Ache the level 9 Halfling Archer by SomeDwarf

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArcher
Level / Exp9 / 10%
Sizesmall
Lifes / Deaths

Primary Stats

Strength15 (base 18)
Dexterity42 (base 30)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning16 (base 12)

Resources

Life264/264
Stamina105/105
Healing Factor1.1097162075846
Regeneration0.27742905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth18.815289237657
See Invisible18.815289237657

Offense: Mainhand

Damage42
Accuracy48
Crit Chance9%
APR20
Speed0.95

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower13
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+10%
Blight+5%
Physical+5%
Cold+10%

Defense: Base

Armour (hardiness)5 (63.914983985962%)
Defense41
Ranged Defense41
Fatigue0
Physical Save9
Spell Save7
Mental Save14

Defense: Resistances

Cold+ 10%( 70%)
Lightning+ 10%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
2/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
2/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Main armor
Cloak
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a previous level here (press '' or right click to use).
Talent Luck of the Little Folk is ready to use.
Ran for 18 turns (stop reason: at exit).


Space around you starts to dissolve...


You are yanked out of this place!

Ran for 8 turns (stop reason: dialog is displayed).


Ache wears:
Tooth of the Mouth (dig speed 12 turns).

Ache wears (replacing
flaming quiver of elm arrows of vileness (19/19, 14-19 power, 5 apr)): Weepvalor the quiver of elm arrows (31/31, 16-22 power, 5 apr).

Ache wears:
copper ring of clarity.

You gain 0.62 gold from the transmogrification of
miner's iron pickaxe (dig speed 29 turns).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 1.63 gold from the transmogrification of
cleansing iron mail armour of cold resistance (2 def, 4 armour).
You gain 0.88 gold from the transmogrification of
shielding linen wizard hat (1 def, 0 armour).
You gain 0.90 gold from the transmogrification of
storm iron gauntlets (0 def, 1 armour).
You gain 2.79 gold from the transmogrification of
elm magestaff of illumination (10-12 power, 2 apr, fire element).
You gain 2.49 gold from the transmogrification of
flaming iron mace of phasing (13-18 power, 8 apr).
You gain 0.95 gold from the transmogrification of
acidic iron mace of massacre (19-27 power, 2 apr).
You gain 8.08 gold from the transmogrification of
iron longsword 'Flashrigor' (12-17 power, 2 apr).
You gain 1.05 gold from the transmogrification of
ranger's elm longbow.
You gain 1.50 gold from the transmogrification of
arcing iron greatsword of projection (16-26 power, 1 apr).
You gain 1.75 gold from the transmogrification of
iron dagger of persecution (10-14 power, 5 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.