Character
Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.45 |
Addons | Items Vault 0.9.45 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Ghoul |
Class | Arcane Blade |
Level / Exp | 18 / 61% |
Size | medium |
Lifes / Deaths | Killed by skeleton warrior at level 1 on the 75th Pyre 122nd year of Ascendancy at 23:51 0 / 6Killed by Half-Finished Bone Giant at level 3 on the 78th Pyre 122nd year of Ascendancy at 00:16 Killed by Urkis, the High Tempest at level 14 on the 19th Haze 122nd year of Ascendancy at 19:42 Killed by Urkis, the High Tempest at level 14 on the 19th Haze 122nd year of Ascendancy at 20:46 Killed by multi-hued drake hatchling at level 18 on the 15th Regrowth 123rd year of Ascendancy at 11:31 Killed by Ureslak the Prismatic at level 18 on the 15th Regrowth 123rd year of Ascendancy at 21:56 |
Primary Stats
Strength | 49 (base 19) |
Dexterity | 25 (base 10) |
Constitution | 32 (base 10) |
Magic | 45 (base 41) |
Willpower | 39 (base 30) |
Cunning | 18 (base 13) |
Resources
Life | -93/649 |
Mana | 48/72 |
Stamina | 184/184 |
Positive | 23/81 |
Healing Factor | 1.2 |
Regeneration | 0.48 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +28.4% |
Spell | 0% |
Global | +68.856638114005% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
See Stealth | 8 |
See Invisible | 5 |
Offense: Mainhand
Damage | 54 |
Accuracy | 25 |
Crit Chance | 22% |
APR | 5 |
Speed | 1.22 |
Offense: Spell
Spellpower | 36.935 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 29.75 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Nature | +6% |
Physical | +4% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Physical | +25% |
Defense: Base
Armour (hardiness) | 34.612554387093 (63%) |
Defense | 13.05 |
Ranged Defense | 20.525 |
Fatigue | 0 |
Physical Save | 38.477102146785 |
Spell Save | 32.002102146785 |
Mental Save | 20.15 |
Defense: Resistances
Acid | + 6%( 70%) |
Blight | + 13%( 70%) |
Physical | + 5%( 70%) |
Cold | + 17%( 70%) |
All | 0%( 70%) |
Lightning | + 24%( 70%) |
Darkness | + 10%( 70%) |
Fire | + 6%( 70%) |
Nature | + 19%( 70%) |
Defense: Immunities
Stun Resistance | 71% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Disarm Resistance | 20% |
Poison Resistance | 80% |
Knockback Resistance | 70% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 168 damage for 5 turns. The effect will scale with your magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 764% over 10 turns and instantly restoring 38 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Air | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Spell / Earth | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Celestial / Light | 0.80 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Aegis | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Stone Skin |
talent | Fiery Hands |
talent | Chant of Fortitude |
talent | Arcane Shield |
talent | Inner Power |
talent | Shock Hands |
talent | Arcane Combat |
talent | Shielding |
talent | Arcane Feed |
detrimental effect | The target is on fire, taking 102.33 fire damage per turn. Burning |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | Badly off balance. Global speed is reduced by 15%. Off-balance |
detrimental effect | The target is blinded, unable to see anything. Blinded |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by snow giant. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Runerab (0 def, 1 armour) Runerab (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when the wearer is hit: 12 blight Changes resistances: +9% nature Vim when firing critical spell: +3.00 Spell crit. chance: +6% A pair of boots made of leather. |
Light source | guard's brass lantern of health guard's brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 Maximum life: +42.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | focusing cashmere wizard hat of seeing (2 def, 0 armour) focusing cashmere wizard hat of seeing (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Mana each turn: +0.10 Psi each turn: +0.10 Infravision radius: +1 See stealth: +8 See invisible: +5 A pointy cloth hat, very wizardly... |
Tool | supercharged yew totem of thorny skin [power 25] (26 cooldown) supercharged yew totem of thorny skin [power 25] (26 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to hardens the skin for 6 turns increasing armour by 25 and armour hardiness by 50%, placing all other charms into a 26 cooldown. Natural totems are made by powerful wilders to store nature power. |
On fingers | Eilinowyn EilinowynCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes resistances penetration: +25% physical Cut immunity: +15% Rings can have magical properties. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Ranged Defense: +8 Changes stats: +5 Dex / +3 Cun / +2 Lck Slows Projectiles: +15% It can be used to activate talent Evasion (costing 40 power out of 40/40) : Effective talent level: 2.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 22% chance to completely evade them for 8 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In main hand | Colaryem (45-72 power, 5 apr) Colaryem (45-72 power, 5 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 45.0 - 72.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 122% When wielded/worn: Fatigue: -12% Changes stats: +5 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumberance: +40 Movement speed: +7% Avoid Pressure Traps: The wearer never triggers traps that require pressure. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 61.00 and knocking it back. The damage will increase with the Strength stat Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Main armor | radiant dwarven-steel plate armour of the dragon (5 def, 11 armour) radiant dwarven-steel plate armour of the dragon (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +3 Str / +3 Wil / +3 Con Damage when the wearer is hit: 5 light Changes resistances: +5% physical / +6% fire / +7% cold / +7% lightning / +6% acid / +13% blight / +10% darkness Talent cooldown: Rush (-5 turns) Disarm immunity: +20% Stun/Freeze immunity: +21% Knockback immunity: +20% Light radius: +1 A suit of armour made of metal plates. |
Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumberance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
titan's frozen spear rune (118 cold damage) titan's frozen spear rune (118 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 117.60 cold damage with a chance to freeze the target. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Newly picked up Amelerak (10.5-13.65 power, 6 apr)Amelerak (10.5-13.65 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 12 blight Changes resistances: +9% temporal Damage Shield penetration: +40% Defense after a teleport: +15 Sharp, short and deadly. |
Skysmasher SkysmasherRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Attack speed: 80% Firing range: +6 Damage when this weapon hits(ranged): +8 lightning daze When wielded/worn: Damage when the wearer hits(ranged): 12 lightning Changes resistances penetration: +20% lightning Longbows are used to shoot arrows at your foes. |
Issugrim (7.5-10.5 power, 2 apr) Issugrim (7.5-10.5 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 7.5 - 10.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 12 blight / 12 acid Changes resistances penetration: +25% acid Changes damage: +9% acid Blunt and deadly. |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +12 Mental crit. chance: +8% Healing mod.: +10% It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 26 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
earthen ash magestaff of warding (15-18 power, 3 apr, fire damage) earthen ash magestaff of warding (15-18 power, 3 apr, fire damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +4 Maximum wards: +2 fire Changes damage: +15% fire Talents granted: +1 Command Staff +2 Ward Physical save: +2 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
blurring rough leather belt of carrying blurring rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +6 Fatigue: -4% Stealth bonus: +6 Maximum encumberance: +20 A belt that goes around your waist. |
Erelanarikath (0 def, 1 armour) Erelanarikath (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Changes resistances: +3% physical / +18% acid Changes resistances penetration: +20% acid A pair of boots made of leather. |
spellplated dwarven-steel shield of resistance (8 def, 2 armour, 80 block) spellplated dwarven-steel shield of resistance (8 def, 2 armour, 80 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +4 Wil Changes resistances: +7% fire / +5% cold / +6% lightning / +7% acid Talent granted: +3 Block Spell save: +7 Mental save: +9 Handheld deflection devices |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
75 alchemist agate 75 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
iron pickaxe of strength (dig speed 38 turns) iron pickaxe of strength (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.
By Leoric the Ghoul Arcane Blade level 15
28th Haze 122nd year of Ascendancy at 04:29 see stats
By Leoric the Ghoul Arcane Blade level 15
28th Haze 122nd year of Ascendancy at 04:29 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.
By Leoric the Ghoul Arcane Blade level 11
39th Dusk 122nd year of Ascendancy at 12:35 see stats
By Leoric the Ghoul Arcane Blade level 11
39th Dusk 122nd year of Ascendancy at 12:35 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic
By Leoric the Ghoul Arcane Blade level 18
14th Regrowth 123rd year of Ascendancy at 12:40 see stats
By Leoric the Ghoul Arcane Blade level 18
14th Regrowth 123rd year of Ascendancy at 12:40 see stats
Exterminator
Killed 1000 creatures
By Leoric the Ghoul Arcane Blade level 18
14th Regrowth 123rd year of Ascendancy at 08:26 see stats
By Leoric the Ghoul Arcane Blade level 18
14th Regrowth 123rd year of Ascendancy at 08:26 see stats
Level 10
Got a character to level 10.
By Leoric the Ghoul Arcane Blade level 10
8th Dusk 122nd year of Ascendancy at 00:02 see stats
By Leoric the Ghoul Arcane Blade level 10
8th Dusk 122nd year of Ascendancy at 00:02 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.
By Leoric the Ghoul Arcane Blade level 17
4th Allure 123rd year of Ascendancy at 04:06 see stats
By Leoric the Ghoul Arcane Blade level 17
4th Allure 123rd year of Ascendancy at 04:06 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.
By Leoric the Ghoul Arcane Blade level 11
47th Dusk 122nd year of Ascendancy at 13:36 see stats
By Leoric the Ghoul Arcane Blade level 11
47th Dusk 122nd year of Ascendancy at 13:36 see stats
The Arena
Unlocked Arena mode.
By Leoric the Ghoul Arcane Blade level 4
9th Mirth 122nd year of Ascendancy at 13:06 see stats
By Leoric the Ghoul Arcane Blade level 4
9th Mirth 122nd year of Ascendancy at 13:06 see stats
The secret city
Discovered the truth about mages.
By Leoric the Ghoul Arcane Blade level 10
17th Dusk 122nd year of Ascendancy at 23:48 see stats
By Leoric the Ghoul Arcane Blade level 10
17th Dusk 122nd year of Ascendancy at 23:48 see stats
Log
Leoric picks up (p.): amethyst.
Leoric picks up (p.): amethyst.
Leoric picks up (l.): aquamarine.
Leoric picks up (m.): opal.
Leoric picks up (n.): topaz.
Leoric picks up (q.): amethyst.
Leoric picks up (l.): aquamarine.
Leoric picks up (l.): aquamarine.
Ran for 4 turns (stop reason: taken damage).
Leoric loses sight!
Greater multi-hued wyrm hits Leoric for 232 physical damage.
Ran for 4 turns (stop reason: taken damage).
Your shield crumbles under the damage!
Your shield crumbles under the damage!
Saving done.
Saving done.
Saving game...