatha the snow giant at level 29 on the 48th Dusk 122nd year of Ascendancy at 23:26 Killed by ritch flamespitter at level 29 on the 49th Dusk 122nd year of Ascendancy at 02:26 Killed by war hound at level 30 on the 49th Dusk 122nd year of Ascendancy at 04:46 Killed by orc blood mage at level 30 on the 49th Dusk 122nd year of Ascendancy at 09:09 Killed by Shasshhiy'Kaish at level 30 on the 49th Dusk 122nd year of Ascendancy at 14:56 Killed by Nerawe the elven cultist at level 30 on the 52nd Dusk 122nd year of Ascendancy at 13:50 Killed by elven blood mage at level 30 on the 52nd Dusk 122nd year of Ascendancy at 20:20 Killed by Xerumiba the elven guard at level 30 on the 52nd Dusk 122nd year of Ascendancy at 22:24 Killed by Xerumiba the elven guard at level 30 on the 53rd Dusk 122nd year of Ascendancy at 00:31 Killed by Belykira the elven mage at level 30 on the 53rd Dusk 122nd year of Ascendancy at 05:29 Killed by Belykira the elven mage at level 30 on the 53rd Dusk 122nd year of Ascendancy at 07:30 Killed by Belykira the elven mage at level 30 on the 53rd Dusk 122nd year of Ascendancy at 09:38 Killed by Zubutira the elven mage at level 30 on the 53rd Dusk 122nd year of Ascendancy at 11:28 Killed by Zubumitira the mean looking elven guard at level 30 on the 53rd Dusk 122nd year of Ascendancy at 16:55 Killed by elven cultist at level 30 on the 53rd Dusk 122nd year of Ascendancy at 18:13 Killed by Velymina the mean looking elven guard at level 30 on the 54th Dusk 122nd year of Ascendancy at 00:05 Killed by elven cultist at level 30 on the 54th Dusk 122nd year of Ascendancy at 02:03 Killed by Silywen the mean looking elven guard at level 31 on the 54th Dusk 122nd year of Ascendancy at 04:10 Killed by aether beam at level 31 on the 54th Dusk 122nd year of Ascendancy at 06:12 Killed by Velymina the mean looking elven guard at level 31 on the 54th Dusk 122nd year of Ascendancy at 08:16 Killed by elven blood mage at level 31 on the 54th Dusk 122nd year of Ascendancy at 14:10 Killed by elven blood mage at level 31 on the 54th Dusk 122nd year of Ascendancy at 23:16 Killed by Eilinarianne the elven blood mage at level 31 on the 55th Dusk 122nd year of Ascendancy at 15:41 Killed by Zubowyn the elven guard at level 31 on the 55th Dusk 122nd year of Ascendancy at 21:26 Killed by elven blood mage at level 31 on the 56th Dusk 122nd year of Ascendancy at 02:16 Killed by elven blood mage at level 31 on the 56th Dusk 122nd year of Ascendancy at 04:35 Killed by elven cultist at level 31 on the 56th Dusk 122nd year of Ascendancy at 13:32 Killed by Gewen the ogre rune-spinner at level 31 on the 56th Dusk 122nd year of Ascendancy at 22:19 Killed by elven blood mage at level 31 on the 57th Dusk 122nd year of Ascendancy at 00:54 |
Primary Stats
Strength | 135 (base 60) |
Dexterity | 39 (base 11) |
Constitution | 28 (base 17) |
Magic | 13 (base 10) |
Willpower | 24 (base 10) |
Cunning | 81 (base 57) |
Resources
Life | 921/921 |
Stamina | 235/235 |
Healing Factor | 1.3256298990388 |
Regeneration | 3.3803562425491 |
Speed
Mental | +1.7763568394003E-13% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 9 |
See Stealth | 74.558895358024 |
See Invisible | 98.558895358024 |
Offense: Mainhand
Damage | 245 |
Accuracy | 60 |
Crit Chance | 44% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Lightning | +18% |
Darkness | +21% |
Mind | +3% |
Physical | +16% |
Fire | +18% |
All | 0% |
Offense: Damage Penetration
Physical | +25% |
Mind | +25% |
Cold | +25% |
Defense: Base
Armour (hardiness) | 65.292304923968 (87.807182003187%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 0 |
Physical Save | 46 |
Spell Save | 22 |
Mental Save | 41 |
Defense: Resistances
Acid | + 27%( 70%) |
Fire | + 39%( 70%) |
Temporal | + 7%( 70%) |
Nature | + 7%( 70%) |
Physical | + 28%( 70%) |
Cold | + 22%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 102 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Conditioning | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the lost tinker from death by Silyra the giant ice ant. Escort: lost tinker (level 2 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Salawe the large white snake. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Equipment
On feet | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 17 power out of 20/20) : Effective talent level: 3.6 Power cost: 17 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Light source | ![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Str / +1 Dex / +3 Cun Changes resistances penetration: +15% cold Maximum life: +40.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Damage when hit (Melee): 4 fire Changes resistances: +3% nature / +3% temporal Critical mult.: +10.00% It can be used to fire a magical bolt dealing 100 cold damage Activation puts all charms on cooldown for 13 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +10 Dex / +3 Mag / +4 Wil / +6 Cun Changes resistances penetration: +10% cold / +25% physical Critical mult.: +10.00% Rings make your fingers look great! |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +6 Wil / +9 Cun Changes resistances: +36% fire Changes damage: +18% fire Reduces incoming crit damage: 15.00% See invisible: +21 Rings make your fingers look great! |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +30 (+6 eff.) Changes damage: +18% lightning Reduces incoming crit damage: 15.00% Physical save: +9 (+3 eff.) Life regen: +2.30 Stamina each turn: +3.00 Infravision radius: +3 Healing mod.: +18% A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 8 * 20% chance to reduce damage dealt by 19% Damage (radius 1) on hit: +20 blight / +8 fire When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 8 Changes damage: +21% darkness Massive two-handed swords. |
On hands | ![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +22 (+6 eff.) Armour: +7 Fatigue: +5% Changes stats: +4 Dex Mental save: +15 (+5 eff.) Maximum life: +56.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +29 Defense: +4 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 6 mind Changes stats: +1 Cun Changes resistances: +18% acid / +19% cold Changes resistances penetration: +25% mind Changes damage: +3% mind Allows you to breathe in: water See invisible: +3 A suit of armour made of mail. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Str Changes resistances: +6% acid Changes damage: +9% acid / +6% physical Critical mult.: +5.00% Maximum life: +43.00 Maximum stamina: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 818% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 165 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 246.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +5% physical Changes resistances penetration: +10% lightning Reduces incoming crit damage: 15.00% Mental save: +3 (+1 eff.) Blindness immunity: +10% Knockback immunity: +20% Stamina each turn: +0.40 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Defense: +8 (+4 eff.) Changes stats: +6 Wil Changes resistances: +22% light / +3% physical / +18% darkness / +3% nature Changes resistances cap: +5% all Reduces incoming crit damage: 5.00% Physical save: +18 (+6 eff.) Blindness immunity: +27% Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +30 (+8 eff.) Changes stats: +1 Str Changes resistances: +20% fire Changes damage: +3% mind / +10% fire Life regen: +19.00 Maximum life: +89.00 Healing mod.: +24% Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +46% lightning / +9% fire / +26% nature / +5% arcane Changes damage: +23% lightning / +13% nature / +6% arcane Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +3% cold Changes damage: +6% darkness / +12% cold Physical save: +6 (+2 eff.) Stun/Freeze immunity: +48% Life regen: +3.00 Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 43 power out of 50/50) : Effective talent level: 2.0 Power cost: 43 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Changes resistances: +3% acid / +3% darkness Changes resistances penetration: +15% darkness / +5% cold Changes damage: +12% darkness Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 4 lightning Changes stats: +3 Wil Changes resistances: +6% fire Changes resistances penetration: +5% lightning / +5% fire Changes damage: +3% lightning / +9% fire / +6% mind Mental save: +6 (+2 eff.) Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +5 Cun / +5 Dex Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +6% nature / +6% blight Poison immunity: +10% Disease immunity: +12% Life regen: +6.00 Maximum life: +44.00 Healing mod.: +11% Rings make your fingers look great! |
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
![]() Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 65% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
![]() Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+5 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() stralite dagger 'Belebrethra' (28-37 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 Damage (Melee): +20 arcane Damage (radius 1) on hit: +12 arcane When wielded/worn: Damage when hit (Melee): 6 arcane Changes stats: +2 Mag Changes resistances penetration: +25% blight Hate when firing a critical mind attack: +5.00 Sharp, short and deadly. |
![]() Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 17 power out of 20/20) : Effective talent level: 2.6 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 51% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 32.0 - 51.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 * Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +8 blight When wielded/worn: Physical crit. chance: +7.0% Physical power: +9 (+2 eff.) Mental save: +3 (+1 eff.) Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +1.00 Massive two-handed swords. |
![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 44.0 - 70.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 lightning damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +4 nature When wielded/worn: Physical crit. chance: +9.0% Changes resistances: +6% nature Changes resistances penetration: +25% lightning Changes damage: +7% lightning Massive two-handed swords. |
![]() Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 45.5 - 72.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 26% chance to reduce all saves and defense by 23 Damage (Melee): +21 mind / +13 nature Damage (radius 2) on crit: +12 cold When wielded/worn: Damage when hit (Melee): 6 fire Changes stats: +5 Cun / +2 Wil Changes resistances: +3% fire Changes resistances penetration: +10% fire Massive two-handed swords. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.5 - 23.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
![]() Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +26 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.30 Psionic / Focus +0.30 Psionic / Absorption Mental save: +25 (+8 eff.) Maximum psi: +20.00 Mindpower: +14 (+7 eff.) Mental crit. chance: +7% Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
![]() Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 7 power out of 8/8) : Effective talent level: 2.0 Power cost: 7 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 313.94 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
![]() Issedorach the Flashire (19-27 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 21% chance to reduce all saves and defense by 23 Damage (Melee): +17 mind Damage (radius 1) on hit: +12 physical Damage (radius 2) on crit: +8 fire When wielded/worn: Damage when hit (Melee): 4 fire Changes stats: +4 Dex / +5 Wil / +4 Cun Changes resistances: +12% cold / +5% physical Disease immunity: +20% Pinning immunity: +20% One-handed war axes. |
![]() Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +15 (+4 eff.) Changes stats: +1 Str Changes resistances: +6% acid / +1% physical / +3% nature / +6% blight Changes resistances penetration: +5% physical Physical save: +6 (+2 eff.) Spell save: +9 (+4 eff.) A belt that goes around your waist. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 8 Damage when hit (Melee): 6 mind Changes resistances penetration: +25% mind Changes damage: +3% blight / +6% physical Maximum encumbrance: +27 A belt that goes around your waist. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +13 (+6 eff.) Changes resistances: +6% darkness Stealth bonus: +6 Maximum stamina: +30.00 A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+7 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +5% temporal Life regen: +0.80 Healing mod.: +12% A belt that goes around your waist. |
![]() 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +5 Physical crit. chance: +4.0% Armour: +6 Defense: +1 (+0 eff.) Changes stats: +1 Dex / +4 Cun / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() thick cashmere cloak of the voidstalker (2 def, 8 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Changes resistances: +20% temporal / +20% darkness / +17% cold Defense after a teleport: +17 Resist all after a teleport: +11% New effects duration reduction after a teleport: +15% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 9 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature / +13% all Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.30 Wild-gift / Moss Physical save: +15 (+5 eff.) Life regen: +0.20 Mindpower: +12 (+6 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 6 blight Changes stats: +1 Dex See invisible: +3 Movement speed: +25% A pair of boots made of leather. |
![]() Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes damage: +3% lightning Physical save: +5 (+1 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+2 eff.) See invisible: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% lightning / +5% temporal Stamina each turn: +0.40 Maximum stamina: +11.00 A pair of boots made of leather. |
![]() Belytira the Swamprock (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +25 (+6 eff.) Armour: +3 Effects on melee hit: * 20% chance to reduce all saves and defense by 23 Changes stats: +6 Dex Changes resistances: +15% mind / +15% temporal Changes resistances penetration: +25% nature / +25% temporal Changes damage: +9% nature / +6% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +3 Fatigue: +5% Damage (Melee): 14 darkness / 6 temporal Damage (Ranged): 9 temporal Changes stats: +3 Dex Changes resistances: +9% darkness / +9% temporal Changes resistances penetration: +15% mind Changes damage: +4% darkness / +5% temporal Mental crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +1 Fatigue: +1% Physical save: +5 (+1 eff.) Mental save: +5 (+1 eff.) Disarm immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 13 power out of 30/30) : Effective talent level: 1.0 Power cost: 13 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 37.10 to 111.30 lightning damage (74.20 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
![]() Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +9 (+4 eff.) Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +25% fire Changes damage: +25% fire It can be used to activate talent Meteor Rain (costing 29 power out of 50/50) : Effective talent level: 2.0 Power cost: 29 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 27.88 fire and 27.41 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+7 eff.) Mindpower: +8 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 13 power out of 15/15) : Effective talent level: 1.0 Power cost: 13 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +3 Fatigue: +1% Effects on melee hit: * 10% chance to reduce all saves and defense by 23 Changes resistances: +9% cold Changes resistances penetration: +5% physical Stamina each turn: +3.00 Infravision radius: +2 A cap made of leather. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Cun Mental save: +6 (+2 eff.) A pointy cloth hat, very wizardly... |
![]() Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 8 Changes resistances: +6% physical / +33% cold Critical mult.: +5.00% Physical save: +10 (+3 eff.) Maximum mana: +40.00 Spell crit. chance: +1% A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +16% lightning A suit of armour made of mail. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +6 Physical power: +8 (+2 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 8 Changes stats: +3 Str Changes resistances: +9% blight Changes resistances penetration: +10% darkness Changes damage: +9% fire / +12% mind / +3% darkness Critical mult.: +14.00% Mental save: +10 (+3 eff.) Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Dex / +2 Cun / +3 Con Changes resistances: +3% lightning Changes damage: +6% light Physical save: +5 (+1 eff.) Light radius: +3 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Karsa the Cornac Berserker level 24
27th Dusk 122nd year of Ascendancy at 14:05 see stats
By Karsa the Cornac Berserker level 21
21st Dusk 122nd year of Ascendancy at 05:18 see stats
By Karsa the Cornac Berserker level 10
3rd Mirth 122nd year of Ascendancy at 01:55 see stats
By Karsa the Cornac Berserker level 20
16th Dusk 122nd year of Ascendancy at 17:51 see stats
By Karsa the Cornac Berserker level 30
49th Dusk 122nd year of Ascendancy at 04:39 see stats
By Karsa the Cornac Berserker level 31
56th Dusk 122nd year of Ascendancy at 06:40 see stats
By Karsa the Cornac Berserker level 17
8th Dusk 122nd year of Ascendancy at 00:18 see stats
By Karsa the Cornac Berserker level 22
22nd Dusk 122nd year of Ascendancy at 18:58 see stats
By Karsa the Cornac Berserker level 16
4th Dusk 122nd year of Ascendancy at 05:58 see stats
Log
Karsa no longer revels in blood quite so much.
Talent Rune: Shatter Afflictions is ready to use.
Talent Infusion: Healing is ready to use.
Talent Vitality is ready to use.
Talent Infusion: Wild is ready to use.
Today is the 57th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Ran for 10 turns (stop reason: hostile spotted to the north (mean looking elven guard)).
Betothra the mean looking elven guard casts Grace of the Eternals.
Betothra the mean looking elven guard speeds up.
Betothra the mean looking elven guard casts Timeless.
Something hits Karsa for 439 blight damage.
Elven blood mage casts Blood Grasp.
Karsa is dazed!
Melee retaliation hits Wretchling for 5 fire, 6 mind (11 total damage).
Wretchling hits Karsa for 4 acid damage.
Xeruthra the elven elite warrior's Steady Shot performs a ranged critical strike against Karsa!
Karsa is not dazed anymore.
Karsa is recovering from the damage!
Elven blood mage's Blood Grasp hits Karsa for 275 blight damage.
Elven blood mage receives 68 healing from Elven blood mage's Blood Grasp.
Xeruthra the elven elite warrior's Steady Shot hits Karsa for 425 physical, 12 cold (437 total damage).
Karsa the level 31 cornac berserker was fouled to death by an elven blood mage on level 5 of Dark crypt.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Xeruthra the elven elite warrior's Steady Shot killed Karsa!
Saving game...
Saving done.