










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Fuck Patrols Addon 1.4.8All World Map Patrols have been disabled because they're fucking annoying and nobody likes them.  Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Arena | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Drem | 
| Class | Anorithil | 
| Level / Exp | 46 / 41% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded/ 0 | 
Primary Stats
| Strength | 13 (base 10) | 
| Dexterity | 18 (base 10) | 
| Constitution | 58 (base 57) | 
| Magic | 85 (base 60) | 
| Willpower | 24 (base 10) | 
| Cunning | 63 (base 60) | 
Resources
| Life | 1262/1262 | 
| Positive | 150/150 | 
| Negative | 145/145 | 
| Healing Factor | 1.4401339505268 | 
| Regeneration | 13.321239042373 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 3 | 
| See Invisible | 10 | 
Offense: Mainhand
| Damage | 33 | 
| Accuracy | 23 | 
| Crit Chance | 24% | 
| APR | 10 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 61 | 
| Crit Chance | 55% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 34 | 
| Crit Chance | 24% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +18% | 
| Arcane | +16% | 
| Cold | +17% | 
| All | +13% | 
| Lightning | +18% | 
| Light | +56% | 
| Physical | +26% | 
| Fire | +36% | 
| Darkness | +53% | 
Offense: Damage Penetration
| Physical | +8% | 
| Darkness | +11% | 
| Light | +12% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 6 (30%) | 
| Defense | 13 | 
| Ranged Defense | 13 | 
| Fatigue | 0 | 
| Physical Save | 25 | 
| Spell Save | 50 | 
| Mental Save | 44 | 
Defense: Resistances
| Acid | + 33%( 70%) | 
| Darkness | + 27%( 70%) | 
| Temporal | + 26%( 70%) | 
| Cold | + 42%( 70%) | 
| Lightning | + 33%( 70%) | 
| Fire | + 42%( 70%) | 
| All | + 13%( 70%) | 
Defense: Immunities
| Disarm Resistance | 21% | 
| Confusion Resistance | 100% | 
| Silence Resistance | 20% | 
| Stun Resistance | 43% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 43% | 
Inscriptions (4/4)
| Runes | Effective talent level: 2.5Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. | 
| Runes | Effective talent level: 2.5Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. | 
| Runes | Effective talent level: 2.5Rune: Blink Use mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. | 
| Runes | Effective talent level: 2.5Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 4 turns. | 
Class Talents
| Celestial / Eclipse | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Celestial / Glyphs | 1.30 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Celestial / Circles | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| Celestial / Sunlight | 1.44 | 
| 
 | 4/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Celestial / Star fury | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Celestial / Twilight | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Race / Drem | 1.00 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| Celestial / Light | 1.30 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| Celestial / Chants | 1.30 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Celestial / Hymns | 1.30 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
Prodigies
| 
 | 1/1 | 
| 
 | 1/1 | 
Effects
| talent | Hymn Nocturnalist | 
| talent | Hymn of Perseverance | 
| talent | Corona | 
| talent | Glyphs | 
| talent | Chant of Resistance | 
Quests
| Seeking wealth, glory, and a great fight, you challenge the Arena!The Arena Can you defeat your foes and become Master of Arena? | completed | 
Equipment
| On feet |  stealthy pair of drakeskin leather boots of phasing (0 def, 5 armour) 2.0 Encumbrance T5 feet armor [Ego+] Arcane/Master While equipped: Stats +4 Dex +3 Mag +3 Wil +12 Lck defense ------ Armor +5 Stealth +9 Blink to a nearby random location (rad 12) Puts all charms on 25 turn cooldown A pair of boots made of leather. | 
| Light source |  brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  shielding linen wizard hat (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Arcane While equipped: Stats +2 Mag defense ------ Defense +1 (+1 eff.) Spell save +5 (+2 eff.) A pointy cloth hat, very wizardly... | 
| Tool |  piercing elven-wood wand of shielding [power 356]  (20 cooldown) 2.0 Encumbrance T4 wand charm [Ego+] Arcane Create a shield absorbing up to 356 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage penetration by 19% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| On fingers |  stralite ring of life 0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: defense ------ Life +62.00 Life Regen +9.00 Healmod +12% Rings make your fingers look great! | 
| On fingers |  conjurer's steel ring of arcana (+0.13/turn) 0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +6 (+2 eff.) defense ------ Silence Resist +20% other ------- Mana/turn +0.13 Rings make your fingers look great! | 
| Around waist |  insulating drakeskin leather belt of magery 1.0 Encumbrance T5 belt armor [Ego+] Arcane/Master While equipped: Stats +9 Mag +7 Wil offense ------ Spell Crit +4% defense ------ Resistance +10% fire +10% cold A belt that goes around your waist. | 
| In main hand |  infernal elven-wood starstaff of breaching (25-30 power, 5 apr, light element) 5.0 Encumbrance T4 staff 2H weapon [Ego++] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Critical power +26.00% Spellpower +18 (+5 eff.) On-Hit 27 fire Damage +25% light Ignore resists +12% light other ------- See Invisibility +10 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
| On hands |  steady rough leather gloves of magic (+2) (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag offense ------ Damage +3% arcane Accuracy +6 (+3 eff.) defense ------ Armor +1 Physical save +5 (+3 eff.) Mind save +5 (+2 eff.) Disarm Resist +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  fearwoven silk robe of power (0 def, 0 armour) 2.0 Encumbrance T4 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Mind Crit +3% Spellpower +13 (+3 eff.) Mindpower +7 (+4 eff.) Damage +13% physical +17% darkness +13% all Ignore resists +11% darkness +8% physical defense ------ Resistance +13% all other ------- Max hate +9.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Cloak |  murderer's cashmere cloak of the voidstalker (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Dex offense ------ Accuracy +5 (+3 eff.) Ignore Armor +5 defense ------ Defense +2 (+2 eff.) Resistance +16% darkness +15% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +11% Out-of-Phase Resilience +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  archmage's steel amulet of mastery (0.14 Celestial / Sunlight) 0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag offense ------ Spell Crit +3% Spellpower +4 (+1 eff.) Damage +5% acid +5% fire +4% cold +5% lightning other ------- Masteries +0.14 Celestial/Sunlight Amulets make your neck look great! | 
Inventory
|  The Far-Hand 0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (161). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. | 
|  Stormfront (30-45 power, 15 apr) 3.0 Encumbrance T2 battleaxe 2H weapon Reqs Str 16 [Unique] Nature Weapon Damage 30.0 - 45.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +5.0% Attack Speed 100% On-hit +15 lightning +15 cold On Critical: * inflicts either shocked or wet, chosen at random While equipped: offense ------ Damage +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. | 
|  voratun battleaxe of projection (56-84 power, 4 apr) 3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Psionic Weapon Damage 56.0 - 84.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed battleaxes. | 
|  blazebringer's voratun longsword (42-59 power, 6 apr) 3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 42.5 - 59.5 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +77 fire While equipped: offense ------ Global Speed +10% Ignore resists +18% fire Sharp, long, and deadly. | 
|  Dedication (31-43 power, 6 apr) 3.0 Encumbrance T3 mace 1H weapon Reqs Str 24 [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Weapon Damage 31.0 - 43.4 Physical Uses 20% Cun, 90% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +20.0% Attack Speed 100% On-crit, radius 2 +50 manaburn arcane While equipped: defense ------ Resistance +15% arcane +20% blight It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells. | 
|  Plague-Fire Sceptre (24-29 power, 4 apr, physical element) 5.0 Encumbrance T3 staff 1H weapon [Unique] Arcane Weapon Damage 24.0 - 28.8 Fire Uses 125% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +27 (+7 eff.) Damage +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. | 
|  pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 other ------- Stamina/turn +0.30 Max stamina +14.00 A pair of boots made of leather. | 
|  werebeast's dwarven-steel helm (0 def, 4 armour) 3.0 Encumbrance T3 head armor Reqs - Heavy armour training [Ego+] Nature While equipped: Stats +4 Str +4 Dex +4 Cun +5 Con defense ------ Armor +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  prismatic dwarven-steel mail armour (3 def, 8 armour) 14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training ,Str 28 [Ego] Arcane While equipped: defense ------ Armor +8 Defense +3 (+3 eff.) Fatigue +12% Resistance +12% light +16% darkness A suit of armour made of mail. | 
|  impervious stralite shield (0 def, 17 armour, 241 block) 7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con defense ------ Armor +17 Fatigue +8% Physical save +13 (+7 eff.) other ------- Talents +1 Block Handheld deflection devices. | 
|  aquamarine 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  opal 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  garnet 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  pearl 0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  2 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
 Arena Battler 20 (Insane (Roguelike) difficulty)
			Got to wave 20 in the arena.
			Arena Battler 20 (Insane (Roguelike) difficulty)
			Got to wave 20 in the arena.By Anorithil the Drem Anorithil level 23
18th Voratun 122nd year of Ascendancy at 06:05 see stats
 Arena Battler 50 (Insane (Roguelike) difficulty)
			Got to wave 50 in the arena.
			Arena Battler 50 (Insane (Roguelike) difficulty)
			Got to wave 50 in the arena.By Anorithil the Drem Anorithil level 41
21st Voratun 122nd year of Ascendancy at 09:03 see stats
 Grand Master (Insane (Roguelike) difficulty)
			Earned the rank of Grand Master in the arena.
			Grand Master (Insane (Roguelike) difficulty)
			Earned the rank of Grand Master in the arena.By Anorithil the Drem Anorithil level 33
19th Voratun 122nd year of Ascendancy at 18:35 see stats
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Anorithil the Drem Anorithil level 10
16th Voratun 122nd year of Ascendancy at 21:30 see stats
 Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Anorithil the Drem Anorithil level 20
17th Voratun 122nd year of Ascendancy at 23:13 see stats
 Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.
			Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.By Anorithil the Drem Anorithil level 30
19th Voratun 122nd year of Ascendancy at 04:25 see stats
 Level 40 (Insane (Roguelike) difficulty)
			Got a character to level 40.
			Level 40 (Insane (Roguelike) difficulty)
			Got a character to level 40.By Anorithil the Drem Anorithil level 40
20th Voratun 122nd year of Ascendancy at 23:00 see stats
 Master of Arena (Insane (Roguelike) difficulty)
			Became the new master of the arena in 60-wave mode.
			Master of Arena (Insane (Roguelike) difficulty)
			Became the new master of the arena in 60-wave mode.By Anorithil the Drem Anorithil level 45
22nd Voratun 122nd year of Ascendancy at 13:33 see stats
 Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By Anorithil the Drem Anorithil level 28
18th Voratun 122nd year of Ascendancy at 23:15 see stats
 XXX the Destroyer (Insane (Roguelike) difficulty)
			Earned the rank of Destroyer in the arena.
			XXX the Destroyer (Insane (Roguelike) difficulty)
			Earned the rank of Destroyer in the arena.By Anorithil the Drem Anorithil level 23
18th Voratun 122nd year of Ascendancy at 08:59 see stats
Log
Anorithil activates Hymn of Perseverance.
Anorithil deactivates Hymn Nocturnalist.
Anorithil activates Hymn Nocturnalist.
Anorithil deactivates Glyphs.
Anorithil activates Glyphs.
Anorithil deactivates Chant of Resistance.
Anorithil activates Chant of Resistance.
Resting starts...
Talent Frenzy is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).
--------------------------------
Resting starts...
Talent Destabilize Glyphs is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
--------------------------------
There is an item here: fortifying voratun plate armour (0 def, 16 armour)
There is an item here: fearforged voratun mail armour of acid resistance (5 def, 10 armour)
Ran for 6 turns (stop reason: object seen).
--------------------------------
There is nothing to pick up here.
--------------------------------
A shield forms around Anorithil.















































