Charles the level 5 Shalore Summoner by dxnn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassSummoner
Level / Exp5 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity12 (base 11)
Constitution10 (base 10)
Magic12 (base 10)
Willpower24 (base 15)
Cunning28 (base 23)

Resources

Life132/132
Equilibrium18
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth25.549391208114
See Invisible25.549391208114

Offense: Mainhand

Damage19
Accuracy18
Crit Chance7%
APR14
Speed1.00

Offense: Offhand

Damage19
Accuracy18
Crit Chance7%
APR14
Speed1.00

Offense: Spell

Spellpower14
Crit Chance6%
Speed1

Offense: Mind

Mindpower27
Crit Chance8%
Speed1

Offense: Damage Bonus

Blight+10%
Nature+15%

Defense: Base

Armour (hardiness)2 (30%)
Defense5
Ranged Defense5
Fatigue2
Physical Save7
Spell Save12
Mental Save22

Defense: Resistances

Nature+ 30%( 70%)
Cold+ 5%( 70%)
Blight+ 9%( 70%)
Fire+ 12%( 70%)
Mind+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Confusion Resistance23%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
3/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
failed

Equipment

Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Log

Resting starts...
Your summoned war hound disappears.
Rested for 5 turns (stop reason: all resources and life at maximum).


Talent War Hound is ready to use.
There is a ladder to the previous level here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
quiver of elm arrows (18/18, 109% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 20 block).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 3.00 gold from the transmogrification of
Kor's Fall (100% power, 0 apr, darkness element).
You gain 1.11 gold from the transmogrification of
flaming iron greatmaul (118% power, 1 apr).
You gain 4.90 gold from the transmogrification of
balanced iron greatmaul of paradox (113% power, 1 apr).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.