










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
 Known bugs:
 Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature 
 | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Dwarf | 
| Class | Berserker | 
| Level / Exp | 50 / 1191% | 
| Size | big | 
| Lifes / Deaths | Killed by Gloma the banshee at level 18 on the 10th Shortage 122nd year of Ascendancy at 21:582 / 6 Killed by Yvyba the Guardian at level 25 on the 26th Wealth 123rd year of Ascendancy at 11:13 Killed by Grand Corruptor at level 26 on the 42nd Dearth 123rd year of Ascendancy at 18:00 Killed by Grand Corruptor at level 26 on the 42nd Dearth 123rd year of Ascendancy at 20:51 Killed by forest wight at level 27 on the 18th Shortage 123rd year of Ascendancy at 03:46 Killed by UristMcTantrum at level 50 on the 18th Gold 125th year of Ascendancy at 05:20 | 
Primary Stats
| Strength | 139 (base 65) | 
| Dexterity | 78 (base 60) | 
| Constitution | 102 (base 60) | 
| Magic | 23 (base 9) | 
| Willpower | 60 (base 25) | 
| Cunning | 68 (base 23) | 
Resources
| Life | 1559/2028 | 
| Stamina | 100/372 | 
| Equilibrium | 35 | 
| Healing Factor | 1.6073484249331 | 
| Regeneration | 21.556626821767 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +10% | 
| Spell | 0% | 
| Global | +120% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 4 | 
Offense: Mainhand
| Damage | 267 | 
| Accuracy | 65 | 
| Crit Chance | 41% | 
| APR | 7 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 14.5 | 
| Crit Chance | 21% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 53 | 
| Crit Chance | 21% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +50% | 
| Lightning | +25% | 
| Cold | +25% | 
| Physical | +25% | 
| Fire | +25% | 
| All | 0% | 
Offense: Damage Penetration
| Acid | +25% | 
| Physical | +15% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 81.723073231957 (96.438666929426%) | 
| Defense | 49 | 
| Ranged Defense | 49 | 
| Fatigue | 0 | 
| Physical Save | 88 | 
| Spell Save | 67 | 
| Mental Save | 76 | 
Defense: Resistances
| Acid | + 80%( 80%) | 
| Blight | + 62%( 80%) | 
| Arcane | + 24%( 70%) | 
| Cold | + 60%( 70%) | 
| All | + 15%( 70%) | 
| Physical | + 32%( 75%) | 
| Lightning | + 70%( 70%) | 
| Light | + 41%( 70%) | 
| Temporal | + 28%( 70%) | 
| Mind | + 36%( 70%) | 
| Darkness | + 58%( 70%) | 
| Fire | + 59%( 70%) | 
| Nature | + 41%( 70%) | 
Defense: Immunities
| Stun Resistance | 43% | 
| Confusion Resistance | 100% | 
| Fear Resistance | 100% | 
| Pinning Resistance | 0% | 
| Instadeath Resistance | 100% | 
| Silence Resistance | 10% | 
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 450 life over 5 turns. Its effects scale with your Willpower stat. | 
| Runes | Effective talent level: 1.0Rune: Dissipation Use mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 130 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 270 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 841% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. | 
Class Talents
| Technique / Two-handed assault | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Technique / Berserker's strength | 1.30 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| Technique / Bloodthirst | 1.30 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
Generic Talents
| Race / Dwarf | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Wild-gift / Harmony | 1.00 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| Technique / Conditioning | 1.30 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
| 
 | 1/1 | 
Effects
Quests
| Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.A mysterious staff On your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done | 
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done | 
| After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline.Back and Back and Back to the Future | done | 
| You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back.Back and there again You talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done | 
| You have killed Ungolë in Ardhungol and saved the Sun Paladin.Eight legs of wonder | done | 
| You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul.Escort: injured seer (level 2 of Ruins of Kor'Pul) As a reward you improved Willpower by +5. | done | 
| You failed to protect the lone alchemist from death by Silara the rattlesnake.Escort: lone alchemist (level 3 of Old Forest) | failed | 
| You failed to protect the lost defiler from death by forest troll.Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed | 
| You failed to protect the lost defiler from death by UristMcTantrum.Escort: lost defiler (level 2 of Daikara) | failed | 
| You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell.Escort: lost defiler (level 8 of Dreadfell) As a reward you improved Cunning by +5. | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire.Escort: lost sun paladin (level 3 of Trollmire) As a reward you improved talent Chant of Fortitude (+1 level(s)). | done | 
| You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell.Escort: lost warrior (level 7 of Dreadfell) As a reward you improved talent Vitality (+1 level(s)). | done | 
| You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell.Escort: repented thief (level 1 of Dreadfell) As a reward you improved talent Lacerating Strikes (+1 level(s)). | done | 
| You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak.Falling Toward Apotheosis Seek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done | 
| Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold.From bellow, it devours Maybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| Orcs were spotted with the staff you seek in an arid waste in the southern desert.Important news You should go investigate what is happening there. | active | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.Let's hunt some Orc Find out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done | 
| You found an ancient tome about gems.Lost Knowledge You should bring it to the jeweler in the Gates of Morning. | active | 
| You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor.Reknor is lost! When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done | 
| You arrived through the farportal in a cave, probably in the Far East.Strange new world Upon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done | 
| You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala.The Brotherhood of Alchemists Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done | 
| You have found an orb of command that seems to be used to open the shield protecting the High Peak.The Orbs of Command There seems to be a total of four of them. The more you have the weaker the shield will be. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 2 lumberjacks have died. | done | 
| Investigate the bastions of the Pride.The many Prides of the Orcs * You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done | 
| There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues.The wild wild east | done | 
| Zemekkys in the Gates of Morning can build a portal back to your homeland for you.There and back again * You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  Aryromidan the pair of drakeskin leather boots (0 def, 5 armour) 2.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: Stats Dex +7, Cun +5, Con +4, Lck +9 offense ------ On-Hit (Melee): * 20% chance to slow global speed by 60% defense ------ Armor +5 Fatigue -7% Resistance +3% acid, +6% nature +9% darkness Physical save +36 (+7 eff.) Mind save +18 (+4 eff.) Stealth +12 other ------- Encumbrance +48 A pair of boots made of leather. | 
| Light source |  Guidance 1.0 Encumbrance T5 lite [Unique] Nature/Disrupt While equipped: Stats Wil +6, Cun +6, Con +6 defense ------ Resistance +20% blight Max Resistance +10% blight Physical save +15 (+3 eff.) Spell save +15 (+4 eff.) Mind save +15 (+3 eff.) other ------- Light +6 Masteries +0.20 Wild-gift/Call of the wild +0.50 Wild-gift/Antimagic Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. | 
| On head |  Crown of the Elements (0 def, 10 armour) 2.0 Encumbrance T5 head armor [Unique] Arcane While equipped: Stats Mag +10, Wil +10 offense ------ Spellpower +15 (+4 eff.) Mindpower +15 (+5 eff.) On-Hit 10 acid, 10 fire, 10 lightning 10 cold Damage +25% acid, +25% fire +25% cold, +25% lightning defense ------ Armor +10 Fatigue +5% Resistance +25% acid, +25% fire +25% cold, +25% lightning This jeweled crown shimmers with colors. | 
| Tool |  Honeywood Chalice 2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats Str +5 offense ------ Damage +5% physical defense ------ Resistance +10% nature Physical save +10 (+2 eff.) Life Regen +0.15 Healmod +10% other ------- Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. | 
| On fingers |  gladiator's gold ring of warding 0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats Str +6, Con +6 offense ------ Physical Power +10 (+2 eff.) defense ------ Resistance +15% acid, +12% fire +17% lightning, +13% cold Rings make your fingers look great! | 
| On fingers |  rogue's stralite ring of misery 0.1 Encumbrance T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats Cun +7 offense ------ On-Hit 16 physical On-Ranged-Hit 17 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 32 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 32 defense ------ Defense +12 (+4 eff.) other ------- Hate-on-crit +3.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! | 
| Around waist |  Girdle of Preservation 1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats Con +5, Wil +5 defense ------ Resistance +15% lightning, +15% temporal +15% light, +15% fire +15% nature, +15% acid +10% physical, +15% blight +15% cold, +10% arcane +15% darkness Physical save +15 (+3 eff.) Spell save +15 (+4 eff.) Mind save +15 (+3 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. | 
| In main hand |  Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) 5.0 Encumbrance T5 greatmaul 2H weapon [Unique] Arcane/Master Weapon Damage 82.0 - 123.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On-hit +30 fire On Hit: 10% Flameshock level 3 While equipped: offense ------ Damage +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. | 
| On hands |  Stone Gauntlets of Harkor'Zun (0 def, 7 armour) 7.0 Encumbrance T3 hands armor [Unique] Arcane While equipped: offense ------ Damage +10% acid, +5% physical Ignore resists +15% acid, +15% physical defense ------ Armor +7 Fatigue +10% Resistance +20% acid, +10% physical Max Resistance +10% acid, +5% physical other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. | 
| Main armor |  Plate of the Blackened Mind (15 def, 40 armour) 17.0 Encumbrance T5 massive armor [Unique] Psionic While equipped: Stats Wil +6, Cun +4, Con +3 offense ------ Mindpower +10 (+3 eff.) When Hit: * 20% chance to cause random gloom defense ------ Armor +40 Defense +15 (+5 eff.) Fatigue +17% Resistance +15% acid, +15% light +20% blight, +25% mind +20% darkness Physical save +15 (+3 eff.) Mind save +25 (+5 eff.) Confus Resist +100% Fear Resist +100% other ------- Light -2 Infravision +4 Masteries +0.20 Cursed/Gloom Dominate: Effective talent level: 2.0 Power cost 15 out of 25/25. Range 2 Cooldown: 7 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 10 Armour, 15 Defense and your attacks will gain 21% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. | 
| Cloak |  Destala's Scales (10 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats Cun +6 offense ------ Mindpower +6 (+2 eff.) Damage +15% acid Ignore resists +10% acid defense ------ Defense +10 (+3 eff.) other ------- Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray level 2 Dissolve: Effective talent level: 2.4 Power cost 20 out of 9/20. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. | 
| Around neck |  Layolle 0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats Dex +7, Cun +6, Con +12 offense ------ Move Speed +10% defense ------ Armor +2 Fatigue -8% Resistance +20% lightning, +6% darkness Physical save +17 (+4 eff.) Life +82.00 Life Regen +8.00 Silence Resist +10% Confus Resist +20% Stun Resist +43% other ------- Stamina/turn +1.00 Amulets make your neck look great! | 
Inventory
|  Primal Infusion (affinity 16%; reduction 3; dur 4; cd 18) 0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. | 
|  healing infusion (heal 87; cd 12) 0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 87 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  healing infusion of the warrior (heal 334; cd 10) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 334 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  healing infusion of the warrior (heal 376; cd 13) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 376 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  regeneration infusion of the titan (heal 698; 12 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 698 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  regeneration infusion of the titan (heal 656; 14 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 656 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  regeneration infusion of the warrior (heal 619; 14 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 619 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  wild infusion of the duelist (res 32%; physical; dur 2; cd 10) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  wild infusion of the warrior (res 44%; magical; dur 4; cd 10) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 44% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  Mirror Image Rune (dur 6; cd 24) 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Prismatic Rune (6 turns; physical, temporal, cold, arcane, fire) 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 4 temporal, 3 cold, 5 arcane, 3 fire Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Rune of Reflection (--) 0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 215 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. | 
|  Rune of the Rift (390.00 temporal damage, removed from time 4 turns) 0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 390.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  blink rune of the psychic (range 9; phase 24; cd 12) 0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 9 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  blink rune of the warrior (range 9; phase 28; cd 15) 0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 9 Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  blink rune of the warrior (range 9; phase 29; cd 18) 0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 9 Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  blink rune of the warrior (range 9; phase 27; cd 20) 0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 9 Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  ethereal rune of the warrior (power 31; resist 37%; move 41%; dur 5; cd 17) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 37% all resistance, you move 41% faster, and you are invisible (power 31). Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune of the titan (absorb 136; cd 17) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 136 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shielding rune of the warrior (absorb 511; dur 3; cd 16) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 511 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  teleportation rune of the duelist (range 98; cd 13) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 98 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Sealed Scroll of Last Hope 0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! | 
|  Ancient Tome titled 'Gems and their uses' 0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! | 
|  Choker of Dread 0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. | 
|  Duvaleg the gold amulet 0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats Mag +3 defense ------ Defense +20 (+7 eff.) Resistance +12% acid, +17% temporal Life +60.00 Silence Resist +20% Pinning Resist +29% Knockbk Resist +27% other ------- Light +1 Amulets make your neck look great! | 
|  Feathersteel Amulet 0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+5 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. | 
|  The Far-Hand 0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats Con +10 defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 27 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (114). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. | 
|  Withering Orbs 0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... | 
|  Orb of Many Ways 1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. | 
|  Bloodcaller 0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 155.19 You won the Ring of Blood trial, and this is your reward. | 
|  Haludokan 0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats Str +2, Dex +4 offense ------ Damage +9% mind defense ------ Resistance +9% acid Crit Resistance 15.00% Life +24.00 Disarm Resist +26% Pinning Resist +20% Knockbk Resist +26% Rings make your fingers look great! | 
|  Nightsong 0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats Cun +6 offense ------ Damage +10% darkness defense ------ Defense +6 (+2 eff.) Fatigue -7% Mind save +13 (+3 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 50 out of 50/50. Range 7 Cooldown: 5 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. | 
|  Prismraptor 0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: offense ------ Damage +30% light, +30% mind defense ------ Resistance +6% light, +9% fire Life +49.00 Disarm Resist +50% Pinning Resist +50% Knockbk Resist +50% Rings make your fingers look great! | 
|  Ring of the War Master 0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats Str +3, Dex +3, Con +3 offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. | 
|  copper ring 0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! | 
|  marksman's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats Dex +2 offense ------ Accuracy +4 (+1 eff.) Rings make your fingers look great! | 
|  savior's copper ring of power 0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+2 eff.) defense ------ Physical save +8 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Rings make your fingers look great! | 
|  sneakthief's steel ring of misery 0.1 Encumbrance T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats Cun +8, Dex +6 offense ------ On-Hit 10 physical On-Ranged-Hit 13 physical Accuracy +7 (+2 eff.) On-Hit (Melee): * 13% chance to reduce all saves and defense by 32 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 32 other ------- Hate-on-crit +1.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! | 
|  warrior's copper ring of clarity 0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats Str +3 defense ------ Armor +6 Mind save +6 (+1 eff.) Confus Resist +23% Rings make your fingers look great! | 
|  warrior's stralite ring of life 0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: Stats Str +3 defense ------ Armor +6 Life +74.00 Life Regen +9.00 Healmod +16% Rings make your fingers look great! | 
|  Chonker (78-117 power, 4 apr) 3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 78.0 - 117.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +27 nature +24 item temporal energize On-Hit, radius 1 +8 cold On Hit: * 24% chance to gain 10% of a turn (3/turn limit) * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats Str +14, Dex +19, Mag +17 Wil +19, Cun +19, Con +19 offense ------ Ignore resists +5% cold On-Hit (Melee): * 24% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% temporal, +6% cold Out-of-Phase Defense +18 Out-of-Phase Resistance +18% Out-of-Phase Resilience +18% Massive two-handed battleaxes. | 
|  Eksatin's Ultimatum (63-94 power, 25 apr) 3.0 Encumbrance T4 battleaxe 2H weapon [Unique] Master Weapon Damage 63.0 - 94.5 Physical Uses 130% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Critical Rate +25.0% Attack Speed 100% On Critical: * decapitate a weakened target While equipped: offense ------ Critical power +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. | 
|  Frozensweep (32-47 power, 2 apr) 3.0 Encumbrance T3 battleaxe 2H weapon [Random Unique] Master/Psionic Weapon Damage 31.5 - 47.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +14 darkness Damage Against +12% Living On-Hit, radius 1 +4 blight, +4 cold On-crit, radius 2 +4 cold On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Critical: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +10.0% Physical Power +9 (+2 eff.) Damage +12% blight Massive two-handed battleaxes. | 
|  Galewisp (58-88 power, 3 apr) 3.0 Encumbrance T4 battleaxe 2H weapon [Random Unique] Nature/Disrupt/Master Weapon Damage 58.5 - 87.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-Hit, radius 1 +12 lightning On-crit, radius 2 +26 acid, +33 nature While equipped: offense ------ Ignore resists +23% acid, +24% nature Ignore Armor +14 On-Hit (Melee): * 10% chance to slow global speed by 60% defense ------ Resistance +17% acid, +12% light +16% lightning, +14% cold +16% fire, +3% mind, +10% all Spell save +19 (+5 eff.) Massive two-handed battleaxes. | 
|  Radianceblur the voratun battleaxe (58-87 power, 34 apr) 3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Arcane/Master Weapon Damage 58.0 - 87.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +34 Critical Rate +8.0% Attack Speed 100% Ignore Shields +21% On-crit, radius 2 +4 light On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats Str +13 offense ------ Damage +3% light, +13% physical Ignore resists +5% arcane Accuracy +28 (+7 eff.) When Hit 4 arcane defense ------ Resistance +6% light Massive two-handed battleaxes. | 
|  balanced iron battleaxe of massacre (22-33 power, 1 apr) 3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Master Weapon Damage 22.0 - 33.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +7 (+2 eff.) Disarm Resist +28% Massive two-handed battleaxes. | 
|  steel battleaxe of massacre (30-45 power, 2 apr) 3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Master Weapon Damage 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% Massive two-handed battleaxes. | 
|  Obliterator (48-72 power, 10 apr) 5.0 Encumbrance T3 greatmaul 2H weapon [Unique] Master Weapon Damage 48.0 - 72.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Attack Speed 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 139 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats Str +5, Con +5 offense ------ Critical power +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. | 
|  Tirakai's Maul (32-42 power, 6 apr) 5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Arcane Weapon Damage 32.0 - 41.6 Lightning Uses 10% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +24 dazing lightning While equipped: Stats Str +2, Dex +6, Mag +6, Wil +2 Cun +6, Con +2 offense ------ Damage +8% lightning Opal: Lightning Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. | 
|  Ulfaroddayon (26-40 power, 2 apr) 5.0 Encumbrance T2 greatmaul 2H weapon [Rare] Psionic Weapon Damage 26.5 - 39.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-Hit, radius 1 +16 mind On-crit, radius 2 +12 mind On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Ignore resists +10% mind When Hit 2 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 32 Massive two-handed mauls. | 
|  dwarven-steel greatmaul of crippling (40-61 power, 2 apr) 5.0 Encumbrance T3 greatmaul 2H weapon [Ego+] Master Weapon Damage 40.5 - 60.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% Massive two-handed mauls. | 
|  Champion's Will (67-107 power, 22 apr) 3.0 Encumbrance T5 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 67.0 - 107.2 Physical Uses 20% Con, 115% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +22 Critical Rate +12.0% Attack Speed 100% On Hit: * releases a burst of light, dealing 14 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats Str +12, Mag +6, Con +7 other ------- Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 30 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. | 
|  Genocide (42-67 power, 4 apr) 3.0 Encumbrance T3 greatsword 2H weapon [Unique] Nature/Master Weapon Damage 42.0 - 67.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +18.0% Attack Speed 100% Damage Against +25% Orc While equipped: Stats Str +7, Dex +7, Con +7 defense ------ Resist Against +15% Orc Life Regen +0.50 other ------- Stamina/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. | 
|  Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr) 12.0 Encumbrance T3 greatsword 2H weapon [Unique] Psionic Weapon Damage 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +9.0% Attack Speed 100% On-hit +49 light, +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. | 
|  Kindleorder the dwarven-steel greatsword (36-58 power, 2 apr) 3.0 Encumbrance T3 greatsword 2H weapon [Rare] Nature Weapon Damage 36.5 - 58.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +4 blight +20 item blight disease +8 light On Hit: * 20% chance to reduce strength, dexterity, and constitution by 9 While equipped: Stats Str +9, Dex +5, Mag +9, Wil +5 Cun +9, Con +9 offense ------ Damage +9% light Ignore resists +20% light defense ------ Resistance +3% blight Massive two-handed swords. | 
|  Spectral Blade (26-42 power, 25 apr) 0.1 Encumbrance T2 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 Critical Rate +3.0% Attack Speed 111% On-hit +15 arcane On-crit, radius 2 +30 arcane silence While equipped: offense ------ Spellpower +5 (+1 eff.) other ------- Mana/turn +0.50 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. | 
|  iron greatsword (13-21 power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon [Normal] Weapon Damage 13.0 - 20.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. | 
|  Hare-Skin Sling 4.0 Encumbrance T3 sling 1H weapon [Unique] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats Lck +10 offense ------ Physical Crit +5.0% Move Speed +20% defense ------ Defense +10 (+3 eff.) other ------- Masteries +0.20 Cunning/Survival Inertial Shot: Effective talent level: 3.0 Power cost 8 out of 8/8. Range melee/personal Cooldown: 7 Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. | 
|  Telos's Staff (Bottom Half) 5.0 Encumbrance staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Attack Speed 100% While equipped: Stats Mag +4 offense ------ Spell Crit +8% Critical power +20.00% Damage +20% acid, +20% cold defense ------ Mind save +8 (+2 eff.) Confus Resist +20% other ------- Max mana +50.00 The bottom part of Telos' broken staff. | 
|  Telos's Staff (Top Half) (35-42 power, 0 apr, cold element) 2.5 Encumbrance T5 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Weapon Damage 35.0 - 42.0 Physical Uses 100% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: Stats Wil +5 offense ------ Spell Crit +15% Spellpower +30 (+6 eff.) Damage +35% cold defense ------ Mind save +8 (+2 eff.) other ------- Talents +1 Command Staff The top part of Telos' broken staff. | 
|  flaming voratun waraxe of the mystic (40-57 power, 6 apr) 3.0 Encumbrance T5 waraxe 1H weapon [Ego] Arcane Weapon Damage 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-Hit, radius 1 +13 fire While equipped: Stats Mag +8, Wil +11 offense ------ Spellpower +13 (+3 eff.) One-handed war axes. | 
|  Emblem of Evasion 1.0 Encumbrance T4 belt armor [Unique] Master While equipped: Stats Dex +12, Cun +10, Lck +8 defense ------ Ranged Defense +20 (+7 eff.) Deflect Projectile +15% Slow Projectiles +30% Evasion: (Instant) Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 17 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 39 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. | 
|  Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
|  insulating rough leather belt of life 1.0 Encumbrance T1 belt armor [Ego] Nature/Master While equipped: defense ------ Resistance +5% fire, +6% cold Life Regen +0.90 Healmod +11% A belt that goes around your waist. | 
|  monstrous hardened leather belt 1.0 Encumbrance T3 belt armor [Ego+] Nature While equipped: Stats Str +5, Con +5 offense ------ Physical Power +5 (+1 eff.) defense ------ Physical save +7 (+2 eff.) other ------- Size +1 A belt that goes around your waist. | 
|  rough leather belt 'Emelisera' 1.0 Encumbrance T1 belt armor [Rare] Disrupt While equipped: Stats Cun +3 offense ------ Critical power +5.00% Ignore resists +10% physical Ignore Armor +3 defense ------ Resistance +6% acid, +6% blight A belt that goes around your waist. | 
|  rough leather belt of carrying 1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: defense ------ Fatigue -4% other ------- Encumbrance +21 A belt that goes around your waist. | 
|  Duvaromimnir (16 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats Cun +7, Wil +3 offense ------ Mind Crit +5% Damage +12% mind, +6% physical defense ------ Defense +16 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Fognail the cashmere cloak (7 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +6% cold On-Hit (Melee): * 20% chance to reduce damage dealt by 26% * 20% chance to reduce all saves and defense by 32 defense ------ Defense +7 (+2 eff.) Resistance +18% darkness Physical save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Serpentine Cloak (20 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats Dex +4, Wil +4, Cun +4 offense ------ Damage +20% nature Ignore resists +20% nature defense ------ Defense +20 (+7 eff.) Poison Resist +50% other ------- Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike level 1 Cunning and malice seem to emanate from this cloak. | 
|  Shadowvagrant the elven-silk cloak (15 def, 0 armour) 2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats Cun +5, Dex +5 offense ------ Accuracy +9 (+2 eff.) Ignore Armor +9 On-Hit (Melee): * 20% chance to reduce armor by 18% * 20% chance to reduce damage dealt by 26% defense ------ Defense +15 (+5 eff.) Resistance +9% fire Physical save +15 (+3 eff.) Spell save +12 (+3 eff.) Mind save +15 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Ureslak's Molted Scales (0 def, 0 armour) 2.0 Encumbrance T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: defense ------ Resistance +20% lightning, +20% darkness +20% cold, +20% fire -30% arcane, +20% nature Max Resistance +10% lightning, +10% darkness +10% cold, +10% fire -30% arcane, +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. | 
|  Willowsorrow (15 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Damage +9% nature On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +15 (+5 eff.) Resistance +21% light, +5% arcane +3% cold, +3% nature +14% fire Physical save +8 (+2 eff.) Stealth +8 Life +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  shadow elven-silk cloak (3 def, 0 armour) 2.0 Encumbrance T5 cloak armor [Ego+] Master While equipped: offense ------ Damage +20% darkness Ignore resists +17% darkness defense ------ Defense +3 (+1 eff.) Resistance +21% darkness Stealth +19 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  shadow elven-silk cloak of Eldoral (3 def, 0 armour) 2.0 Encumbrance T5 cloak armor [Ego+] Master While equipped: Stats Cun +3, Dex +3 offense ------ Damage +12% darkness Ignore resists +13% darkness defense ------ Defense +3 (+1 eff.) Resistance +12% darkness Stealth +23 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Boots of the Hunter (2 def, 12 armour) 3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+3 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +8% Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. | 
|  Butir the Sulfurworm (24 def, 4 armour) 3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats Dex +14 offense ------ Physical Crit +3.0% Critical power +10.00% Ignore resists +15% nature, +15% physical defense ------ Armor +4 Defense +24 (+8 eff.) Fatigue +3% Unlife -20.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Manudrasarek the Poxzephyr, (0 def, 4 armour) 3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Mind Crit +5% Mindpower +20 (+7 eff.) Damage +15% nature On-Hit (Melee): * 20% chance to slow global speed by 60% defense ------ Armor +4 Fatigue +3% Resistance +9% fire, +6% nature, +8% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  The Warped Boots (2 def, 4 armour) 3.0 Encumbrance T5 feet armor [Unique] Unknown While equipped: offense ------ Physical Power +10 (+2 eff.) Spellpower +10 (+2 eff.) defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +8% Resistance +10% blight Spell save +10 (+3 eff.) Life +80.00 Life Regen -0.20 Spit Blight: Effective talent level: 3.0 Power cost 10 out of 50/50. Range 10 Cooldown: 5 Travel.spd instantaneous Is: a nature gift Description: Spit blight at your target doing 168.59 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. | 
|  Unbreakable Greaves (8 def, 20 armour) 3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats Str +20, Dex -6, Con +10 offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resistance +15% acid, +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. | 
|  pair of dwarven-steel boots 'Emeluribeth' (0 def, 4 armour) 3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats Str +1 offense ------ Physical Crit +4.0% Physical Power +19 (+4 eff.) Ignore Armor +7 defense ------ Armor +4 Fatigue +3% Physical save +9 (+2 eff.) other ------- Stamina/turn +3.00 Max stamina +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  pair of voratun boots 'Pyrecast' (0 def, 14 armour) 3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: offense ------ Damage +30% mind Ignore resists +20% mind, +15% fire defense ------ Armor +14 Fatigue +4% Resistance +10% acid, +28% fire +12% lightning, +27% cold Silence Resist +50% Confus Resist +31% Stun Resist +50% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  scholar's pair of iron boots of disengagement (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Ego+] Arcane/Master While equipped: Stats Cun +3, Dex +2 offense ------ Spellpower +4 (+1 eff.) defense ------ Armor +3 Fatigue +2% Disengage: Puts all charms on 15 turn cooldown Effective talent level: 3.0 Power cost 15 out of 15/15. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Hellterror the dwarven-steel gauntlets (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats Wil +3 offense ------ On-Hit 7 fire Damage +12% light, +14% fire When Hit 2 light defense ------ Armor +2 Fatigue +3% Resistance +7% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Snow Giant Wraps (0 def, 2 armour) 1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats Str +4 defense ------ Armor +2 Resistance +10% lightning, +10% cold Life +60.00 Knockbk Resist +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Effective talent level: 2.0 Power cost 6 out of 6/6. Range 10 Cooldown: 2 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 248.02 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. | 
|  Stormhunt the hardened leather gloves (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 7 lightning Damage +6% lightning Ignore resists +10% lightning When Hit 10 lightning On-Hit (Melee): * 10% chance to slow global speed by 60% defense ------ Armor +2 Resistance +22% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Yvisena the Obsidianwalker (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats Con +3 offense ------ Physical Crit +5.0% On-Hit 7 fire Damage +6% mind, +5% fire defense ------ Armor +2 Resistance +3% darkness, +7% fire other ------- Max stamina +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  alchemist's drakeskin leather gloves of the juggernaut (0 def, 3 armour) 1.0 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: Stats Mag +4, Wil +3, Con +3 offense ------ On-Hit 6 acid, 4 fire, 6 cold 6 lightning defense ------ Armor +3 Physical save +13 (+3 eff.) Spell save +5 (+1 eff.) Mind save +6 (+1 eff.) Disarm Resist +31% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.6 Power cost 30 out of 30/30. Range melee/personal Cooldown: 36 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Isigara (0 def, 5 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Str +4, Dex +1 defense ------ Armor +5 Fatigue +1% Resistance +5% lightning, +6% temporal other ------- Stamina/turn +1.00 A cap made of leather. | 
|  drakeskin leather cap of the bounder (0 def, 5 armour) 2.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats Str +7, Dex +8 defense ------ Armor +5 Fatigue +5% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 709.2 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. | 
|  iron helm of dexterity (+3) (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Dex +3 defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  stabilizing drakeskin leather cap of fortune (0 def, 5 armour) 2.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats Lck +14 offense ------ Physical Crit +6.0% Spell Crit +5% Mind Crit +5% defense ------ Armor +5 Fatigue +5% Physical save +22 (+5 eff.) A cap made of leather. | 
|  enlightening voratun mail armour (5 def, 10 armour) 14.0 Encumbrance T5 heavy armor [Ego+] Psionic While equipped: Stats Cun +7, Wil +7 defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Mind save +16 (+4 eff.) A suit of armour made of mail. | 
|  rejuvenating iron mail armour of acid resistance (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor [Ego] Nature/Master While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +15% acid Life Regen +2.50 other ------- Stamina/turn +0.50 A suit of armour made of mail. | 
|  Behemoth Hide (4 def, 6 armour) 9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats Str +5, Con +3 defense ------ Armor +6 Defense +4 (+1 eff.) Ranged Defense +8 (+3 eff.) Fatigue +10% Life +45.00 Life Regen +2.00 Knockbk Resist +50% other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... | 
|  Scabworm (3 def, 2 armour) 9.0 Encumbrance T1 light armor [Rare] Master While equipped: Stats Str +3 offense ------ Damage +6% physical On-Hit (Melee): * 10% chance to slow global speed by 60% defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +16% fire A suit of armour made of leather. | 
|  Borfast's Cage (10 def, 20 armour) 17.0 Encumbrance T3 massive armor [Unique] Master While equipped: Stats Con +5 defense ------ Armor +20 Defense +10 (+3 eff.) Fatigue +24% Resistance -15% acid, +15% physical Crit Avoidance 20% Physical save +15 (+3 eff.) Life +50.00 Life Regen +2.00 Knockbk Resist +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. | 
|  fortifying voratun plate armour of command (13 def, 26 armour) 17.0 Encumbrance T5 massive armor [Ego++] Master/Psionic While equipped: Stats Str +5, Cun +3, Con +6 defense ------ Armor +26 Defense +13 (+4 eff.) Fatigue +22% Mind save +23 (+5 eff.) Life +78.00 A suit of armour made of metal plates. | 
|  iron plate armour 'Flarestreak' (0 def, 13 armour) 17.0 Encumbrance T1 massive armor [Rare] Master While equipped: offense ------ Physical Crit +1.0% Mindpower +5 (+2 eff.) Damage +9% mind When Hit 4 fire defense ------ Armor +13 Fatigue +22% Physical save +12 (+3 eff.) other ------- Stamina/turn +1.00 Max stamina +10.00 A suit of armour made of metal plates. | 
|  living voratun shield (0 def, 10 armour, 192 block) 7.0 Encumbrance T5 shield armor [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +10 Fatigue +8% Resistance +18% nature, +20% blight Life +117.00 other ------- Talents +1 Block Handheld deflection devices. | 
|  shocking stralite shield of fire resistance (+23%) (0 def, 8 armour, 138 block) 7.0 Encumbrance T4 shield armor [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 14 lightning When Hit 1 lightning defense ------ Armor +8 Fatigue +8% Resistance +23% fire other ------- Talents +1 Block Handheld deflection devices. | 
|  voratun shield (0 def, 10 armour, 203.5 block) 7.0 Encumbrance T5 shield armor [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +10 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. | 
|  10 agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  97 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  11 onyx 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  Windborne Azurite 0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats Cun +8, Dex +8 Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats Cun +8, Dex +8 Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. | 
|  14 aquamarine 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  3 lapis lazuli 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  14 opal 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  2 sapphire 0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  13 topaz 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Tooth of the Mouth (dig speed 12 turns) 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
|  woodsman's iron pickaxe (dig speed 36 turns) 3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats Str +1 offense ------ Damage +6% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  4 emerald 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  7 jade 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  13 spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  7 turquoise 0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(117 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
|  brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  scorching brass lantern of clarity 2.0 Encumbrance T1 lite [Ego] Arcane/Psionic While equipped: offense ------ When Hit 10 fire defense ------ Resistance +6% fire Mind save +5 (+1 eff.) other ------- Light +3 See Stealth +7 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Eternity's Counter 2.0 Encumbrance T4 misc tool [Unique] Arcane While equipped: offense ------ Damage +15% temporal defense ------ Resistance +0% all, +15% temporal Damage Reduction +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. | 
|  Eye of the Dreaming One 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats Wil +5 offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 5 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. | 
|  Dragon Orb (Orb of Command) 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Cun +6 Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. | 
|  Elemental Orb (Orb of Command) 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Mag +6 Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. | 
|  Orb of Destruction (Orb of Command) 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Str +6 Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. | 
|  Orb of Undeath (Orb of Command) 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Dex +6 Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Atamathon's Lost Ruby Eye 0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. | 
|  60 alchemist bloodstone 0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. | 
|  5 bloodstone 0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  8 fire opal 0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  4 garnet 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  5 ruby 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Rod of Spydric Poison (1/1) 2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 292.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  blazing pouch of stralite shots of crippling (20/20, 46-56 power, 5 apr) 3.0 Encumbrance T4 shot ammo [Ego+] Nature/Master Weapon Damage 46.5 - 55.8 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +10.5% Capacity 20 On-ranged-hit +12 fire On-crit, radius 2 +10 fire On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. | 
|  pouch of dwarven-steel shots of annihilation (16/16, 36-43 power, 7 apr) 3.0 Encumbrance T3 shot ammo [Ego+] Master Weapon Damage 35.5 - 42.6 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +10.0% Capacity 16 Projectile Speed +200% Shots are used with slings to pummel your foes to death. | 
|  Sleetroar the voratun torque of gale force [power 300]  (15 cooldown) 2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +3% arcane, +3% cold Ignore resists +10% cold Accuracy +5 (+1 eff.) defense ------ Armor +8 Resistance +3% physical Unlife -40.00 life other ------- Stamina/turn +2.00 Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 375 physical damage Puts all charms on 15 turn cooldown 100% to increase the duration of 3 beneficial effects by 3. 100% to gain a 40% chance to evade weapon attacks for 2 turns. 100% to increase all damage penetration by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
|  cleansing iron torque of gale force [power 105]  (15 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 131 physical damage Puts all charms on 15 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. | 
|  iron torque of clear mind [power 1]  (25 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. | 
|  powerful dwarven-steel torque of gale force [power 225]  (15 cooldown) 2.0 Encumbrance T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 281 physical damage Puts all charms on 15 turn cooldown 100% to increase all damage by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
|  steel torque of gale force [power 150]  (15 cooldown) 2.0 Encumbrance T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 188 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. | 
|  steel torque of gale force 'Magmadare' [power 175]  (15 cooldown) 2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats Wil +2 offense ------ Damage +15% temporal Ignore resists +15% temporal When Hit 4 fire defense ------ Resistance +12% temporal, +12% fire Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 219 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. | 
|  The Guardian's Totem 2.0 Encumbrance T5 totem charm [Unique] Nature/Disrupt While equipped: Stats Wil +10 offense ------ Mindpower +8 (+3 eff.) When Hit: * 18% chance to slow global speed by 60% defense ------ Resistance +20% blight, +20% arcane Spell save +20 (+5 eff.) other ------- Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. | 
|  elm totem of healing [power 110]  (15 cooldown) 2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. | 
|  13 amethyst 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  9 diamond 0.0 Encumbrance T5 white gem [Normal] While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Item imbue powers: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  6 moonstone 0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  11 pearl 0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  7 quartz 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  6 amber 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  11 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  13 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
 A dangerous secret
			Found the mysterious staff and told Last Hope about it.
			A dangerous secret
			Found the mysterious staff and told Last Hope about it.By UristMcTantrum the Dwarf Berserker level 32
39th Steel 124th year of Ascendancy at 12:16 see stats
 Arachnophobia
			Destroyed the spydric menace.
			Arachnophobia
			Destroyed the spydric menace.By UristMcTantrum the Dwarf Berserker level 35
2nd Profit 124th year of Ascendancy at 00:25 see stats
 Are you out of your mind?!
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.
			Are you out of your mind?!
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By UristMcTantrum the Dwarf Berserker level 36
6th Profit 124th year of Ascendancy at 15:11 see stats
 Back and there again
			Opened a portal to the Far East from Maj'Eyal.
			Back and there again
			Opened a portal to the Far East from Maj'Eyal.By UristMcTantrum the Dwarf Berserker level 43
28th Shortage 124th year of Ascendancy at 12:52 see stats
 Brave new world
			Went to the Far East and took part in the war.
			Brave new world
			Went to the Far East and took part in the war.By UristMcTantrum the Dwarf Berserker level 34
42nd Stralite 124th year of Ascendancy at 11:19 see stats
 Bringer of Doom
			Killed a Bringer of Doom.
			Bringer of Doom
			Killed a Bringer of Doom.By UristMcTantrum the Dwarf Berserker level 42
5th Shortage 124th year of Ascendancy at 07:02 see stats
 Clone War
			Destroyed your own Shade.
			Clone War
			Destroyed your own Shade.By UristMcTantrum the Dwarf Berserker level 43
24th Iron 125th year of Ascendancy at 01:17 see stats
 Curse Lifter
			Killed Ben Cruthdar the Cursed.
			Curse Lifter
			Killed Ben Cruthdar the Cursed.By UristMcTantrum the Dwarf Berserker level 8
28th Profit 122nd year of Ascendancy at 11:08 see stats
 Destroyer's bane
			Killed Golbug the Destroyer.
			Destroyer's bane
			Killed Golbug the Destroyer.By UristMcTantrum the Dwarf Berserker level 33
2nd Stralite 124th year of Ascendancy at 00:18 see stats
 Dragon's Greed
			Amassed 8000 gold pieces.
			Dragon's Greed
			Amassed 8000 gold pieces.By UristMcTantrum the Dwarf Berserker level 49
24th Steel 125th year of Ascendancy at 05:07 see stats
 Earth Master
			Killed Harkor'Zun.
			Earth Master
			Killed Harkor'Zun.By UristMcTantrum the Dwarf Berserker level 19
22nd Shortage 122nd year of Ascendancy at 17:57 see stats
 Exterminator
			Killed 1000 creatures.
			Exterminator
			Killed 1000 creatures.By UristMcTantrum the Dwarf Berserker level 18
20th Shortage 122nd year of Ascendancy at 21:15 see stats
 Eye of the storm
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm
			Freed Derth from the onslaught of the mad Tempest, Urkis.By UristMcTantrum the Dwarf Berserker level 26
25th Dearth 123rd year of Ascendancy at 06:25 see stats
 Fear me not!
			Survived the Fearscape!
			Fear me not!
			Survived the Fearscape!By UristMcTantrum the Dwarf Berserker level 45
3rd Steel 125th year of Ascendancy at 23:54 see stats
 Fear of Fours
			Killed all four bosses of the Slime Tunnels.
			Fear of Fours
			Killed all four bosses of the Slime Tunnels.By UristMcTantrum the Dwarf Berserker level 50
14th Gold 125th year of Ascendancy at 07:46 see stats
 Home sweet home
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By UristMcTantrum the Dwarf Berserker level 27
10th Shortage 123rd year of Ascendancy at 15:00 see stats
 I cleared the room of death and all I got was this lousy achievement!
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.
			I cleared the room of death and all I got was this lousy achievement!
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By UristMcTantrum the Dwarf Berserker level 38
7th Profit 124th year of Ascendancy at 06:21 see stats
 Invasion from the Depths
			Stopped a naga invasion by closing their portal.
			Invasion from the Depths
			Stopped a naga invasion by closing their portal.By UristMcTantrum the Dwarf Berserker level 47
18th Steel 125th year of Ascendancy at 22:54 see stats
 Level 10
			Got a character to level 10.
			Level 10
			Got a character to level 10.By UristMcTantrum the Dwarf Berserker level 10
27th Wealth 122nd year of Ascendancy at 15:07 see stats
 Level 20
			Got a character to level 20.
			Level 20
			Got a character to level 20.By UristMcTantrum the Dwarf Berserker level 20
23rd Shortage 122nd year of Ascendancy at 09:37 see stats
 Level 30
			Got a character to level 30.
			Level 30
			Got a character to level 30.By UristMcTantrum the Dwarf Berserker level 30
23rd Shortage 123rd year of Ascendancy at 02:48 see stats
 Level 40
			Got a character to level 40.
			Level 40
			Got a character to level 40.By UristMcTantrum the Dwarf Berserker level 40
9th Dearth 124th year of Ascendancy at 15:46 see stats
 Level 50
			Got a character to level 50.
			Level 50
			Got a character to level 50.By UristMcTantrum the Dwarf Berserker level 50
24th Steel 125th year of Ascendancy at 05:23 see stats
 Oozemancer
			Destroyed the corrupted oozemancer.
			Oozemancer
			Destroyed the corrupted oozemancer.By UristMcTantrum the Dwarf Berserker level 32
7th Gold 124th year of Ascendancy at 02:48 see stats
 Orcrist
			Killed the leaders of the Orc Pride.
			Orcrist
			Killed the leaders of the Orc Pride.By UristMcTantrum the Dwarf Berserker level 50
40th Steel 125th year of Ascendancy at 04:55 see stats
 Rescuer of the lost
			Rescued the merchant from the assassin lord.
			Rescuer of the lost
			Rescued the merchant from the assassin lord.By UristMcTantrum the Dwarf Berserker level 24
11st Stralite 123rd year of Ascendancy at 17:11 see stats
 Selfless
			Won ToME by closing the Void portal using yourself as a sacrifice.
			Selfless
			Won ToME by closing the Void portal using yourself as a sacrifice.By UristMcTantrum the Dwarf Berserker level 50
18th Gold 125th year of Ascendancy at 05:20 see stats
 Size is everything
			Did over 1500 damage in one attack.
			Size is everything
			Did over 1500 damage in one attack.By UristMcTantrum the Dwarf Berserker level 39
9th Dearth 124th year of Ascendancy at 15:46 see stats
 Size matters
			Did over 600 damage in one attack.
			Size matters
			Did over 600 damage in one attack.By UristMcTantrum the Dwarf Berserker level 21
7th Iron 123rd year of Ascendancy at 02:04 see stats
 Sliders
			Activated a portal using the Orb of Many Ways.
			Sliders
			Activated a portal using the Orb of Many Ways.By UristMcTantrum the Dwarf Berserker level 34
24th Stralite 124th year of Ascendancy at 12:47 see stats
 Squadmate
			Escaped from Reknor alive with your squadmate Norgan.
			Squadmate
			Escaped from Reknor alive with your squadmate Norgan.By UristMcTantrum the Dwarf Berserker level 5
19th Voratun 122nd year of Ascendancy at 09:46 see stats
 Tactical master
			Fought the two Sorcerers without closing any invocation portals.
			Tactical master
			Fought the two Sorcerers without closing any invocation portals.By UristMcTantrum the Dwarf Berserker level 50
18th Gold 125th year of Ascendancy at 05:18 see stats
 The Arena
			Unlocked Arena mode.
			The Arena
			Unlocked Arena mode.By UristMcTantrum the Dwarf Berserker level 11
29th Wealth 122nd year of Ascendancy at 12:53 see stats
 The Legend of Garkul
			Learned the five chapters of the Legend of Garkul.
			The Legend of Garkul
			Learned the five chapters of the Legend of Garkul.By UristMcTantrum the Dwarf Berserker level 45
4th Steel 125th year of Ascendancy at 16:20 see stats
 The Restless Dead
			Disturbed an old battlefield and survived the consequences.
			The Restless Dead
			Disturbed an old battlefield and survived the consequences.By UristMcTantrum the Dwarf Berserker level 21
6th Iron 123rd year of Ascendancy at 22:11 see stats
 The Sun Still Shines
			Aeryn survived the last battle.
			The Sun Still Shines
			Aeryn survived the last battle.By UristMcTantrum the Dwarf Berserker level 50
18th Gold 125th year of Ascendancy at 05:20 see stats
 The secret city
			Discovered the truth about mages.
			The secret city
			Discovered the truth about mages.By UristMcTantrum the Dwarf Berserker level 13
31st Dearth 122nd year of Ascendancy at 18:55 see stats
 There and back again
			Opened a portal to Maj'Eyal from the Far East.
			There and back again
			Opened a portal to Maj'Eyal from the Far East.By UristMcTantrum the Dwarf Berserker level 39
10th Wealth 124th year of Ascendancy at 15:07 see stats
 Thralless
			Freed at least 30 enthralled slaves in the slavers' compound.
			Thralless
			Freed at least 30 enthralled slaves in the slavers' compound.By UristMcTantrum the Dwarf Berserker level 24
9th Stralite 123rd year of Ascendancy at 17:13 see stats
 Treasure Hoarder
			Amassed 3000 gold pieces.
			Treasure Hoarder
			Amassed 3000 gold pieces.By UristMcTantrum the Dwarf Berserker level 28
18th Shortage 123rd year of Ascendancy at 18:59 see stats
 Treasure Hunter
			Amassed 1000 gold pieces.
			Treasure Hunter
			Amassed 1000 gold pieces.By UristMcTantrum the Dwarf Berserker level 18
21st Shortage 122nd year of Ascendancy at 19:11 see stats
 Vampire crusher
			Destroyed the Master in its lair of the Dreadfell.
			Vampire crusher
			Destroyed the Master in its lair of the Dreadfell.By UristMcTantrum the Dwarf Berserker level 31
25th Shortage 123rd year of Ascendancy at 17:59 see stats
Log
Rotting Disease from Argoniel hits UristMcTantrum for 18 blight damage.
Weakness Disease from Argoniel hits UristMcTantrum for 18 blight damage.
Argoniel receives 7 healing from Ruin.
Argoniel receives 84 healing from Blood Splash.
Ghoul's purging blight area effect hits UristMcTantrum for 19 blight damage.
High Sun Paladin Aeryn casts Healing Light.
High Sun Paladin Aeryn receives 514 healing.
Argoniel stops bleeding.
UristMcTantrum uses Fearless Cleave.
UristMcTantrum performs a melee critical strike against Argoniel!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
UristMcTantrum hits Argoniel for 337 physical damage.
UristMcTantrum killed Argoniel!
Acid Splash from Argoniel hits UristMcTantrum for 5 acid damage.
Rotting Disease from Argoniel hits UristMcTantrum for 17 blight damage.
Weakness Disease from Argoniel hits UristMcTantrum for 17 blight damage.
Ghoul's purging blight area effect hits UristMcTantrum for 19 blight damage.
Berserker Rage's rage subsides!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless!
New Achievement: The Sun Still Shines!
Option unlocked: New Class: Adventurer
Saving game...
UristMcTantrum no longer revels in blood quite so much.
Saving done.












































